Buy
Community
Forums
Videos
Users
Education
Content
Crafts
Sandboxes
Systems
Celestial Bodies
Mods
Development
FAQ
Blog
Roadmap
Suggestions
Presskit
Register / Log-In
Dev
PhilipTarpley
View Profile
Best
Newest
Best
All
All
Crafts
Sandboxes
Forums
Feedback
Mods
Videos
Planetary Systems
Celestial Bodies
Blog
2
Urados' rings are not rendering properly.
PhilipTarpley
3.7 years ago
1
Display the reason when a nav-target cannot be set.
PhilipTarpley
6.0 years ago
1
Auto-burns can sometimes fail due to "orphaned" burn nodes being re-activated mid-burn.
PhilipTarpley
6.0 years ago
1
Z fighting shoreline foam.
PhilipTarpley
5.2 years ago
1
Wheel colliders can bounce around a lot when loading ground vehicle.
PhilipTarpley
5.7 years ago
1
Entering Jastrus' SOI causes a MissingReferenceException
PhilipTarpley
3.7 years ago
0
Auto-burning could update from the wrong burn-node when outside map view.
PhilipTarpley
6.0 years ago
0
Burn nodes are orphaned if they were added before the periapsis on hyperbolic orbits.
PhilipTarpley
6.0 years ago
0
Drag prograde on first maneuver node errors often occur. #1
PhilipTarpley
6.2 years ago
0
Drag prograde on first maneuver node errors often occur. #2
PhilipTarpley
6.2 years ago
0
Wrong SOI entry might be shown when an orbit has multiple SOI entries predicted.
PhilipTarpley
6.0 years ago
0
Time to periapsis is wrong for hyperbolics.
PhilipTarpley
6.0 years ago
0
Burn node adder/target icon flickers on/off rapidly if predicted position is near the mouse pointer.
PhilipTarpley
6.0 years ago
0
Targeting icons disappear when target moves close/far away from player's craft.
PhilipTarpley
6.0 years ago
0
Don't move camera when dragging burn nodes.
PhilipTarpley
6.0 years ago
«
1
2
»