you can eyeball it, or you can use a maneuver node and guess when to burn by rotating it around the orbit, or you can use maths
θ = (360 ÷ (pₜ ÷ p)) ÷ 2
where:
pₜ is the period of your stretched orbit (period of your original orbit+period of your destination ÷ 2)
p is the orbital period of your destination
draw an imaginary line from the star to your spacecraft, and then another from the star to your destination, and make sure the angle between the lines is roughly the result of the equation, or θ (theta)
some planets you can eyeball, for example, the angle from droo to cylero is roughly 45 degrees
you can't change the increment of fuel added/subtracted inside a container
go to properties > tinker panel > edit hidden properties
you can precisely adjust the amount of fuel in kilograms
the most basic terrain generator: noise generate height update height
in that order
in perlin noise: frequency changes the scale of the noise (like zooming in and out) scale is a multiplier for how low the lowest valleys are and how high the highest mountains are octaves is an integer (i think) for how detailed the noise is
you may have forgotten to add a battery to the lander
in this scenario, the launch vehicle is the only power source, and, when jettisoned, the remaining lander will no longer have electricity
buoyancy, in advanced settings
the density of the water also determines if you float
too dense water or too much buoyancy, will cause the craft to launch into the sky like a balloon you try to put underwater
google rocket images, try to replicate the image
you can use fuel tanks as cubelike or cylindrical accessories
strangely enough it can help to make the fuel tank have no texture and making your own with physical objects
get into orbit around droo
perform a gravity assist around luna or brigo, to accelerate fast enough to escape droo's gravity (optional, but more efficient)
place a burn node along your spacecraft's heliocentric orbit
the position and delta-v of the burn is highly dependent on your destination
((A x g) + ½v²) / a
A is the altitude of your lander (ground level)
g is the acceleration of gravity in m/s²
v is the velocity of your lander relative to the surface (because planets spin)
a is the acceleration of your engines at maximum throttle, which is equal to engine's thrust / lander mass
the AI that produced this formula (bing chat) cautioned that the burn should begin slightly earlier, assumes there is no atmosphere, and disregards the lander's mass decreasing as the engines consume fuel
to calculate the radius of geostationary orbit, use this equation
3root(G x m2 x T² / 4π²)
G is the gravitational constant (0.0000000000667430)
m2 is the mass of the planet (238000000000000000000000 kg on droo)
T is the rotational period of the planet in seconds (50400 on droo)
gravity = G x (m ÷ d²) FORMULA SIMPLIFIED FOR YOUR PURPOSES
G is the universal gravitational constant (0.0000000000667430)
m is the mass of the planet
d is the radius of the planet
gravity is the gravity of the planet in meters per second squared (m/s²)
its mass is too large, and massive objects take more energy to move
therefore, the drag is not enough to slow down what would appear to be a cylindrical meteor
as you may have expected, you might have too many files on JNO (planets, crafts, systems, programs, etc)
try moving some mostly-unused files into another folder outside of JNO, that way you can still get them back when you need to
another issue would be that your screen resolution (in graphics settings) is too high, and should be reduced
you might also have too many active programs running in the background
have the TWR be exactly 1 at all fuel levels (unless electric)
to accomplish such a burdensome task:
check thrust
check weight
the thrust must be slightly greater than the weight (because thrust and weight are basically the same and can be measured in newtons)
atmosphere and chamber pressure and fuel type and engine type will affect thrust
universal for all programming languages (pretty sure)
use the greater and less than signs when determining a range example if x < a and x > b then
where x is the number to compare, a and b are min and max, respectively
use an if statement to determine if the angle of the hinge (slider value) is greater than and less than min and max variables
if the hinge is floppy, you need to make a mechanism which limits the hinge, however it will disturb the physics
no there isn't that i know of
6 days agohowever, i can make one easily by scaling all the planets
wow a new planet!
6 days agoEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+2 one month agothough a shadow doesn't appear on the planet, it happens sometimes
7 months agoi rarely come across an eclipse :/
@MrHindsight
7 months agoyou have to use the tinker panel 😭😭😭 (more specifically the hidden properties)
you can eyeball it, or you can use a maneuver node and guess when to burn by rotating it around the orbit, or you can use maths
9 months agoθ = (360 ÷ (pₜ ÷ p)) ÷ 2
where:
pₜ is the period of your stretched orbit (period of your original orbit+period of your destination ÷ 2)
p is the orbital period of your destination
draw an imaginary line from the star to your spacecraft, and then another from the star to your destination, and make sure the angle between the lines is roughly the result of the equation, or θ (theta)
some planets you can eyeball, for example, the angle from droo to cylero is roughly 45 degrees
why would you?
+1 10 months agowait that’s a dumb question…it’s for experiment right?
also i don’t think you can block yourself-
i dunno but i had the same issue
10 months agopress the x looking icon on the right in editor
10 months agouse vizzy (ingame programming engine)
10 months agowhile true
wait 0
display (craft velocity x 2.23693629)
not in your head make a computer do it
10 months agomultiply the speed by 2.23693629
10 months agoyou can't change the increment of fuel added/subtracted inside a container
10 months agogo to properties > tinker panel > edit hidden properties
you can precisely adjust the amount of fuel in kilograms
jno scale is easier to traverse (it's also why ksp system is so small)
11 months agothe most basic terrain generator:
noise
generate height
update height
in that order
in perlin noise:
11 months agofrequency changes the scale of the noise (like zooming in and out)
scale is a multiplier for how low the lowest valleys are and how high the highest mountains are
octaves is an integer (i think) for how detailed the noise is
you may have forgotten to add a battery to the lander
11 months agoin this scenario, the launch vehicle is the only power source, and, when jettisoned, the remaining lander will no longer have electricity
yeah lots of people automate stuff
11 months agowhat modules
11 months agodumb keyboard
11 months agonevermind i was just using the wrong email
11 months agowhich trick
+1 11 months agoupload each planet as unlisted
+2 one year agoupload the system as unlisted
change it to your liking
publish the system
it's not in the tinker panel
+1 one year agoi don’t play career mode, but i assume there is advanced settings in the part’s properties
one year agobuoyancy, in advanced settings
one year agothe density of the water also determines if you float
too dense water or too much buoyancy, will cause the craft to launch into the sky like a balloon you try to put underwater
google rocket images, try to replicate the image
+1 one year agoyou can use fuel tanks as cubelike or cylindrical accessories
strangely enough it can help to make the fuel tank have no texture and making your own with physical objects
@AK5Z
one year agomostly
@AK5Z
+1 one year agoyes
it's called a kitrinian (kitrini is greek for yellow) and it lives on trappist 1f
@AK5Z
+1 one year agobecause i love making aliens
target the actual latitude/longitude of the landing pad instead of static coordinates
one year agoor reduce physics distance to a super tiny number
i think you take them out of the capsule and rename them with the properties panel
one year agoconsidering vulco is a lava world, yes, juno is very hot
one year agoget into orbit around droo
+1 one year agoperform a gravity assist around luna or brigo, to accelerate fast enough to escape droo's gravity (optional, but more efficient)
place a burn node along your spacecraft's heliocentric orbit
the position and delta-v of the burn is highly dependent on your destination
they can't be uploaded as unlisted, because it won't be downloadable
one year agowhy can't you upload them yourself?
how can i manipulate planetstudio with mods?
+2 one year ago((A x g) + ½v²) / a
one year agoA is the altitude of your lander (ground level)
g is the acceleration of gravity in m/s²
v is the velocity of your lander relative to the surface (because planets spin)
a is the acceleration of your engines at maximum throttle, which is equal to engine's thrust / lander mass
the AI that produced this formula (bing chat) cautioned that the burn should begin slightly earlier, assumes there is no atmosphere, and disregards the lander's mass decreasing as the engines consume fuel
to calculate the radius of geostationary orbit, use this equation
one year ago3root(G x m2 x T² / 4π²)
G is the gravitational constant (0.0000000000667430)
m2 is the mass of the planet (238000000000000000000000 kg on droo)
T is the rotational period of the planet in seconds (50400 on droo)
gravity = G x (m ÷ d²) FORMULA SIMPLIFIED FOR YOUR PURPOSES
+1 one year agoG is the universal gravitational constant (0.0000000000667430)
m is the mass of the planet
d is the radius of the planet
gravity is the gravity of the planet in meters per second squared (m/s²)
its mass is too large, and massive objects take more energy to move
one year agotherefore, the drag is not enough to slow down what would appear to be a cylindrical meteor
as you may have expected, you might have too many files on JNO (planets, crafts, systems, programs, etc)
try moving some mostly-unused files into another folder outside of JNO, that way you can still get them back when you need to
another issue would be that your screen resolution (in graphics settings) is too high, and should be reduced
1.1 years agoyou might also have too many active programs running in the background
i feel like screenshots would be better (especially since they're gonna be higher resolution)
1.1 years agoit probably would
1.1 years ago@AK5Z
1.1 years agoit does…
@AK5Z
1.1 years agoit does work
just use numbers
1.1 years agohave the TWR be exactly 1 at all fuel levels (unless electric)
+1 1.1 years agoto accomplish such a burdensome task:
check thrust
check weight
the thrust must be slightly greater than the weight (because thrust and weight are basically the same and can be measured in newtons)
atmosphere and chamber pressure and fuel type and engine type will affect thrust
@Gen3ralInterstel1ar
important note
NEVER USE EQUAL SIGNS WHEN COMPARING NON-INTEGERS
universal for all programming languages (pretty sure)
+1 1.1 years agouse the greater and less than signs when determining a range
example if x < a and x > b then
where x is the number to compare, a and b are min and max, respectively
use an if statement to determine if the angle of the hinge (slider value) is greater than and less than min and max variables
+1 1.1 years agoif the hinge is floppy, you need to make a mechanism which limits the hinge, however it will disturb the physics
don't use mods
1.2 years agouse RSS planetary systems instead
mmm, delicious eye candy!
1.2 years ago