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    no there isn't that i know of
    however, i can make one easily by scaling all the planets

    6 days ago
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    wow a new planet!

    6 days ago
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    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    +2 one month ago
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    though a shadow doesn't appear on the planet, it happens sometimes

    i rarely come across an eclipse :/

    7 months ago
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    @MrHindsight
    you have to use the tinker panel 😭😭😭 (more specifically the hidden properties)

    7 months ago
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    you can eyeball it, or you can use a maneuver node and guess when to burn by rotating it around the orbit, or you can use maths

    θ = (360 ÷ (pₜ ÷ p)) ÷ 2
    where:
    pₜ is the period of your stretched orbit (period of your original orbit+period of your destination ÷ 2)
    p is the orbital period of your destination

    draw an imaginary line from the star to your spacecraft, and then another from the star to your destination, and make sure the angle between the lines is roughly the result of the equation, or θ (theta)

    some planets you can eyeball, for example, the angle from droo to cylero is roughly 45 degrees

    9 months ago
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    why would you?

    wait that’s a dumb question…it’s for experiment right?

    also i don’t think you can block yourself-

    +1 10 months ago
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    i dunno but i had the same issue

    10 months ago
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    press the x looking icon on the right in editor

    10 months ago
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    use vizzy (ingame programming engine)

    while true
    wait 0
    display (craft velocity x 2.23693629)

    10 months ago
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    not in your head make a computer do it

    10 months ago
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    multiply the speed by 2.23693629

    10 months ago
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    you can't change the increment of fuel added/subtracted inside a container

    go to properties > tinker panel > edit hidden properties
    you can precisely adjust the amount of fuel in kilograms

    10 months ago
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    jno scale is easier to traverse (it's also why ksp system is so small)

    11 months ago
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    the most basic terrain generator:

    noise
    generate height
    update height

    in that order


    in perlin noise:
    frequency changes the scale of the noise (like zooming in and out)
    scale is a multiplier for how low the lowest valleys are and how high the highest mountains are
    octaves is an integer (i think) for how detailed the noise is

    11 months ago
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    you may have forgotten to add a battery to the lander

    in this scenario, the launch vehicle is the only power source, and, when jettisoned, the remaining lander will no longer have electricity

    11 months ago
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    yeah lots of people automate stuff

    11 months ago
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    what modules

    11 months ago
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    dumb keyboard

    11 months ago
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    nevermind i was just using the wrong email

    11 months ago
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    which trick

    +1 11 months ago
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    upload each planet as unlisted

    upload the system as unlisted

    change it to your liking

    publish the system

    +2 one year ago
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    it's not in the tinker panel

    +1 one year ago
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    i don’t play career mode, but i assume there is advanced settings in the part’s properties

    one year ago
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    buoyancy, in advanced settings

    the density of the water also determines if you float

    too dense water or too much buoyancy, will cause the craft to launch into the sky like a balloon you try to put underwater

    one year ago
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    google rocket images, try to replicate the image

    you can use fuel tanks as cubelike or cylindrical accessories

    strangely enough it can help to make the fuel tank have no texture and making your own with physical objects

    +1 one year ago
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    @AK5Z
    mostly

    one year ago
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    @AK5Z
    yes

    it's called a kitrinian (kitrini is greek for yellow) and it lives on trappist 1f

    +1 one year ago
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    @AK5Z
    because i love making aliens

    +1 one year ago
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    target the actual latitude/longitude of the landing pad instead of static coordinates

    or reduce physics distance to a super tiny number

    one year ago
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    i think you take them out of the capsule and rename them with the properties panel

    one year ago
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    considering vulco is a lava world, yes, juno is very hot

    one year ago
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    get into orbit around droo

    perform a gravity assist around luna or brigo, to accelerate fast enough to escape droo's gravity (optional, but more efficient)

    place a burn node along your spacecraft's heliocentric orbit

    the position and delta-v of the burn is highly dependent on your destination

    +1 one year ago
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    they can't be uploaded as unlisted, because it won't be downloadable

    why can't you upload them yourself?

    one year ago
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    how can i manipulate planetstudio with mods?

    +2 one year ago
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    ((A x g) + ½v²) / a

    A is the altitude of your lander (ground level)
    g is the acceleration of gravity in m/s²
    v is the velocity of your lander relative to the surface (because planets spin)
    a is the acceleration of your engines at maximum throttle, which is equal to engine's thrust / lander mass

    the AI that produced this formula (bing chat) cautioned that the burn should begin slightly earlier, assumes there is no atmosphere, and disregards the lander's mass decreasing as the engines consume fuel

    one year ago
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    to calculate the radius of geostationary orbit, use this equation

    3root(G x m2 x T² / 4π²)

    G is the gravitational constant (0.0000000000667430)
    m2 is the mass of the planet (238000000000000000000000 kg on droo)
    T is the rotational period of the planet in seconds (50400 on droo)

    one year ago
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    gravity = G x (m ÷ d²) FORMULA SIMPLIFIED FOR YOUR PURPOSES

    G is the universal gravitational constant (0.0000000000667430)
    m is the mass of the planet
    d is the radius of the planet
    gravity is the gravity of the planet in meters per second squared (m/s²)

    +1 one year ago
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    its mass is too large, and massive objects take more energy to move

    therefore, the drag is not enough to slow down what would appear to be a cylindrical meteor

    one year ago
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    as you may have expected, you might have too many files on JNO (planets, crafts, systems, programs, etc)

    try moving some mostly-unused files into another folder outside of JNO, that way you can still get them back when you need to


    another issue would be that your screen resolution (in graphics settings) is too high, and should be reduced

    you might also have too many active programs running in the background

    1.1 years ago
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    i feel like screenshots would be better (especially since they're gonna be higher resolution)

    1.1 years ago
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    it probably would

    1.1 years ago
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    @AK5Z
    it does…

    1.1 years ago
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    @AK5Z
    it does work

    1.1 years ago
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    just use numbers

    1.1 years ago
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    have the TWR be exactly 1 at all fuel levels (unless electric)

    to accomplish such a burdensome task:
    check thrust
    check weight
    the thrust must be slightly greater than the weight (because thrust and weight are basically the same and can be measured in newtons)
    atmosphere and chamber pressure and fuel type and engine type will affect thrust

    +1 1.1 years ago
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    @Gen3ralInterstel1ar
    important note

    NEVER USE EQUAL SIGNS WHEN COMPARING NON-INTEGERS

    universal for all programming languages (pretty sure)

    use the greater and less than signs when determining a range

    example if x < a and x > b then
    where x is the number to compare, a and b are min and max, respectively

    +1 1.1 years ago
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    use an if statement to determine if the angle of the hinge (slider value) is greater than and less than min and max variables

    if the hinge is floppy, you need to make a mechanism which limits the hinge, however it will disturb the physics

    +1 1.1 years ago
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    don't use mods
    use RSS planetary systems instead

    1.2 years ago
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    mmm, delicious eye candy!

    1.2 years ago