set the noise type to perlin fractal, and i can tell you what the settings do: Strength - increases the height/opacity of the noise Frequency - increases the density of the noise Octaves - increases the detail of the noise, higher octaves means more computing power Lacunarity - similar to frequency Gain - similar to strength
if you want things like canyons, or mountain ranges, you can change the Fractal Type of the noise. if you chose something with the new setting Power, the power increases the width of the the valley, not changing it’s depth FBM Power - very smooth valleys Billow Power - defined valleys Rigid very sharp valleys, and if you change the interpolation a bit (there’s only 3 interpolation modes), you can probably get dune-like forms
first, you need to upload all the planets/moons/asteroids/stars in the system
second, you need to upload the system itself
you can upload any craft (or planet/system in this case) by loading the body in PlanetStudio, then tap the upload button in the PlanetStudio menu on the left. if you can't find the menu, tap the icon with 3 horizontal lines on the top left
remember that you can only upload 4 things (whether it be a planet, craft, system, etc) in 1 day, so make sure you upload it unlisted
most children may lack the ability to prevent arguing with other users, and cannot make as rational decisions as teens
plus, some websites (like this one) might be subject to inappropriate behavior, and apparently teens can endure it better than younger children 🤨
you have a good point, and i have some suggestions if we ever do change it
- Super Rockets
- Rocket Engineers
- Rocketeers
- Rocket Academy
- Project Odyssey
- Liftoff!
- Project Spaceflight
rendezvous with a planet
make your trajectory as close to the planet as possible (but not in the atmosphere)
make sure your escape trajectory is pointed towards prograde relative to the planet's orbit around the sun (unless you want to go further into the sun)
keep doing this until you either run out of fuel or get to your destination
if you're asking to set up the planned trajectory towards a distant planet, place a maneuver node on pieces of the trajectory where you enter the planet. that way you can use the planet's gravity assist to basically get a free boost of speed, with the help of a thruster of course
you cannot avoid math in rocketry, it’s impossible
try math tutorials on youtube, they helped me create an orbital velocity calculator
or just try to lock an engine on a fuel tank on the ground and analyze the acceleration before the actual mission, then multiply that by the mass of the craft
in orbit, the twr doesn’t have to be very high, just enough that it won’t take thousands of years to make the apogee 1 kilometer higher (unless that is preferable somehow)
but, for landing and takeoff, the twr must exceed the gravity of the planet, especially if you want to not slam into the surface
try using springs that are incased inside a fairing (optional, fairing for aesthetic and aerodynamic reasons) that cannot stage, and make the spring width maximum, and attach a fuel tank (or strut) to the spring and add a landing foot at the end of it
should be about a million kilometers from the planet
and it probably should be a bit smaller than earth size, otherwise a larger barrycenter will appear
i've tested jupiter's gravity vs earth's gravity in a simulation and learned that jupiter is slightly gravitationally bound to earth
in the tinker panel, you’ll find a blue button called “Edit Hidden Properties”
you can edit those properties, which might take a bit of getting used to
it's very possible, and there is a mod for it in android and computer called SimpleGalaxy
you can also make your own by placing multiple stars around another star, or a black hole, and increasing the semi-major axis by a lot. but the lighting of the planets will not come from their star
a game without software bugs is simply impossible, a game that has been ”fully developed” has very minor bugs that can be easily be walk passed, or has a frustrating but rare bug that the developers cannot fix, like the kraken in kerbal space program
by the way, squad and private division stopped working on ksp and will release the sequel this year
an asteroid cluster to rendezvous with inside the rings of “tinerings”
the asteroids should be 1 kilometer wide, if you can do that without getting a spiky result 😆
the asteroids should orbit one big asteroid and have the smaller asteroids have sub-moons
maybe since cylero is very cold, like mars, “cy” could be part of “cryo” which is a very cold chamber to incapsulate humans on very long journeys. and there is a software engineering thingy called “lero” which might also contribute. but i think @OmniExplorationDivision has the best hypothesis in my opinion.
the fact that lero is a software engineering thing could be linked to the opportunity rover and spirit rover and all the other martian rovers because they needed to have artificial intelligence to land safely, which requires high quality software.
but then again maybe i’m too smart discovering all these coincidences
set the noise type to perlin fractal, and i can tell you what the settings do:
Strength - increases the height/opacity of the noise
Frequency - increases the density of the noise
Octaves - increases the detail of the noise, higher octaves means more computing power
Lacunarity - similar to frequency
Gain - similar to strength
if you want things like canyons, or mountain ranges, you can change the Fractal Type of the noise. if you chose something with the new setting Power, the power increases the width of the the valley, not changing it’s depth
+6 2.4 years agoFBM Power - very smooth valleys
Billow Power - defined valleys
Rigid very sharp valleys, and if you change the interpolation a bit (there’s only 3 interpolation modes), you can probably get dune-like forms
to make surface textures
to make ring textures
+4 1.6 years ago(craft [Position] + vec(0, 100, 0))
i'm used to lua in roblox studio and i haven't used vizzy in awhile
i hope vizzy understands what a
CFrame
is...@CanadaDucK
+3 1.6 years agoyes
download crafts with negative cost
+3 1.8 years agolook for warp drives
how do i favorite this
+3 1.9 years agofirst, you need to upload all the planets/moons/asteroids/stars in the system
+3 2.1 years agosecond, you need to upload the system itself
you can upload any craft (or planet/system in this case) by loading the body in PlanetStudio, then tap the upload button in the PlanetStudio menu on the left. if you can't find the menu, tap the icon with 3 horizontal lines on the top left
remember that you can only upload 4 things (whether it be a planet, craft, system, etc) in 1 day, so make sure you upload it unlisted
most children may lack the ability to prevent arguing with other users, and cannot make as rational decisions as teens
+3 2.3 years agoplus, some websites (like this one) might be subject to inappropriate behavior, and apparently teens can endure it better than younger children 🤨
you have a good point, and i have some suggestions if we ever do change it
+3 2.5 years ago- Super Rockets
- Rocket Engineers
- Rocketeers
- Rocket Academy
- Project Odyssey
- Liftoff!
- Project Spaceflight
rendezvous with a planet
+3 2.5 years agomake your trajectory as close to the planet as possible (but not in the atmosphere)
make sure your escape trajectory is pointed towards prograde relative to the planet's orbit around the sun (unless you want to go further into the sun)
keep doing this until you either run out of fuel or get to your destination
if you're asking to set up the planned trajectory towards a distant planet, place a maneuver node on pieces of the trajectory where you enter the planet. that way you can use the planet's gravity assist to basically get a free boost of speed, with the help of a thruster of course
you are attracted to an atom a billion light years away
+3 2.6 years agobut the attraction is incomprehensibly small
fun fact:
there was vizzy and XML in simplerockets 11 centuries before you asked the question
+3 2.6 years agogeostationary orbit with the sun is 0 m/s btw
+3 2.6 years agoyou cannot avoid math in rocketry, it’s impossible
+3 2.8 years agotry math tutorials on youtube, they helped me create an orbital velocity calculator
or just try to lock an engine on a fuel tank on the ground and analyze the acceleration before the actual mission, then multiply that by the mass of the craft
create a glider that can be deployed from a suborbital trajectory into the atmosphere
+3 2.8 years agoThank you very much, @ChalxAerospace!
+3 3.3 years agoEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+2 2 months agoupload each planet as unlisted
+2 1.1 years agoupload the system as unlisted
change it to your liking
publish the system
how can i manipulate planetstudio with mods?
+2 1.2 years agofinally, something less boring to look at than a 2D texture
+2 1.4 years agobuild a microwave with solar panels
+2 1.6 years agoi don’t know anything about the career mode :( haven’t played juno enough to know…i’ve played simplerockets 2 though
+2 1.9 years agoAAAAAAAAAAAAAAAAAAAAAAAAA IT'S SO AMAZINGGG
+2 2.0 years agoah yes the individual
+2 2.1 years agodon’t forget that ion thrusters produce virtually no thrust whatsoever
+2 2.1 years agoit’s the fault of the whining users that don’t have real ideas, basically
+2 2.2 years agoin orbit, the twr doesn’t have to be very high, just enough that it won’t take thousands of years to make the apogee 1 kilometer higher (unless that is preferable somehow)
+2 2.3 years agobut, for landing and takeoff, the twr must exceed the gravity of the planet, especially if you want to not slam into the surface
@BeastHunter
+2 2.3 years agoprob not i’m just guessing bc i haven’t played sr2 in awhile
lower the graphics to prevent crashing
+2 2.3 years agoalso it doesn't save automatically
they delayed the release date and it makes me very sad ;-;
+2 2.3 years agoi can’t wait any longer!!!
+2 2.3 years agotry using springs that are incased inside a fairing (optional, fairing for aesthetic and aerodynamic reasons) that cannot stage, and make the spring width maximum, and attach a fuel tank (or strut) to the spring and add a landing foot at the end of it
+2 2.3 years agosimplerockets 2 is so different from the original that the devs plan on renaming simplerockets 2
+2 2.4 years ago@Vedhaspace
+2 2.4 years agoa mix of gasses will cause unexpected colors
@WiTriNo
+2 2.5 years agoi think i based it off sfs lol
should be about a million kilometers from the planet
+2 2.6 years agoand it probably should be a bit smaller than earth size, otherwise a larger barrycenter will appear
i've tested jupiter's gravity vs earth's gravity in a simulation and learned that jupiter is slightly gravitationally bound to earth
if the wait block is 0 seconds, then it will make the program wait until the next frame, saving resources
+2 2.6 years agoin the tinker panel, you’ll find a blue button called “Edit Hidden Properties”
+2 2.6 years agoyou can edit those properties, which might take a bit of getting used to
jod has mastered the terrain generation elements a thousand times
+2 2.7 years agoavatar reference lol
it's very possible, and there is a mod for it in android and computer called SimpleGalaxy
+2 2.7 years agoyou can also make your own by placing multiple stars around another star, or a black hole, and increasing the semi-major axis by a lot. but the lighting of the planets will not come from their star
a game without software bugs is simply impossible, a game that has been ”fully developed” has very minor bugs that can be easily be walk passed, or has a frustrating but rare bug that the developers cannot fix, like the kraken in kerbal space program
+2 2.8 years agoby the way, squad and private division stopped working on ksp and will release the sequel this year
this is a memorial
+2 2.8 years agohere’s a simple script to detect an exploding part
+2 2.8 years agoi found a sr2 fandom that features the commands
+2 2.8 years ago@OmniExplorationDivision
+2 2.8 years agonon-sexual furries are cool in my opinion
applause
+2 2.9 years agoan asteroid cluster to rendezvous with inside the rings of “tinerings”
+2 3.0 years agothe asteroids should be 1 kilometer wide, if you can do that without getting a spiky result 😆
the asteroids should orbit one big asteroid and have the smaller asteroids have sub-moons
@Gen3ralInterstel1ar
+2 3.0 years agothanx
i’m surprised you read it all 😆
i adore theorizing!
maybe since cylero is very cold, like mars, “cy” could be part of “cryo” which is a very cold chamber to incapsulate humans on very long journeys. and there is a software engineering thingy called “lero” which might also contribute. but i think @OmniExplorationDivision has the best hypothesis in my opinion.
+2 3.1 years agothe fact that lero is a software engineering thing could be linked to the opportunity rover and spirit rover and all the other martian rovers because they needed to have artificial intelligence to land safely, which requires high quality software.
but then again maybe i’m too smart discovering all these coincidences