you can eyeball it, or you can use a maneuver node and guess when to burn by rotating it around the orbit, or you can use maths
θ = (360 ÷ (pₜ ÷ p)) ÷ 2
where:
pₜ is the period of your stretched orbit (period of your original orbit+period of your destination ÷ 2)
p is the orbital period of your destination
draw an imaginary line from the star to your spacecraft, and then another from the star to your destination, and make sure the angle between the lines is roughly the result of the equation, or θ (theta)
some planets you can eyeball, for example, the angle from droo to cylero is roughly 45 degrees
you can't change the increment of fuel added/subtracted inside a container
go to properties > tinker panel > edit hidden properties
you can precisely adjust the amount of fuel in kilograms
the most basic terrain generator: noise generate height update height
in that order
in perlin noise: frequency changes the scale of the noise (like zooming in and out) scale is a multiplier for how low the lowest valleys are and how high the highest mountains are octaves is an integer (i think) for how detailed the noise is
you may have forgotten to add a battery to the lander
in this scenario, the launch vehicle is the only power source, and, when jettisoned, the remaining lander will no longer have electricity
buoyancy, in advanced settings
the density of the water also determines if you float
too dense water or too much buoyancy, will cause the craft to launch into the sky like a balloon you try to put underwater
google rocket images, try to replicate the image
you can use fuel tanks as cubelike or cylindrical accessories
strangely enough it can help to make the fuel tank have no texture and making your own with physical objects
get into orbit around droo
perform a gravity assist around luna or brigo, to accelerate fast enough to escape droo's gravity (optional, but more efficient)
place a burn node along your spacecraft's heliocentric orbit
the position and delta-v of the burn is highly dependent on your destination
((A x g) + ½v²) / a
A is the altitude of your lander (ground level)
g is the acceleration of gravity in m/s²
v is the velocity of your lander relative to the surface (because planets spin)
a is the acceleration of your engines at maximum throttle, which is equal to engine's thrust / lander mass
the AI that produced this formula (bing chat) cautioned that the burn should begin slightly earlier, assumes there is no atmosphere, and disregards the lander's mass decreasing as the engines consume fuel
to calculate the radius of geostationary orbit, use this equation
3root(G x m2 x T² / 4π²)
G is the gravitational constant (0.0000000000667430)
m2 is the mass of the planet (238000000000000000000000 kg on droo)
T is the rotational period of the planet in seconds (50400 on droo)
gravity = G x (m ÷ d²) FORMULA SIMPLIFIED FOR YOUR PURPOSES
G is the universal gravitational constant (0.0000000000667430)
m is the mass of the planet
d is the radius of the planet
gravity is the gravity of the planet in meters per second squared (m/s²)
its mass is too large, and massive objects take more energy to move
therefore, the drag is not enough to slow down what would appear to be a cylindrical meteor
as you may have expected, you might have too many files on JNO (planets, crafts, systems, programs, etc)
try moving some mostly-unused files into another folder outside of JNO, that way you can still get them back when you need to
another issue would be that your screen resolution (in graphics settings) is too high, and should be reduced
you might also have too many active programs running in the background
have the TWR be exactly 1 at all fuel levels (unless electric)
to accomplish such a burdensome task:
check thrust
check weight
the thrust must be slightly greater than the weight (because thrust and weight are basically the same and can be measured in newtons)
atmosphere and chamber pressure and fuel type and engine type will affect thrust
universal for all programming languages (pretty sure)
use the greater and less than signs when determining a range example if x < a and x > b then
where x is the number to compare, a and b are min and max, respectively
@BmnkRocketIndustries hihi :3
9 days ago@Luc3s thx
21 days ago@Kaeya thx
+2 one month agono there isn't that i know of
5 months agohowever, i can make one easily by scaling all the planets
wow a new planet!
5 months agoEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+2 6 months agothough a shadow doesn't appear on the planet, it happens sometimes
one year agoi rarely come across an eclipse :/
@MrHindsight
+1 one year agoyou have to use the tinker panel 😭😭😭 (more specifically the hidden properties)
you can eyeball it, or you can use a maneuver node and guess when to burn by rotating it around the orbit, or you can use maths
1.2 years agoθ = (360 ÷ (pₜ ÷ p)) ÷ 2
where:
pₜ is the period of your stretched orbit (period of your original orbit+period of your destination ÷ 2)
p is the orbital period of your destination
draw an imaginary line from the star to your spacecraft, and then another from the star to your destination, and make sure the angle between the lines is roughly the result of the equation, or θ (theta)
some planets you can eyeball, for example, the angle from droo to cylero is roughly 45 degrees
why would you?
+1 1.3 years agowait that’s a dumb question…it’s for experiment right?
also i don’t think you can block yourself-
i dunno but i had the same issue
1.3 years agopress the x looking icon on the right in editor
1.3 years agouse vizzy (ingame programming engine)
1.3 years agowhile true
wait 0
display (craft velocity x 2.23693629)
not in your head make a computer do it
1.3 years agomultiply the speed by 2.23693629
1.3 years agoyou can't change the increment of fuel added/subtracted inside a container
1.3 years agogo to properties > tinker panel > edit hidden properties
you can precisely adjust the amount of fuel in kilograms
jno scale is easier to traverse (it's also why ksp system is so small)
1.3 years agothe most basic terrain generator:
noise
generate height
update height
in that order
in perlin noise:
1.3 years agofrequency changes the scale of the noise (like zooming in and out)
scale is a multiplier for how low the lowest valleys are and how high the highest mountains are
octaves is an integer (i think) for how detailed the noise is
you may have forgotten to add a battery to the lander
1.3 years agoin this scenario, the launch vehicle is the only power source, and, when jettisoned, the remaining lander will no longer have electricity
yeah lots of people automate stuff
1.3 years agowhat modules
1.3 years agodumb keyboard
1.3 years agonevermind i was just using the wrong email
1.3 years agowhich trick
+1 1.3 years agoupload each planet as unlisted
+2 1.4 years agoupload the system as unlisted
change it to your liking
publish the system
it's not in the tinker panel
+1 1.4 years agoi don’t play career mode, but i assume there is advanced settings in the part’s properties
1.4 years agobuoyancy, in advanced settings
1.4 years agothe density of the water also determines if you float
too dense water or too much buoyancy, will cause the craft to launch into the sky like a balloon you try to put underwater
google rocket images, try to replicate the image
+1 1.5 years agoyou can use fuel tanks as cubelike or cylindrical accessories
strangely enough it can help to make the fuel tank have no texture and making your own with physical objects
@AK5Z
1.5 years agomostly
@AK5Z
+1 1.5 years agoyes
it's called a kitrinian (kitrini is greek for yellow) and it lives on trappist 1f
@AK5Z
+1 1.5 years agobecause i love making aliens
target the actual latitude/longitude of the landing pad instead of static coordinates
1.5 years agoor reduce physics distance to a super tiny number
i think you take them out of the capsule and rename them with the properties panel
1.5 years agoconsidering vulco is a lava world, yes, juno is very hot
1.5 years agoget into orbit around droo
+1 1.5 years agoperform a gravity assist around luna or brigo, to accelerate fast enough to escape droo's gravity (optional, but more efficient)
place a burn node along your spacecraft's heliocentric orbit
the position and delta-v of the burn is highly dependent on your destination
they can't be uploaded as unlisted, because it won't be downloadable
1.5 years agowhy can't you upload them yourself?
how can i manipulate planetstudio with mods?
+2 1.5 years ago((A x g) + ½v²) / a
1.5 years agoA is the altitude of your lander (ground level)
g is the acceleration of gravity in m/s²
v is the velocity of your lander relative to the surface (because planets spin)
a is the acceleration of your engines at maximum throttle, which is equal to engine's thrust / lander mass
the AI that produced this formula (bing chat) cautioned that the burn should begin slightly earlier, assumes there is no atmosphere, and disregards the lander's mass decreasing as the engines consume fuel
to calculate the radius of geostationary orbit, use this equation
1.5 years ago3root(G x m2 x T² / 4π²)
G is the gravitational constant (0.0000000000667430)
m2 is the mass of the planet (238000000000000000000000 kg on droo)
T is the rotational period of the planet in seconds (50400 on droo)
gravity = G x (m ÷ d²) FORMULA SIMPLIFIED FOR YOUR PURPOSES
+1 1.5 years agoG is the universal gravitational constant (0.0000000000667430)
m is the mass of the planet
d is the radius of the planet
gravity is the gravity of the planet in meters per second squared (m/s²)
its mass is too large, and massive objects take more energy to move
1.5 years agotherefore, the drag is not enough to slow down what would appear to be a cylindrical meteor
as you may have expected, you might have too many files on JNO (planets, crafts, systems, programs, etc)
try moving some mostly-unused files into another folder outside of JNO, that way you can still get them back when you need to
another issue would be that your screen resolution (in graphics settings) is too high, and should be reduced
1.5 years agoyou might also have too many active programs running in the background
i feel like screenshots would be better (especially since they're gonna be higher resolution)
1.5 years agoit probably would
1.5 years ago@AK5Z
1.5 years agoit does…
@AK5Z
1.5 years agoit does work
just use numbers
1.5 years agohave the TWR be exactly 1 at all fuel levels (unless electric)
+1 1.5 years agoto accomplish such a burdensome task:
check thrust
check weight
the thrust must be slightly greater than the weight (because thrust and weight are basically the same and can be measured in newtons)
atmosphere and chamber pressure and fuel type and engine type will affect thrust
@Gen3ralInterstel1ar
important note
NEVER USE EQUAL SIGNS WHEN COMPARING NON-INTEGERS
universal for all programming languages (pretty sure)
+1 1.5 years agouse the greater and less than signs when determining a range
example if x < a and x > b then
where x is the number to compare, a and b are min and max, respectively