@RikHar enable tinker, then enable advanced properties. in the input selector cycle till you find the desired data. as far as making the rotating dial and numerical plate. thats the harder bit i find. lots of testing. also im pretty sure there are alot of crafts that have what your looking for. i usually download crafts to check how others have assembled them and what properties they have used. to help better understand the games mechanics. also if you search through the videos theres bound to be a few vids that can help guide you. if your still unsure lemme know and i can post a rotator with your desired input.
@nasarockets first load the craft you want to share. second go into the menu and click on the square with the arrow on it. third sign in. fourth add description (advised) and a picture (or more). hit up load. then youll be redirected to the website where you can add tags.
@AndrewGarrison its still doing it. im pretty sure its just because i tinkered the size of the chute. could we maybe have size slider for the dispersal pod alond with the slider for the chute sizes. cause tinkering can become a hinderence with its instability. just a suggestion?
@AndrewGarrison no uploaded craft yet. was just testing my new ejection seat and ive noticed parachutes. when disengaging have alot of momentum along with it. even at a stand still. can upload soon.
how about you worry about the content that your producing and let the developers worry about when we will have campaign. cause looking at it. your complainning with no reason
@LDRA ive only ever experinced issues with inheritance if i never uploaded the first craft before making the next craft. if you really having problems with this i would suggest checking the patch notes and maybe submit the bug.
@sflanker i actually went back to past crafts that i worked on with other people and found an old conversation that led me to my original solution. thank you though. this also means good news. shall be publishing my F-18 soon!
will probably leave this post up for a bit for new players as a reference to your links
if they are all on one AG it makes it easier. on start while true if altitude ASL = () then set activation group() =true .because you might take longer to launch so a timed delay wont work in this way but im sure you can figure it out.
you must upload main craft before you can alter it. they updated this awhile back to help prevent theft but that doesnt stop someone from putting a brand new commond chip and posting it. also the issue with videos of other peoples crafts being posted without consent should be addressed.
hey so what are the limitations: craft sizes, pilots, game settings. also are you providing the crafts and sandbox? is it shared cooperative, culminative, adaptive? how long will it run for?
ive noticed this also with my SARCO when it wants to roll the corresponding rcs valves act as if i wants to pitch down instead of rolling starboard. might have to do with mav ball fix. just be patient theyll fix it
i personally delete everything that doesnt work or has no purpose. i.e. wont ever use it for exploration. as far as getting feedback. depends on the time of day cause not everyone searches through the multiple pages of new crafts. so having someone test and comment on your craft comes down to wether or not they want to. trust me ive been there
turn off collision response. also remember your working with 3D crafts so linning up the docking ports has to be perfect but certainly doable. you have to test and practice more
theres an in-game autopilot
4.1 years agoyou can transfer fuel manually.
4.1 years ago@MirazAerospace I have seen it first hand
4.1 years agoreally. lol havent logged on in awhile
4.1 years agoyay!!!!!!!!!!!!!!!!!!
4.1 years ago@DoublehshAircraftinc im not mad
4.3 years ago@McDuetchVan ouch very ouch
4.3 years agolol.............. it got an upvote!
4.3 years ago@RikHar np
4.3 years ago@RikHar enable tinker, then enable advanced properties. in the input selector cycle till you find the desired data. as far as making the rotating dial and numerical plate. thats the harder bit i find. lots of testing. also im pretty sure there are alot of crafts that have what your looking for. i usually download crafts to check how others have assembled them and what properties they have used. to help better understand the games mechanics. also if you search through the videos theres bound to be a few vids that can help guide you. if your still unsure lemme know and i can post a rotator with your desired input.
4.3 years agoyou have to set the inputs
4.3 years agowhy dont you record your flights?
4.3 years agoset rotator input to flight data velocity
4.3 years agowhat?
4.3 years ago@nasarockets first load the craft you want to share. second go into the menu and click on the square with the arrow on it. third sign in. fourth add description (advised) and a picture (or more). hit up load. then youll be redirected to the website where you can add tags.
4.4 years agoi guess people have been asking for this for awhile. glad to see you guys are working on the site!
4.4 years ago@AndrewGarrison its still doing it. im pretty sure its just because i tinkered the size of the chute. could we maybe have size slider for the dispersal pod alond with the slider for the chute sizes. cause tinkering can become a hinderence with its instability. just a suggestion?
4.4 years ago@kerothehero thanks
4.4 years ago@AndrewGarrison no uploaded craft yet. was just testing my new ejection seat and ive noticed parachutes. when disengaging have alot of momentum along with it. even at a stand still. can upload soon.
4.4 years ago@Gozinya and wtf happened to parachutes. they just launch objects at incredible speeds now. lol
4.4 years ago@Gozinya hey ummm... do you happen to know where the planet builder is?
4.4 years agohow about you worry about the content that your producing and let the developers worry about when we will have campaign. cause looking at it. your complainning with no reason
4.4 years agoCongrats! you certainly deserve it.
4.4 years ago@CodeCaptain tapping the map button toggles between the navball and map and the two chevrons on the right hides the orb.
4.5 years ago@LDRA no problem. i have an issue with the upvoting and inheritance of crafts. so would like to see it working properly at all times. thats just me.
4.5 years ago@LDRA ive only ever experinced issues with inheritance if i never uploaded the first craft before making the next craft. if you really having problems with this i would suggest checking the patch notes and maybe submit the bug.
4.5 years ago@sflanker i actually went back to past crafts that i worked on with other people and found an old conversation that led me to my original solution. thank you though. this also means good news. shall be publishing my F-18 soon!
will probably leave this post up for a bit for new players as a reference to your links
4.5 years ago@kerothehero on the poll? no. do see the point cause youll probably end up building all of them at some point
4.5 years ago@kerothehero well you should make a jet powered bush plane eitherway. thatd be cool or heck even a flying bush!
4.5 years agocheck game settings device may no longer work on such settings with new physics update
4.5 years agoif they are all on one AG it makes it easier. on start while true if altitude ASL = () then set activation group() =true .because you might take longer to launch so a timed delay wont work in this way but im sure you can figure it out.
4.5 years agoyou must upload main craft before you can alter it. they updated this awhile back to help prevent theft but that doesnt stop someone from putting a brand new commond chip and posting it. also the issue with videos of other peoples crafts being posted without consent should be addressed.
4.5 years agojet bush. just cause i dont know what it is!
4.5 years ago@Benslayer1 so when you load the simulator or when the craft fires up. must be specific.
4.5 years agooh the LERP'n
4.5 years agoblah blah blah SR2 had way more potential from the get go.
4.5 years agohey so what are the limitations: craft sizes, pilots, game settings. also are you providing the crafts and sandbox? is it shared cooperative, culminative, adaptive? how long will it run for?
4.5 years agoon mobile we just get sent to a webpage so cant even edit files out of game anymore
4.5 years agofor mobile? lol
4.5 years agoive noticed this also with my SARCO when it wants to roll the corresponding rcs valves act as if i wants to pitch down instead of rolling starboard. might have to do with mav ball fix. just be patient theyll fix it
4.5 years agothe game or the craft?
4.5 years ago@Bmcclory yeah i already put batteries at 5% for tinker weight. ions are just better in the end.
4.5 years ago@Qwertyuiop88 everything is cranked up on the motors pretty sure it had something do to with the aoa of the individual blades, that and overall shape.
4.5 years ago@Bmcclory sorta implied with the fact that i mentioned wings but doesnt matter using ion engines to cut down on part count.
4.5 years ago@Qwertyuiop88 really no way. i never thought of that. mind maybe re reading my question?
4.5 years agoi personally delete everything that doesnt work or has no purpose. i.e. wont ever use it for exploration. as far as getting feedback. depends on the time of day cause not everyone searches through the multiple pages of new crafts. so having someone test and comment on your craft comes down to wether or not they want to. trust me ive been there
4.5 years ago@Fachri789 mastered SR2 but failed at rockets? okay whatever you gotta tell yourself
4.5 years ago@sflanker i know
4.5 years agowell since you mainly make planes and it is a rocket game..........
4.5 years agoturn off collision response. also remember your working with 3D crafts so linning up the docking ports has to be perfect but certainly doable. you have to test and practice more
4.5 years ago