I would like to ask if the explosion range is limited, because I find that no amount of fuel can increase the explosion range when it reaches a certain amount. @pedro16797
But an explosion creates a force that can push away nearby objects. And I tried to set massscale to a very high value, but it didn't work
Could you tell me who I should ask?
@pedro16797 for example a hud can display the hight of the craft. However, I wanted to hide the extra light, instead of turning it off .
For another example, a hud requires a directional display, but this will keep some parts outside the hud, which I want to hide
2.0 years agotest
test
'test'
2.0 years agoi can't wait to install it!
3.3 years ago@pedro16797 but a mobile phone couldn't use a mod
+1 4.4 years ago@pedro16797 thanks!
4.4 years agoi think it maybe a hidden file because i can't find it everywhere
4.4 years ago@pedro16797
4.4 years ago@NathanMikeska
@AndrewGarrison
@WNP78
@DoublehshAerospace so i think it is necessary to add explosion demage
+1 4.4 years ago@pedro16797 Congratulations on becoming a developer.
4.4 years agocould you help me if you're free
it doesn't similar to the input ID "throttle" "pitch" "yaw" of engine.
4.4 years ago@pedro16797 but is not the input ID of rcs
4.4 years ago@pedro16797 hmm could you tell me if you are free?
4.4 years agoI would like to ask if the explosion range is limited, because I find that no amount of fuel can increase the explosion range when it reaches a certain amount. @pedro16797
4.4 years ago@DoublehshAerospace yes
+1 4.4 years agoBut an explosion creates a force that can push away nearby objects. And I tried to set massscale to a very high value, but it didn't work
4.4 years agoCould you tell me who I should ask?
@pedro16797
4.4 years ago@pedro16797 thanks
4.4 years ago@pedro16797
4.4 years ago@pedro16797 thanks
4.5 years ago@pedro16797 for example a hud can display the hight of the craft. However, I wanted to hide the extra light, instead of turning it off .
4.5 years agoFor another example, a hud requires a directional display, but this will keep some parts outside the hud, which I want to hide
@pedro16797 could you help me if you are free
4.5 years agoi think i can add a camera modifier in the parts because camera can hide itself,but i don't know what todo
4.5 years ago@pedro16797 something went wrong when i set the motor inputID to "ElectricMotorSoundVolume" I have done it the way you gave me.
4.6 years ago<Light color="0.1529412,0.3372549,0.627451,1" intensity="-0" lightType="Point" mask="Square1" range="1100" rotationX="270" spotLightAngle="60" />
4.6 years ago<Light color="0.1529412,0.3372549,0.627451,1" intensity="-0" lightType="Point" mask="Square1" range="1100" rotationX="270" spotLightAngle="60" />
4.6 years ago@pedro16797 so "LightColor" isn't a right input ID is it?
4.6 years ago@pedro16797 sorry i ping you again because i
4.6 years agoreally want to know .....please tell me...
@WNP78
4.6 years ago@NathanMikeska thank you so much
4.6 years ago@sflanker OK thanks
4.6 years ago@sflanker what 's the input ID of the engine turn?
4.6 years ago@sflanker OK
4.6 years ago@AndrewGarrison
4.6 years ago@PhilipTarpley
4.6 years ago@AndrewGarrison
@WNP78
@weebabyseamus
@NathanMikeska
4.6 years ago@HellFireKoder
@pedro16797 thank
4.6 years ago@pedro16797 I'msorry that I ping you again
4.6 years ago@SupremeDorian OK。。。。
+2 4.6 years ago@SupremeDorian where is the developer console ?
+2 4.6 years ago@pedro16797 maybe he can help you.
4.6 years ago@SupremeDorian how can i upload my own solarsystem.xml
+2 4.6 years ago@McDuetchVan emm,just some strange planets
4.6 years ago@pedro16797 OK
4.6 years ago@pedro16797 Yes, I know, but uploading my solar system works to the mod post requires the sr2-mod file
4.6 years agohow to turn a solarsystem.xml into a sr2_mod file
4.6 years ago@DJCOOL101 change the xml
4.6 years ago@socialist 不是,我这个不全,得做一些修改,不能直接用
4.6 years ago@socialist 这个。。。。加QQ我教你用
4.6 years ago@socialist 你是?还有最新版是0.93
4.6 years ago@JastroOne1 Android
4.6 years ago