I have a request for you, @Zenithspeed, can you remove me and PZL's comments? My reasoning is quite stupid, but I already asked him to stop pinging me for unnecessary things, like spamming dots or mentioning me for no reason, and this comment needs to be deleted along with the others.
just set the settings to low graphics and it should be fine. plus, the game doesn't choose to crash, it crashes if it is overloaded or overwhelmed by something, like high graphics or high part count. also don't talk trash about it just because of something simple. at least try to fix and not cry like a baby
I have Space Engine and it is so pretty. I found habitable moons and worlds in alien galaxies, I saw planets that existed inside a binary system inside a nebula; Space Engine is THE best space exploration game.
If you read the entire forum, you should understand that I am not very good with Oil Pastels. There were also many factors to acknowledge, such as the Oil Pastels were already user and had an irregular tip, which made it difficult to trace the letters. The crescent moon is just for the views, and the planet has different lighting so people can actually see that it is Earth, with clouds. The title was made before coloring the poster, which (as I had said prior) meant that I had to trace them and it wasn’t perfect. This is my second time drawing with Oil Pastels, so it’s no wonder that it looks odd. I do appreciate your notice on the atmosphere, that I put a lot of effort into because I have the problem of doing it poorly when drawing other planets. It was my plan to make the moon fuller and not a crescent, but I thought otherwise just for the aesthetics. Thank you for pointing these things out, @LeMagicBaguette , but it does make me feel awkward when people “criticize” me.
I am sorry to ping you for this, @Mostly , but I just want to know what did BMNKRocketIndustries do wrong this time? Not trying to be weird or nosey, its just that we was yapping about something then he is banned. Another question is how long (if you are the one how did it)?
The are many ways to make cracks, but if you are referring to like zig-zag and sharp cracks refer to @Zenithspeed ‘s comment. But if you want canyons, you need a noise mask, a remap curve, and the noise. I know how to make rivers, and you make them similar to canyons, but they are more complicated to make, because their noises are different and they don’t need a mask.
I sometimes play it on my tablet, and being used to PC, I often hate using mobile. The controls are quirky, it gets laggy easily, and it crashes a lot. JNO was meant for PC, but mobile is convenient, like playing without internet service.
A. Though you shouldn't care about followers @Aludra877 , since if you are a follower of someone, you will get notified if the upload something (not a forum). I am surprised since you called me a JNO veteran( which is true, I played since 2019). Anyways, one way you can get better is by doing something unique, something that stands out. My new Lenzor-22 system is about a big brown dwarf with 2 planets, and the second of the latter is a captured rogue planet with a highly eccentric orbit with a moon with polar caps and honeycomb-like formations on the surface. Doesn't it sound appealing?
Because of your harsh behavior, I chose to block you because you know chose to say rude things, @PZLAgencies . I don't care if you are not scared, I am just letting you know that I am moving on from you.
To add surface to the blank template is very, very easy. First you need a noise. The most versatile and common noise type is Perlin fractal. The frequency makes the noise more scattered and smaller. The strength makes the noise stronger or weaker, aka bigger or smaller. The octaves make it detailed. High octaves makes it very detail, while low octaves is vice versa. You need to use a generate height or basic arithmetic (set it to A*C) to make the terrain, and put an update height under the two to actually generate the terrain. Hope this helps!
You are now falsely accusing me @PZLAgencies . I am just saying that you copied @BMNK , not calling you names or being rude. I also thought you would not respond to me.
Dude its no big deal @ForgottenGuy14
1.2 years agoOr are you?
+1 1.2 years agoWhy are you even sad/mad that you lost
47 POINTS??!?!?!
1.2 years agoI have a request for you, @Zenithspeed, can you remove me and PZL's comments? My reasoning is quite stupid, but I already asked him to stop pinging me for unnecessary things, like spamming dots or mentioning me for no reason, and this comment needs to be deleted along with the others.
+1 1.2 years agoI had already said before @PZLAgencies, please do not ping me for no reason. Like why did you ping? What do you want?
+1 1.2 years ago🤔
1.2 years ago@Zenithspeed , check this out.
1.2 years agoI can help you @ForgottenGuy14 , but I can’t right everything in a single comment.
1.2 years agoeureka
1.2 years agohi.
1.2 years agoIt is for people who could try out JNO, and if they like it, they can purchase the full version, @ModernTech2024 .
+1 1.2 years agono.
+2 1.2 years agoI do like gas giants, @deepfriedfrenchtoast .
1.2 years agoYAY
1.2 years agoalso congrats on 80 followers
1.2 years agoRepost due to the last one being behind others, and I want these dev-logs to be easy to get to. The second dev-log comes out 24.2024!
1.2 years agojust set the settings to low graphics and it should be fine. plus, the game doesn't choose to crash, it crashes if it is overloaded or overwhelmed by something, like high graphics or high part count. also don't talk trash about it just because of something simple. at least try to fix and not cry like a baby
1.2 years agook
1.2 years agoI think not. Are you familiar with the furry species "Sergals"? @Spitty
1.2 years agoAlso, where did you get the name from? I have heard it before, many times.
1.2 years agono.
1.2 years agoThen get a PC if you want one, @ForgottenGuy14 . It's not hard...
1.2 years agoYou should look at this for an example. Not to recreate the system, just look at how it is structured.
1.2 years agoI have Space Engine and it is so pretty. I found habitable moons and worlds in alien galaxies, I saw planets that existed inside a binary system inside a nebula; Space Engine is THE best space exploration game.
1.2 years agoMostly responded to me on discord.
1.2 years agonice, mine comes out 2 months later @Aludra877
1.2 years agoI do both, @SeeyaTheFurry
1.2 years agoNice. When is it coming out?
1.2 years agoIf you read the entire forum, you should understand that I am not very good with Oil Pastels. There were also many factors to acknowledge, such as the Oil Pastels were already user and had an irregular tip, which made it difficult to trace the letters. The crescent moon is just for the views, and the planet has different lighting so people can actually see that it is Earth, with clouds. The title was made before coloring the poster, which (as I had said prior) meant that I had to trace them and it wasn’t perfect. This is my second time drawing with Oil Pastels, so it’s no wonder that it looks odd. I do appreciate your notice on the atmosphere, that I put a lot of effort into because I have the problem of doing it poorly when drawing other planets. It was my plan to make the moon fuller and not a crescent, but I thought otherwise just for the aesthetics. Thank you for pointing these things out, @LeMagicBaguette , but it does make me feel awkward when people “criticize” me.
1.2 years agoI am sorry to ping you for this, @Mostly , but I just want to know what did BMNKRocketIndustries do wrong this time? Not trying to be weird or nosey, its just that we was yapping about something then he is banned. Another question is how long (if you are the one how did it)?
1.2 years agoThe are many ways to make cracks, but if you are referring to like zig-zag and sharp cracks refer to @Zenithspeed ‘s comment. But if you want canyons, you need a noise mask, a remap curve, and the noise. I know how to make rivers, and you make them similar to canyons, but they are more complicated to make, because their noises are different and they don’t need a mask.
+2 1.2 years agoI sometimes play it on my tablet, and being used to PC, I often hate using mobile. The controls are quirky, it gets laggy easily, and it crashes a lot. JNO was meant for PC, but mobile is convenient, like playing without internet service.
1.2 years agoThe title says, "Make the Voyages Sweet with [Hershey Milk Chocolate]"
1.2 years agoA. Though you shouldn't care about followers @Aludra877 , since if you are a follower of someone, you will get notified if the upload something (not a forum). I am surprised since you called me a JNO veteran( which is true, I played since 2019). Anyways, one way you can get better is by doing something unique, something that stands out. My new Lenzor-22 system is about a big brown dwarf with 2 planets, and the second of the latter is a captured rogue planet with a highly eccentric orbit with a moon with polar caps and honeycomb-like formations on the surface. Doesn't it sound appealing?
1.2 years agoEveryone can, @Aludra877 . It's just that people don't wanted to spend many months trying to do something that might not work out
1.2 years agoI saw that post @Toinkove , but how did he get banned for that?
1.2 years agodamn bro, that is gonna be some tough stuff todo! also 100+ planets does not come close to the planet count of my [Antarius System].
1.2 years agoIt's okay @BmnkRocketIndustries
1.2 years agoBecause of your harsh behavior, I chose to block you because you know chose to say rude things, @PZLAgencies . I don't care if you are not scared, I am just letting you know that I am moving on from you.
1.2 years agoNice. Also, can you resend me the link to the ship you gave me? I accidentally deleted it and I don't remember the link.
+1 1.2 years agoIs this dead?
+1 1.2 years agoI am hyped for this!
1.2 years agogood idea
1.2 years agonice
1.2 years agoTo add surface to the blank template is very, very easy. First you need a noise. The most versatile and common noise type is Perlin fractal. The frequency makes the noise more scattered and smaller. The strength makes the noise stronger or weaker, aka bigger or smaller. The octaves make it detailed. High octaves makes it very detail, while low octaves is vice versa. You need to use a generate height or basic arithmetic (set it to A*C) to make the terrain, and put an update height under the two to actually generate the terrain. Hope this helps!
+2 1.2 years agoHi.
+1 1.2 years agoYou are now falsely accusing me @PZLAgencies . I am just saying that you copied @BMNK , not calling you names or being rude. I also thought you would not respond to me.
1.2 years agoIt is because of the recent outage the service provider (GearHost) went through.
1.2 years agook
1.2 years agoAgain, with no evidence to prove your claim, I do not believe you @PZLAgencies . I still believe that you copied from him.
1.2 years ago