Yeah I had similar issue with the new piston legs. 100% length, auto suspension, 25% target compression & 100% damper. they never settled down just jittered around increasing in intensity until eventually flipping the probe over. I figured I just need to play around with the settings a bit but it's a bit disappointing since I never had an issue with the old legs and now with the "improved" ones I'm going to have to spend extra time an energy to find the right settings.
yeah this is exactly what happened when they tried implementing power usage by electric pump fed engines in the 0.9.000 updates. I even get the exact same results: 26 kN thrust electric engine requires a 1.1 GJ battery to run for 57 seconds!
the only thing different now is that older 'pre-update' engines don't use power so older craft (including those in the tutorials) will function.
Try a standard Ion engine (no editing or resizing) you should find is uses around 247 KW of power (far more then a 20-26 kN electric engine) but it doesn't eat up a battery nearly as fast as the electric pump engines do!
I'm gonna assume you mean "allow astronauts to move from one command pod to another via the docking ports" rather then having to conduct a rather silly EVA to do so.
prolly the easiest way to get multiple structures (like green house, solar array, comm dish, ect.) that aren't connected but located close to one another would be to load them all into the same design blueprint then spawn the whole set up to the location at once. if connected then just spawn it in as one big structure obviously.
Yeah I'd say you have to 'cheat' a little here! Realistically you could send the pieces up and then have astronauts put it together on the surface like a prefabricated bookshelf from Walmart. but with that not possible in the game just spawn it in!
the upper stages of the tutorial spacecraft no longer function adequately (due to the electric pump engines draining the batteries). someone reported this on the steam page and I also encountered the issue on the 'flight tutorial' and 'parachute landing' challenge
yes one of the few complaints I have is you don't see any lights or anything while orbiting the night side! It's almost as if all droods go to be bed on-time and sleep perfectly for 14 hours!
@AnsarNevrekar1 they said they were gonna shoot for 2 weeks in experimental then 2 in beta and if everything went well, release in late March or early April.
The parachute landing challenge is also broken now!
Go to perform a de-orbit burn and the engine fires up, then after a second it cuts out and just starts sputtering (I assume cause the solar panels can't keep up with the excessive battery drain). had no idea what went wrong or if maybe that was part of the 'challenge'. But then I saw the exact same behavior on one of my designs using an electric pump fed engine.
The electric pump fed engines seem to use a lot of energy with the 0.9.905 update! is that the intended outcome? I need a 1.1 GJ battery just to keep a 20.1 kN pixie engine runing for 57 seconds.
Yeah I had similar issue with the new piston legs. 100% length, auto suspension, 25% target compression & 100% damper. they never settled down just jittered around increasing in intensity until eventually flipping the probe over. I figured I just need to play around with the settings a bit but it's a bit disappointing since I never had an issue with the old legs and now with the "improved" ones I'm going to have to spend extra time an energy to find the right settings.
3.0 years agoAlways looked more like the Korean peninsula to me
3.0 years agoyeah this is exactly what happened when they tried implementing power usage by electric pump fed engines in the 0.9.000 updates. I even get the exact same results: 26 kN thrust electric engine requires a 1.1 GJ battery to run for 57 seconds!
the only thing different now is that older 'pre-update' engines don't use power so older craft (including those in the tutorials) will function.
Try a standard Ion engine (no editing or resizing) you should find is uses around 247 KW of power (far more then a 20-26 kN electric engine) but it doesn't eat up a battery nearly as fast as the electric pump engines do!
3.0 years agoI'm gonna assume you mean "allow astronauts to move from one command pod to another via the docking ports" rather then having to conduct a rather silly EVA to do so.
+3 3.0 years agoprolly the easiest way to get multiple structures (like green house, solar array, comm dish, ect.) that aren't connected but located close to one another would be to load them all into the same design blueprint then spawn the whole set up to the location at once. if connected then just spawn it in as one big structure obviously.
3.0 years agoYeah I'd say you have to 'cheat' a little here! Realistically you could send the pieces up and then have astronauts put it together on the surface like a prefabricated bookshelf from Walmart. but with that not possible in the game just spawn it in!
3.0 years agofrom everything I've see that just simply isn't modeled in the game. They used some visual tricky to make Urados look as though it's tilted.
+1 3.0 years ago@Dereric where are you seeing a 0.9.906 update? I'm not finding anything
3.1 years agothe upper stages of the tutorial spacecraft no longer function adequately (due to the electric pump engines draining the batteries). someone reported this on the steam page and I also encountered the issue on the 'flight tutorial' and 'parachute landing' challenge
3.1 years agoyes one of the few complaints I have is you don't see any lights or anything while orbiting the night side! It's almost as if all droods go to be bed on-time and sleep perfectly for 14 hours!
3.1 years ago@AnsarNevrekar1 they said they were gonna shoot for 2 weeks in experimental then 2 in beta and if everything went well, release in late March or early April.
so maybe sometime next week or the week after.
3.1 years agoThe parachute landing challenge is also broken now!
Go to perform a de-orbit burn and the engine fires up, then after a second it cuts out and just starts sputtering (I assume cause the solar panels can't keep up with the excessive battery drain). had no idea what went wrong or if maybe that was part of the 'challenge'. But then I saw the exact same behavior on one of my designs using an electric pump fed engine.
3.1 years agoThe electric pump fed engines seem to use a lot of energy with the 0.9.905 update! is that the intended outcome? I need a 1.1 GJ battery just to keep a 20.1 kN pixie engine runing for 57 seconds.
+2 3.1 years ago