This is not precisely true, to have a part connected to multiple parent parts is definitely possible in SR2, unlike SR1, or KSP. The problem is just aligning them.
It would be a bit useless to include an entire physics engine for a simple feature but actually unity already uses PhysX natively. So the task would be to make it into a "cloth"/soft body
@BoeyingOfficial I think we'll probably be able to mod some... the devs are learning that more xml options = better, so imo it's inevitable. They won't just forget about planes...
We're still shooting to release on Steam Early Access this summer, but we have been known to be late in the past. We plan to keep adding features and responding to player feedback until we feel the game is ready, at which point we will release the final version on all platforms at the same time. This includes iOS, Google Play, Humble, GOG, and of course Steam (Windows and macOS).
@MrTaco I never said hololens would be useful. But if you wanted to edit, it would be pretty damn hard cause you'd have to hold the phone in just the right place while editing.
@MrTaco "apple's AR kit" is not the best, nor the only AR solution out there. Hololens is basically AR but in front of your eyes. Though it's expensive and OTT for SR2/SP. I can't also see how a non-head-mounted AR would be any use, except for just looking at it...
@GR00G0 pretty sure they're procedurally generating a heightmap, as I think was mentioned previously. And I think it's more advanced than just simplex noise.
@AndrewGarrison what he describes is a Launch Escape System. It's the pointy bit on top and the idea is that if it goes wrong during launch the SRB's inside it light up and fling the crew capsule clear of the magnificent unplanned pyrotechnic display.
SR2 will have most of what SP has, it has already been confirmed that plane parts, wings, (I can only assume atmospheric engines), gear, runways, even the more complex gizmos, will all be included in SR2. It's almost just SP + Space. So I think what you're asking for is what's likely to happen. Which is good. Very good.
@14ROVI ah you assumed everybody would bother to read the whole thing
5.9 years ago@14ROVI i can read
5.9 years agoyou probably cleared your settings somehow and it didn't know you'd seen it before.
5.9 years ago@slie they seem to have disappeared...
5.9 years agoSomeone else calculated it as
5.9 years ago8,803.730 km
and I tested it so I believe themDammit, always when I'm going to bed! Just to be clear, I presume you meant #RRBBGG or are we pioneering a new standard here xD
5.9 years agoThis is not precisely true, to have a part connected to multiple parent parts is definitely possible in SR2, unlike SR1, or KSP. The problem is just aligning them.
5.9 years agothe correct image link is:
6.0 years agohttps://jundroo.blob.core.windows.net/simplerockets/files/2018/12/9/hu9vHK/UserView-1.jpg
0ГOIN is a weird reg for a plane...
6.0 years agoDid you turn it on? (Activation Group 10,
6.0 years ago0
button)I think they renamed it to "object thrower". It's quite simple really. Click. Cube appears. Poof
6.0 years ago@Warbrine huh, what version were you on?
6.0 years agoAppData\LocalLow\Jundroo\SimpleRockets 2\UserData\
6.0 years agoIf you click the speed indicator whilst having a target set you should get relative speed.
6.0 years ago@Exospaceman there's screenshots all over the front page of the site, and game footage all over youtube.
6.0 years agoIt would be a bit useless to include an entire physics engine for a simple feature but actually unity already uses PhysX natively. So the task would be to make it into a "cloth"/soft body
6.0 years agoThe crafts section is publicly accessible (see, log out then access it) so the fact he wasn't first to make a train is publicly known
6.0 years ago@Planefun I know there's been massive improvement, but I wouldn't bank on "little to no bugs" straight away, anyway
6.1 years agoYas, first upvote!
6.1 years agoEdit:what am I doing up at this time of night
They're not secret. They're pages, that are near identical to the ones on SP
6.1 years ago@ShakzDar @Caveman999 is it?
6.1 years ago@MrTaco but it's in space...
6.2 years ago@PrinceCaspian an android emulator
6.2 years ago@PrinceCaspian simplewheels trailer
6.2 years ago@tsampoy you don't need to sign in to uservoice. I use it completely anonymously, no email or anything
6.2 years ago@Tully2001 try an emulator like BlueStacks
6.3 years ago@Tully2001 it's more a banana, have you even played it?
6.3 years ago@BoeyingOfficial I think we'll probably be able to mod some... the devs are learning that more xml options = better, so imo it's inevitable. They won't just forget about planes...
6.3 years agofrom: Steam Page
6.4 years agoJust gonna say, it's
6.4 years agoForums
!Also, could I inquire as to what it looks like when the camera goes into the smoke? It conveniently cuts just in time :)
6.4 years agoyou're kind of talking about getting multiplayer like it's something you deserve.
6.5 years ago@MrTaco I never said hololens would be useful. But if you wanted to edit, it would be pretty damn hard cause you'd have to hold the phone in just the right place while editing.
6.5 years ago@MrTaco "apple's AR kit" is not the best, nor the only AR solution out there. Hololens is basically AR but in front of your eyes. Though it's expensive and OTT for SR2/SP. I can't also see how a non-head-mounted AR would be any use, except for just looking at it...
6.5 years ago@MrTaco ah, I see you're having trouble seeing outside the apple-sphere. They make it deliberately opaque. How dastardly.
6.5 years ago@Strikefighter04 the initial beta/early access release won't. But later versions most probably will.
6.5 years ago@GR00G0 pretty sure they're procedurally generating a heightmap, as I think was mentioned previously. And I think it's more advanced than just simplex noise.
6.5 years ago@Tully2001 those are asterisks, liar
6.6 years agoFirst!
6.6 years ago@Thederpingmemes no, it's completely wrong. Not that it would work anyway
6.6 years agoI doubt it, they don't really moderate the site that much because they have developing to do. Maybe the mods, though.
6.6 years ago@NathanMikeska even just a UI that has string inputs would be better than nothing :)
6.6 years ago@chancey21 it's the same URL layout as simpleplanes.com
6.7 years agopoints out AN2 is a plane
6.7 years agotry this
6.7 years ago@AndrewGarrison what he describes is a Launch Escape System. It's the pointy bit on top and the idea is that if it goes wrong during launch the SRB's inside it light up and fling the crew capsule clear of the magnificent unplanned pyrotechnic display.
6.7 years agoWhat's that background? It strongly resembles Terraria's background to me.
6.7 years agoHow much will the Dyson Sphere cost?
6.7 years ago@DerekSP Why? I can't see any reason why you wouldn't be able to create complex creations on a PC that are too much for a mobile.....
6.7 years agoSR2 will have most of what SP has, it has already been confirmed that plane parts, wings, (I can only assume atmospheric engines), gear, runways, even the more complex gizmos, will all be included in SR2. It's almost just SP + Space. So I think what you're asking for is what's likely to happen. Which is good. Very good.
6.7 years ago