@zeropol Thanks for testing! I'll notify the other user to try lowering settings. I wonder if it has to do with frame rate? I tried to include Vizzy code that incorporates frame rate into the calculations but that seems not to have mattered.
I'm starting to work on the Juno plane contracts now. I have a few mockups for autopilot that are working OK. Does anyone have small, light, cheap planes with goo maneuverability and speed?
The only successful way I’ve seen to create FBW system is to tie all of the control surface inputs directly to Vizzy variables rather than the default pitch/yaw/roll inputs. Here is a great example: FBW Wasp
@Giova
Thanks for the suggestions. I'll do the roman empire flag, the warsaw pact flag, and the italian flag for sure. I won't do the Nazi swaztika flag (sorry). The SR2 logo is already a sprite that you can use. For that, check out my Sprite Pack post.
@CSPACE
I finally finished your logo and it’s here!. It doesn’t look perfect because of the way I generate the images, but it’s pretty close. I hope you like it!
Please upvote this suggestion if you would like the logo backgrounds to be transparent.
Also...
For those wondering how this is done, here is my sequence of operations:
1. Download high res image
2. Color in the background areas green or some other color that is very different
3. Tightly crop the image
4. Downsize the image so that the longest dimension (width or height) is 256 pixels
5. Use a ‘posterizer’ to reduce the number of colors while still maintaining differences between the primary colors
6. Assign single-digit numbers to the colors produced
7. Perform a ‘line scan’ process (currently custom-built macro in Excel, not very user-friendly) and store the image as a series of list values where the first digit is the color code and the rest is the length of the color ‘string’
8. Copy the resulting list into the Vizzy XML to create a single list variable containing all of the image data
9. Resize the MFD to match the image dimensions
Alternatively, you could just follow steps 1-4 then extract each of the pixel values and get a ‘true color’ image. However, this would take much more memory and my goal was to keep the amount of memory stored in the MFD to a minimum so that crafts are quick to download and use.
@HSH
Definitely. That one will be relatively easy. I’ll add it to the list. Right now it takes me a little while to do each one but I’m working on making the process more efficient.
@GoldenShadowGS
Great explanation. I’d love to take a look at your control algorithms when you’re ready to post them. I’m really interested in this stuff. I had a very unsuccessful drone ship lander that attempted to do something like this.
Fantastic. This is a really helpful description of your process. Is there no need to account for drag? If not, then why not? I would have thought drag would be a significant variable to deal with. It seems like you don’t have any control points prior to the final engine fire.
Thanks for the thorough reply @sflanker . I’ll search the suggestions and post one about this if it isn’t already there.
+1 4.8 years ago@RealDavidB Thanks, just what I was looking for!
+1 4.8 years ago@zeropol Thanks for testing! I'll notify the other user to try lowering settings. I wonder if it has to do with frame rate? I tried to include Vizzy code that incorporates frame rate into the calculations but that seems not to have mattered.
+1 4.8 years agoThese are so well done. I wish I had these when I first started playing; would have saved me a LOT of time and confusion. Thanks for giving back!
+1 4.8 years ago@G01d3n check out the vizzy code in my latest craft, it has a line to lock on heading.
1.6 years agoI'm starting to work on the Juno plane contracts now. I have a few mockups for autopilot that are working OK. Does anyone have small, light, cheap planes with goo maneuverability and speed?
1.6 years ago@Arstotzka
Haha yes it will be mobile tolerant. Many fewer parts.
Good idea for the laser. I’ll do some testing to see if I can get the look right.
3.7 years ago@Hannah1212
3.7 years agoThanks!
@TweedleAerospace
3.7 years agoIt will look a little bit like this
@JastroOne1 wow cool, I had no idea. Can't wait for the teaser!!!
3.9 years agoWhat is Lore???
3.9 years agoIf you’d like to be an Alpha Tester please DM me in Discord.
4.0 years ago@SaltedEgg
4.1 years agoThat one is super cool. Yes I will make. Flat or curved?
@Rockets5001
4.2 years agoYep!
@Rockets5001
4.2 years agoYes definitely. Post a link to the one that you want. There are quite a few different versions.
@VosAerospace
4.2 years agoAdded to the list. If I made it curved, what body diameter would you like?
The only successful way I’ve seen to create FBW system is to tie all of the control surface inputs directly to Vizzy variables rather than the default pitch/yaw/roll inputs. Here is a great example: FBW Wasp
4.2 years ago@NaturalAir
4.2 years agoOk I will. Which part of the earth do you want the logo to be centered on?
@Giova
4.2 years agoCan you confirm these are the flags that you want:
Roman Empire Flag
Italian Flag
Warsaw Pact Flag
@Giova
4.2 years agoThanks for the suggestions. I'll do the roman empire flag, the warsaw pact flag, and the italian flag for sure. I won't do the Nazi swaztika flag (sorry). The SR2 logo is already a sprite that you can use. For that, check out my Sprite Pack post.
@Staticalliam7
4.2 years agoYes I will!
@Keremidko
4.2 years agoYes I’ll do all of those!
@Jorg3css
4.2 years agoYes definitely
@t4zcomz
4.2 years agoYes I can do that. The quality will not be great because that image is highly detailed.
@Gozinya
4.2 years agoHaha I just looked at it. Funny.
@CASXA
4.2 years agoYes!
@Fime
4.2 years agoThat’s ok I like doing it. I am actually already working on yours because I like it. It was going to be a surprise.
@CSPACE
4.2 years agoI finally finished your logo and it’s here!. It doesn’t look perfect because of the way I generate the images, but it’s pretty close. I hope you like it!
@Alyx
4.2 years agoRoscosmos is done!
@AshtvinayakAerospace
4.2 years agoYes I will.
@Giova
4.2 years agoHaha that one is very easy...
@Rafaele @AshtvinayakAerospace
4.2 years agoISRO Logo is done!
@Black5tar
4.2 years agoWhat font do you want the text to be?
Please upvote this suggestion if you would like the logo backgrounds to be transparent.
Also...
For those wondering how this is done, here is my sequence of operations:
1. Download high res image
2. Color in the background areas green or some other color that is very different
3. Tightly crop the image
4. Downsize the image so that the longest dimension (width or height) is 256 pixels
5. Use a ‘posterizer’ to reduce the number of colors while still maintaining differences between the primary colors
6. Assign single-digit numbers to the colors produced
7. Perform a ‘line scan’ process (currently custom-built macro in Excel, not very user-friendly) and store the image as a series of list values where the first digit is the color code and the rest is the length of the color ‘string’
8. Copy the resulting list into the Vizzy XML to create a single list variable containing all of the image data
9. Resize the MFD to match the image dimensions
Alternatively, you could just follow steps 1-4 then extract each of the pixel values and get a ‘true color’ image. However, this would take much more memory and my goal was to keep the amount of memory stored in the MFD to a minimum so that crafts are quick to download and use.
4.2 years ago@AshtvinayakAerospace
4.3 years agoYes, USA
@AshtvinayakAerospace
4.3 years agoYes I will do it I promise
@Fime
4.3 years agoIt’s almost done!
@SporeExplorationSystems
4.3 years agoFor sure!
@Alyx
4.3 years agoSounds good!
Add Indian flag to list
4.3 years ago@CSPACE
4.3 years agoYours is very easy. And I will definitely do the Canadian flag.
@MansBestFriend
4.3 years agoThat one is super easy because it’s already available as a sprite!
@HSH
ENJOY!!!
4.3 years ago@Alyx
4.3 years agoCan you post a link to the Soyuz logo? I can't find one.
@HSH
4.3 years agoDefinitely. That one will be relatively easy. I’ll add it to the list. Right now it takes me a little while to do each one but I’m working on making the process more efficient.
Agree, check out both me and Zyvx work and if you’re still struggling then reach out to me on discord Gozinya#5122
4.3 years ago@GoldenShadowGS
4.3 years agoGreat explanation. I’d love to take a look at your control algorithms when you’re ready to post them. I’m really interested in this stuff. I had a very unsuccessful drone ship lander that attempted to do something like this.
Fantastic. This is a really helpful description of your process. Is there no need to account for drag? If not, then why not? I would have thought drag would be a significant variable to deal with. It seems like you don’t have any control points prior to the final engine fire.
4.3 years ago@s5ehfr9
4.3 years agoOh I like that theory. How many more to go?
@JSO18
4.4 years agoHaha, this is getting good now.