Ive always thought more along the lines of a "dune buggy" (get it?) :D
You know.. cuz of the dunes on Mars/Cylero... Get going fast enough, hit a nice-size dune and watch it FLY. ;)
Use it on the moon/Luna and it's hard to keep from tumbling in the sky...
I was about to post a video when I see the title of this thread. What's the short version of the drama? I download some new crafts, read some comments, reply now and then. Aside from a couple comments about multiple accounts for upvoting (and the resultant thunderbolt smackdown from the hands of Mod) I haven't seen drama.
Just curious...
@Rizkyman I'd love to try out and test out any new crafts you're working on! Doing some shakedown flights to look for any bugs, flaws, etc... It would be great. :D
@Rizkyman Thanks for being cool with me about posting some of these screenshots. I use your crafts a lot for interesting stuff. Kinda like this snapshot. I was doing something completely different... testing my GPU's performance blah blah blah when I realized I had all three full crafts sitting together. I EVA'd everyone, moved them to different spots around the different crafts to get the best angle, made those two jump at the right time then SNAP. Picture done. I then threw everyone back into a craft and sent them all home.
LOL I spent more work on that photo than I care to say but I had fun and was happy with the results.
And I never did finish any GPU testing.
Today I've been firing Altairs at Mars and the moon, shutting down different engines st different times. Just one failure: shutting down an engine while doing the re-entry burn on Mars. Since your craft's code is complex and factors in a bunch of stuff, shutting down an engine doesn't really seem to have much effect. I guess the other engines just burn longer to make up for the one I turned off.
Weird thing to be doing I guess... but I find it kinda fun.
:)
That's a screenshot from my iPad. Home button and power button at the same time.
The others I took with the SR2 screenshot tool. All of these were made on my iPad.
The image of your Altair about to splash down was grabbed while playing on Mac. I have my water physics turned to low or off on my iPad unless I have to set it higher for water launches, like the Sea Dragon.
My Mac on the other hand can run on High quality... Mostly. Some stuff I turn to medium to help the frame rate.
@Rizkyman
I didn't know about a 100m threshold. What happens at that point?
All this definitely explains why the more crafts I land at the same spot on Mars (or the moon), the more lag I experience.
@sflanker Makes sense. I had noticed the lag could be quite more intense with crafts loaded with parts.
On somewhat of the same topic, isn't there also a similar lag when crafts get closer than a kilometer? What's happening then? Crafts have to be within 1km for my Landscape of Auto-Fire Turrets to become sentient and try taking me down...
@TestRunner
Oh, I don’t expect things to work correctly... I’m just goofing around. I like to take “photos” or screen recordings of my goofing off...Like piling 6 Droonauts on top of the “Simple Hopper 2.0”, fly it near a couple auto-turrets, sit back and watch the mayhem.
Interestingly enough, I’ve learned more about Building crafts and Vizzy while having fun. I‘ve always sucked at programming of any sort... but doing some of these goofy things And messing around with the vizzy code... vizzy is actually beginning to make sense. Emphasis on “beginning.
Maybe one day I’ll actually be able to build a original craft from scratch.
Emphasis on *maybe.
:)
Glad you liked the pics. I have a lot of fun composing interesting or dare I say even Sometimes artistic “photographs” in the SR2 world.
@rizkyman
Thought you might like this "photo"... I strapped two Droonauts to the side of your Nova rocket (you should be able to make out his chair on the side of the lander) and flew them to Luna. This guy is just enjoying the magnificent desolation that is the moon.
...then I put him back on his external seat and headed home. Unfortunately, the poor guy didn't make it since he was strapped down on the service module. ;)
@JSO18
If you want the full res image let me know and I’ll get it to you.
I’ll go through the How-to messaging post and start linking these screenshots to the full res images from now on.
@MSCSpaceworks I take them two ways: mostly using the photo function in SP2, and sometimes a few as a simple snapshot of my iPad screen. Also, I use my iPad for any screen recordings that I do.
The mods are one reason I started to play on my Mac. But one issue: even when not Expressively the using mods, the mods still became active. example @rizkyman’s auto Nova flight V2 to Luna. After installing the mods, the auto Nova Would fail and never even make it to TLI before burning up in the atmosphere. Disabling the mod was all it took and the program returned to normal. Kinda weird.
Okay, so another question for y'all who use multiple devices. For me, any time I modify a craft and submit it as unlisted (in order to work on it from either my Mac or iPad) screws up the auto-credit... which really ticks me off... Giving credit where credit is due is important to me. Am I doing something wrong? Is this just the way it works? Anyone else notice the auto-credit changing while working on a craft?
If the auto-credit is something that is actually in an XML file and can be changed, can someone point me in the right direction? I have searched the XML files but I'm not really sure what exactly to look for. It doesn't help my programming skills sucks.
Back in the day, I could make a code a decent webpage full of "under construction" gifs and animated flaming torches using nothing but Notepad (well, until frames came along) but that was like two decades ago. Wait, holy crap, OVER two decades ago. :/ I never had to do any "real" program while working, thank god. But after a few months playing SR2 and going over the code of others in order to better understand Vizzy, I have learned a decent amount. And I'm looking forward to learning more.
I guess the saying is true... Old dudes can actually still learn stuff!
...and no I am not an "old dude". I'm just a non-young dude. heh
Thanks, y'all...
@Chtite451SR2
I don't have a Windows box to see how well it would perform. I'll tell ya this, tho...
I'm using a Mid-2011 iMac with a 3.1ghz Core i5, 16GB of RAM, and an AMD Radeon HD6970M with 1024MB. Not a speed demon at all but it'll run SR2 set to high quality… except I do turn off water physics, tweak the shadows and turn off launch steam/camera shake.
With those settings I still get around 55-60fps. Not bad for a 9 year old computer! :)
I was very surprised that my 5 year old MacBook, that boasts a more powerful CPU and a high-end dedicated video processor, SR2 simply plays and works better on the older iMac. It is consistently better performing with all the eye candy in high quality. Which is fine by me.
@theUSSR
100 points are required before screenshots can be uploaded and shared. I have a decent amount of screenshots I want to share, but need to hit that point threshold before I can post them.
Cool! I’ve already made the flag with the single star. Well, not quite yet a star, more like a *. Perhaps I’ll post the flag for other Texans who might also be interested... once the star is more accurate.
Any way to group everything together to add it as a subassembly?
Thanks for your guidance, @Giova2020
Ah, okay. I thought the points were 1:1.
Looks like I need to post some stuff.
It’s kinda ironic... I have a bunch of screenshots and vid captures I thought I’d share to begin collecting points, but I can’t share them because I need said points in order post those screen/vid captures. Heh
I’ve been a lurker for six months or so... I guess it’s time to </lurking> and start posting.
And this was the perfect place to begin getting points!
<JokingMode>
I guess I’ll just beg for upvotes when I post...
</JokingMode>
Thanks for the info y’all. I’ll begin my climb to 100 points...
Craft credits:
4.1 years agoSN5 150m Hopper by @ChaoticGraviton
SN5 Vizzy by @Patelsh24
Infinite 7 by @iSpace
Kell Auto-Reuse v1.1 by @KellyNyanbinary
Ive always thought more along the lines of a "dune buggy" (get it?) :D
4.1 years agoYou know.. cuz of the dunes on Mars/Cylero... Get going fast enough, hit a nice-size dune and watch it FLY. ;)
Use it on the moon/Luna and it's hard to keep from tumbling in the sky...
Cool Hover and Return Craft by @GoldenShadowGS
4.1 years agoAuto-turrets by @s5ehfr9
Screenshots by @kittman
I was about to post a video when I see the title of this thread. What's the short version of the drama? I download some new crafts, read some comments, reply now and then. Aside from a couple comments about multiple accounts for upvoting (and the resultant thunderbolt smackdown from the hands of Mod) I haven't seen drama.
4.1 years agoJust curious...
@Rizkyman I'd love to try out and test out any new crafts you're working on! Doing some shakedown flights to look for any bugs, flaws, etc... It would be great. :D
4.2 years ago@Rizkyman Thanks for being cool with me about posting some of these screenshots. I use your crafts a lot for interesting stuff. Kinda like this snapshot. I was doing something completely different... testing my GPU's performance blah blah blah when I realized I had all three full crafts sitting together. I EVA'd everyone, moved them to different spots around the different crafts to get the best angle, made those two jump at the right time then SNAP. Picture done. I then threw everyone back into a craft and sent them all home.
LOL I spent more work on that photo than I care to say but I had fun and was happy with the results.
And I never did finish any GPU testing.
Today I've been firing Altairs at Mars and the moon, shutting down different engines st different times. Just one failure: shutting down an engine while doing the re-entry burn on Mars. Since your craft's code is complex and factors in a bunch of stuff, shutting down an engine doesn't really seem to have much effect. I guess the other engines just burn longer to make up for the one I turned off.
4.2 years agoWeird thing to be doing I guess... but I find it kinda fun.
:)
The Saturn Nova lander and the two Altair landers are all @rizkyman crafts.
4.2 years agoThat's a screenshot from my iPad. Home button and power button at the same time.
4.2 years agoThe others I took with the SR2 screenshot tool. All of these were made on my iPad.
The image of your Altair about to splash down was grabbed while playing on Mac. I have my water physics turned to low or off on my iPad unless I have to set it higher for water launches, like the Sea Dragon.
My Mac on the other hand can run on High quality... Mostly. Some stuff I turn to medium to help the frame rate.
@Rizkyman
I didn't know about a 100m threshold. What happens at that point?
4.2 years agoAll this definitely explains why the more crafts I land at the same spot on Mars (or the moon), the more lag I experience.
@Rizkyman Any problem if I post a "movie trailer" I made using the first Nova rocket you created several months ago? You're listed in the credits...
4.2 years ago@sflanker Makes sense. I had noticed the lag could be quite more intense with crafts loaded with parts.
4.2 years agoOn somewhat of the same topic, isn't there also a similar lag when crafts get closer than a kilometer? What's happening then? Crafts have to be within 1km for my Landscape of Auto-Fire Turrets to become sentient and try taking me down...
@rizkyman There's something about your crafts that make them very photogenic...
4.2 years ago@TestRunner
Oh, I don’t expect things to work correctly... I’m just goofing around. I like to take “photos” or screen recordings of my goofing off...Like piling 6 Droonauts on top of the “Simple Hopper 2.0”, fly it near a couple auto-turrets, sit back and watch the mayhem.
Interestingly enough, I’ve learned more about Building crafts and Vizzy while having fun. I‘ve always sucked at programming of any sort... but doing some of these goofy things And messing around with the vizzy code... vizzy is actually beginning to make sense. Emphasis on “beginning.
Maybe one day I’ll actually be able to build a original craft from scratch.
Emphasis on *maybe.
:)
Glad you liked the pics. I have a lot of fun composing interesting or dare I say even Sometimes artistic “photographs” in the SR2 world.
+1 4.2 years ago@rizkyman
4.2 years ago@rizkyman
4.2 years agoThought you might like this "photo"... I strapped two Droonauts to the side of your Nova rocket (you should be able to make out his chair on the side of the lander) and flew them to Luna. This guy is just enjoying the magnificent desolation that is the moon.
...then I put him back on his external seat and headed home. Unfortunately, the poor guy didn't make it since he was strapped down on the service module. ;)
@JSO18
4.2 years agoIf you want the full res image let me know and I’ll get it to you.
I’ll go through the How-to messaging post and start linking these screenshots to the full res images from now on.
@JSO18
4.2 years agoThought you might like this...
🙂
@Insanity
4.2 years agoOh, Thank you! I didn’t know that...
@MSCSpaceworks I take them two ways: mostly using the photo function in SP2, and sometimes a few as a simple snapshot of my iPad screen. Also, I use my iPad for any screen recordings that I do.
+1 4.2 years agoThe mods are one reason I started to play on my Mac. But one issue: even when not Expressively the using mods, the mods still became active. example @rizkyman’s auto Nova flight V2 to Luna. After installing the mods, the auto Nova Would fail and never even make it to TLI before burning up in the atmosphere. Disabling the mod was all it took and the program returned to normal. Kinda weird.
4.2 years agoOkay, so another question for y'all who use multiple devices. For me, any time I modify a craft and submit it as unlisted (in order to work on it from either my Mac or iPad) screws up the auto-credit... which really ticks me off... Giving credit where credit is due is important to me. Am I doing something wrong? Is this just the way it works? Anyone else notice the auto-credit changing while working on a craft?
4.2 years agoIf the auto-credit is something that is actually in an XML file and can be changed, can someone point me in the right direction? I have searched the XML files but I'm not really sure what exactly to look for. It doesn't help my programming skills sucks.
Back in the day, I could make a code a decent webpage full of "under construction" gifs and animated flaming torches using nothing but Notepad (well, until frames came along) but that was like two decades ago. Wait, holy crap, OVER two decades ago. :/ I never had to do any "real" program while working, thank god. But after a few months playing SR2 and going over the code of others in order to better understand Vizzy, I have learned a decent amount. And I'm looking forward to learning more.
I guess the saying is true... Old dudes can actually still learn stuff!
...and no I am not an "old dude". I'm just a non-young dude. heh
Thanks, y'all...
@theUSSR
4.2 years agoHey hey... check it out! 99 points! One more and I'll begin to fill up the "Screenshots" sub-forum with a bunch of goodies... teeheehee... ;)
@theUSSR it’s gonna be a weird one.
4.2 years ago@theUSSR
4.2 years agoThanks! So very close...
@Chtite451SR2
+1 4.2 years agoI don't have a Windows box to see how well it would perform. I'll tell ya this, tho...
I'm using a Mid-2011 iMac with a 3.1ghz Core i5, 16GB of RAM, and an AMD Radeon HD6970M with 1024MB. Not a speed demon at all but it'll run SR2 set to high quality… except I do turn off water physics, tweak the shadows and turn off launch steam/camera shake.
With those settings I still get around 55-60fps. Not bad for a 9 year old computer! :)
I was very surprised that my 5 year old MacBook, that boasts a more powerful CPU and a high-end dedicated video processor, SR2 simply plays and works better on the older iMac. It is consistently better performing with all the eye candy in high quality. Which is fine by me.
@theUSSR
+1 4.2 years ago100 points are required before screenshots can be uploaded and shared. I have a decent amount of screenshots I want to share, but need to hit that point threshold before I can post them.
No prob... I will try and figure it out.
4.2 years agoThanks again
Cool! I’ve already made the flag with the single star. Well, not quite yet a star, more like a *. Perhaps I’ll post the flag for other Texans who might also be interested... once the star is more accurate.
4.2 years agoAny way to group everything together to add it as a subassembly?
Thanks for your guidance, @Giova2020
@SporeExplorationSystems
4.2 years agoI never played SP so I don’t have an account... should I make one?
thx
And thanks for the link to the SR2 point system, @Antoni0
4.2 years agoI hunted high and low for that exact information to no avail.
Ah, okay. I thought the points were 1:1.
4.2 years agoLooks like I need to post some stuff.
It’s kinda ironic... I have a bunch of screenshots and vid captures I thought I’d share to begin collecting points, but I can’t share them because I need said points in order post those screen/vid captures. Heh
I’ve been a lurker for six months or so... I guess it’s time to </lurking> and start posting.
And this was the perfect place to begin getting points!
<JokingMode>
I guess I’ll just beg for upvotes when I post...
</JokingMode>
Thanks for the info y’all. I’ll begin my climb to 100 points...