It is already here, with real distances. New update coming soon with four additional stars and more planets. Van Maanen's Star, Teegarden's Star, 61 Cygni, and Epsilon Indi. Thats 15 star systems, over 100 planets to explore including the solar system all within 15 ly.
The revamp made parachutes completely unusable for me. Maybe it's realistic that they tear off when used on a 4,000 ton vehicle? I don't know. They just rip off no matter what I try.
For working in circular or low eccentricity orbits, radial in/out does not get much use. It is useful when trying to adjust an intercept with a target closer while in similar orbits.
However, radial in/out is important for working with hyperbolic trajectories, and beyond, like brachistochrones. In other words, at relatively high velocities, it is most effective to burn radial in/out to adjust your course (adjust your closest approach to an object) rather than prograde or retrograde.
The wing area on one side should equal the opposite otherwise a rolling moment is produced. Sweeping the entire wing assembly on a middle pivot point won't adversely affect the CoL location, at least not by a significant margin. That assumes that one side is swept forward and the other sweeps backward
Not sure if it has been changed but the way we had to do it is to edit the .ini file on PC. You find the line in the text file which has the body you want to modify and just enter the semi-major axis value in meters to what you want. For example, 4.35 light-years would be 41150000000000000 meters. Or in scientific notation, 4.115 * 10^16 meters.
@Sonofbigdog Should be as simple as hitting the download button and running the executable if you're on PC. The downloaded file will automatically open SR2 and download the relevant files. If you're on mobile, it's the same thing, but you don't have to open the executable in your files. Once it's downloaded, you need to start a new game with the planet pack selected.
It is already here, with real distances. New update coming soon with four additional stars and more planets. Van Maanen's Star, Teegarden's Star, 61 Cygni, and Epsilon Indi. Thats 15 star systems, over 100 planets to explore including the solar system all within 15 ly.
https://www.simplerockets.com/PlanetarySystems/View/bgl73U/Update-Stellar-Neighborhood-v1-7-94-Bodies
+4 2.5 years agoWe haven't solved this issue, but interstellar planet packs on light-years distance scales do exist:
https://www.simplerockets.com/PlanetarySystems/View/8t6NSi/137-Bodies-Stellar-Neighborhood-v2-0-Real-Lava-Update
The pseudo-workaround we've found is to design atmospheres so that their lighting inherits to the wavelength of light that their host star emits.
+1 2.2 years agoThe revamp made parachutes completely unusable for me. Maybe it's realistic that they tear off when used on a 4,000 ton vehicle? I don't know. They just rip off no matter what I try.
+1 2.5 years agoFor working in circular or low eccentricity orbits, radial in/out does not get much use. It is useful when trying to adjust an intercept with a target closer while in similar orbits.
However, radial in/out is important for working with hyperbolic trajectories, and beyond, like brachistochrones. In other words, at relatively high velocities, it is most effective to burn radial in/out to adjust your course (adjust your closest approach to an object) rather than prograde or retrograde.
+1 3.2 years agoThe wing area on one side should equal the opposite otherwise a rolling moment is produced. Sweeping the entire wing assembly on a middle pivot point won't adversely affect the CoL location, at least not by a significant margin. That assumes that one side is swept forward and the other sweeps backward
2 months ago@JanusIndustries Default location should be AppData/LocalLow/Jundroo/Simple Rockets 2/UserData/CelestialDatabase/PlanetarySystems
Also its an XML file, not .ini. Not sure where I got that from sorry.
1.3 years agoNot sure if it has been changed but the way we had to do it is to edit the .ini file on PC. You find the line in the text file which has the body you want to modify and just enter the semi-major axis value in meters to what you want. For example, 4.35 light-years would be 41150000000000000 meters. Or in scientific notation, 4.115 * 10^16 meters.
1.3 years ago@Sonofbigdog Should be as simple as hitting the download button and running the executable if you're on PC. The downloaded file will automatically open SR2 and download the relevant files. If you're on mobile, it's the same thing, but you don't have to open the executable in your files. Once it's downloaded, you need to start a new game with the planet pack selected.
2.5 years ago