@pedro16797 Pedro, thanks I'll link two multi-stage rocket designs of mine, one that functions properly, and one that explodes on the launchpad every time (it's slightly larger and has more stages/engines). I'll post the link here when I get a chance. :)
@pedro16797 Thanks for the information, pedro! So, I've tested out adding an interstage at the very bottom of my rockets to cover the first stage's engines, I've also tested out various pre-launch rocket-holding clamps made of struts, smaller fuel tanks, and detachers. Yet, my multi-stage rockets with large fuel tanks for each stage (from 4-to-6 stages total) with each fuel tank carrying 6 or more engines under it (attached with fuel adapters), continue to explode. It's always the fuel tanks themselves that explode and always the first stage, followed by the collapse and explosion of the rest of the rocket from bottom-to-top. To me, this at first seemed like some parts were accidentally detached in the designer, but I tested this idea by painstakingly re-attaching every single part of my rocket and verifying the proper staging sequence 100%. I left no stone unturned, and again the first stages just can't stop exploding. I've even scrapped all of my former designs and built entirely new rockets in the latest public game version 0.7.x, starting simple and working my way up to larger multi-stage rockets. There is some "magic" threshold of fuel-tank size, number of stages, and number of attached rocket engines (any type), where any design larger/more-complex and its first stages are guaranteed to explode. This has all led me to form the hypothesis that the game somehow simulates structural integrity already, and that too much fuel-mass for a given size (area and volume) of fuel tank, with more than one-stage, results in the fuel tanks collapsing and then exploding, and since it's always the first stage that collapses followed by the upper-stages, there seem to be hard limits on the mass-size ratio of fuel tanks in this game. It's either that or there's some bug causing engines to fall off or some sort of part clipping when rockets reach a certain size and number of stages. Because all of my large rocket designs used to work prior to version 0.7 without any support structures, struts, ground-level interstage. So, do you think that the fuel tanks are collapsing due to structural integrity limits? Or, do you think the fuel adapters are breaking due to their load-bearing limits (I like to use multiple, very large engines connected to fuel tanks with adapters)? I've even tried "cheating" by reducing the total mass of the fully-fueled tanks, engines, etc.. as well as increasing stability values in the tweaking options per-part. Thanks! Just trying to get to the bottom of this issue, your help is appreciated. :)
@pedro16797 Oh that's interesting, I was under the impression that the game already included structural integrity simulation. I've noticed that making a rocket's fuel tank too large and filling it with 100% fuel, making its ratio of mass : volume ratio too high, will cause the first/lower stage structures to break and explode first on the launchpad, followed by the upper stages falling to the ground and also exploding. So, I discovered the only way to avoid structural collapse of my very heavy rockets was to build my rocket using a greater number of smaller-volume fuel tanks for each stage. So, my suggestion was based on this in-game observation, since I thought that a good solution to large fuel tanks collapsing and exploding under too much load-bearing stress would be to give players the option to make their fuel tanks out of stronger/lighter materials (e.g. metal composites or carbon fiber). As it would reduce total rocket mass and allow for carrying more fuel, extending range, and require fewer parts, which would decrease complexity while speeding up simulation frame-rate. If the game doesn't, or never will, include structural integrity simulation then there is no point in having stronger materials since the standard fuel tanks we have now would be infinitely strong. But, that's not been my experience so far with the game, thanks.
@pedro16797 Oh, thanks for the information, I didn't know "Complex Rockets" was the name of your modding group, so I interpreted what Kell said as "my suggestion was too complex" to be in Simple Rockets 2. Anyhow, I'd love to see my suggestion of new fuel tank materials options and or structural integrity sliders in a mod or the game, but wouldn't you prefer to see custom fuel tank materials/structural integrity included as a native feature programmed into the game itself? It would certainly make it easier on your modding group in the future as it would be one less mod to create.
I just designed an entirely new, three-stage rocket in SR2 with the latest public patch (0.7.0.5) to verify that this same bug occurs even with an entirely new rocket designed from scratch in the latest game version. Indeed, it still occurs in the same way, the first two stages do nothing (despite every part being attached properly and staged properly), then the third stage fires up while still attached to the first two stages and the later stages, since the interstages in stage 1 and 2 never activated/detached, nor did the first two stages' engines. Any help is much appreciated, thanks! :)
@MarioG I agree MarioG!
5.4 years agoI agree with the O.P.' suggestion, I think we'd all enjoy having more basic structural shapes to build with. :)
5.5 years ago@pedro16797 Pedro, thanks I'll link two multi-stage rocket designs of mine, one that functions properly, and one that explodes on the launchpad every time (it's slightly larger and has more stages/engines). I'll post the link here when I get a chance. :)
5.6 years ago@pedro16797 Thanks for the information, pedro! So, I've tested out adding an interstage at the very bottom of my rockets to cover the first stage's engines, I've also tested out various pre-launch rocket-holding clamps made of struts, smaller fuel tanks, and detachers. Yet, my multi-stage rockets with large fuel tanks for each stage (from 4-to-6 stages total) with each fuel tank carrying 6 or more engines under it (attached with fuel adapters), continue to explode. It's always the fuel tanks themselves that explode and always the first stage, followed by the collapse and explosion of the rest of the rocket from bottom-to-top. To me, this at first seemed like some parts were accidentally detached in the designer, but I tested this idea by painstakingly re-attaching every single part of my rocket and verifying the proper staging sequence 100%. I left no stone unturned, and again the first stages just can't stop exploding. I've even scrapped all of my former designs and built entirely new rockets in the latest public game version 0.7.x, starting simple and working my way up to larger multi-stage rockets. There is some "magic" threshold of fuel-tank size, number of stages, and number of attached rocket engines (any type), where any design larger/more-complex and its first stages are guaranteed to explode. This has all led me to form the hypothesis that the game somehow simulates structural integrity already, and that too much fuel-mass for a given size (area and volume) of fuel tank, with more than one-stage, results in the fuel tanks collapsing and then exploding, and since it's always the first stage that collapses followed by the upper-stages, there seem to be hard limits on the mass-size ratio of fuel tanks in this game. It's either that or there's some bug causing engines to fall off or some sort of part clipping when rockets reach a certain size and number of stages. Because all of my large rocket designs used to work prior to version 0.7 without any support structures, struts, ground-level interstage. So, do you think that the fuel tanks are collapsing due to structural integrity limits? Or, do you think the fuel adapters are breaking due to their load-bearing limits (I like to use multiple, very large engines connected to fuel tanks with adapters)? I've even tried "cheating" by reducing the total mass of the fully-fueled tanks, engines, etc.. as well as increasing stability values in the tweaking options per-part. Thanks! Just trying to get to the bottom of this issue, your help is appreciated. :)
5.6 years ago@pedro16797 Oh that's interesting, I was under the impression that the game already included structural integrity simulation. I've noticed that making a rocket's fuel tank too large and filling it with 100% fuel, making its ratio of mass : volume ratio too high, will cause the first/lower stage structures to break and explode first on the launchpad, followed by the upper stages falling to the ground and also exploding. So, I discovered the only way to avoid structural collapse of my very heavy rockets was to build my rocket using a greater number of smaller-volume fuel tanks for each stage. So, my suggestion was based on this in-game observation, since I thought that a good solution to large fuel tanks collapsing and exploding under too much load-bearing stress would be to give players the option to make their fuel tanks out of stronger/lighter materials (e.g. metal composites or carbon fiber). As it would reduce total rocket mass and allow for carrying more fuel, extending range, and require fewer parts, which would decrease complexity while speeding up simulation frame-rate. If the game doesn't, or never will, include structural integrity simulation then there is no point in having stronger materials since the standard fuel tanks we have now would be infinitely strong. But, that's not been my experience so far with the game, thanks.
5.6 years ago@pedro16797 Oh, thanks for the information, I didn't know "Complex Rockets" was the name of your modding group, so I interpreted what Kell said as "my suggestion was too complex" to be in Simple Rockets 2. Anyhow, I'd love to see my suggestion of new fuel tank materials options and or structural integrity sliders in a mod or the game, but wouldn't you prefer to see custom fuel tank materials/structural integrity included as a native feature programmed into the game itself? It would certainly make it easier on your modding group in the future as it would be one less mod to create.
5.6 years ago@pedro16797 Pedro, can you elaborate? Thanks. :)
5.6 years ago@KraZIvan Oh, I thought I did post this in the suggestion area, perhaps a moderator can move it? And thanks for supporting my idea! :)
5.6 years agoI second this idea!
5.6 years agoI just designed an entirely new, three-stage rocket in SR2 with the latest public patch (0.7.0.5) to verify that this same bug occurs even with an entirely new rocket designed from scratch in the latest game version. Indeed, it still occurs in the same way, the first two stages do nothing (despite every part being attached properly and staged properly), then the third stage fires up while still attached to the first two stages and the later stages, since the interstages in stage 1 and 2 never activated/detached, nor did the first two stages' engines. Any help is much appreciated, thanks! :)
5.6 years ago