Thank you, everyone, for buying SimpleRockets 2! We have been working hard on fixing as many bugs as we can as fast as we can. I'm not sure that we've slept since release! It's always a humbling experience to release a game!
If you find any new issues with this release, please submit a bug report from within the game. Thanks for playing!
ENHANCEMENTS
- Added What's New section to main menu.
- Minor performance improvement with atmosphere rendering
- Reduced efficiency and power of the RCS nozzles to be more realistic
- Added heat shield to bottom of command pod in ParachuteLanding craft.
- Improved Planned Burn gizmo sensitivity
- Tweaked craft starting rotation and position on the Docking Practice challenge.
- Added option to tweak the visibility of apsides in Map View
- Tweaked loading screens
- Added button to download crafts from the Designer
MAP VIEW BUG FIXES
- Display the reason why a target cannot be set, and the name of the target when it is set.
- Game will inform player if they click "Warp to next node" while the game is paused.
- Fixed issue where mouse hover info (like apsides, add burn node icon) would show up for any orbits under the cursor while adjusting node, which there are usually at least two.
- Fixed issue where closest encounter at mouse position would show for position under mouse as you were adjusting a burn node.
- Fixed an issue with orbit rendering in Map View after docking with another craft
- Fixed a bug that made it difficult to place Planned Burns at the apoapsis and periapsis of the player's orbit
- Fixed issue w/orbit line text jiggling during warp.
- Fixed issue where impact icon and all other icons may show when grounded.
- Fixed pink orbit line bug.
- Fixed bug where auto-burning could be updating from the wrong burn node when outside map view.
- Fixed bug when targeting a planet when the craft is already indirectly in its SOI.
- Fixed a bug where the Map View inspector would not update properly
- Fixed bug which auto-orphaned burn nodes if they were added before the periapsis on hyperbolic orbits. The result of this bug effectively made it impossible to add burn nodes in some cases.
DESIGNER BUG FIXES
- Improved handling of problematic symmetry XML
- Hide fuselage vertical resize gizmo on end of a fuselage when it has parts connected there.
- Fixed a bug where attach points were not hidden after creating a subassembly.
- Fixed a bug with the craft parts list that could cause it to start throwing exceptions after a symmetric part was deleted.
- Fixed a bug that caused parts to get stuck in the designer and become unable to move them
- Fixed a bug that prevented mirroring from working correctly when the root part was rotated
- Fixed bug that with the side interstage not mirroring correctly
OTHER BUG FIXES
- Fixed a nasty bug that could cause gravity to appear to stop working, though it could also appear in many other forms. It was a super bug and I'm glad it has been slain. Thank you for everyone, especially @Mod, for helping us track this one down!
- Improved the stability of landing legs
- Fixed missing textures on Luna and other planets
- Fixed texture scale and normal map issue on Luna, Droo, and Cylero
- Fixed atmosphere on Urados
- Fixed issue with planet atmosphere rendering of planets in scaled space
- Slightly reduced the bloom effect
- Fixed an issue where a craft would appear to teleport when time-warping on a nearly circular orbit.
- Fixed a bug where detachers would disconnect parachutes (or any part with a rigid connection to them) when jettisoned.
- Fixed nav-sphere rendering when it covers dark side of a planet in map view or flight view.
- Fixed a bug that allowed loading craft/sandbox with CTRL+V when a textbox was selected.
@AndrewGarrison Oh ok.