After more than three years of development, SimpleRockets 2 is now available on the iOS App Store and Google Play. You can get it here.

As usual, here's a new launch trailer we put together for this special day that covers the absurd number of features in the game. The mobile version has the same feature set as the PC and Mac versions. The only difference is that the graphics are dialed back slightly, but don't get the wrong impression as the game still looks amazing on mobile devices!

FEATURES

  • Added new camera part and camera modes.
  • Ported SR2 to iOS and Android.
  • Performance improvements for all platforms from optimizing the game for mobile.
  • Reduced overall memory consumption.
  • Added Overall Quality setting to the Settings dialog.
  • Added Refresh Rate setting to limit refresh rate, which can improve battery life and reduce overheating on laptops and other mobile devices.
  • Added High Dynamic Range quality setting.
  • Added a lighting quality setting.
  • Upgraded to Unity 2019.2
  • Added 3 new jet engine parts: JH-200, JL-250A, and JT-85.
  • Changed Docking Practice level to be a docking tutorial with step-by-step instructions.
  • Allow access to the photo library when selecting thumbnails for crafts and sandboxes.
  • Added new camera modes available during flight.
  • Auto-save every 5 minutes in flight.
  • Added ability to the resolution of orbit lines in Map View. Reducing this value can greatly improve performance when a lot of orbit lines are shown.

TWEAKS

  • Added an explosion effect when a part overheats from re-entry heat damage and display a message informing the player that their part was destroyed from excessive heat damage.
  • Shadow quality settings have been updated and a shadow distance setting has been added. At high quality, shadows are drawn much further than before. At lower levels, resolution and distances have been reduced. Mobile shadow quality has been improved.
  • Display the angle the part is snapped to when placing a part in the designer.
  • Minor texturing tweaks to the low quality water.
  • Burn node gizmos can now be retracted by clicking on the center icon.
  • Added Save Location button to menu in flight scene.
  • Updated the input based activator part modifier to be able to lock heading/prograde/retrograde/target/node.
  • Added close button to inspector panels.
  • Orbital bodies will no-longer drift off their orbit lines. This was especially noticeable at the newly available lower line resolutions.
  • Added warning message for setting Refresh Rate to 60Hz on mobile devices that it can greatly impact battery life.
  • Burn node movement gizmo no-longer disables itself when facing the camera.
  • Tweaked the UI so that it can work well on both desktop and mobile screens.

BUG FIXES

  • Fixed a bug where the test pilot would throw exceptions when it was disconnected from a craft.
  • Fixed a bug with the Wasp 2.0 where it's landing gear and engines were not activated at start.
  • Fixed a bug where fuel tanks would not drain in the correct order when priority was overridden in some circumstances.
  • Low quality lighting now uses vertex lighting for the secondary light in the designer.
  • Fixed Required Mods dialog so that it would not extend beyond the top and bottom edges of the screen.
  • Reducing shadow artifacts by reducing shadow draw distance (and thus increasing shadow resolution) when zoomed in close to the camera target.
  • Fixed issue causing some orbits to be unnecessarily updated.
  • Fixed issue casing some orbits to have unmodifiable burn nodes (unless the game is paused).
  • Reduced z-fighting on shores.
  • Fixed bug with the sun appearing to have a black hole in its center.
  • Fixed a bug where switching to the cinematic camera after the craft was destroyed could cause the game to crash/hang.
  • Fixed a bug where the performance analyzer window in the designer could not be re-opened after closing by clicking it's close button.
  • Fixed bug which could result in warp to next node in map-view to stop at fast forward time multiplier (including when performing auto-burns).
  • Fixed a bug where parts would reference the wrong craft script after docking.
  • Fixed flight tutorial panel overlapping instrument panel on desktop.
  • Fixed issue where camera would lurch for one frame as soon as burn node movement gizmo adjustment began.
  • Fixed bug which would allow craft to warp through planets.
  • Fixed bug where dragging burn node across player can result in errors if the player's original orbit has a planet intersection.
  • Fixed issue where when a burn node is "orphaned" (as when pushed outside an SOI), the icon would remain and would log errors if clicked.
  • Fixed issue where burn node could be dragged across a planet intersection or SOI transfer, resulting in errors.
  • Fixed bug where taking a screenshot in Map View with a burn node present would throw exceptions.
  • Fixed issue where fly-by cameras could exhibit shadow artifacting.

Known Issues

  • Created Date/Time of downloaded sandboxes is wrong on Android

49 Items

132 Mobile (iOS and Android) Version
FEATURE
57 More camera options
FEATURE
40 Moving Nodes
FEATURE
10 Camera becomes stuck
BUG FIX
9 Website Feature: Mods link from menu
FEATURE
6 Possibly disable thruster controlls when translating, and a comment on the docking controlls
FEATURE
6 Missing Textures
BUG FIX
4 roll joistick dont work in lock heading
BUG FIX
4 editor part icons are invisible
BUG FIX
4 Black screenshot
BUG FIX
4 Very pixelated and inconsistent shadows
BUG FIX
4 Burn Node doesn't work unless time is paused
BUG FIX
4 Changing between cinematic views after craft destruction causes game crash
BUG FIX
3 Re-entry heat isn't a thing
BUG FIX
3 Parts disappear when they overheat on re-entry
BUG FIX
3 black flickering artifacts on high graphics settings
BUG FIX
3 Manuveur node dosnt respond to change input
BUG FIX
3 buggy land nearby water
BUG FIX
2 Modtools icon autogenerator rotation in the z axis is broken
BUG FIX
2 sun turns black at arround 16,500.0mm altitude
BUG FIX
2 Space Shuttle has no front landing gear in "Land the Shuttle" mission.
BUG FIX
2 Show Pilot Vector On/Off button covers text
BUG FIX
2 Sun has a black spot in the middle of it
BUG FIX
2 Floating burn node.
BUG FIX
1 Map orbits default to low quality on Android
BUG FIX
1 Performance analyser panel bug + submit bug report bug
BUG FIX
1 AG 10 dosnt turn RCS off or on, and rotators and hinges no longer respond to sliders
BUG FIX
1 not able to switch through command chips or undock right after docking
BUG FIX
1 An option to trigger direction locking with input based activators
FEATURE
1 pilot is about 1 degree to the right
BUG FIX
1 Unnamed parts
BUG FIX
1 Main menu bug
BUG FIX
1 Rounded mobile screens
FEATURE
1 Maneuver node stays visible
BUG FIX
1 ocean appears to be moving at ~a few dozen m/s
BUG FIX
1 Flying camera even with time paused after unrendering camera part
BUG FIX
0 Camera misbehaves when close to the ground
BUG FIX
0 All cameras are Camera 1 of 2
BUG FIX
0 Can use camera after destruction
BUG FIX
0 Map mode becomes unbearably laggy
BUG FIX
0 Camera view not centered in camera part
BUG FIX
0 Close button for movable part menus during flight (mobile)
FEATURE
0 SimpleAirways landing gear is not extended on start.
BUG FIX
0 Game Stuck In Designer Mode
BUG FIX
0 the front gear not work when u start a game
BUG FIX
0 Missing corners
BUG FIX
0 Parts appear to disappear instead of explode from heat damage during re-entry
BUG FIX
0 Floating node after missing it in suborbital trajectory
BUG FIX
0 Shadows...
BUG FIX

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