After more than three years of development, SimpleRockets 2 is now available on the iOS App Store and Google Play. You can get it here.
As usual, here's a new launch trailer we put together for this special day that covers the absurd number of features in the game. The mobile version has the same feature set as the PC and Mac versions. The only difference is that the graphics are dialed back slightly, but don't get the wrong impression as the game still looks amazing on mobile devices!
FEATURES
- Added new camera part and camera modes.
- Ported SR2 to iOS and Android.
- Performance improvements for all platforms from optimizing the game for mobile.
- Reduced overall memory consumption.
- Added Overall Quality setting to the Settings dialog.
- Added Refresh Rate setting to limit refresh rate, which can improve battery life and reduce overheating on laptops and other mobile devices.
- Added High Dynamic Range quality setting.
- Added a lighting quality setting.
- Upgraded to Unity 2019.2
- Added 3 new jet engine parts: JH-200, JL-250A, and JT-85.
- Changed Docking Practice level to be a docking tutorial with step-by-step instructions.
- Allow access to the photo library when selecting thumbnails for crafts and sandboxes.
- Added new camera modes available during flight.
- Auto-save every 5 minutes in flight.
- Added ability to the resolution of orbit lines in Map View. Reducing this value can greatly improve performance when a lot of orbit lines are shown.
TWEAKS
- Added an explosion effect when a part overheats from re-entry heat damage and display a message informing the player that their part was destroyed from excessive heat damage.
- Shadow quality settings have been updated and a shadow distance setting has been added. At high quality, shadows are drawn much further than before. At lower levels, resolution and distances have been reduced. Mobile shadow quality has been improved.
- Display the angle the part is snapped to when placing a part in the designer.
- Minor texturing tweaks to the low quality water.
- Burn node gizmos can now be retracted by clicking on the center icon.
- Added Save Location button to menu in flight scene.
- Updated the input based activator part modifier to be able to lock heading/prograde/retrograde/target/node.
- Added close button to inspector panels.
- Orbital bodies will no-longer drift off their orbit lines. This was especially noticeable at the newly available lower line resolutions.
- Added warning message for setting Refresh Rate to 60Hz on mobile devices that it can greatly impact battery life.
- Burn node movement gizmo no-longer disables itself when facing the camera.
- Tweaked the UI so that it can work well on both desktop and mobile screens.
BUG FIXES
- Fixed a bug where the test pilot would throw exceptions when it was disconnected from a craft.
- Fixed a bug with the Wasp 2.0 where it's landing gear and engines were not activated at start.
- Fixed a bug where fuel tanks would not drain in the correct order when priority was overridden in some circumstances.
- Low quality lighting now uses vertex lighting for the secondary light in the designer.
- Fixed Required Mods dialog so that it would not extend beyond the top and bottom edges of the screen.
- Reducing shadow artifacts by reducing shadow draw distance (and thus increasing shadow resolution) when zoomed in close to the camera target.
- Fixed issue causing some orbits to be unnecessarily updated.
- Fixed issue casing some orbits to have unmodifiable burn nodes (unless the game is paused).
- Reduced z-fighting on shores.
- Fixed bug with the sun appearing to have a black hole in its center.
- Fixed a bug where switching to the cinematic camera after the craft was destroyed could cause the game to crash/hang.
- Fixed a bug where the performance analyzer window in the designer could not be re-opened after closing by clicking it's close button.
- Fixed bug which could result in warp to next node in map-view to stop at fast forward time multiplier (including when performing auto-burns).
- Fixed a bug where parts would reference the wrong craft script after docking.
- Fixed flight tutorial panel overlapping instrument panel on desktop.
- Fixed issue where camera would lurch for one frame as soon as burn node movement gizmo adjustment began.
- Fixed bug which would allow craft to warp through planets.
- Fixed bug where dragging burn node across player can result in errors if the player's original orbit has a planet intersection.
- Fixed issue where when a burn node is "orphaned" (as when pushed outside an SOI), the icon would remain and would log errors if clicked.
- Fixed issue where burn node could be dragged across a planet intersection or SOI transfer, resulting in errors.
- Fixed bug where taking a screenshot in Map View with a burn node present would throw exceptions.
- Fixed issue where fly-by cameras could exhibit shadow artifacting.
Known Issues
- Created Date/Time of downloaded sandboxes is wrong on Android
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