@OldCoach a lot of the antennas in KSP extend and retract. They must be retracted when going fast in atmosphere because otherwise they'll shear off, and then you extend then in space. You can't transmit science or control robotic probes without one.
They have ranges, and there are relay antennas so you can set it up like on Mars where the rover talks to the orbiter and the orbiter relays the data back to Earth.
It's a pretty mature (in terms of software readiness for release) setup, so I'm all for just having them in the game right now. However I'd love something of a similar complexity some day in SR2.
People did say HL was a clone of Doom. Or Quake actually but you get the point. And Saints Row was a clone of GTA. Etc etc etc.
There are similarities between this and KSP. Denying them won't get you anywhere. The similarities are why I'm here, if this was a baseball game I'd not have even given it a look. :D
It's in the differences where these kinds of games (the second iterations on a theme) shine and so far, SimpleRockets2's differences are pretty shiny. I'm a fan of the proceduralness and the lack of fear of showing the player information about the craft. I don't like the big control wheel and hope some day we'll get something more akin to a navball, but you take the good with the bad.
Okay let met get this part over quickly so we can move on. Ahem.
OH MY GOD I LOVE YOU CAN I HAVE YOUR BABIES.
Okay there. Anyway. I find it appropriate that the first mod for SR2 is the only mod I've missed so far from KSP. The first rocket I built that didn't quite make orbit turned me off from the game so much I haven't played since, and now I will :D
I don't know about here, but on the KSP forums it's tradition to post your own entry before expecting anybody else to try your challenge, especially when it seems (or is) impossible.
AHA. I was putting blocks on the tank, engines on the blocks, and then trying to use the fuel adapter to create a hose from the tank to the engine.
I ended up turning on fuel flow on the blocks which did the trick. I suspect those fuel lines are just differently shaped blocks with fuel flow turned on by default.
Expect a lot of these. I may also check out your discord.
The staging does not match the staging in the game. In SE the stage are 0, 1, 2 on my rockets, while in the game they're 1, 2, 3, 4, 5. It looks like SE ignores stages with no burning (which is reasonable) but count from 0 up regardless of what the staging is.
@Aguis I've not played since making this post (I hate to say it but I prefer KSP, at least for now) but there are many factors that determine how much dV it takes to get to orbit, including the geometry of your gravity turn and the ratio of atmospheric and vacuum Isp of your engine(s), and what altitude you are while they're burning.
I optimized my launcher and gravity turn to get to orbit in an economical (on fuel) way, however if you optimize for raw dV you could end up doing it cheaper on dV with more fuel. Also, if you do not fly a good gravity turn or have vacuum-optimized engines deep in the atmosphere, you could have terrible dV numbers with a low-fuel rocket.
You can of course also get terrible dV numbers with a terribly high-massed and rocket, it's all in how it's designed and flown.
Because private companies get to pick where their money goes, and governments spend most of their money arguing about where the rest of the money goes.
And not too many of them argue to send it into space.
Aww I don't see the craft. I was hoping to finally see a swear word on the internet. Now I'll have to wait for someone to do it again, however long THAT will take.
Uranus does not roll like a ball on its orbit. It is sideways, but its axis does not always point at the sun like a rolling ball would. Half of its orbit, Uranus points its North Pole toward the sun, and the other half its South Pole is more pointed there.
Nearer to where the poles point directly at the Sun, the Sun would (if it was in the sky) just go around in circles.
Midway between those extremes, the Sun would cross its sky much like it crosses ours.
Granted you wouldn't be able to see this from Uranus itself (good luck standing there) but would see it from - say - Ariel.
I don't know the exact reference, but back in my day there was tale of those who would unplug their keyboard cable to shake the bits out when it stopped working.
I can't speak for future plans, but they're not in the game right now. At least, nothing mentions them and I don't see any indication that they're modeled.
I assume that - like with Kerbal Space Program - they don't exist due to the fact that SR2 uses patched conics and not n-body systems. Any attempt to put them in would be a hack and would likely not be super satisfying to play with.
So what about the fact that I've had a Gravatar for years and when I log in with the same email I used for this account I have a picture that's not this default green and white thing?
In space, "distance" doesn't really matter as you spend a lot of time coasting, and a lot of time burning sideways. 'How far is it to space?' "About 200km" "How far away from the launch pad is a rocket when it stops burning to orbit?" "About 1000km, and even then they're not in space yet."
(Numbers made up and not actual fact, but illustrate the point)
In spaceflight, it doesn't matter how far Luna is, it matters how much dV it takes to get there. How much dV a rocket has and has spent is infinitely more important than how far it's gone or how far it has to go.
Actually just put the frickin' time in there and somewhere on the screen say what time it is actually (in case time zones).
"33 minutes ago" is great when I load the page, but if I come back 8 hours later it's useless.
Do what you did, only put a small structural piece between the capsule and the docking port, and attach the chute(s) to that. That way, you won't stage it away.
@BeefEX KER ignores stages that don't have fuel or engines in them. I think it assumes you are going to throw them away ASAP to give your rocket the most dV possible. So I say that's a reasonable start.
I don't know what the new version does yet so I'll hold off on an opinion on that :)
@NeonEviscerator well there are maneuver nodes. Gizmos. Maneuver gizmos. They call then gizmos here.
But once in orbit you can set one up and it tells you how much dV you need to do it.
I'm not sure you can chain them though like in Kerbal Space Program. I assume that if you can't now you will be able to in time.
Note though that a gizmos will tell you what to do, not if your rocket is capable of it. Hence burning all the fuel to find the dV of that rocket to find the constant to use in future equations while designing.
To get dV of your rocket, build a rocket and put it in space, far from the home planet or even in the orbit of the Sun. Note your orbital velocity, and then burn prograde all of your fuel. Then reverse your equation to find your constant.
Get a ship in a circular orbit of any world and note the orbital velocity. Then you can get the mass of the planet from the orbit speed equation.
Then you should have all the information you need.
Yeah it sounds like you've got off-center engines and/or are not locking your heading. Click that padlock icon in the lower left. Also, the 1st or 2nd tutorial covers it, redo (or do) that tutorial.
YouTube does that automatically even if you set it manually. It's annoying as a creator, too. I have found no way to change it. I think YouTube needs to "know" the game exists before it will trust that you didn't derp it in your page, instead of just trusting you and puttng what you said even if it doesn't find it in the database.
@OldCoach a lot of the antennas in KSP extend and retract. They must be retracted when going fast in atmosphere because otherwise they'll shear off, and then you extend then in space. You can't transmit science or control robotic probes without one.
They have ranges, and there are relay antennas so you can set it up like on Mars where the rover talks to the orbiter and the orbiter relays the data back to Earth.
It's a pretty mature (in terms of software readiness for release) setup, so I'm all for just having them in the game right now. However I'd love something of a similar complexity some day in SR2.
+3 6.0 years agoIf I had a dollar for every time it crashed on me, and then another $5, I'd be able to buy a Subway sub.
+2 6.0 years agoPeople did say HL was a clone of Doom. Or Quake actually but you get the point. And Saints Row was a clone of GTA. Etc etc etc.
There are similarities between this and KSP. Denying them won't get you anywhere. The similarities are why I'm here, if this was a baseball game I'd not have even given it a look. :D
It's in the differences where these kinds of games (the second iterations on a theme) shine and so far, SimpleRockets2's differences are pretty shiny. I'm a fan of the proceduralness and the lack of fear of showing the player information about the craft. I don't like the big control wheel and hope some day we'll get something more akin to a navball, but you take the good with the bad.
+2 6.0 years agoOkay let met get this part over quickly so we can move on. Ahem.
OH MY GOD I LOVE YOU CAN I HAVE YOUR BABIES.
Okay there. Anyway. I find it appropriate that the first mod for SR2 is the only mod I've missed so far from KSP. The first rocket I built that didn't quite make orbit turned me off from the game so much I haven't played since, and now I will :D
Also, the screen shot is "forbidden"
+2 6.0 years agoAlso when asking for a feature don't make it sound like this wholly completed AAA game should already have the feature.
+2 6.0 years agoI don't know about here, but on the KSP forums it's tradition to post your own entry before expecting anybody else to try your challenge, especially when it seems (or is) impossible.
+1 5.9 years agoAlso "trying to" implies they failed.
"We use the pen NASA developed to this day."
"Nobody knows exactly how much graphite particulate the Russian Cosmonauts inhaled"
+1 6.0 years agoHow dare Elon legally partake of a legal drug. Next he'll be drinking coffee and popping aspirin, I tells ye!
+1 6.0 years agoAHA. I was putting blocks on the tank, engines on the blocks, and then trying to use the fuel adapter to create a hose from the tank to the engine.
I ended up turning on fuel flow on the blocks which did the trick. I suspect those fuel lines are just differently shaped blocks with fuel flow turned on by default.
+1 6.0 years agoExpect a lot of these. I may also check out your discord.
The staging does not match the staging in the game. In SE the stage are 0, 1, 2 on my rockets, while in the game they're 1, 2, 3, 4, 5. It looks like SE ignores stages with no burning (which is reasonable) but count from 0 up regardless of what the staging is.
+1 6.0 years ago@AnotherFireFox I know what you mean :D
I removed my post as requested, and had already upvoted yours :)
+1 6.0 years agoYes please. And radial/normal.
+1 6.0 years agoAnd for docking, aim so you are aligned with the docking port (not at the target, but opposite its heading)
They don't add more cockpits because the game is in very early access and they're adding dozens if not hundreds of other things right now.
+1 6.0 years agoI'll make one myself when dV readouts are in the game :D
+1 6.0 years ago@Aguis I've not played since making this post (I hate to say it but I prefer KSP, at least for now) but there are many factors that determine how much dV it takes to get to orbit, including the geometry of your gravity turn and the ratio of atmospheric and vacuum Isp of your engine(s), and what altitude you are while they're burning.
I optimized my launcher and gravity turn to get to orbit in an economical (on fuel) way, however if you optimize for raw dV you could end up doing it cheaper on dV with more fuel. Also, if you do not fly a good gravity turn or have vacuum-optimized engines deep in the atmosphere, you could have terrible dV numbers with a low-fuel rocket.
You can of course also get terrible dV numbers with a terribly high-massed and rocket, it's all in how it's designed and flown.
5.3 years agoI'm gonna hurt your feelings.
You didn't hurt my feelings with that.
5.9 years agoBecause private companies get to pick where their money goes, and governments spend most of their money arguing about where the rest of the money goes.
And not too many of them argue to send it into space.
5.9 years agoAww I don't see the craft. I was hoping to finally see a swear word on the internet. Now I'll have to wait for someone to do it again, however long THAT will take.
5.9 years agoUranus does not roll like a ball on its orbit. It is sideways, but its axis does not always point at the sun like a rolling ball would. Half of its orbit, Uranus points its North Pole toward the sun, and the other half its South Pole is more pointed there.
Nearer to where the poles point directly at the Sun, the Sun would (if it was in the sky) just go around in circles.
Midway between those extremes, the Sun would cross its sky much like it crosses ours.
Granted you wouldn't be able to see this from Uranus itself (good luck standing there) but would see it from - say - Ariel.
6.0 years agoFrom what I can tell you get them from craft uploads.
I have no craft uploads so therefore no points.
6.0 years agoHow fast can you time warp with the engines on? maybe just crank it up.
6.0 years agoI don't know the exact reference, but back in my day there was tale of those who would unplug their keyboard cable to shake the bits out when it stopped working.
6.0 years agoI can't speak for future plans, but they're not in the game right now. At least, nothing mentions them and I don't see any indication that they're modeled.
I assume that - like with Kerbal Space Program - they don't exist due to the fact that SR2 uses patched conics and not n-body systems. Any attempt to put them in would be a hack and would likely not be super satisfying to play with.
6.0 years agoAha. Found it. You also have to click "enable gravatar" in the forums. Google didn't tell me that ;)
6.0 years agoSo what about the fact that I've had a Gravatar for years and when I log in with the same email I used for this account I have a picture that's not this default green and white thing?
6.0 years agoIn space, "distance" doesn't really matter as you spend a lot of time coasting, and a lot of time burning sideways. 'How far is it to space?' "About 200km" "How far away from the launch pad is a rocket when it stops burning to orbit?" "About 1000km, and even then they're not in space yet."
(Numbers made up and not actual fact, but illustrate the point)
In spaceflight, it doesn't matter how far Luna is, it matters how much dV it takes to get there. How much dV a rocket has and has spent is infinitely more important than how far it's gone or how far it has to go.
6.0 years agoActually just put the frickin' time in there and somewhere on the screen say what time it is actually (in case time zones).
6.0 years ago"33 minutes ago" is great when I load the page, but if I come back 8 hours later it's useless.
Yeah as an example I was not in SP so have 0 :D
6.0 years agoDo what you did, only put a small structural piece between the capsule and the docking port, and attach the chute(s) to that. That way, you won't stage it away.
6.0 years ago@tsampoy Yes, Jefferson Starship.
https://en.wikipedia.org/wiki/Jefferson_Starship
6.0 years agoI hope he names the first one Jefferson.
6.0 years agoIf Cylero's orbit is a perfect circle and you're only touching it at one point then yes.
6.0 years agoOtherwise no(t necessarily).
@BeefEX KER ignores stages that don't have fuel or engines in them. I think it assumes you are going to throw them away ASAP to give your rocket the most dV possible. So I say that's a reasonable start.
I don't know what the new version does yet so I'll hold off on an opinion on that :)
6.0 years agoOkay so this is like the 3rd post I've seen about points. What are points and why do people care?
6.0 years ago@NeonEviscerator well there are maneuver nodes. Gizmos. Maneuver gizmos. They call then gizmos here.
But once in orbit you can set one up and it tells you how much dV you need to do it.
I'm not sure you can chain them though like in Kerbal Space Program. I assume that if you can't now you will be able to in time.
Note though that a gizmos will tell you what to do, not if your rocket is capable of it. Hence burning all the fuel to find the dV of that rocket to find the constant to use in future equations while designing.
6.0 years agoDid so, though I believe "vertical" and "pitch" already exist, and I'm not sure I understand Yaw lock so I left them off.
https://www.simplerockets.com/Feedback/View/9oYR7a/More-heading-locks
6.0 years agoTo get dV of your rocket, build a rocket and put it in space, far from the home planet or even in the orbit of the Sun. Note your orbital velocity, and then burn prograde all of your fuel. Then reverse your equation to find your constant.
Get a ship in a circular orbit of any world and note the orbital velocity. Then you can get the mass of the planet from the orbit speed equation.
Then you should have all the information you need.
6.0 years agoActive means they haven't put it in the roadmap yet.
There is a LOT to add to this game so don't expect them any time soon.
6.0 years agoYeah it sounds like you've got off-center engines and/or are not locking your heading. Click that padlock icon in the lower left. Also, the 1st or 2nd tutorial covers it, redo (or do) that tutorial.
6.0 years agoSimpleRockers!
6.0 years agoTypo, or simplified, mobile version of Rock Band now in development?
YOU DECIDE
Actually no it was just a typo.
There are dozens of reasons a rocket could spin out. We need more information on your rocket to know which of them apply.
6.0 years agoDid a land and return last night. Simple ship, no Apollo docking or anything like that.
Going to Duna er the next planet out the next time I play, not sure how long that will be.
6.0 years agoYouTube does that automatically even if you set it manually. It's annoying as a creator, too. I have found no way to change it. I think YouTube needs to "know" the game exists before it will trust that you didn't derp it in your page, instead of just trusting you and puttng what you said even if it doesn't find it in the database.
6.0 years ago