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    @ZeleninIvan Yes, you can have any number of crafts in flight at the same time.

    +1 6.7 years ago
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    @MrDoolittle all panels in each solar array part are the same color. You can color each solar array differently.

    6.7 years ago
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    @SledDriver You can build whatever you want in sandbox mode and ignore the prices. Campaign mode will require purchasing parts.

    6.7 years ago
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    @Arnmra not yet, but we may add that in the future.

    +1 6.7 years ago
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    @Ryn176 Not from G-force, but atmosphere density and speed will make them quickly disassemble.

    6.7 years ago
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    @SpiritusRaptor I imagine your satellite configuration is a sight to behold.

    6.7 years ago
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    @GR00G0 Still a work in progress. We haven't gotten there yet.

    6.7 years ago
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    @GINGER01 activation groups, so you can easily extend and retract multiple times.

    6.7 years ago
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    @TheNoobSlayer no plans for circular solar panels. Are those a thing?

    +1 6.7 years ago
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    @jamesPLANESii I'd like to add that option for when taking screenshots of your crafts for uploading your game state.

    6.7 years ago
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    @Jarebear10 there are electrical parts in the game that will require batteries and those parts will need to recharge. Currently the only parts that use it are the ion engine and the gyroscope, but we will likely add more in the future.

    We will post more planets as we continue developing them.

    +1 6.7 years ago
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    @CRJ900Pilot still not sure what the release date is yet, but it will hopefully be in Q2. Probably more like May-June.

    +2 6.7 years ago
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    @JoshMan yes, we plan to add single solar panels as well.

    +1 6.7 years ago
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    @Exospaceman No, we are firmly in Q2 territory now for early access launch .

    6.7 years ago
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    @EternalDarkness Actually, the speed is not configurable. Maybe if we ask William nicely he will add it.

    6.7 years ago
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    @Botfinder Yes, there will be docking ports. Actually they've already been implemented.

    6.7 years ago
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    @Awsomur no, they can be extended and retracted as many times as you want with no fear of them wearing out.

    6.7 years ago
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    @SR2HYPE Check, Check, Check. :)

    +5 6.7 years ago
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    @Skywalket We definitely need a barge landing pad!

    6.7 years ago
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    @BillyMathewson @Jarebear10 We actually already have RCS implemented. We do plan to add more command pods eventually.

    +3 6.7 years ago
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    @SpaceX4Life We will likely do a round of beta testing on mobile before final release, but that won't be until much later this year.

    6.7 years ago
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    @Awsomur No, that's too much, but we will make it easy to add new planets so I'm sure modded solar systems will do that.

    6.7 years ago
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    @BobDaBilder123 yes, SR2 will have very similar controller support to what we have in SP.

    +1 6.7 years ago
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    @Thepilot172 that's the plan :)

    +1 6.7 years ago
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    @Champ9961 I agree, it is starting to feel like SP2 and SR2 in one.

    +1 6.7 years ago
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    @Thederpingmemes Cargo bays, docking ports, solar panels, UI for refueling, etc are all in the works.

    +1 6.7 years ago
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    @Ihavenorealideawhatiamdoing parts will likely have health like in SP.

    +1 6.7 years ago
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    @Exospaceman we are planning to do a 1.8 update after SR2 is in Early Access on Steam.

    6.7 years ago
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    @Patton2 @Creeperslayerz no plans for weapons currently.

    +1 6.7 years ago
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    @MrDoolittle @InternationalAircraftCompany Thanks, it's good to have your feedback. I'll see if we can make that happen.

    6.7 years ago
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    @Sharandeep981 we plan to do a few rounds of beta testing on mobile, but we are unsure of the details right now.

    +2 6.7 years ago
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    @PhantomBladeCorp Currently, we don't have any plans to implement these into SP.

    +1 6.7 years ago
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    @Arnmra none yet, but we do plan on adding re-entry effects. It's been highly demanded by players.

    6.7 years ago
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    @BobDaBilder123 Yep, you can paint all parts in SR2.

    +2 6.7 years ago
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    @Ryn176 Radii = plural of radius.

    6.7 years ago
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    @Tully2001 Is that a vote for leaving in manual value entry for fuselage settings?

    6.7 years ago
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    @GR00G0 No plans for oxidizers, but we will most likely have some solid fuel tanks eventually.

    +3 6.7 years ago
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    @jamesPLANESii You are correct, it cannot do the twist.

    6.7 years ago
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    @Avro683Lancaster We got rid of the value inputs.

    6.7 years ago
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    @LimitedShelf568 Only would be possible via modding.

    6.7 years ago
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    @SigmaTwelve no, but we'll have a special fairing part eventually.

    6.7 years ago
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    @NerdsGalore You will be able to easily transfer fuel between fuel tanks during flight. Can you elaborate on thrust limiters?

    6.7 years ago
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    @Ihavenorealideawhatiamdoing no plans for weapons.

    6.7 years ago
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    @jamesPLANESii not currently, I've just been tweaking it over time. I also hacked in an image in the background to make that Saturn V, which I think would be a useful feature for players.

    6.7 years ago
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    @Bmcclory I just finished docking last week, so it is possible to re-create that mission.

    6.7 years ago
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    @GINGER01 The corners can be smoothly changed from 100% round to 0% round (hard edge), which is an improvement over the 3 corner styles in SP. Each corner can be changed individually.

    6.7 years ago
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    @chancey21 Not 100% sure yet, but we're going to design several procedural parts like this, so it is very possible.

    6.7 years ago
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    @EternalDarkness No plans currently to put these in SimplePlanes.

    6.7 years ago
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    @SecretGmG The command pod has a gyro built into it.

    +1 6.7 years ago
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    @Astrocat2374 We have plans for a Mage Vacuum. Those nozzles are enormous!

    +1 6.7 years ago