I guess that is the case until you eject a booster. in which case the command chip on that booster becomes the primary. I have launched satellite clusters which went that way. I do see an issue with this, though. I tested a Vizzy script to see if they continue to run after you move to a new craft. I could not tell, as the craft it was on was no where near me and It disappeared from the map view as if it had exploded.
@TitanIncorporated
Mining like in Space Engineers would be cool! I think, however, that the voxel approach to terrain that SE uses is much of the performance-devouring it does. I cannot run SE, but my Pentium G4560 and $45 GPU render SR2 almost perfectly. Voxels and digging would make systems like mine unusable for SR2.
I guess I'm not understanding what I'm talking about.
4.9 years agoI guess that is the case until you eject a booster. in which case the command chip on that booster becomes the primary. I have launched satellite clusters which went that way. I do see an issue with this, though. I tested a Vizzy script to see if they continue to run after you move to a new craft. I could not tell, as the craft it was on was no where near me and It disappeared from the map view as if it had exploded.
4.9 years agoThx guys! Maybe a radio part could be added with inter craft functionality of the message block.
4.9 years agoWas kinda skeptical of blocks, but WOW THESE ARE EASY TO USE!!!
I love it!!
4.9 years ago@TitanIncorporated
5.0 years agoMining like in Space Engineers would be cool! I think, however, that the voxel approach to terrain that SE uses is much of the performance-devouring it does. I cannot run SE, but my Pentium G4560 and $45 GPU render SR2 almost perfectly. Voxels and digging would make systems like mine unusable for SR2.
@MarioG
5.0 years agoWhere do I find the mod tools?
@KitKart
5.0 years agoShoot. That would have been CRAZY, crashing the moon into the earth!
I hope asteroids might make it to the game eventually!