i have seen a puzzle like this before on tv, you turn on a light bulb and leave it on a minute, then leave another on as you go to attic and one lightbulb will be warm one will be cold one will be on (i recommend numbering them though so you understand which one it which)
cool, im sure those new planets are gonna be excellent he and jastro build ESS and its just beautiful... i use it like all the time :) congrats pedro :)
@Anand if its android you can download up to version 2.1 but the 3.0 is for the experimental beta and i dont think experimental is on mobile but if you use iOS (like i do) sadly i dont think it can work :(
@BarsikKT ok (btw im sorry but im not gonna be using this a while i was looking at the experimental version of SR2 and i cant load any maps from before i did that anymore :( i even tried reinstalling it no luck :( ) p.s i meant reinstalling your planet "mod"
i cant (YET) i am too lazy to finish installing unity and when i do i need to learn the coding language :P my first mod might be windows (i have seen people ask for them it wont be usable for vanilla users like mobile but at least the pc users can be a little happy)
@plane918273645 ok, perhaps i can create a "test" arena at least to test out the vizzy if you need/want that
there is probably another problem too, a bot could pin the other one to the wall, or even to one another (this is probably less likely as pinning to a wall though)
@plane918273645 well hover used a fuel tank on some shocks to detect walls If I remember correctly, and a vizzy would detect if the shocks were pushing on something
I could however look into that if I make the arena, probably wouldn't be too hard...
@plane918273645 yea
I’m just hoping I’m wrong about the crafts getting stuck on a barrier or something…
Worst case scenario, I think HoverArrow had a few (or one I don’t quite remember) designs I saw at some point for detecting walls…
@JamesValino yes but without a vizzy the craft could either fall off unfairly without a barrier or could get stuck with the barrier-
actually...
what about drood tethers?
i dont think crafts can get stuck on those
@JamesValino true, but the physical barrier could still be tricky to use with vizzy (the bots could get stuck on the barrier for example), and there's an issue:
If craft fully crossed the line, round stops and the craft that is last to leave/cross the line will get the round point.
@plane918273645 yea
It may be harder if the arena is a circle too…
(I’m not a vizzy master so I’m not sure…)
And then of course you would need to program the bot to (at least) attack the other bot
@JamesValino ok
That could be interesting… 🤔
I have a few ideas on what it could perhaps look like
(Also the gravity issue with crafts is not guaranteed, but I have come across it at times while making stuff, plus even if it doesn’t prevent crafts from working, it could change the gameplay and so could make some things unfair/not work as expected)
@JamesValino ok
Maybe not different gravity because that can cause problems…
Some crafts work well with the gravity of droo (for example) but if you change the gravity they might not work as well (it depends on the design and functions)
And what do you mean by dynamic structures?
@JamesValino true
That's not really my point though,
The point is, perhaps points could be a/the prize since it's more practical
The mods/devs will have to know about that and give the points though
@JamesValino ok
I think a prize could also be points? I saw an SP challenge at one point and a prize was user points
I also don't remember seeing that challenge...
@JamesValino good idea, if there are prizes that would also mean there would be several of them… 🤔
Also I could probably make the arena if this actually happens
Edit: o yea forgot something: I think it might be best if things are streamed/posted on YouTube or something because not everyone uses Discord, but then again, i have done both when I recorded so…
@KoroAerospace well if you uploaded it its not lost... but if you didnt then well... sandly yes its lost forever :(
+1 4.5 years agonice! and good luck :) (im working on the same things already too :P the colonies)
+1 4.5 years agoi have seen a puzzle like this before on tv, you turn on a light bulb and leave it on a minute, then leave another on as you go to attic and one lightbulb will be warm one will be cold one will be on (i recommend numbering them though so you understand which one it which)
+1 4.5 years agocool, im sure those new planets are gonna be excellent he and jastro build ESS and its just beautiful... i use it like all the time :) congrats pedro :)
+1 4.7 years agowow, this is a very nice juno system :P... i like how your combining the three planet packs together (including yours)
+1 4.8 years ago@Anand if its android you can download up to version 2.1 but the 3.0 is for the experimental beta and i dont think experimental is on mobile but if you use iOS (like i do) sadly i dont think it can work :(
+1 4.9 years agocheese grater? lol
+1 4.9 years ago@BarsikKT ok (btw im sorry but im not gonna be using this a while i was looking at the experimental version of SR2 and i cant load any maps from before i did that anymore :( i even tried reinstalling it no luck :( ) p.s i meant reinstalling your planet "mod"
+1 4.9 years agoclick the link on the pinned comment :) (you can see my progress from it i got a pic on it :) thx @PointBreak @Insanity )
+1 4.9 years agoi cant (YET) i am too lazy to finish installing unity and when i do i need to learn the coding language :P my first mod might be windows (i have seen people ask for them it wont be usable for vanilla users like mobile but at least the pc users can be a little happy)
+1 4.9 years agoi love these planets this might be my favorite of them all (of planet mods)
+1 5.0 years agoyay more planets ill be happy to see urados rings from a planet :p and my astronauts can go farhter now and actually land somewhere
+1 5.0 years ago@cmdrzami you "place" the astronauts onto the command pod
+1 5.0 years agomabye add ladders, rcs pack for EVA in orbit, ETC. i am very happy we are finally going to have explorers in SR2
+1 5.0 years agoone suggestion for the future though, mabye do it so you can remove the helmet on breathable planets :)
+1 5.0 years ago@Renofox ?
2.0 years ago@DrexxVolv thx
2.7 years agoUpvote the comments?
2.8 years agoYou can’t upvote pinned comments sadly
I vote yes though since I have PC
I apologize to all the mobile users… 🫡
@Staticalliam7 yea...
2.8 years ago@Staticalliam7 ok
2.8 years agoAlso the using rideshares idea came from me sooner lol
I have a feeling this is gonna have the same fate as the rideshare companies…
@Staticalliam7 do you know unity?
2.8 years agoI’m just wondering because well…
this (if your interested ofc)…
And maybe I co own the discord so…
Hi @Staticalliam7 , good lol
2.8 years agoWhile I’m here, quick question
Do you… perchance…
Know unity at all or…
Clickable link for everyone ;)
2.9 years ago@SamTheFox ok
2.9 years ago@SamTheFox ik that
2.9 years ago@ChaoticGraviton ok…
2.9 years agoI managed to post the second planet ;) : Otamina
2.9 years ago@SamTheFox true
2.9 years agoI’m late… Dekala
Ik this planet was not originally meant for a challenge but idc
(This will be in my own system as well)
P.S:
2.9 years agoIf your lucky I may have something else too, if I finish it…
@Vedhaspace wait really?
2.9 years agoYourwelcome then… lol
Yourwelcome lol
2.9 years ago:salute:
(finally notices I actually have not done one of these yet)
@JamesValino alright
3.0 years ago@JamesValino ok
3.0 years agoThen we go back to the no physical barrier?
@plane918273645 ok...
3.0 years ago@plane918273645 ok, perhaps i can create a "test" arena at least to test out the vizzy if you need/want that
3.0 years agothere is probably another problem too, a bot could pin the other one to the wall, or even to one another (this is probably less likely as pinning to a wall though)
@plane918273645 well hover used a fuel tank on some shocks to detect walls If I remember correctly, and a vizzy would detect if the shocks were pushing on something
3.0 years agoI could however look into that if I make the arena, probably wouldn't be too hard...
@plane918273645 yea
3.0 years agoI’m just hoping I’m wrong about the crafts getting stuck on a barrier or something…
Worst case scenario, I think HoverArrow had a few (or one I don’t quite remember) designs I saw at some point for detecting walls…
@JamesValino ok
3.0 years agoand yourwelcome :)
i would really love to join in on this if it ever happens
if the vizzy part is doable...
@JamesValino ah ok
3.0 years agosame problems though
unless you want to restart the game who knows how many times...
@JamesValino yes but without a vizzy the craft could either fall off unfairly without a barrier or could get stuck with the barrier-
3.0 years agoactually...
what about drood tethers?
i dont think crafts can get stuck on those
@JamesValino true, but the physical barrier could still be tricky to use with vizzy (the bots could get stuck on the barrier for example), and there's an issue:
unless you want to ditch that as well
3.0 years ago@plane918273645 yea
3.0 years agoIt may be harder if the arena is a circle too…
(I’m not a vizzy master so I’m not sure…)
And then of course you would need to program the bot to (at least) attack the other bot
@JamesValino ok
3.0 years agoPerhaps the host should post a link to the planet without the arena too so users can easily test their builds
@JamesValino ok
3.0 years agoYou mean do not reveal the arena until the battles begin?
@JamesValino ok
That could be interesting… 🤔
I have a few ideas on what it could perhaps look like
(Also the gravity issue with crafts is not guaranteed, but I have come across it at times while making stuff, plus even if it doesn’t prevent crafts from working, it could change the gameplay and so could make some things unfair/not work as expected)
3.0 years ago@JamesValino ok
3.0 years agoMaybe not different gravity because that can cause problems…
Some crafts work well with the gravity of droo (for example) but if you change the gravity they might not work as well (it depends on the design and functions)
And what do you mean by dynamic structures?
@JamesValino yea
3.0 years agoAlso how would you want the arena to look/work?
I kinda want to try and make it, see how it goes...
For if this ever happens...
@JamesValino true
3.0 years agoThat's not really my point though,
The point is, perhaps points could be a/the prize since it's more practical
The mods/devs will have to know about that and give the points though
@JamesValino ok
3.0 years agoI think a prize could also be points? I saw an SP challenge at one point and a prize was user points
I also don't remember seeing that challenge...
@JamesValino good idea, if there are prizes that would also mean there would be several of them… 🤔
3.0 years agoAlso I could probably make the arena if this actually happens
Edit: o yea forgot something: I think it might be best if things are streamed/posted on YouTube or something because not everyone uses Discord, but then again, i have done both when I recorded so…