Actually, I don't think it does yet. There's still a lot of unfinished and unimplemented features, and many people judge the game by it's first impression. The worst thing that could happen is a big youtuber playing it; a short burst of activity that would result in thousands of abandoned accounts belonging to people who would likely not return because the game they came to know was not at all finished and lacked many great features. (also, Jelly in SP...)
@MarioG that's what I've been doing, but I miss the solar tracking. Not a big issue in sandbox where the looks are more important than functionality, but I imagine that people who will want both looks and functionality in career mode would find this useful
I don't think you can. The real stats won't translate into the game 1:1. The fuel/oxidizer ratio can differ between rockets using Methalox, the fuel density changes depending on the temperature and other factors, etc.
You'll have to either use the tinker panel or have clipping parts
A plasma engine isn't very realistic. If by plasma engine you mean an engine that shoots out extremely high-voltage arcs to generate plasma and therefore thrust, such an engine would only work inside an atmosphere because it needs some sort of medium (air) to heat up.
In such case, a simple electric propeller would be more efficient.
And if you take the air to space with you, then you just end up with a less efficient and more dangerous ion engine.
Also, a "nuclear ion drive" is an ion drive that draws electricity from an RTG, so basically you're suggesting an RTG, which I support.
@AN2Felllla thanks. That's because I'm more focusing on the METEOR-M 2 satellite which transmits digital pictures with a 1km/pixel resolution, while NOAA uses analog transmission and has a three times lower resolution (3km/pix). Also, pictures from NOAA are all false-colour, because it only has two colour channels, while M2 transmits three
@swope I'd love a part reliability system, although I would make it optional depending on the difficulty, so that players coming from other sims wouldn't suddenly have to face such a mechanic
I believe the clouds are fine as they made them. Andrew said that the game is smooth on an iPhone X, which means that most phones that can actually run it at sufficient speed will not have a problem with clouds. Besides, you could just turn them off, if that is an option.
Also, I am very confident that the developers are more than aware of this, and will require a bit (much) more complex code for a game where there is no "coordinate zero" (planets are round, planets themselves move)
@MethaManAircraft I want to set up an automatic station with a small computer (such as the Raspberry Pi) to record, decode, and upload the pictures automatically. During a good day, there can about five or six usable satellite passes, each lasting roughly ten minutes.
And by the end of this year, it is possible that a new Russian geostationary satellite will be constantly streaming real-time footage of Europe and Africa
@pedro16797 that's what I do when waiting between satellite passes. Sometimes, the Czech Air Force can be heard at frequencies very close to the ones used by the weather satellites
@AtlantikWall45 I made both a forum post and a suggestion post, because I've seen some people saying that we should post to the forums and others to suggestions
it's a rover y'all should rather thank all the engineers, scientists and pilots that were behind the entire mission and made all of that possible in the first place
@Tully2001 wait no I was being dumb; I did enable the fuel lines when I was trying the bottom connected fuselage, but I forgot to enable it when I connected it to the side, thank you so much
@rcor Steam Play/Proton won't help you. Try using good old Wine and enable virtual desktop. I imagine it is similar to SP when it comes to Wine, so you can check out this tutoriall
-- chat log from SR2 multiplayer --
DerekSP: Yo guys I'm launching a satellite that will orbit the sun super closely
RocketFan69: Yeah das cool I will watch from my plane, am flying around the launch site
Elongated-muskrat: I will be landing my shuttle soon, too DerekSP launched a rocket from the Launch Pad
DerekSP: Alright guys, I'm in orbit, I will do my burn to get me to the sun
DerekSP: Ok, I'm done, could we fast forward the time of this server
Elongated-muskrat: OMG no! I'm landing the shuttle, I need real time
DerekSP: Sounds fine, I'll wait. The trip would take several days IRL
Elongated-muskrat: I'm landed, go ahead
RocketFan69: No do not forward time I'm roleplaying with my friend in a plane
DerekSP: Can't you just land for a minute?
RocketFan69: Come on man, I'll have to go away soon, just wait a bit
DerekSP: OK, I'll take some screenshots meanwhile or whatever
RocketFan69: OK guys, gotta go, cya later RocketFan69 left
DerekSP: OK, let's forward the time now Fuccboi420 joined
Fuccboi420: gUYS PLZ NO FORWARD NOW DerekSP left
@RailfanEthan actually, it would not be too hard to create a converter script that could easily take creations from SP and subsidize missing parts using something else. At the very least, fuselages and wings should be pretty much the exactly same thing, with SR2 offering more customization.
I am pretty sure that the .xml structure will be similar enough that, idk, a rather simple python script could do it.
I dont think weapons are a good idea. It will be singleplayer only so there is no purpose to them. And space exploration should be a peaceful and international act.
Actually, I don't think it does yet. There's still a lot of unfinished and unimplemented features, and many people judge the game by it's first impression. The worst thing that could happen is a big youtuber playing it; a short burst of activity that would result in thousands of abandoned accounts belonging to people who would likely not return because the game they came to know was not at all finished and lacked many great features. (also, Jelly in SP...)
+5 5.8 years ago@Icantthinkofaname well, there's no curvature visible on the picture, and the satellite is just driving on a track suspended from the dome
+3 5.5 years ago"Yes, my ship is full of weapons ready to destroy everyone in this singleplayer game!"
+3 6.2 years ago@MarioG that's what I've been doing, but I miss the solar tracking. Not a big issue in sandbox where the looks are more important than functionality, but I imagine that people who will want both looks and functionality in career mode would find this useful
+2 5.5 years agoI don't think you can. The real stats won't translate into the game 1:1. The fuel/oxidizer ratio can differ between rockets using Methalox, the fuel density changes depending on the temperature and other factors, etc.
+1 5.2 years agoYou'll have to either use the tinker panel or have clipping parts
@DPSAircraftManufacturer I remember you from SP too, I think we both made engine subassemblies if I recall correctly
+1 5.2 years ago@Chancey21 @PorkyClown3 nah it was too dark, still working on it
+1 5.2 years agoA plasma engine isn't very realistic. If by plasma engine you mean an engine that shoots out extremely high-voltage arcs to generate plasma and therefore thrust, such an engine would only work inside an atmosphere because it needs some sort of medium (air) to heat up.
+1 5.5 years agoIn such case, a simple electric propeller would be more efficient.
And if you take the air to space with you, then you just end up with a less efficient and more dangerous ion engine.
Also, a "nuclear ion drive" is an ion drive that draws electricity from an RTG, so basically you're suggesting an RTG, which I support.
@pedro16797 thank you, I appreciate your quick response time when it comes to such an important issue
+1 5.5 years ago@Kell either that or make minecraft mods
+1 5.5 years ago@AN2Felllla thanks. That's because I'm more focusing on the METEOR-M 2 satellite which transmits digital pictures with a 1km/pixel resolution, while NOAA uses analog transmission and has a three times lower resolution (3km/pix). Also, pictures from NOAA are all false-colour, because it only has two colour channels, while M2 transmits three
+1 5.5 years ago@pedro16797 you're right, I made it more noticeable
+1 5.5 years ago@mjdfx150529 nah space agency ain't competing, I'm sure
+1 5.7 years ago@SupremeDorian there's nothing realistic about SA's orbits or stations
@swope I'd love a part reliability system, although I would make it optional depending on the difficulty, so that players coming from other sims wouldn't suddenly have to face such a mechanic
+1 5.7 years agoI believe the clouds are fine as they made them. Andrew said that the game is smooth on an iPhone X, which means that most phones that can actually run it at sufficient speed will not have a problem with clouds. Besides, you could just turn them off, if that is an option.
+1 6.2 years agoAlso, I am very confident that the developers are more than aware of this, and will require a bit (much) more complex code for a game where there is no "coordinate zero" (planets are round, planets themselves move)
Also, isn't China also a competitor in this topic?
+1 6.3 years agoSpaceE
+1 6.3 years agoIt's a game.
+1 6.4 years agoThat you play to relax.
Not to think about people who died.
@PositivePlanes yeah, now I realized. I've been away from the game for too long, I got used to Reddit where you can't edit titles
5.2 years agoY'all missing the real tag that we don't have:
Rick
5.5 years ago@MethaManAircraft I want to set up an automatic station with a small computer (such as the Raspberry Pi) to record, decode, and upload the pictures automatically. During a good day, there can about five or six usable satellite passes, each lasting roughly ten minutes.
5.5 years agoAnd by the end of this year, it is possible that a new Russian geostationary satellite will be constantly streaming real-time footage of Europe and Africa
@pedro16797 that's what I do when waiting between satellite passes. Sometimes, the Czech Air Force can be heard at frequencies very close to the ones used by the weather satellites
5.5 years agoA better question is; Why is Andrew???
5.5 years ago@AtlantikWall45 I made both a forum post and a suggestion post, because I've seen some people saying that we should post to the forums and others to suggestions
5.5 years ago@MarioG also, it could shave off some parts from a spacecraft without really changing the looks
5.5 years agoMy cubesat gone :C
5.7 years agoit's a rover y'all should rather thank all the engineers, scientists and pilots that were behind the entire mission and made all of that possible in the first place
5.8 years ago@swope thanks for the feedback
5.8 years ago@Zaccurus yes I figured that out when I noticed the bug
5.8 years ago@mjdfx150529 nah I don't think so
5.8 years ago@swope I found out about it on my own and got really excited to show it to people, but someone already beat me :/
5.8 years ago@Tully2001 wait no I was being dumb; I did enable the fuel lines when I was trying the bottom connected fuselage, but I forgot to enable it when I connected it to the side, thank you so much
5.8 years ago@Tully2001 I did... I bet there's something obvious and I'm just being dumb but for the love of god I can not figure it out
5.8 years ago@mjdfx150529 I did that, it said that it can not be mirrored
5.8 years ago@Tully2001 but the different fuselages are not transferring fuel from the tank
5.8 years ago@rcor Steam Play/Proton won't help you. Try using good old Wine and enable virtual desktop. I imagine it is similar to SP when it comes to Wine, so you can check out this tutoriall
6.0 years agoGiven that the linux userbase is literally 2 people - you and me - the chance of this being ported is slim, but I'd love it
6.0 years ago@AndrewGarrison
6.2 years agoWhat will be the difference between the Command Pod and a Command Chip?
I presume there are no actual astronauts in the game, right?
@tsampoy the problem with individual time warp wouldbe that planets would end up in different position for everyone
6.2 years ago@Caveman999 yes
6.2 years ago-- chat log from SR2 multiplayer --
6.3 years agoDerekSP: Yo guys I'm launching a satellite that will orbit the sun super closely
RocketFan69: Yeah das cool I will watch from my plane, am flying around the launch site
Elongated-muskrat: I will be landing my shuttle soon, too
DerekSP launched a rocket from the Launch Pad
DerekSP: Alright guys, I'm in orbit, I will do my burn to get me to the sun
DerekSP: Ok, I'm done, could we fast forward the time of this server
Elongated-muskrat: OMG no! I'm landing the shuttle, I need real time
DerekSP: Sounds fine, I'll wait. The trip would take several days IRL
Elongated-muskrat: I'm landed, go ahead
RocketFan69: No do not forward time I'm roleplaying with my friend in a plane
DerekSP: Can't you just land for a minute?
RocketFan69: Come on man, I'll have to go away soon, just wait a bit
DerekSP: OK, I'll take some screenshots meanwhile or whatever
RocketFan69: OK guys, gotta go, cya later
RocketFan69 left
DerekSP: OK, let's forward the time now
Fuccboi420 joined
Fuccboi420: gUYS PLZ NO FORWARD NOW
DerekSP left
@RailfanEthan its a shuttle that flies in shace r u dumb lol
6.3 years agoSW2 but it takes place on Mars
6.3 years agono
6.3 years ago@RailfanEthan actually, it would not be too hard to create a converter script that could easily take creations from SP and subsidize missing parts using something else. At the very least, fuselages and wings should be pretty much the exactly same thing, with SR2 offering more customization.
6.3 years agoI am pretty sure that the .xml structure will be similar enough that, idk, a rather simple python script could do it.
@RailfanEthan I don't think spawn locations will be included in the career mode tho
6.3 years agoThe question is... will some of these amazing features be also implemented to SimplePlanes when SR2 is fully out?
6.6 years agokewl dat
6.6 years ago@chancey21 k thx
6.7 years agoI dont think weapons are a good idea. It will be singleplayer only so there is no purpose to them. And space exploration should be a peaceful and international act.
6.7 years ago