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    I think the community really appreciates the care and attention that everyone at Jundroo has put into making sure they satisfy as many people as possible. Thanks for all the amazing work you guys have done!

    +6 2.3 years ago
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    It definitely isn't supposed to do that. If something explodes or goes wrong with your craft, it's 99.5% of the time some mistake in building and designing the craft. Very rarely does the game break or do something wrong

    +2 4.5 years ago
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    @Vedhaspace well it's gotta be something violent to leave a dent that big.

    +1 2.6 years ago
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    @Natedog120705 You know, I never got really into SimplePlanes. Don't get me wrong, it was and is a great game and I sunk a good 12 hours into it. But it's nothing compared to my crippling addiction to SR2

    +1 4.5 years ago
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    @zeropol I used a solid booster and made it to 1,254 m/s so yes its totally legal. The only rule is your craft has to remain in contact with the ground at all times and you need a droo astronaut on your craft.

    +1 4.6 years ago
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    Part 10 has been released! If you're new to SR2 and want an intro to Vizzy then this is the video for you:

    https://youtu.be/XY52gUbkv6I

    +1 4.6 years ago
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    @Samps0n Good idea, i made them all double lettered

    1.8 years ago
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    @Wenhop There are equations you could use to calculate it, but I used an analytical approach to find these set points.

    2.0 years ago
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    @CORC It's in the table if you read it

    2.0 years ago
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    @DAARA Isn't that exactly what I'm doing though?

    2.6 years ago
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    @sflanker I appreciate the suggestion. It definitely add some clarification

    4.4 years ago
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    @AstronautPlanes Sorry about that! Heres a new link, let me know if this works:

    https://discord.gg/h3bwfZD

    4.5 years ago
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    @pedro16797 This is exactly what I had in mind. It wouldn't be perfect, the player would have to "play along" with the system, but I do think it could be done.

    4.5 years ago
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    @sflanker Well, the ultimate goal of a communications system is to provide a reason to build satellites. If a craft is in communication with the communication system then it is able to "receive commands" from the player. The idea is that, unless the mission is manned, you can't control a probe unless you can get a signal to it. If the probe is communicating with the network, then the player can control the craft, otherwise the craft becomes uncontrollable like a dead probe would be.

    4.5 years ago
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    @sflanker it wouldn't require any craft but the current one to have it's program running. All it would need to do is check whether there is another craft within LOS and range (let's say 1000 km). If this condition is true, then the craft is communicating with other crafts. 2 major hurdles I need to overcome are creating a LOS function and being able to check the connection status of the other craft to some sort of home receiver

    4.5 years ago
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    @BarsikKT okay, I was just wondering. I love the systems you've made so far!

    4.5 years ago
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    Do you have any plans to change how solar energy works in the system? You've got three stars but only 1 actually produces light or energy for solar panels

    4.5 years ago
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    @JastroOne1 Thank you, I appreciate it

    4.6 years ago
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    @pedro16797 Yes, using the latest version

    4.6 years ago
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    I feel like the color pallet is oversaturated. The green is TOO green, the blue is TOO blue. Maybe a bit more pastel color instead.

    4.6 years ago
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    Scott Manley is the god-king of rocket games

    4.6 years ago
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    @PorkyClown3 its the tyranny of the rocket equation, exponentially more fuel means BFRs

    4.7 years ago
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    Just out of curiosity, how do you embed images into forum and craft posts? BBC code or HTML doesn't seem to work

    4.7 years ago