I don’t think so. Juno has a thriving community, and it’s dumb to just abandon it. It also simply makes sense to do this for the SP community, as it may be hard to do all of this to the original game. Plus, if Jundroo were to “abandon” JNO, it’d be more of in the same way as SP and SP2, with a sequel. It’s kinda like Mojang with Minecraft and MC Legends. The no word about 1.4 is because their team is working on SP2, and they are likely going to wait a bit for suggestions as well. Plus, at the end of the day, Jundroo is still a corporation. A small one sure, but it still wants/needs money, and the flight sim genre is MUCH larger than the space sim genre, so it will bring more money into the company. This money can also help with development of updates. If they were to abandon JNO, they would have announced it already. Don’t worry about it. I bet the SP community felt the same, and they had more reason to do so, and look at it now, with their game getting a Sequel (which I will buy, as I loved the first one. It even started my adventure into Sandbox Aerospace games). I hope this eases your worries.
NOTE: I need help with doing xml edits for the system, as it will be in RSS scale, so even if I did each one separately (Which I DON’T want to do), I would still have at least one planet per system with an over 1 Billion km orbit. That isn’t even taking into consideration the entire system, as the two primary stars orbit 2,900 AU from the system barycenter (with an eccentricity of around 0.5), and star C orbits 11,559 AU/0.183 ly from the barycenter. Yeah, I need help with the xml editing.
Also, I may need help with using xml to get any planets over 1 Billion km from their home stars, or the stars distances in general, as I will be making it in RSS Scale.
(Also, I'll be making the C system first, as it's the easiest to do without xml in RSS. Well, with the exception of one planet, but you'll see that later!)
@Zenithspeed I do prefer making 1/5 systems (as you can have up to 5000Gm of distance, or enough for Neptune), but, from me watching The Beardy Penguin's "For All Kerbalkind", I have fallen in love with the RSS scale. It just looks and feels so pretty/amazing thinking about how you are only around 300 km up, but Earth (or whatever you're orbiting) takes up so much visual space! It's simply amazing!
@deepfriedfrenchtoast Yeah, I was thinking that. I’m not going to download the beta, as I want to wait for it to fully release, just so, let’s say, bad things don’t happen (as in bugs)
@Hyperant No, I’ve just been watching the beards Penguin’s “For All Kerbalkind”, and I wanted to make some Soviet esque spacecraft/probes. I mainly got inspired by the thumbnail for the “Vostok” Episode, and that really made me want to do what I am planning to do. (Kinda yes tho)
@Zenithspeed Yeah, I’ve tired even using the simple beast around a new earth sized planet for a new system (that doesn’t mean I won’t release Kal Tabin), and it wasn’t even able to get there.
@deepfriedfrenchtoast No, just 3. I think you're seeing that small bit/thing above the center engine. It's there because I based this plane off of the Hawker Siddeley Trident
I like RLSP (Real Life Space Program)!
Its features include IRL, random chemical experiments, fun oversized fireworks, and death💀 Oh, and it’s for free, along with interstellar travel! But no one seems to have unlocked that yet😕
There are also random disasters that could easily stop your play through permanently, like storms, tsunamis, and the random kangaroo you messed with (Big mistake). This is all for the price of 0 dollars! But there are expensive in app purchases, especially for each individual rocket part.
Yeah, it is superior in a lot of ways, but there is still no planet creator, no procedural fuel tanks and engines, and most of all, it will, as @SeeyaTheFurry said, detonate (heat up/crash) your device (I'm not saying pc as current gen consoles can operate it( as in have it available)). Don't get me wrong, (even though I've never played it) I like it, but I still think that, at the moment, JNO and KSP2 are both equals, which is fine, and we all have our preferences. I hope we can all respect that.
@Pedro thanks for trying to help. It doesn’t necessarily ruin the site, but it is really annoying, but I know you are trying, and, unfortunately, people are going to make better and better bots (by better I mean more capable). Still, thanks for what you are doing to help the issue.
If you’re saying next month, does that mean late February to early/mid March? Also, I can’t wait to see what there is. The past few updates (1.0, 1.1, and 1.2) have been great, and I believe that 1.3 will be the same! Keep up the good work Jundroo/The dev team!
@TincanAerospace How I do it is I use the burn time of the stage, and then put a wait [number] seconds (the burn time) and then put the activate stage block there. I hope the helps.
(more) Ships, helicopters and tanks as well
8 months ago@Zenithspeed maybe even construction vehicles too
8 months agofor meme 6, the speed is around 3.3c
8 months agoSample Vehicles would probably be a good idea too
+1 8 months agoI don’t think so. Juno has a thriving community, and it’s dumb to just abandon it. It also simply makes sense to do this for the SP community, as it may be hard to do all of this to the original game. Plus, if Jundroo were to “abandon” JNO, it’d be more of in the same way as SP and SP2, with a sequel. It’s kinda like Mojang with Minecraft and MC Legends. The no word about 1.4 is because their team is working on SP2, and they are likely going to wait a bit for suggestions as well. Plus, at the end of the day, Jundroo is still a corporation. A small one sure, but it still wants/needs money, and the flight sim genre is MUCH larger than the space sim genre, so it will bring more money into the company. This money can also help with development of updates. If they were to abandon JNO, they would have announced it already. Don’t worry about it. I bet the SP community felt the same, and they had more reason to do so, and look at it now, with their game getting a Sequel (which I will buy, as I loved the first one. It even started my adventure into Sandbox Aerospace games). I hope this eases your worries.
8 months agoIt reminds me of that one British Airways Concorde ad from 1988.
+1 9 months agoFarewell (for now). I hope you overcome burnout, as I know from experience that it sucks. I wish for you the best. Adios.
+1 9 months agoImagine trying to use rubber tires…..
9 months ago@GuardianAerospace I started out there, but I like JNO more
+1 10 months agoNo
(In the tone/voice of the IRobot meme)
10 months agoye
+1 10 months agoNOTE: I need help with doing xml edits for the system, as it will be in RSS scale, so even if I did each one separately (Which I DON’T want to do), I would still have at least one planet per system with an over 1 Billion km orbit. That isn’t even taking into consideration the entire system, as the two primary stars orbit 2,900 AU from the system barycenter (with an eccentricity of around 0.5), and star C orbits 11,559 AU/0.183 ly from the barycenter. Yeah, I need help with the xml editing.
10 months agoYES
10 months agoI NEED THIS!
Also, I may need help with using xml to get any planets over 1 Billion km from their home stars, or the stars distances in general, as I will be making it in RSS Scale.
10 months ago(Also, I'll be making the C system first, as it's the easiest to do without xml in RSS. Well, with the exception of one planet, but you'll see that later!)
@LeMagicBaguette Yeah, I’ll just do it.
+1 11 months agoI love the music, but I wish there were more tracks
+4 11 months ago@Pedro are you removing planet studio from mobile?
11 months agoI like number 1 a lot. It would add a level of realism and would be fun to witness.
+1 11 months agoCan’t wait!
11 months ago@Bayourex Is it in beta on PC?
11 months ago@Pedro Is 1.3 currently in Beta?
11 months agoNuclea- * clears throat * I mean Sub orbital testing.
11 months ago@Zenithspeed I do prefer making 1/5 systems (as you can have up to 5000Gm of distance, or enough for Neptune), but, from me watching The Beardy Penguin's "For All Kerbalkind", I have fallen in love with the RSS scale. It just looks and feels so pretty/amazing thinking about how you are only around 300 km up, but Earth (or whatever you're orbiting) takes up so much visual space! It's simply amazing!
11 months ago@deepfriedfrenchtoast Yeah, I was thinking that. I’m not going to download the beta, as I want to wait for it to fully release, just so, let’s say, bad things don’t happen (as in bugs)
11 months ago@Hyperant No, I’ve just been watching the beards Penguin’s “For All Kerbalkind”, and I wanted to make some Soviet esque spacecraft/probes. I mainly got inspired by the thumbnail for the “Vostok” Episode, and that really made me want to do what I am planning to do. (Kinda yes tho)
11 months ago@Zenithspeed Yeah, I’ve tired even using the simple beast around a new earth sized planet for a new system (that doesn’t mean I won’t release Kal Tabin), and it wasn’t even able to get there.
+1 11 months agoI will also be making forum posts every 5 launches (unless if there is a really major/important launch before the next 5th launch)
11 months ago@YURONG Why don't I see any of the features then?
11 months agoI don't see the update (btw, I use steam)
11 months ago@SeeyaTheFurry Sure! I’ll just have to research them first
+1 one year ago@SeeyaTheFurry Yep, sounds about right (I haven’t done it yet, but still)
+1 one year ago@AnonymousSoldier I don't see how that helps with making rivers for planets
one year ago@deepfriedfrenchtoast No, just 3. I think you're seeing that small bit/thing above the center engine. It's there because I based this plane off of the Hawker Siddeley Trident
one year ago@Welliedowner Don’t click it, it’s a scam-bot
one year ago@4di tennessine flag designer?
one year ago@deepfriedfrenchtoast Thanks!
one year agoWhat software do you use?
one year ago@ModernTech2024 Why don’t you go touch some grass (not like I do though)
+2 one year agoI like RLSP (Real Life Space Program)!
+4 one year agoIts features include IRL, random chemical experiments, fun oversized fireworks, and death💀 Oh, and it’s for free, along with interstellar travel! But no one seems to have unlocked that yet😕
There are also random disasters that could easily stop your play through permanently, like storms, tsunamis, and the random kangaroo you messed with (Big mistake). This is all for the price of 0 dollars! But there are expensive in app purchases, especially for each individual rocket part.
@ModernTech2024 Sorry. I’ll try to stop posting too much on the forums.
+1 one year ago@4di I have actually seen you’re map and was inspired by it
one year ago@HorizonsTechnologies same
1.1 years agoI may at some point attempt to make something that I would like to be added. Likely some kind of world-building or system thing.
+1 1.1 years ago@HorizonsTechnologies No, but is is based on it. (It’s a fictional plane)
1.1 years agoYeah, it is superior in a lot of ways, but there is still no planet creator, no procedural fuel tanks and engines, and most of all, it will, as @SeeyaTheFurry said, detonate (heat up/crash) your device (I'm not saying pc as current gen consoles can operate it( as in have it available)). Don't get me wrong, (even though I've never played it) I like it, but I still think that, at the moment, JNO and KSP2 are both equals, which is fine, and we all have our preferences. I hope we can all respect that.
+1 1.1 years ago@Pedro thanks for trying to help. It doesn’t necessarily ruin the site, but it is really annoying, but I know you are trying, and, unfortunately, people are going to make better and better bots (by better I mean more capable). Still, thanks for what you are doing to help the issue.
1.1 years agoIf you’re saying next month, does that mean late February to early/mid March? Also, I can’t wait to see what there is. The past few updates (1.0, 1.1, and 1.2) have been great, and I believe that 1.3 will be the same! Keep up the good work Jundroo/The dev team!
+1 1.1 years ago@Mostly there seems to be a scambot problem on the site, can you and the rest of the moderating team help/deal with it?
1.1 years ago@TincanAerospace No problem :D
1.1 years ago@TincanAerospace How I do it is I use the burn time of the stage, and then put a wait [number] seconds (the burn time) and then put the activate stage block there. I hope the helps.
1.1 years ago