@GamerSpace DLC’s don’t seem like a great idea, and might deter people away since SR2 is already expensive in terms of mobile games, and they already have merch for that. I’m just talking about attracting new players.
@GamerSpace it would definitely take a longer time, but I feel like it would attract more KSP and SFS players to come to SR2, thus Jundroo gets more $$$, however they need to do it so we don’t have to rely on mods to make the modes better.
I just though it might be fun since no other games do it. But yeah it doesn’t hold much validity. I didn’t want it to get political, I just wanted a system where you could deal with politics on droo just like today IRL.
Could you maybe send these pictures in a Google doc or something? I would like so see these again since SR2 is getting Merch and an SR2 plushie would definitely fit the bill, aswell as being cute and a big money maker. (Petition for an SR2 plush lol)
Hey Jim! A few friends from CSS have been working on some model rockets of our own for some time. If you need any help, you know where to find me. Also for a name, Do something like bigger and bigger birds. I Currently have my own set, “Pigeon” A real life 2 stage vehicle, “Sparrow” a Big rocket that can reach 1Km just barely with a G Class engine, and “Raven” which will be 1Km to 5-7Km missions. I’m also thinking of Hawk and Phoenix in the far future. Currently working on Raven now.
I actually know Jared. Got to say seeing the light from the sun reflect off of the exhaust of the Second stage was truly wonderful. Can’t get that on New Shepard or Spaceship 2.
I think there is starting to be a pattern here with these things.
Somebody tries to do something to bring something new to the table in SR2, and gets a whole lot of points for it. Somebody else sees the opportunity and tries to get points off of it to. It works. Before you know it everybody is doing it because nobody seems to realize that points are pretty much worthless.
Come on guys… points don’t matter. Making good crafts for everybody to enjoy that have high amounts of effort, and maybe getting a few points off the side DOES matter in this context. Chose better crafts over points.
@Thesaturnaerospace true, and I love going to the giant crater. However, it is a bit overrated. This list is just places players don’t really think to go.
I wouldn't ping the experts. It’s not that they looked at videos, more they studied coding and math and stuff to get themselves to the point of being able to complete boost-back burns. You NEED do find a way to do this yourself. If this means reading books, studying extra hard, then it means those things. There are not many places that teach you directly, more, you have to experiment yourself.
Brigo is actually my base of operations on my Little head cannon on one of my sandboxes. Just so good for 0 inclination orbits and stuff. Not to mention gravity assists. If you haven’t gone yet, I suggest the edge of the crater. Can’t go wrong.
@TweedleAerospace ah that must be it. I’m in a predicament where landing legs are just to small for my rockets, and custom ones just can’t hold the vehicle upright.
This is kind of a problem you have to deal with. Especially with flying crafts like my Kuiper X-4. The solution for crafts is to get the wings into the right position between the COM COL and COT to get just the right amount of angles and maths and stuff. It’s complicated.
Ye sure. I’m actually making my own space station right now that I might upload later. However, I think CSS V3 is coming soon, so you might not get as many players as you expect
I already have experience and “Funding” for Kuiper link. Since we are partners now, I’m sure the Kuiper Aerospace Board of directors and board of engineering can start experimenting with designs.
A good way to do the Vissy yourself for short range missiles is to climb up to a certain altitude, and point directly at the target. this craft while it has outdated Vissy, can be used yourself to make a missile that can attack certain stationary targets. Your missile might be better off like the tomahawk in the craft.
And no, the craft file isn’t a Rickroll this time. lol :)
Aww shucks, If only we could come to a consensus without the discrepancy of radicals shifting the turn of things… oh wait…
+2 2.3 years ago@NEOSTAR send me a payload and I can do it later today/tomorrow. Do you want a video or nah?
2.8 years agoWell I can get a Perseus up and running for your launch needs
2.8 years ago@GamerSpace DLC’s don’t seem like a great idea, and might deter people away since SR2 is already expensive in terms of mobile games, and they already have merch for that. I’m just talking about attracting new players.
2.9 years ago@GamerSpace it would definitely take a longer time, but I feel like it would attract more KSP and SFS players to come to SR2, thus Jundroo gets more $$$, however they need to do it so we don’t have to rely on mods to make the modes better.
2.9 years agoGo ahead and take a nice holiday break. Y’all deserve it after all the hard work you put into this game, and into SP. Thanks for all you do.
+3 2.9 years agoI’m so dismayed to hear this. Best of luck mod, wherever the vast road of life may take you.
+2 3.0 years agoLets go, y’all pumped it out fairly quickly for a VR game
3.0 years ago@HorizonsTechnologies already did lol
3.0 years agoI just though it might be fun since no other games do it. But yeah it doesn’t hold much validity. I didn’t want it to get political, I just wanted a system where you could deal with politics on droo just like today IRL.
+1 3.0 years agoDef gonna get a hoodie (as long as they don’t just come in black.) and a water bottle. Poster would be nice aswell.
3.1 years agoCould you maybe send these pictures in a Google doc or something? I would like so see these again since SR2 is getting Merch and an SR2 plushie would definitely fit the bill, aswell as being cute and a big money maker. (Petition for an SR2 plush lol)
3.1 years agoYou will be able to get an image on here when you get 100 points.
3.1 years agoYou found probably go with Willow, then go on to something like Seagull or Heron.
+1 3.1 years agoHey Jim! A few friends from CSS have been working on some model rockets of our own for some time. If you need any help, you know where to find me. Also for a name, Do something like bigger and bigger birds. I Currently have my own set, “Pigeon” A real life 2 stage vehicle, “Sparrow” a Big rocket that can reach 1Km just barely with a G Class engine, and “Raven” which will be 1Km to 5-7Km missions. I’m also thinking of Hawk and Phoenix in the far future. Currently working on Raven now.
+1 3.1 years agoI actually know Jared. Got to say seeing the light from the sun reflect off of the exhaust of the Second stage was truly wonderful. Can’t get that on New Shepard or Spaceship 2.
+1 3.2 years agoI think there is starting to be a pattern here with these things.
Somebody tries to do something to bring something new to the table in SR2, and gets a whole lot of points for it. Somebody else sees the opportunity and tries to get points off of it to. It works. Before you know it everybody is doing it because nobody seems to realize that points are pretty much worthless.
Come on guys… points don’t matter. Making good crafts for everybody to enjoy that have high amounts of effort, and maybe getting a few points off the side DOES matter in this context. Chose better crafts over points.
+6 3.4 years ago@Thesaturnaerospace true, and I love going to the giant crater. However, it is a bit overrated. This list is just places players don’t really think to go.
+1 3.4 years ago@Paoo go to forums, click ‘new’ click a topic, click ‘new’ again, and create a post. :)
3.4 years agoCSSII is the reason I am still playing and am somewhat good at the game. Can’t wait to bring a bit of extra pazas to CSS III
3.4 years agoWelcome comrade. We have lots to offer in the land of rockets.
3.5 years agoWoah. This is awesome! The rockets I make IRL don’t look nearly that detailed! Very nice job.
3.5 years agoI wouldn't ping the experts. It’s not that they looked at videos, more they studied coding and math and stuff to get themselves to the point of being able to complete boost-back burns. You NEED do find a way to do this yourself. If this means reading books, studying extra hard, then it means those things. There are not many places that teach you directly, more, you have to experiment yourself.
+2 3.5 years agoWowza
+1 3.5 years agoHmm. Maybe Firefly Gamma?
3.5 years ago(From Firefly Aerospace, not some show or something)
I’m not even sure it’s the Real ISpace guy or not. This whole th8ng is really confusing.
+1 3.5 years agoBut… why?
3.5 years agoNothing at all
3.5 years agoColonization? This is getting interesting...
3.5 years agoBrigo is actually my base of operations on my Little head cannon on one of my sandboxes. Just so good for 0 inclination orbits and stuff. Not to mention gravity assists. If you haven’t gone yet, I suggest the edge of the crater. Can’t go wrong.
3.5 years agoYes I have, mucho weirdo
3.5 years ago@TweedleAerospace ah that must be it. I’m in a predicament where landing legs are just to small for my rockets, and custom ones just can’t hold the vehicle upright.
3.5 years agoGreat mission! Congrats iSpace team! I have a question for you though. How do you get your landing legs to stay in place?
3.5 years agoThis is kind of a problem you have to deal with. Especially with flying crafts like my Kuiper X-4. The solution for crafts is to get the wings into the right position between the COM COL and COT to get just the right amount of angles and maths and stuff. It’s complicated.
3.5 years agoYes
3.6 years agoTry and hide a little message in one of your crafts that wouldn’t be on a normal replica. You will know for sure then. ;)
3.6 years agoYe sure. I’m actually making my own space station right now that I might upload later. However, I think CSS V3 is coming soon, so you might not get as many players as you expect
3.6 years agoSmoothing looks beautiful!
3.6 years ago@Staticalliam7 yes: Krafty Kraft#4093
3.6 years ago58 - 60 Km
3.6 years agoI already have experience and “Funding” for Kuiper link. Since we are partners now, I’m sure the Kuiper Aerospace Board of directors and board of engineering can start experimenting with designs.
3.6 years agoI got some stuff that might be worth a look over ;)
3.6 years agoI am no furry or any of that stuff, but just wanna make sure you’re doing ok :)
3.6 years agoWait, why do you need this energy again? Powering a giant Tesla robot to take over the world? I’m onto you ;)
3.6 years agoIt’s extremely hard to not tinker or use XML when going other places because There aren’t Efficient enough Nuclear engines. However, good luck!
3.6 years agoVery visually pleasing planet. All it needs are clouds and boom, great planet!
+2 3.6 years agoA good way to do the Vissy yourself for short range missiles is to climb up to a certain altitude, and point directly at the target. this craft while it has outdated Vissy, can be used yourself to make a missile that can attack certain stationary targets. Your missile might be better off like the tomahawk in the craft.
And no, the craft file isn’t a Rickroll this time. lol :)
3.6 years agoThe Uradosian moons are a great place to go. If you want a craft to explore that stuff, you can look up infinite fuel crafts. :)
3.6 years agoYour bigger rocket needs bigger landing legs. Other than that, Great job! :)
3.7 years agoWelcome back!
+1 3.7 years ago