@PotterA350 the only solution is to create an actual sphere with tick marks and hook it up to rotators. This will balloon the part count depending on how you build it.
@ZeusSpaceAgency FlightTest is a free Apple product meant for the purposes of testing pre release software. If you own said software, it should pop up.
It can be found in the App Store.
@ivansheppard853 I doubt that’ll happen. Given the polish and effort on JNO relative to SP, it appears that Juno is the flagship game that may phase out SimplePlanes.
@Felixhdz given how promises have panned out in the past, it is likely that the release will be early July, perhaps on the first week. Given that the Fourth of July is also in that timespan, there is a small probability of release on 4.7.2023 because it just happens to work out. This is only considered given their base is in the USA.
@CloakPin that is not what I said.
Missile is on autopilot. Parent craft remains primary. Missile veers off target as if it was using primary craft’s orientation instead of its own.
@CloakPin here’s the thing: the missile has its own controls being monitored and adjusted by a programme. It is not possible for me to control it once it has left.
If my target is off to the right, the missile veers off to the right, but it keeps going because my craft is still not pointed at the target. The missile ends up doing a loop trying to veer towards a target that my craft is not facing.
@TomKerbal I meant an actual war game conducted by military powers, sorry!
Anyways, the way I define complexity lies between possibility and the calculation of said possibilities. The many combinations of a pack of skittles is just as insane as that of chess, but chess is harder to compute, making it more complex. However, a single result from a difficult equation (say, one for calculating the way space time curves in the presence of a Kerr black hole) is still complex because of raw computation rather than possibilities.
I define complicated more similarly to convoluted than to complex; something complex is at its base state whilst something complicated can be simplified.
@TomKerbal I wouldn’t say chess is super complex; rather, it’s size of board is what gives it so many possibilities, but the rules are simple. And yes, I like chess.
With a war game, a single warship can occupy tons of spaces.
@TomKerbal it was mostly just in context. It’s like chess is complex compared to noughts and crosses and a war game is complex to chess.
Although the derivation is a bit cracked.
By your logic, how can I trust you :p
1.3 years ago@PotterA350 the only solution is to create an actual sphere with tick marks and hook it up to rotators. This will balloon the part count depending on how you build it.
1.3 years agoIt can indicate roll if you use FD.BankAngle, and you can do the same for FD.Pitch. Sadly, you cannot create a true navball.
1.3 years ago@unk le what?
1.3 years agoThrice is a bit excessive, innit?
1.3 years ago@Pedro I did not realise the P.C. version was costlier.
1.3 years agoAlso, this is cool. I may not be able to burn up my device, but this is still cool.
@SmarsoAero or be a Frenchman.
1.4 years agoWaffle iron
1.4 years agoI tried this only once, and I got a dance party.
1.4 years ago@FUTUREby322 N Y O O M
1.4 years agoNyoom
1.4 years ago@Jerba y e s .
1.4 years ago@Wenhop perhaps as a quality selector, low, med (what we have now), high, and ultra.
1.4 years ago@TomKerbal o_o
1.4 years ago@TomKerbal it’s gone.
1.4 years agowhere did it go…
@TomKerbal that last part is bloody ominous; I never said that.
1.4 years agoSame thing happened to me with a boat.
1.4 years ago@Dereric the Throttle inputID is what you need.
1.4 years ago@RailfanEthan JNO is the DLC. To ask for more as extra content is a very slippery slope.
1.4 years ago@Periodic not with that attitude :p
1.4 years agoThis is what I use:
1.4 years agoSet [Input] to [dot(CraftPitchAxis, (TargetPosition - Position)) - (0.2 * y(AngularVelocity))]
This is in a Vizzy programme.
Specifically this one?
1.4 years agoWill you launch a boat?
1.4 years ago@AlphaAreospace good luck with that :р
1.4 years ago@ZeusSpaceAgency :)
1.4 years ago@ZeusSpaceAgency FlightTest is a free Apple product meant for the purposes of testing pre release software. If you own said software, it should pop up.
1.4 years agoIt can be found in the App Store.
@ZeusSpaceAgency FlightTest is required.
1.4 years ago@kidsameri if you have iOS, open up TestFlight and the beta should be ominously lurking.
1.4 years ago@RenkoUsami oh, ok.
1.4 years ago@RenkoUsami interesting. I managed to get there with only half of that. Unless you’re talking about actual Earth, this doesn’t add up for me.
1.4 years ago@RenkoUsami that’s a bit much for low orbit.
1.4 years agoCan someone @ me when mobile is given a beta? Thanks
1.4 years ago@ivansheppard853 I doubt that’ll happen. Given the polish and effort on JNO relative to SP, it appears that Juno is the flagship game that may phase out SimplePlanes.
1.4 years ago@ElmerTheCat ¯_(ツ)_/¯
1.4 years ago@Felixhdz given how promises have panned out in the past, it is likely that the release will be early July, perhaps on the first week. Given that the Fourth of July is also in that timespan, there is a small probability of release on 4.7.2023 because it just happens to work out. This is only considered given their base is in the USA.
1.4 years ago@Pedro aren’t we all at times?
1.4 years agoWhat
1.4 years ago@EpsilonSpaceOrganization :)
1.4 years ago@Tristxan :)
1.5 years ago@CloakPin I see. I’ll have it broadcast to me. Can you please add Iter. I to your new comment? I’m going to use it as a log.
1.5 years ago@CloakPin that is not what I said.
1.5 years agoMissile is on autopilot. Parent craft remains primary. Missile veers off target as if it was using primary craft’s orientation instead of its own.
@CloakPin here’s the thing: the missile has its own controls being monitored and adjusted by a programme. It is not possible for me to control it once it has left.
1.5 years agoIf my target is off to the right, the missile veers off to the right, but it keeps going because my craft is still not pointed at the target. The missile ends up doing a loop trying to veer towards a target that my craft is not facing.
My Mk.II Sentinel has a useable walker programme. It can be found in the main command chip.
1.6 years ago:)
1.6 years ago@TomKerbal I meant an actual war game conducted by military powers, sorry!
1.6 years agoAnyways, the way I define complexity lies between possibility and the calculation of said possibilities. The many combinations of a pack of skittles is just as insane as that of chess, but chess is harder to compute, making it more complex. However, a single result from a difficult equation (say, one for calculating the way space time curves in the presence of a Kerr black hole) is still complex because of raw computation rather than possibilities.
I define complicated more similarly to convoluted than to complex; something complex is at its base state whilst something complicated can be simplified.
@TomKerbal I wouldn’t say chess is super complex; rather, it’s size of board is what gives it so many possibilities, but the rules are simple. And yes, I like chess.
1.6 years agoWith a war game, a single warship can occupy tons of spaces.
@TomKerbal it was mostly just in context. It’s like chess is complex compared to noughts and crosses and a war game is complex to chess.
1.6 years agoAlthough the derivation is a bit cracked.
I don’t understand why there’s such complex math being posed for a simple* game.
1.6 years agoI love it.
Y E S
1.6 years agoIt has to do with lift with an AoA of 0 degrees. Symmetric provides no lift, semi delivers some, and flat bottom supplies great lift.
1.6 years ago