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    @Oski Thanks, I'll try that with a simpler launch vehicle and see what I can get done.

    4.8 years ago
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    @TitanIncorporated Telling MY creation what to do almost sounds like "Godlike" powers.

    +1 4.8 years ago
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    Would it be possible to add the ability to attach, extend and retract the astronaut's tether in 3rd person mode?

    +1 4.8 years ago
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    @PhilipTarpley Thank you! My scroll wheel does click. News flash on me. I didn't know the wheel could be used as a third button. Hey, I'm a 68 year old retired educator that knows enough about computers to get himself in trouble.

    +1 4.8 years ago
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    Quick question about deployment of the tether to keep the astronaut anchored to a spacecraft. We're told to use the center mouse button. How do we deploy the tether if our mouse just has 2 buttons and a wheel? Is there a key on the keyboard that will do the same thing?

    4.8 years ago
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    I need help here. When I go to the unity archive page, I find 2019.2.3 but not 2019.2.3f1. Am I downloading unity installer or unity 64 bit editor? Why do I need to download both Windows and MacOS versions? I have Windows 10 so what do I need MacOS for?

    4.8 years ago
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    I've probably missed the explanation some how, but how do switch between 1st and 3rd person views while controlling an astronaut?

    4.8 years ago
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    Thanks for the work.

    4.8 years ago
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    @AnotherFireFox How do I do that?

    4.8 years ago
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    Saw that about rocket exhaust- thanks. I have most of my newer spacecraft controlled by command chips not command pods. On one of my recent spacecraft, I embedded a command pod to accommodate two astronauts. I put the astronauts in the pod and then embedded the pod in the spacecraft. What I found was that astronauts can't get out of a spacecraft for EVA if the pod is inside a fuel tank. Maybe that's something that can be worked on. Could it be made so that astronauts could be attached to command chips that are inside a fuel tank so that they could egress from there for EVA?

    +1 4.8 years ago
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    Astronaut is pretty cool. One problem though with this update- I'm not seeing flame come from rocket nozzles in atmospheric flight. We shouldn't flame outside the atmosphere, but inside we should.

    4.8 years ago
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    I agree , the multi RCS doesn't work well. With them I get out of control spin and excessive fuel use. I make RCS blocks with the regular nozzles and they work well.

    +1 4.8 years ago
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    At various time during powered flight, I roll two dice and if double 1's or double 6's result, I abort the liftoff.

    4.9 years ago
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    A Gemini style suit would be a nice addition.

    5.0 years ago
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    Good job- it's harder than you'd think to make a successful re-entry and landing.

    +1 5.0 years ago
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    Like that-look's good!

    5.0 years ago
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    I got tired of messing around with the two space planes I was having trouble and deleted them. I pulled up a space plane that I had made months ago and its RCS works fine. Go figure.

    5.1 years ago
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    @plane918273645 OK thanks.

    5.1 years ago
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    @Nerfenthusiast Reentry effects are turned on.

    5.1 years ago
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    @Gabepasc I use the modular launch pads by MarioG. I attach the base of the rocket to the pad with an inter stage part. I set up my staging so that the rocket engines start and then "stage" the rocket off the launch pad. I've found that if your rocket is heavy I need to set the stability modifier on the inter stage all the way to max. That is found in the "advanced" section in the part menu that you can call up while constructing your rocket.

    +1 5.1 years ago
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    @Gabepasc At the top of what? I don't see sandboxes anywhere on the forums pages.

    5.1 years ago
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    @MarioG I have the overload mod. When I look at the xml for either the command pod or the command chip, I don't see any obvious line to increase the number of activation groups.

    5.1 years ago
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    @Gabepasc Where is the "stuff" button located?

    5.1 years ago
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    @Kell Where am I supposed to suggest this. I made this suggestion in the suggestion part of the forum.

    5.1 years ago
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    @MarioG Dumb question- how do you add activation groups with xml?

    +1 5.1 years ago
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    @CasualCrusade Thanks!!!

    +1 5.2 years ago
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    I like SR2 because it is simpler than Kerbal.

    5.3 years ago
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    @Insanity Yes, of course hydrogen peroxide is a mono propellant just as pressurized nitrogen is. I just thought it would make sense to list the fuel for the RCS system as RCS.

    5.3 years ago
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    @Kell The hydrogen peroxide fuel is a part of one the engine mods. The flight view is part of the stock game. The flight view is the box you see in upper right corner of the screen when you're flying a mission. All I'm saying is change "mono" in that over to RCS. The "mono" tells you how much fuel you have for the reaction control system. Since mono propellant isn't listed anymore in the rocket construction screens, it seems logical to not refer to RCS fuel levels anymore as mono on the flight view.

    5.3 years ago
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    @Kell The explosions are impressive. Maybe a fix in an upcoming update?

    +1 5.3 years ago
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    @Kell I'm talking about the stock game. On the flight view where it lists battery power, mono fuel level, active stage fuel, and total stage fuel level- that's what I'm talking about. That list of consumables has always been in the stock game.

    5.3 years ago
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    @MarioG I downloaded something that wasn't a zip file. I think I'm downloading the proper file now. How big is this zip file?

    5.3 years ago
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    @Bmcclory Where is the right place? I installed where the instructions said to-
    C:\users\my user name\appdata\locallow\jundroo\simplerockets2. Was it supposed to go in a specific folder?

    5.3 years ago
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    I uninstalled and reinstalled SR2 and things are back to normal. I'm leaving RSS alone.

    5.3 years ago
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    @Mod I have never seen a tab that says "Stuff". Where is that tab?

    5.3 years ago
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    I haven't found a hinge rotator in any of the mods I've been able to download. Tell me where to find one. I've just uploaded a video to show my Gemini-Titan launch pad in which I use a rotator enlarged to 500% to lower the service tower. The rotator is not large enough to to do the job but with coaxing I have it working "OK". The mods I have downloaded really enhanced the project. Thank you to the guys that put those together.

    5.3 years ago
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    @Kell I know that and I use that. MarioG said I could find it in the Overload XML listing and I could make the rotator larger than 500%.

    5.3 years ago
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    @MarioG
    I don't see "part Scale" in the XML listing. I am using overload. Maybe I have an old version of it.

    5.3 years ago
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    @Kell
    I do have that mod. I forgot that's what's it's called. I'll try to upload a video to show what I'm trying to do.

    5.3 years ago
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    Overload?

    5.3 years ago
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    Downloaded and activated- works well. "X" shuts the engines down. Thank you!!

    5.3 years ago
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    Thank you! I'll try it out later.

    5.3 years ago
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    Are the engines working now? Your post to @Kell said the engines weren't working.

    5.3 years ago
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    When the engines are made to work properly with being able to shut them down with "X", will that be version 7 to download?

    5.3 years ago
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    If I just disabled the mod, would I go back to being able to shutdown my engines with "X" again?

    5.3 years ago
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    MarioG- I'm sorry, I can't find your update section in the mod. Could you tell me how to find it?

    5.3 years ago
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    It would have been nice to have a "heads up" about it. I am using activation group to shutdown the engines, but some of my vehicles use nearly all the slots.
    Could we have more activation slots? As to using "X" to shut down engines, please put that back in. It makes things so much easier.

    5.3 years ago
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    To make Mercury, Gemini and Apollo spacecraft, I have the command pod hidden inside a fuel tank modified to a cone shape.

    5.3 years ago
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    I think I've solved the problem, but I still don't know why there was a problem in the first place. Here's the process of trouble shooting: I noticed that right and left roll worked fine during powered flight. Once the spacecraft separated I only had left roll. I went back and removed my RCS nozzles and replaced them. Next test flight, after separation, I had right roll but not left. I thought WTH! I looked at the RCS XML and changed omni-directional RCS from false to true. Problem solved. I still don't know why omni-directional RCS worked fine with XML set to false yesterday and several days before. I changed some external, cosmetic parts of the spacecraft, but I wouldn't think that should cause any problems. who knows?

    5.3 years ago
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    Thank you for your suggestion. Through trial and error, I've found a work around that works for me. The wheels are not free rolling but serves the purpose. I tried some of your earlier suggestions, but they didn't work. Turn angle and turn input are not obvious to me as to factors for free turning wheels. I'm 67 years old and a retired educator. I taught Aerospace science at a Catholic High School. I'm no dummy. I don't know how to manipulate this software like you do. That's why I posted these questions. I don't visit this forum very often so the ins and outs of where to post things are not that obvious to me. "LOL" is a bit condescending. Try to work on that.

    5.3 years ago