If hydrazine or any fuels besides cryogenics aren't recognized, why can they be assigned to fuel tanks? Apollo SPS engine and the Gemini and Space shuttle OMS engines were hypergolic not cryogenic. It doesn't really made any difference in the game because cryogenics will work for those type spacecraft. For realism fuels, especially hydrazine and similar fuels should be workable in the game.
Cities randomly placed would also be a nice addition. City lights on the night time side of Droo would be a great break in the darkness. Give you something to look at.
Interesting thing is that their plans were based upon technology that they believed would be available at the end of the 20th century. For the most part, they were correct.
@Tweedle_Aerospace The Russian Vostok cosmonauts ejected from the capsule at about 10,000 feet and landed by parachute. The reason for that is the Vostok main chute couldn't slow the capsule enough for a safe landing. The original Vostok cosmonauts were chosen in part because of their expertise in skydiving.
I feel dumb as a rock. When I opened SR-2 a few minutes ago, I saw in the upper right corner of the opening screen that I have version 9.601. Upon reading the notes, I realized that I can find the new planets in Planet Studio. Chalk that up to being 70 years old.
@Insanity I appreciate your answering my post. Understand, you're dealing with a technology challenged 70 year old. I looked at the page you referenced, but I might as well been reading Chinese. I have no idea what to do on that page. How do I find beta version 9.601 on that site?
Where do I find the Steam Beta branch? Something very strange happened to me this evening when I tried to open SR-2. The update box appeared and I thought I was getting this new beta, but somehow I was back at version 9.307 when I opened the game. How do I get back to version 9.5 and and how do I get this new beta?
There used to be a sim called AOK "The Wings of Mercury" It simulated Mercury orbital and suborbital flights. It had decent graphics and had a detailed control panel with operating knobs and switches. It also had a failure mode that could the toggled on or off before each mission. You could actually choose the type failures that might show up during flight. That program was narrow in scope because it only had two launch vehicles, Redstone and Atlas, and one spacecraft, the Mercury capsule. SR-2 would be much more complicated to include a failure mode I would think because of the variety of rockets, satellites and spacecraft that can be made. Maybe some generic items like engine or guidance failure on launch. (engine explosion or premature shutdown; rocket veering off course) For spacecraft or satellites maybe power or RCS or sps engine failures or fuel leaks might could be put in SR-2. I would think it would be something that you would want to toggle on or off.
@pedro16797 The 09.403 update was what I was trying to locate to download. What happened was 09.403 automatically downloaded and updated when started SR-2 a couple of days ago. But when XML Edit wouldn't work, I went to my Library on Steam and chose 09.307 as the beta I wanted to use. When you told me that XML Edit had been updated I went to the mod page to download 09.403, but there wasn't a download button there. Then I went back to my Library in Steam and reset my beta properties so 09.403 would update. I've got 09.403 running now and I've activated the new XML Edit so everything is working.
@pedro16797 It came in as an automatic update. When XML Edit wouldn't work I went to my library page in Steam and chose to use version 09.307. I don't see a download button on the Navball mod page.
This version looks good but XML Edit Mod does not work. That was a problem with the previous update. I went back to version 09. 307 to get a working XML Edit. I use that a lot. If that mod worked, I'd be all over this new update.
@Bmcclory A couple of questions. Why doesn't the mod work with the new release? Will there be fix to make it work? How do I find the last stable release? Is 0.9.401 not stable? What do you mean by doing it manually?
@Bmcclory I downloaded 0.9.401 and I've been playing SR-2 for many months. The Overload Mod worked until I downloaded 0.9.401 so I guess I have a full release.
@zeropol I've made a version of the Vostok capsule using a cargo section as the portion of the cabin where the cosmonaut's seat would be. I have three AG's attached to the cosmonaut's chair- 2 side interstages and 1 parachute. One side interstage attaches the seat to the floor of the cargo section and serves to eject the seat with cosmonaut from the capsule. The 2nd side intersatge is attached to the back of the seat and releases the parachute from the seat upon landing. The 3 AG's associated with the cosmonaut while he is in the capsule are listed as 5,6 & 7 on the AG list and have designations: 7- eject seat, 6- chute deploy and 5- chute release. Once I click on 7, the cosmonaut is ejected from the capsule. I click on [ and the screen is centered on the cosmonaut. His AG list show AG's 5,6 & 7 with no label- just listed as activation group. Apparently, the cosmonaut/astronaut carries whatever AG's are attached to him when there's a transfer.
@SmurfResearchX I didn't put this in the suggestion section because the last several suggestions I've posted, I haven't been able to find in that section. I do a suggestion and then I don't see it on the page.
@diegoavion84 Thanks for your reply. This is the first time I've seen this type thing happen in SR-2. I've been playing this game since late 2018. I must of hit just the right conditions for that bug to appear.
Fuel cells would be a great addition to SR-2. For fuel cell, you need two tanks, one for oxygen and one for hydrogen. For space purposes, these were in liquid form. You would also need third "structure" as the power generator. I would think 2 spherical cryogenic tanks and maybe something rectangular for the ion grid and power distribution.
A reason for me asking this is that I have several spacecraft that I have made that the astronaut is too big for. If I could reduce his size, I could retrofit the spacecraft with an astronaut.
If these were implemented, it require including a launch pad to use the flexible umbilical cords and probably the vapor stream as well. It would look kind of weird the see a rocket sitting on the ground with vapor streaming out the side. You would also think in terms of using Vizzy for, at least, a short countdown before liftoff.
This update is very cool!! Since we can now use +/- to move the tethered astronaut away or closer to the spacecraft, could it be possible to allow this movement in 3rd person?
@RudimentaryCheezit Thanks, after I looked at settings for something else, I saw how to control the astronauts. I just didn't think to look there.
1.5 years agoThanks- I appreciate your getting back on my questions.
+1 1.5 years agoIf hydrazine or any fuels besides cryogenics aren't recognized, why can they be assigned to fuel tanks? Apollo SPS engine and the Gemini and Space shuttle OMS engines were hypergolic not cryogenic. It doesn't really made any difference in the game because cryogenics will work for those type spacecraft. For realism fuels, especially hydrazine and similar fuels should be workable in the game.
1.6 years ago@Matteovir OK, thanks. I look at that.
3.4 years ago@seventeen Thanks
3.4 years ago@seventeen How you make the astronaut jump?
+1 3.5 years agoCities randomly placed would also be a nice addition. City lights on the night time side of Droo would be a great break in the darkness. Give you something to look at.
+3 3.6 years agoI think tracking stations would be a nice addition to the game.
+1 3.6 years agoInteresting thing is that their plans were based upon technology that they believed would be available at the end of the 20th century. For the most part, they were correct.
3.6 years ago@Tweedle_Aerospace The Russian Vostok cosmonauts ejected from the capsule at about 10,000 feet and landed by parachute. The reason for that is the Vostok main chute couldn't slow the capsule enough for a safe landing. The original Vostok cosmonauts were chosen in part because of their expertise in skydiving.
+2 3.6 years agoThe motor is turning but very slowly.
3.7 years agoI feel dumb as a rock. When I opened SR-2 a few minutes ago, I saw in the upper right corner of the opening screen that I have version 9.601. Upon reading the notes, I realized that I can find the new planets in Planet Studio. Chalk that up to being 70 years old.
3.8 years ago@017b Don't have anything called "crate" to load. I have two Juno system packages dated 2/15/2021.
3.8 years ago@017b Selecting "public beta" is what I have done. I'm not getting the new version, 9.601. Are you able to see my Library page on Steam?
3.8 years ago@017b I went to the Steam page and checked for updates. I got the response that says my steam client is up to date.
3.8 years ago@017b Thanks, I've done that. The latest build that comes down from there is 9.5.
3.8 years ago@017b Public Beta? Is that what I reference on my library Steam page?
3.8 years ago@Insanity I appreciate your answering my post. Understand, you're dealing with a technology challenged 70 year old. I looked at the page you referenced, but I might as well been reading Chinese. I have no idea what to do on that page. How do I find beta version 9.601 on that site?
3.8 years agoFrom where do I download this new beta version? I've seen something about steam beta branch. What/where is that?
3.8 years agoWhere do I find the Steam Beta branch? Something very strange happened to me this evening when I tried to open SR-2. The update box appeared and I thought I was getting this new beta, but somehow I was back at version 9.307 when I opened the game. How do I get back to version 9.5 and and how do I get this new beta?
3.8 years agoThere used to be a sim called AOK "The Wings of Mercury" It simulated Mercury orbital and suborbital flights. It had decent graphics and had a detailed control panel with operating knobs and switches. It also had a failure mode that could the toggled on or off before each mission. You could actually choose the type failures that might show up during flight. That program was narrow in scope because it only had two launch vehicles, Redstone and Atlas, and one spacecraft, the Mercury capsule. SR-2 would be much more complicated to include a failure mode I would think because of the variety of rockets, satellites and spacecraft that can be made. Maybe some generic items like engine or guidance failure on launch. (engine explosion or premature shutdown; rocket veering off course) For spacecraft or satellites maybe power or RCS or sps engine failures or fuel leaks might could be put in SR-2. I would think it would be something that you would want to toggle on or off.
4.2 years ago@pedro16797 The 09.403 update was what I was trying to locate to download. What happened was 09.403 automatically downloaded and updated when started SR-2 a couple of days ago. But when XML Edit wouldn't work, I went to my Library on Steam and chose 09.307 as the beta I wanted to use. When you told me that XML Edit had been updated I went to the mod page to download 09.403, but there wasn't a download button there. Then I went back to my Library in Steam and reset my beta properties so 09.403 would update. I've got 09.403 running now and I've activated the new XML Edit so everything is working.
4.5 years ago@pedro16797 That mod. I thought you meant version 0.9.403. Where do I find 09.403. The page for that does not have a download button.
4.5 years ago@pedro16797 It came in as an automatic update. When XML Edit wouldn't work I went to my library page in Steam and chose to use version 09.307. I don't see a download button on the Navball mod page.
4.5 years ago@pedro16797 How do I download it? Where do I find?
4.5 years agoThis version looks good but XML Edit Mod does not work. That was a problem with the previous update. I went back to version 09. 307 to get a working XML Edit. I use that a lot. If that mod worked, I'd be all over this new update.
4.5 years ago@Bmcclory Where do I find the last stable release?
4.5 years ago@Bmcclory A couple of questions. Why doesn't the mod work with the new release? Will there be fix to make it work? How do I find the last stable release? Is 0.9.401 not stable? What do you mean by doing it manually?
4.5 years ago@Bmcclory I downloaded 0.9.401 and I've been playing SR-2 for many months. The Overload Mod worked until I downloaded 0.9.401 so I guess I have a full release.
4.5 years agoI like the new font.
+1 4.5 years ago@zeropol I've made a version of the Vostok capsule using a cargo section as the portion of the cabin where the cosmonaut's seat would be. I have three AG's attached to the cosmonaut's chair- 2 side interstages and 1 parachute. One side interstage attaches the seat to the floor of the cargo section and serves to eject the seat with cosmonaut from the capsule. The 2nd side intersatge is attached to the back of the seat and releases the parachute from the seat upon landing. The 3 AG's associated with the cosmonaut while he is in the capsule are listed as 5,6 & 7 on the AG list and have designations: 7- eject seat, 6- chute deploy and 5- chute release. Once I click on 7, the cosmonaut is ejected from the capsule. I click on [ and the screen is centered on the cosmonaut. His AG list show AG's 5,6 & 7 with no label- just listed as activation group. Apparently, the cosmonaut/astronaut carries whatever AG's are attached to him when there's a transfer.
+1 4.5 years ago@SmurfResearchX I didn't put this in the suggestion section because the last several suggestions I've posted, I haven't been able to find in that section. I do a suggestion and then I don't see it on the page.
4.6 years ago@zeropol Sounds reasonable to me.
4.6 years ago@NathanMikeska I don't see a download button for 09.306.
4.6 years agoI know this may sound like a dumb question, but do we download each individual planet from crafts section?
4.6 years agoThat fighter-bomber will definitely make somebody have a BAD day.
4.6 years agoA nice addition for a future release would be cities on Droo. It would probably be a major update.
+3 4.6 years agoWhat's Aero Effect? This is the first time I've seen that one.
4.6 years ago@Kell Yes, throttle was zero.
4.6 years ago@Insanity Thanks for reply. I went into settings and found that I should hit "f" on the keyboard to enable the grappling hook.
4.6 years ago@diegoavion84 Thanks for your reply. This is the first time I've seen this type thing happen in SR-2. I've been playing this game since late 2018. I must of hit just the right conditions for that bug to appear.
4.6 years agoFuel cells would be a great addition to SR-2. For fuel cell, you need two tanks, one for oxygen and one for hydrogen. For space purposes, these were in liquid form. You would also need third "structure" as the power generator. I would think 2 spherical cryogenic tanks and maybe something rectangular for the ion grid and power distribution.
4.6 years agoYeah- makes sense. Thanks
4.6 years agoA reason for me asking this is that I have several spacecraft that I have made that the astronaut is too big for. If I could reduce his size, I could retrofit the spacecraft with an astronaut.
4.6 years agoDownloaded this and the fuel tank looks good. Do we put these inside stock fuel tanks and/or struts set to look like rocket body tubes?
4.7 years agoYes, good point. @AnotherFireFox
4.7 years agoIf these were implemented, it require including a launch pad to use the flexible umbilical cords and probably the vapor stream as well. It would look kind of weird the see a rocket sitting on the ground with vapor streaming out the side. You would also think in terms of using Vizzy for, at least, a short countdown before liftoff.
4.7 years agoWould very much like to have spherical fuel tanks!
+2 4.7 years agoThis update is very cool!! Since we can now use +/- to move the tethered astronaut away or closer to the spacecraft, could it be possible to allow this movement in 3rd person?
+1 4.8 years ago@Oski What's TWR?
4.8 years ago