@RamenNoodlesXVII we explain why se are doing it this way in the post, iterating beta uodates in mobile is super time consuming so we have to run betas on steam only until things prove to be stable
@Jun0confederation I'm just an employee at Jundroo, I don't "own" the game. Nowadays I don't think many are still toxic about the name change, it did seem to help with the release of 1.0.
@HORIZONSPACEUK I think everyone here is being respectful and they have just shared their opinion, same as you did. That said, why are we awful? We work really hard to make the best game we can
Join the Steam beta by right-clicking Juno: New Origins in the Steam client -> Properties -> Betas -> and then select "beta_1.1" from the dropdown.
MOBILE PLAYER!
I see what you are about to comment, hold on: We don't have a date yet for the mobile beta, but we expect it to be out by the end of June. This is an expectation, not a confirmation.
@XionmassResearchDevt you are the one that made this post bad by answering someone giving good feedback in a very rude and aggressive way. You didn't came up with the idea of porting the game, it's something that has been disvussed multiple times, and we'll do it if we think it's worth the cost, which is high and likely more than the earnings.
@PZLAerospace I don't see any bug report related to that issue. Report it and I'll check out what's going on, but from the sound of things you are using a device that doesn't meet the minimum requirements.
@Stuffmaker21 we wanted to first focus on QoL improvements to address some complaints we saw after the release of the game, we don't have a date for 1.1 yet sadly since we have to shift things around
@PZLAerospace I haven't experienced that issue in any of my devices. You still haven't reported a bug, so there's not much I can do. People don't need to lower their settings, at least on a general basis, the gane runs even on an iPhone 7 as this post proves.
@PZLAerospace the way to make the game simpler is to adjust your settings tosomething your device supports. Try lowering the structures and water qualities, that should help a lot on Droo.
@PZLAerospace we have thoroughly tested the game on multiple devices across all supported platforms and it is stable.
.
What device is crashing? I see you just uploaded a bunch of crafts recently from an iOS device so I'm assuming that's not the one not working. When did you restart your phone for the last time? I haven't found any recent bug report from you, it would be beneficial to get one to check what's happening.
@XionmassResearchDevt from the site rules:
"If we find out that you are harassing a moderator on a 3rd party site (such as Discord) for their actions on this site then you will likely face consequences on this site in the form of a strike or a ban."
@Airdead what device do you use? If it already struggles to run the game, forget about having vlouds, even if the game had them. And what do you mean by "putting the Luna close to the other"?
@V1TAS mods aren't supported on mobile. They do support custom systems, custom UI packs... basically nonscripted stuff that doesn't require custom models
@V1TAS as I mentioned on discord "the 1.0 post was unlisted because having it public was sending a message to mobile players telling them there's a more recent version they could update to". 1.0 hasn't been released on mobile yet, we have added a way to separate what message is shown per platform now
@V1TAS although there's a lot of value with spacedock hosting, ckan would be super redundant, since the game already handles mod installation itself. I guess the only thing that could be benefited from having ckan is mod auto-updates
@V1TAS what do you mean by "real" mod? The 5 uploaded so far are proper mods, some adding in-game tools, others new parts with their own functionalities
@V1TAS the release posts exist but aren't made public until we ensure the formatting of the release notes is correct. SteamDB is correct, we soft launched before the official release so reviewers didn't have to select a unique branch.
@mreed2 these comments are not the best place for feedback and help, I strongly recommend joining the JCS discord server, there is a channel dedicated to Vizzy and Funk. Here is a list of various discord servers, JCS is the first
@mreed2 the documentation clearly says, as you stated, get, not set. To set things you have to pass the variable to the input controllers using [PartRunningTheProgram].FlightProgram.[VariableName]
@starmango you can see it for yourself in the beta
1.3 years ago@ivansheppard853 what were you doing when that happened?
1.3 years ago@SmarsoAero can you upload the craft and send me the link?
1.3 years ago@SmarsoAero is it always with the same craft? Does it happen on a new sandbox? What device and version of the game?
1.3 years ago@DrooMulticompany I literally said we don't see that fit the game, what's wrong with that :/
1.3 years ago@Captainboeing it does work even if uncrewed
1.3 years ago@XionmassResearchDevt the post describes how to participate
1.3 years ago@RamenNoodlesXVII we explain why se are doing it this way in the post, iterating beta uodates in mobile is super time consuming so we have to run betas on steam only until things prove to be stable
1.3 years ago@Jun0confederation I'm just an employee at Jundroo, I don't "own" the game. Nowadays I don't think many are still toxic about the name change, it did seem to help with the release of 1.0.
1.3 years ago@HORIZONSPACEUK I think everyone here is being respectful and they have just shared their opinion, same as you did. That said, why are we awful? We work really hard to make the best game we can
1.3 years ago@Dkuz thanks for the headsup
1.3 years ago@Dkuz can you describe the steps to get that to happen? What craft were you using, what part broke, how did it break...?
1.3 years ago@CareerEnjoyer1229 we release trailers with the full releases, not with beta releases
1.3 years agoJoin the Steam beta by right-clicking Juno: New Origins in the Steam client -> Properties -> Betas -> and then select "beta_1.1" from the dropdown.
MOBILE PLAYER!
I see what you are about to comment, hold on: We don't have a date yet for the mobile beta, but we expect it to be out by the end of June. This is an expectation, not a confirmation.
1.3 years ago@PZLAerospace if it's not a bug then there's not much I can do
1.4 years ago@PZLAerospace as you say in the description, I already told you what to do
1.4 years ago@XionmassResearchDevt you are the one that made this post bad by answering someone giving good feedback in a very rude and aggressive way. You didn't came up with the idea of porting the game, it's something that has been disvussed multiple times, and we'll do it if we think it's worth the cost, which is high and likely more than the earnings.
1.4 years ago@PZLAerospace report a bug from within the game after a crash
1.4 years ago@PZLAerospace are you talking about an iPad or a Chromebook?
1.4 years ago@PZLAerospace I don't see any bug report related to that issue. Report it and I'll check out what's going on, but from the sound of things you are using a device that doesn't meet the minimum requirements.
1.4 years ago@Pl4n3 I literally explained it 2 comments below yours. I'll leave it pinned now
1.5 years ago@RichGWall on steam you can select an older branch, not in mobile. Why do you want to revert?
1.5 years ago@Ghosthpuse yes, you can purchase the game on the Google Play store
1.5 years ago@TIMMYisCOOL No
1.5 years ago@AngryScientist is it always failing on the same contract or while doing something similar? What device are you using?
1.5 years ago@AngryScientist can you explain how you are losing your career or what the wrong craft error is?
1.6 years ago@Stuffmaker21 we wanted to first focus on QoL improvements to address some complaints we saw after the release of the game, we don't have a date for 1.1 yet sadly since we have to shift things around
1.6 years ago@PZLAerospace I haven't experienced that issue in any of my devices. You still haven't reported a bug, so there's not much I can do. People don't need to lower their settings, at least on a general basis, the gane runs even on an iPhone 7 as this post proves.
1.6 years ago@PZLAerospace if that's the case report a bug please
1.6 years ago@PZLAerospace the way to make the game simpler is to adjust your settings tosomething your device supports. Try lowering the structures and water qualities, that should help a lot on Droo.
1.6 years ago@PZLAerospace you are comparing an older game with much simpler terrain and graphics. You should revert to the game's recommended settings
1.6 years ago@PZLAerospace neither of your devices is capable enough to run the game with those settings. That's most likely why it is crashing.
1.6 years ago@PZLAerospace we have thoroughly tested the game on multiple devices across all supported platforms and it is stable.
1.6 years ago.
What device is crashing? I see you just uploaded a bunch of crafts recently from an iOS device so I'm assuming that's not the one not working. When did you restart your phone for the last time? I haven't found any recent bug report from you, it would be beneficial to get one to check what's happening.
@XionmassResearchDevt from the site rules:
1.6 years ago"If we find out that you are harassing a moderator on a 3rd party site (such as Discord) for their actions on this site then you will likely face consequences on this site in the form of a strike or a ban."
@Airdead your device is at minimum specs and I assume you are using Planet Studio, which is not supported in mobile.
1.6 years ago@Airdead what device do you use? If it already struggles to run the game, forget about having vlouds, even if the game had them. And what do you mean by "putting the Luna close to the other"?
1.6 years ago@RamenNoodlesXVII the UI is fully customisable by the user, you can change all the colors, fonts, sizes and placements
1.6 years ago@SuperBanana64 what device do you have?
1.6 years ago@RamenNoodlesXVII how so?
1.6 years ago@V1TAS mods aren't supported on mobile. They do support custom systems, custom UI packs... basically nonscripted stuff that doesn't require custom models
1.6 years ago@V1TAS as I mentioned on discord "the 1.0 post was unlisted because having it public was sending a message to mobile players telling them there's a more recent version they could update to". 1.0 hasn't been released on mobile yet, we have added a way to separate what message is shown per platform now
1.6 years ago@V1TAS yes
1.6 years ago@V1TAS we'll try to make it the same day, it's pulling from the release notes even if they are unlisted
1.6 years ago@V1TAS that should be fixed now
1.6 years ago@V1TAS although there's a lot of value with spacedock hosting, ckan would be super redundant, since the game already handles mod installation itself. I guess the only thing that could be benefited from having ckan is mod auto-updates
1.7 years ago@V1TAS no, those are mods made by members of the community
1.7 years ago@V1TAS what do you mean by "real" mod? The 5 uploaded so far are proper mods, some adding in-game tools, others new parts with their own functionalities
1.7 years ago@V1TAS the release posts exist but aren't made public until we ensure the formatting of the release notes is correct. SteamDB is correct, we soft launched before the official release so reviewers didn't have to select a unique branch.
1.7 years ago@mreed2 these comments are not the best place for feedback and help, I strongly recommend joining the JCS discord server, there is a channel dedicated to Vizzy and Funk. Here is a list of various discord servers, JCS is the first
1.7 years ago@mreed2 the documentation clearly says, as you stated, get, not set. To set things you have to pass the variable to the input controllers using
1.7 years ago[PartRunningTheProgram].FlightProgram.[VariableName]