@Warbrine if you feel like doing it, could you please release the code for anyone to continue the project? Based on what you said in the past that would be a major step forward for any modder interested!
Of course I would totally understand if you don't want to do it, I've had some spaghetti programs in the past hahahaha
@SiBasedDragonLanFeng it uses the 6 inputs, it's the output isn't directly the combination of the 6, it depends on where the rcs is relative to the CoM
From the Input Axes listed here, yaw, roll, pitch, and the translations. It calculates throttle based on position, direction, and the combination of all those inputs.
@SassyBoi @theUSSR the current planet studio isn't very performance intensive because it's not generating terrain that much. Once a fully implemented Planet Studio comes out the battery drainage may be too high and a lot of mobile devices could overheat.
@aripander there's no problem with the suggestion, in fact, I'm surprised by the lack of upvotes in the post I linked before. I agree that it would be nice to have km/h in land vehicles or knots in aeronautics.
Btw, in rocketry fuel is commonly expressed in terms of mass, not volume, and the capital K means Kelvin, it should be kL or kl.
@Dogfish5550 have you edited the terrain with xml? Not just changing the radius. I have a very powerful phone and it eats through my battery, overheating the device.
@OldCoach I'm sorry but I'm struggling a lot to understand you. The page for what? The mod page is linked in my previous comment and the game can't be updated from any webpage afaik.
@OldCoach I don't know what are you talking about. If you want to use overload in 0.9.4 just go to the respective page and download the updated mod, that's all you have to do.
@BeamAerospaceIndustries yes, until now Hados was the only location with volcanoes but this new moon uses a new feature added in the previous update that let's us have water and lava at the same time
There's a link to cr in the sr2 profile page of CR (i'm Bout to sleep now, if I remember and you still haven't joined I'll invite you tomorrow @IntegratedSpaceSystems)
As for the constraints, something you can do is name your coms sats relays and have one crart called ground segment or similar in Droo surface. If ypu have a ground station or a relay within reach nothing happens, if not the sliders (including direction and movement) are stuck to 0.
@kerothehero it's way better to have one rotator controlled by the sum of the inputs than two rotators. (less part count and more stability)
But still, if you want to make something more complex this method holds, just to anything you want instead of the sum.
@sujun correction, I was thinking about the wheel and it uses Motor and Turn, not Throttle and Yaw as inputIDs. The electric motor uses Motor as it's main inputID.
@sujun that's not a viable inputId, iirc motor uses Throttle, Yaw and Brake only. You can check my midi players if that's what you are trying to do and I can show you the external code to generate the crafts.
@Warbrine if you feel like doing it, could you please release the code for anyone to continue the project? Based on what you said in the past that would be a major step forward for any modder interested!
4.2 years agoOf course I would totally understand if you don't want to do it, I've had some spaghetti programs in the past hahahaha
@SiBasedDragonLanFeng right now it isn't possible without mods. You may be interested in This suggestion
4.2 years ago@SiBasedDragonLanFeng it uses the 6 inputs, it's the output isn't directly the combination of the 6, it depends on where the rcs is relative to the CoM
4.2 years agoFrom the Input Axes listed here, yaw, roll, pitch, and the translations. It calculates throttle based on position, direction, and the combination of all those inputs.
4.2 years ago@SiBasedDragonLanFeng I think so, not sure
4.3 years ago@IcePing performance is still a problem and right now I have other priorities, since I'm working on the stock system
4.3 years agoExplosions are only visual, they don't destroy other things. I think the size of the fireball depends on the mass of the part, but I'm not sure
4.3 years ago@SassyBoi @theUSSR the current planet studio isn't very performance intensive because it's not generating terrain that much. Once a fully implemented Planet Studio comes out the battery drainage may be too high and a lot of mobile devices could overheat.
4.3 years ago@SupremeDorian *sí
4.3 years ago@ShreyashJadhav there's a specific block to control Activation Groups
4.3 years ago@aripander there's no problem with the suggestion, in fact, I'm surprised by the lack of upvotes in the post I linked before. I agree that it would be nice to have km/h in land vehicles or knots in aeronautics.
Btw, in rocketry fuel is commonly expressed in terms of mass, not volume, and the capital K means Kelvin, it should be kL or kl.
4.3 years ago@Siryonkee thanks a lot!
4.3 years ago@Dogfish5550 have you edited the terrain with xml? Not just changing the radius. I have a very powerful phone and it eats through my battery, overheating the device.
4.3 years ago@NoIDontWanna @Dogfish5550 @SupremeDorian and if you start tweaking the terrain and you have to recalculate all the terrain and maps
4.3 years ago@OldCoach oh cool, glad to hear it's working now :)
4.3 years ago@LoboindustriesAerospace ah entonces ya esta arreglado, perfecto pues
4.3 years ago@OldCoach I'm sorry but I'm struggling a lot to understand you. The page for what? The mod page is linked in my previous comment and the game can't be updated from any webpage afaik.
4.3 years ago@LoboindustriesAerospace pues si puedes explicalo en español, porfa
4.3 years ago@OldCoach I don't know what are you talking about. If you want to use overload in 0.9.4 just go to the respective page and download the updated mod, that's all you have to do.
4.3 years ago@OldCoach same place you did previously if you already had it, in the mods section
4.3 years ago@LoboindustriesAerospace hablas español?
4.3 years ago@Rizkyman what bug?
4.3 years ago@thedarkguns @Fenixsupremo if you check the feedback section there are already multiple suggestions for that
4.3 years ago@LoboindustriesAerospace do you mean that if you turn off your internet the navball doesn't show?
4.3 years ago@OldCoach download it again, it's updated now
4.3 years ago@BeamAerospaceIndustries yes, until now Hados was the only location with volcanoes but this new moon uses a new feature added in the previous update that let's us have water and lava at the same time
4.3 years ago@Meltingvenus yup
4.4 years ago@plane918273645 now I want to watch it :)
4.4 years ago@sujun there's one way, but I've never used it, I'll test it out later and send you the results
4.4 years agoCan you explain a bit more how is the hud going to be?
4.4 years ago@Siryonkee how would that only work for droo? You can get the data of any planet and there's an specific vizzy block to get lat/long
4.4 years ago@Siryonkee this was mainly focused in vizzy suggestions and we already can get the current coords and print them on the screen
4.4 years agoThere's a link to cr in the sr2 profile page of CR (i'm Bout to sleep now, if I remember and you still haven't joined I'll invite you tomorrow @IntegratedSpaceSystems)
As for the constraints, something you can do is name your coms sats relays and have one crart called ground segment or similar in Droo surface. If ypu have a ground station or a relay within reach nothing happens, if not the sliders (including direction and movement) are stuck to 0.
4.4 years ago@TheSam how to access what?
4.4 years ago@Natedog120705 most of those are already suggested
4.4 years ago@socialist then updoot them if you like them
4.4 years ago@kerothehero it's way better to have one rotator controlled by the sum of the inputs than two rotators. (less part count and more stability)
4.4 years agoBut still, if you want to make something more complex this method holds, just to anything you want instead of the sum.
Make a variable, save to the variable the sum of both inputs and done.
4.4 years ago@Herteirbear182He are you on mobile or pc?
4.4 years ago@lordvader0219 the two main problems are memory consumption and storage size
4.4 years ago@lordvader0219 so you want a Venus analog but with a fake atmosphere. May I ask you why?
4.4 years agoVenus parameters
@Chrisshark it's a pc only feature for now
4.4 years ago@zzazza I'm trying to deal with a bunch of problems the planet has
4.4 years ago@Exospaceman this is ESS, not RSS
4.5 years ago@sujun correction, I was thinking about the wheel and it uses Motor and Turn, not Throttle and Yaw as inputIDs. The electric motor uses Motor as it's main inputID.
4.5 years ago@sujun that's not a viable inputId, iirc motor uses Throttle, Yaw and Brake only. You can check my midi players if that's what you are trying to do and I can show you the external code to generate the crafts.
4.5 years ago@sujun no, it isn't. The color is based in the material
4.5 years ago@IntegratedSpaceSystems people usually complain about the green being too dark and the ocean too little blue
4.5 years ago@IntegratedSpaceSystems in ESS?
4.5 years ago@Iplaygamesforever no
4.5 years ago