@Bmcclory I want to make binary calculators but I don't have enough time, I'm working on an automatic propulsive landing crew cabin and you have people like infinite tech or mario G making things very detailed, or people like diego releasing lots of high quality crafts every week
@AndrewGarrison I'm going to ask you here instead of making a suggestion to keep it "secret".
Can you add an option to hide a craft from map view so we can add easter eggs to RSS?
@PhilipTarpley no problem, this update has so much content it's normal something can slip :) Thank's for your amazing work, the game is looking so polish and this is still 0.7
@Kell not necessarily RSS but make Droo have 1/2 Earth size instead of 1/5, so it's easier than in real life but not so easy as it is right now.
Also RSS for stock may have too many bodies
@AndrewGarrison From inside of the exhaust there's no white outlayer and the exhaust looks like a flame From outside it looks like it has a white sharp border
I'm going to write things here as I found them
Nozzle throat size doesn't seem to change anything visual and it's weird to have solid engines with aerospikes.
Also the aerospike has gimbal, I don't think that's a thing in real live
@swope but don't know what that stands for, maybe @AndrewGarrison can give us a hint on the uses for CraftExplosionSimulate, DJGPP, Benchmark_Flight_All, Benchmark_Flight
@mjdfx150529 I like the way it's done now. If you choose a chip in editor and make an staging and then pick another one and make a different staging you'll have the different stage configurations when you swap between them in flight
This is useful for recoverable and/or complex crafts
@RocketDooD161 a fix is in 1.3.112, sadly we introduced two new bugs in that patch so it won't make it to mobile. 1.3.113 will be out this week hopefully
@AK5Z if you have a backed up version without the problem check the differences, if not try to look for the last things you changed to see if anything looks wrong. The logs may have some insight pointing to what is broken.
@JanusSpaceIndustries there's no need to reply to every single comment, I appreciate that you want to help but sometimes if you don't know the answer it can cause confusion.
.
@urownpersonalgod you are correct, this post is where the question belongs. Are you sure you are a beta tester on Android? Our testing phones got the update already yesterday.
@Zenithspeed the mod won't be customisable through Planet Studio, but manual edits of xml files. Documentation will depend on the interest we see from the community (or wheter someone from the community makes it themselves).
@HORIZONSPACEUK nobody hates you and nobody is against you, I think you are giving yourself more protagonism than necessary. You just broke rules multiple times and moderators acted accordingly, and you got explained why. If you want to ignore it that's on you, but that doesn't make the game worse or us evil.
.
I don't know how what we did could have made you loose a friend, but if there's anything I can do to help with that let me know.
@Onoob1 @AtlasSP @t4zcomz we started dping what is callled "Localisation", a way to ease the translation of games by having all the text on text files (XML for example as pointed out by Atlas), and we even moved it to in progress.
.
Sadly we soon realised it was going to be extremely time consuming, there is a lot of text all over the place in SR2. On top of that we were actively working on career mode, which kept adding even more text and moving things around. So we decided to pause the efforts on translation support until after 1.0, if it is justified (if there are a lot of new players that don't understand english)
@DarkPK @Kell and sometimes too thick
+2 5.6 years ago@NathanMikeska thanks for your help
+2 5.6 years agoThis depends on the Data values and RcnThrottle, thanks for listening so much to the community :)
Before it was possible to achieve infinite isp, I reported that as a bug, sorry hahahaha
+2 5.6 years agoStats
+2 5.6 years ago@Bmcclory I want to make binary calculators but I don't have enough time, I'm working on an automatic propulsive landing crew cabin and you have people like infinite tech or mario G making things very detailed, or people like diego releasing lots of high quality crafts every week
+2 5.6 years ago@Kell @AndrewGarrison meanwhile in xml world
+2 5.6 years ago@AndrewGarrison I'm going to ask you here instead of making a suggestion to keep it "secret".
+2 5.6 years agoCan you add an option to hide a craft from map view so we can add easter eggs to RSS?
@PhilipTarpley no problem, this update has so much content it's normal something can slip :) Thank's for your amazing work, the game is looking so polish and this is still 0.7
+2 5.6 years ago@Opise227 why? I like the new textures, the only problem is cone shape having the weird lines
+2 5.6 years agoBell texture looks a bit weird when you extend the nozzle, but cone texture looks pretty weird when you extend the nozzle
+2 5.6 years ago@AndrewGarrison I did it, I have to search it
+2 5.6 years ago@AndrewGarrison hm, funny, I showed the veritasium video to my gf 5 minutes ago hahahaha
+2 5.6 years ago@AnotherFireFox thats hot, I mean, literally
+2 5.6 years ago@Chancey21 rockets dont need air to work :/
+2 5.7 years ago@Kell not necessarily RSS but make Droo have 1/2 Earth size instead of 1/5, so it's easier than in real life but not so easy as it is right now.
+2 5.7 years agoAlso RSS for stock may have too many bodies
@AndrewGarrison From inside of the exhaust there's no white outlayer and the exhaust looks like a flame
+2 5.7 years agoFrom outside it looks like it has a white sharp border
I'm going to write things here as I found them
+2 5.7 years agoNozzle throat size doesn't seem to change anything visual and it's weird to have solid engines with aerospikes.
Also the aerospike has gimbal, I don't think that's a thing in real live
You can make bigger stuff
+2 5.7 years agoYou have them listed by @Bmcclory here
+2 5.7 years agoCan you add linear aerospikes too? :D
It would be great to have Fuel/Oxidizer Ratio too :)
How are you going to deal with fuselage fuel? Manual setting or auto detect engine type?
+2 5.8 years agoDamn, DAAAAAAAAAAAAAAAAAAAAAAYUM
+2 5.8 years ago@swope but don't know what that stands for, maybe @AndrewGarrison can give us a hint on the uses for CraftExplosionSimulate, DJGPP, Benchmark_Flight_All, Benchmark_Flight
+2 5.8 years ago@mjdfx150529 I like the way it's done now. If you choose a chip in editor and make an staging and then pick another one and make a different staging you'll have the different stage configurations when you swap between them in flight
+2 5.8 years agoThis is useful for recoverable and/or complex crafts
You have to decompile it from the game, once you decompile it's in a file named parts.xml
+2 5.8 years ago@Chancey21 I prefere to squeeze all the SR2 juice I can before
+2 5.9 years agoAnd I'm sure there's a lot of 0 point users that posted something
+2 5.9 years agoYou can find the latest version here
+2 5.9 years agoInteresting
+2 5.9 years agoYou can configure controllers for this
+2 5.9 years agoIf you're doing this without the planet editor... This is unbelievable, Jundroo should hire you at this point
+2 5.9 years ago@jyap8 you report them from the game
+1 5 months ago@RocketDooD161 a fix is in 1.3.112, sadly we introduced two new bugs in that patch so it won't make it to mobile. 1.3.113 will be out this week hopefully
+1 6 months ago@Thwarptide what version do you see in the top right corner of the main menu?
+1 6 months ago@Plunkett1092 you have to type the value, tap the symmetry number and it'll let you write
+1 6 months ago@PZLAgencies just move the files over to the PC
+1 7 months ago@AK5Z if you have a backed up version without the problem check the differences, if not try to look for the last things you changed to see if anything looks wrong. The logs may have some insight pointing to what is broken.
+1 one year ago@Ashdenpaw @JanusSpaceIndustries please, chill and stop filling the comments on this post with off topic discussions
+1 1.2 years ago@JanusSpaceIndustries there's no need to reply to every single comment, I appreciate that you want to help but sometimes if you don't know the answer it can cause confusion.
+1 1.2 years ago.
@urownpersonalgod you are correct, this post is where the question belongs. Are you sure you are a beta tester on Android? Our testing phones got the update already yesterday.
@Zenithspeed the mod won't be customisable through Planet Studio, but manual edits of xml files. Documentation will depend on the interest we see from the community (or wheter someone from the community makes it themselves).
+1 1.2 years ago@FoxtrotTheSergal won't fit a forum post nowadays lol, plus we now have tags
+1 1.3 years ago@Zenithspeed they get both prizes, so 4500 website points
+1 1.3 years ago@Jacksonterry are you getting any error popup? Did you install any system or open a large part count craft?
+1 1.4 years ago@BeastHunter Custom careers have been a thing since the release of 1.0
+1 1.4 years ago@CyprusAerospaceIndustries we added that in 1.0 :/
+1 1.4 years ago@HORIZONSPACEUK nobody hates you and nobody is against you, I think you are giving yourself more protagonism than necessary. You just broke rules multiple times and moderators acted accordingly, and you got explained why. If you want to ignore it that's on you, but that doesn't make the game worse or us evil.
+1 1.5 years ago.
I don't know how what we did could have made you loose a friend, but if there's anything I can do to help with that let me know.
@Mostly there is a bug report, we haven't had the time to review it yet
+1 1.5 years ago@TomKerbal the power in fuel cells is going to be addressed in the next update
+1 1.6 years ago@lmy94386 in flight info, the tab called options
+1 1.7 years ago@Onoob1 @AtlasSP @t4zcomz we started dping what is callled "Localisation", a way to ease the translation of games by having all the text on text files (XML for example as pointed out by Atlas), and we even moved it to in progress.
+1 1.9 years ago.
Sadly we soon realised it was going to be extremely time consuming, there is a lot of text all over the place in SR2. On top of that we were actively working on career mode, which kept adding even more text and moving things around. So we decided to pause the efforts on translation support until after 1.0, if it is justified (if there are a lot of new players that don't understand english)
@Toinkove that was a bug that will be solved in a build we are going to publish tomorrow
+1 1.9 years ago