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    @Kleesmilie the original KAL

    +1 4.0 years ago
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    @Hash you can change the camera speed using the +- buttons. Are you on mac or windows?

    +1 4.0 years ago
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    @aripander SR2 isn't finished and you're already asking for a third hahaha, I'm new to the team, I have no info about those.

    +1 4.0 years ago
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    @aripander do you have any reference to say m/s isn't common in the aerospace industry? Specially when talking about rockets or orbital vehicles.

    In any case, you can consider upvoting this suggestion

    +1 4.0 years ago
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    @Doublehsh Out later today

    +1 4.0 years ago
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    Vizzy and/or input based activators

    +1 4.0 years ago
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    @HYRI if you check ESS pinned comments it was a known issue, we are working as fast as we can to release a fix.

    A simple fix should be fast to post but we are working on pushing 3.2 to include the fix, a new moon and some improvements that are only possible now in 0.9.4.

    +1 4.1 years ago
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    @Patelsh24 found some more problems and had a rough month due to covid, but don't expect this level of detail in ios or android, it needs way too much memory, I'm trying to find alternatives for mobile

    +1 4.1 years ago
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    @Patelsh24 if you mean a replica, it should, yes

    +1 4.2 years ago
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    @Patelsh24 I hope I can have this by mid May

    +1 4.2 years ago
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    Most of my codes need horizontal scrolls for a reason xd

    +1 4.2 years ago
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    I guess everyone was right, I don't know why I trusted you.

    +1 4.2 years ago
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    Check this

    +1 4.2 years ago
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    @undefined1 it's a known issue, it's been fixed in the experimental branch and will come out to the mobile beta soon based on what Nathan has said

    +1 4.2 years ago
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    @SelectAKey it already is there, if you clock download in the mod page it redirects you. We are waiting for some features to be added to the planetary systems page to move there

    +1 4.2 years ago
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    @KraZIvan that has crossed my mind too

    +1 4.2 years ago
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    @McDuetchVan as everybody knows Droo is cantonalist

    +1 4.2 years ago
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    @Insanity that has to do with how the game renders the terrain, the further you get the bigger are the ""pixels"" so it looks blocky

    +1 4.2 years ago
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    @Insanity this is how the cliffs look for me, I've seen more people talking about weird edges showing up there but I can't replicate the issue, it may be related to the graphics settings.

    +1 4.2 years ago
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    @RealDavidB trees are impossible sadly, I only know of one way to add rivers but that implies a lot of lag (RSS will have some rivers though)

    What do you mean by more Earth Like?

    +1 4.2 years ago
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    @socialist I've been thinking about adding some kind of salt dessert but I'm not sure about where to place it, every time I've tried it felt super weird. You'll have 2 launch locations in 3.1 and the area around the main base is really smooth and flat

    +1 4.2 years ago
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    @Jorg3css that's going to be in RSS

    +1 4.2 years ago
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    @Daenerys I hope so, that's one of the things making me wait for the next update

    +1 4.3 years ago
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    @KraZIvan yup, it was a very hard to notice issue with my transformed map due to using a non-linear interpolation

    +1 4.3 years ago
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    @Anton06 podria considerarse parte de RSS, pero en realidad es un sistema estelar nuevo (no es un mod)

    +1 4.3 years ago
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    @FoxSpace I'm not in Jundroo, and yes, that would be really cool

    +1 4.3 years ago
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    @TestRunner I'm learning lutherie and carpentry too and yes, it's really hard to know where to stop (right now I'm struggling with time because of it, I'm working on a lot of things at the same time and it's really hard to schedule things)

    +1 4.3 years ago
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    @Bmcclory I think you're missing the e and the h

    +1 4.3 years ago
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    @Shibe I thought you meant dev console XDDD
    I guess it should be relatively easy for them to port the game to ps5 and xbox (iirc Microsoft said xbox will have cross compatibility with pc games stores)

    +1 4.3 years ago
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    @sflanker damn those were super impressive answers, amazing job there

    I would like to add some things:

    • Nathan told me a couple days ago how to use textures to affect the terrain and he's implementing a new method to do so for specific areas (now you can assign them to faces of the cubemap, causing distortion in the edges) based in flat projections over the sphere. I'm experimenting to see how this can be used, what tools can make the job easier and how to optimise things as much as possible to then tell the community the procedure I used.

    • He also told me that the file hierarchy for solar systems is going to radically change soon, with every planet being in it's separate xml and the orbit positions, launch locations... in another xml too, preparing for planet studio so we can share planets separately. This means people will be able to download specific planets and moons and customise their solar systems, but this also means that starting to learn how to edit the xml right now may not make much sense, it's going to change before you get to understand what you're doing @sujun.

    +1 4.4 years ago
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    @Pavel500012 @Kishore0115 Can you please shut up? You're starting to be really annoying. I'm starting to think that you're breaking the over 13 yo rule.

    +1 4.4 years ago
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    @PhilipTarpley a week ago I posted a comment in the original post asking Andrew about the way to go with the suggestions/bugs but I think he missed the ping (last time he told me to make a list to prevent spamming the suggestions/bugs). There are some of the suggestions in the old list that didn't went through this update and the ones I did mention in the comment.
    .
    tbh, I'm not sure what's more annoying for you, the lists or a pack of suggestions/bugs going through at once. I'll try to do what works best for you.

    +1 4.4 years ago
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    @Rizkyman The shapes are the best I could make in order to have the launch site near the ocean, it's procedurally generated, so you can't just paint any shape.
    imo the continents are realistic enough, but I'm clearly biased.

    +1 4.4 years ago
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    KSP

    +1 4.4 years ago
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    @AndrewGarrison That's amazing, even more than what we dreamed of :)
    Having the part as reference may allow for better AGL estimations

    +1 4.4 years ago
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    @AndrewGarrison if you trigger an error message (item in 0 in List for example) the error message box sticks for a while after fixing it without any text

    +1 4.4 years ago
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    @AndrewGarrison that would be helpful

    +1 4.4 years ago
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    What is it going to be?

    +1 4.5 years ago
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    In mobile you can save this engines as subassemblies. They have 0 consumption

    +1 4.5 years ago
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    There are suggestions for both things. You can search for suggestions and vote them here
    If you can't find the suggestion already there feel free to add a new one

    +1 4.5 years ago
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    @DPSAircraft that's not what I asked :(

    +1 4.5 years ago
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    @MarioG hint: it does

    +1 4.5 years ago
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    @MarioG no, he should first search if it already exist

    +1 4.5 years ago
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    @NoIDontWanna dude, the link just redirects to a drive folder

    +1 4.6 years ago
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    @SassyBoi you have to use the brush tool

    +1 4.6 years ago
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    @TopSecret2 I'm sure @NathanMikeska can give you a better answer
    About getting access to the iOS jundroo I would know how to get there to add it to the ReadMe file if possible, both Jastro and me are Android users so we have no experience in iOS

    +1 4.6 years ago
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    Don't blame @Mrmaraunet, it's on hold because of me, with ESS and life I've been too busy but I plan to finish the thing holding the mod soon
    To be clear, my job is just time consuming but @Mrmaraunet job is both time consuming and amazing, he's the best modder in this community so far

    +1 4.6 years ago
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    @PositivePlanes wobly shapes earthers fandom

    +1 4.6 years ago
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    @PositivePlanes what are your sources?

    +1 4.6 years ago