If you want the capsule to be stable then maybe turn down mass scale until you reach a limit or go with what @HorizonsTechnologies said. Also make sure the capsule’s center of mass is at the very center as possible or it might go crazy under the power of strong gyroscopes or RCS
If your RCS thrusters are making your ship have a seizure, increase the part mass scale in the tinker panel. If that doesn’t work, decrease the RCS power default of something (100%)
I realized that trying to be a self-taught vizzy coder is like trying to understand the Penrose Triange, it looks like it should fit together but it falls apart once you get the whole picture
Maybe restart the game, turn on and off the auto resize a lot, or upload (but make them unlisted) all your crafts and systems you made and redownload the app
Yes, decrease the part size and make it match the surrounding parts nicely, there’s a limit of 12 meters in diameter. Remember to turn off auto resize and disconnect the gyroscope with the parts you want to connect it to. This works with making fuel tanks denser to store more fuel
It might be hard to explain without images, but to remove the clouds you first must go to the “clouds” container or whatever and select a noise element for the clouds. Then go to “planet brush map” in the noise editor window and turn off “map ignore”. Then click the paint brush icon in the row of buttons on the left and select “clouds” in the planet brush menu. Then click “edit map” or something and change the value to 0 and paint the whole map black, when you finish painting it black then you click “save changes” and close the planet brush map menu, it rebuilds
automatically when you do. Now your clouds are gone
Land 1 - 5 kilometers from the launch pad, take off and tilt your craft towards the landing pad and back up again and down and up to hover your way to the desired location, I assume 10 meters per second is a safe horizontal speed.
Orbit very close to the surface but not in the atmosphere and direct your orbit to the estimated location according to the rotational speed of the planet, if you aren’t accurate enough then use a plane and glide to the location in a dense atmosphere, if there’s no atmosphere then tilt the craft to the location and go up and down avoiding the ground to hover. This is in my opinion the easiest way to land precisely on something.
If you want a catalog of all the stars in the galaxy with confirmed planets and look at them in 3D, [click or tap here] (https://exoplanets.nasa.gov/eyes-on-exoplanets/#/)
Hey @LieutenantSOT2, since you’re new here, I can tell you how to have realistic lighting. Go to settings > quality enable image effects, and turn on “High Dynamic Range”, this makes bright objects, such as the sun or a light or the reflection of the sun, have glare depending on if the rocket has a shiny appearance (silver, white, glow in the dark, etc)
You have a good point, but I think that is from them having squishy flesh and organs giving them the ability to absorb most impacts better than bulky rocket parts, which further suggests that they are human
Set camera speed to maximum and set the camera sensitivity to minimum, like what @plane918273645 said
+1 3.8 years agoIf you want the capsule to be stable then maybe turn down mass scale until you reach a limit or go with what @HorizonsTechnologies said. Also make sure the capsule’s center of mass is at the very center as possible or it might go crazy under the power of strong gyroscopes or RCS
3.8 years agoIf your RCS thrusters are making your ship have a seizure, increase the part mass scale in the tinker panel. If that doesn’t work, decrease the RCS power default of something (100%)
3.8 years agoI realized that trying to be a self-taught vizzy coder is like trying to understand the Penrose Triange, it looks like it should fit together but it falls apart once you get the whole picture
3.8 years agoMaybe restart the game, turn on and off the auto resize a lot, or upload (but make them unlisted) all your crafts and systems you made and redownload the app
3.8 years agoThis mod has different engine nozzles and different propellant
3.8 years agoYou can also access it using xml
3.8 years agoYes, decrease the part size and make it match the surrounding parts nicely, there’s a limit of 12 meters in diameter. Remember to turn off auto resize and disconnect the gyroscope with the parts you want to connect it to. This works with making fuel tanks denser to store more fuel
3.8 years ago@TweedleAerospace I think Roblox is a thousand times worse than the SimpleRockets 2 community website
3.8 years agoOh
3.8 years agoYou have to click/tap the craft in flight and the little window will tell you the craft ID
3.8 years ago@Chtite451SR2 oh, never knew that
3.8 years agoDon’t follow me it’s kinda creepy
3.8 years agoHow to remove clouds or a biome
3.8 years ago@Chtite451SR2 do you mean automatic teller machine or atmosphere?
3.8 years agoI need to know more because that’s ridiculous
3.8 years ago@NebulaSpaceAgency @Zenithspeed @Staticalliam7 @ChalxAerospace @DrexxVolv
The planet may be in the habitable zone, but it might not have an atmosphere or water or the right amount of oxygen
+1 3.8 years agoTry the following
+1 3.8 years agoDoes it matter if you’re 1 year off?
3.8 years agowhy are you upset??? is your value decreasing??? 10k is a good value of points
3.8 years agoI prefer sticking with SimpleRockets 2 rather than creating floaty things
3.8 years agocongrats, everyone has that
3.8 years ago@FelixFan1 oh ok
+1 3.8 years ago@2ASTRONAUT2
no
lol
3.8 years ago@FelixFan1 maybe stop following me and I stop following you and we can update each other from commenting on each other’s forums
3.8 years ago@FelixFan1 following less content might help
3.8 years ago@oganLive @FelixFan1
see what I mean? this website is going at the speed of light!
+1 3.8 years agoThe celestial bodies are now being uploaded
3.8 years agoi Am sO eXciTeD
3.8 years ago@Charles3540 So can the Droods survive COVID-19?
3.8 years ago@Charles3540 the explode button is an option when you click on a part in flight. It makes them explode
3.8 years ago@Charles3540 describe a drood what is a DROOD
3.8 years ago@Probreyene I get that you’re super sensitive, I get that way most of the time. But I explain what is bothering me and usually i feel a bit better
+1 3.8 years ago@Probreyene very pog, but, do you know what pog means?
3.8 years agoThat was fast…you guys are speed coders
3.8 years ago@TitanIncorporated
the heck is a drood
3.8 years agoOh, I get it now
smart
3.8 years ago@DrexxVolv
WHAT?! WHY?!
3.8 years agoIt didn’t work, how embarrassing 😆
3.8 years agoIf you want a catalog of all the stars in the galaxy with confirmed planets and look at them in 3D, [click or tap here] (https://exoplanets.nasa.gov/eyes-on-exoplanets/#/)
3.8 years agoSo the outline thing
Let me try,
it works!
3.8 years agoI guess so, @FelixFan1
+1 3.8 years agoHey @LieutenantSOT2, since you’re new here, I can tell you how to have realistic lighting. Go to settings > quality enable image effects, and turn on “High Dynamic Range”, this makes bright objects, such as the sun or a light or the reflection of the sun, have glare depending on if the rocket has a shiny appearance (silver, white, glow in the dark, etc)
+2 3.8 years agoApparently not
3.8 years agoThat’s why we need floating cities for Tydos and Urados, and all the starports possible
+1 3.8 years agoNo wonder they have rockets 😆
3.8 years agoThey pressure and heat will kill them first
3.8 years agoBut then again if they fall to hard their heart will likely explode due to a sudden pressure spike when they “land”
3.8 years agoYou have a good point, but I think that is from them having squishy flesh and organs giving them the ability to absorb most impacts better than bulky rocket parts, which further suggests that they are human
3.8 years ago