@Toinkove omfg of course I was misunderstanding lol. While we are at it why not add decaying orbits like real life? Well damn. Sucks to know my favorite flight sim is essentially DOA since I just started playing a few months ago. Thanks for the useful info!
Anything slower and it really starts to lag. As is the HD10+ can barely run the game on minimum settings. You could just do what I do where you use the tablet for designs and then send them to your higher performance phone.
Would you guys consider adding an option to wings that let's them essentially "fan out" from the craft mid flight? Kind of like how solar panels unfold. It would make it a lot easier to make SSTO/Shuttle type craft and I know we have the technology.
@Pedro Ok I'm still a good bit confused about subassemblies and how fairings work. I'm coming from KSP & Space Flight Simulator. Why can't I assign some stock/downloaded vessels as subassemblies? It would help exploring other planets. Also the mission "Learning to fly" has too many checkpoints I think. Maybe drop it to 3-7? It's a long mission for that early in the game. This game is frankly amazing.
Edit: Also it would be sweet to have a docking tutorial. I've tried finding tutorials for docking, but they're few & far between.
A cool idea for a future update is letting users save presets for engines/tanks that have been customized. Since the whole thing is procedural it kinda makes sense. Also more default engine types would be really sweet. You're THIS CLOSE to kerbal as far as default parts go. Maybe have a way to generate your own tech points similar to how KSPs research mode was. Where you can use certain objects/presets to generate science while you're exploring the solar system.
Another neat feature would be letting custom worlds have their own milestones/achivements. It would add a lot of depth for the creators who want to show certain points of interest.
@sheid The devs are active here. You can always request new patterns/color sets. I personally could use some more types of pattern.
+1 5 days ago@Isosceles51 I feel like map view should be basically a height map of the terrain under the clouds. It would help some of us untalented aeronauts.
ALSO wouldn't it make sense to get rid of the clouds from the navball planet maps(at least with solid surfaces?)
+2 one month agoYESSS THANK GOD YES
one month ago@Toinkove omfg of course I was misunderstanding lol. While we are at it why not add decaying orbits like real life? Well damn. Sucks to know my favorite flight sim is essentially DOA since I just started playing a few months ago. Thanks for the useful info!
one month agoOn the Fire HD 10+ from 2023? Yes.
HD 7 & 8? No chance pal.
Anything slower and it really starts to lag. As is the HD10+ can barely run the game on minimum settings. You could just do what I do where you use the tablet for designs and then send them to your higher performance phone.
2 months ago@Pedro Could you link to a tutorial for saving subassemblies and having them show in the engine section?
2 months agoWould you guys consider adding an option to wings that let's them essentially "fan out" from the craft mid flight? Kind of like how solar panels unfold. It would make it a lot easier to make SSTO/Shuttle type craft and I know we have the technology.
4 months ago@Pedro I am not sure if you're talking to me but no. I don't use any mods. Just stock Juno on my PC/phone
+1 4 months ago@Pedro Ok I'm still a good bit confused about subassemblies and how fairings work. I'm coming from KSP & Space Flight Simulator. Why can't I assign some stock/downloaded vessels as subassemblies? It would help exploring other planets. Also the mission "Learning to fly" has too many checkpoints I think. Maybe drop it to 3-7? It's a long mission for that early in the game. This game is frankly amazing.
Edit: Also it would be sweet to have a docking tutorial. I've tried finding tutorials for docking, but they're few & far between.
+1 5 months agoA cool idea for a future update is letting users save presets for engines/tanks that have been customized. Since the whole thing is procedural it kinda makes sense. Also more default engine types would be really sweet. You're THIS CLOSE to kerbal as far as default parts go. Maybe have a way to generate your own tech points similar to how KSPs research mode was. Where you can use certain objects/presets to generate science while you're exploring the solar system.
Another neat feature would be letting custom worlds have their own milestones/achivements. It would add a lot of depth for the creators who want to show certain points of interest.
5 months ago