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    @ImperiolTech I upload my pictures on im.ge. Then I can switch between viewer's link and direct link, and I have to choose direct link. This link has the file type. Could you send me the link you use?

    one month ago
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    @lafario This applies to any image. However, your link is missing the file type at the end. When uploading, is there an option to switch between viewer link and direct link?

    one month ago
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    That's strange, I've never heard of this before. If you used the normal format ( ! ) the only reason I can think of is that your image is deleted on your image hosting platform.
    1. Do you use ! or did you discover another way to link pictures?
    2. Which website do you use to get a link?

    one month ago
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    Btw, this post explains many ways of formatting your posts, including pictures and gifs.

    one month ago
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    @lafario
    1. Copy "![]("
    2. Add your Link
    3. Add ")"
    So if your link was "https://www.simplerockets.com/Content/img/logo.png" the result would look like this:
    ![](https://www.simplerockets.com/Content/img/logo.png)
    Then you can upload your post and the picture will be rendered. Note that you might have to reload the page for it to render correctly.
    Important note:
    This only works if the file type is at the end of the link (so something like .png, .jpg, .jpeg or similiar).

    one month ago
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    I personally use im.ge, but there surely are alternatives.

    one month ago
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    News

    • 19.02.25 - One problem solved, one problem found: The size is now calculated using opacity, so white backgrounds shouldn‘t be a problem anymore. However, I found a bug where big images aren‘t scanned correctly. I hope that this is only the case on images that couldn‘t be rendered anyways, but in case this happens to you: This bug wasn‘t there in V1.0, so it should work there. Also, please tell me if you experienced this (or another) bug, thanks!
    • 24.02.25 - The bug I found before is fixed, all pictures should be compiled correctly now!

    one month ago
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    NameOfPartThatRunsTheVizzy.FlightProgram.VariableName, Charodey explained it here. This way the input is controlled by the variable. So, for example, if the command pod/disk/chip is called CMD and your variable is called inputVar, you have to use CMD.FlightProgram.inputVar as custom input.

    one month ago
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    @BlueStarAerospace I didn't know that. In that case, I'd honestly try to ask a mod if that's allowed. If there's no answer, I'd just try it. I don't think anyone will be banned for that. Maybe yours was deleted because you technically uploaded a craft that isn't yours (I'll assume you just used the standard rocket or sth similar), but that's just speculations.

    one month ago
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    I just finished reworking my bio and this post, I hope you like it. There are quite some links in the new post, so I‘ll probably sometimes forget to change them when I upload a new update / craft. If you find any forgotten links, please tell me in a comment. Thanks!

    one month ago
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    I just noticed that you still need to know the image size when loading, so I added "Width" and "Height" to the parameters the compiler gives you.

    one month ago
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    As far as I know that's not possible. You could upload an unlisted craft and use the description as "forum post" though.

    one month ago
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    This video explains it quite well. I personally use another script, so I didn‘t test his script, but I can‘t find the video for my script anymore. If you just want to copy my script (not created by myself though) you can find it in my Starship vizzy.

    one month ago
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    This craft uses variables directly as input for the pistons I think, but I‘m not sure how it works. I couldn‘t get it to work on my crafts yet.

    one month ago
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    I have to agree with Toinkove here.
    There probably are some strategies to get points and followers fast, but I think it‘s mainly about regularly posting high quality content.


    A few points I want to add:

    • Your content should be something many people want. It doesn‘t help if you upload something every two days if noone uses it, no matter how detailed it is.

    • Your content should be unique. When people look for a specific rocket, they don‘t download the newest one, but the most popular one. And when you upload something, it doesn‘t have any downloads or upvotes, so it‘s rarely downloaded. If your type of rocket was only uploaded 2 or 3 times, more people will look at them all and download the best one, and that has to be yours. There are few things that many people want but that weren‘t uploaded often, that‘s the reason good MfD games have so many upvotes - they are popular but really complicated to make.

    • If you look at the users page, you‘ll notice that many popular accounts were created years ago. Back then there were less competing users, so gaining points probably was easier than it is now.

    • The others don‘t know anything about your craft when they first see it on this website, so you should
    1. Make your craft look good, if possible better than it really is, on the pictures (using edited pictures makes you look really professional!) and in the description.
    2. Tell them as much as possible. People want to know if your craft fits their wishes, and if you don‘t tell them, they‘ll prefer another craft. Since few people ask you in the comments, you should answer all possible questions in the description without making it look too long (people don‘t read too long descriptions). What greatly helps making your descriptions more clear is formatting, this is a good guide.


    However, as my points and followers suggest, I don‘t know if all of my thoughts are correct. My perspective on my account is similar to Toinkove‘s: I don‘t do this for points or followers, I just do this for fun, and I think that‘s the best way to keep having fun - if you aren‘t really lucky, you‘ll quickly be disencouraged because you don‘t get as many followers as you want.


    I really hope I could help you, Good Luck 🍀


    one month ago
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    Thanks!

    one month ago
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    Another idea (not trying myself though, anyone reading this is free to try): Setting a crafts mass to just above 0 and pushing it to a super high speed using pistons. You could tinker the pistons to make them stronger, longer and faster. Launching on Luna would make it easier, less gravity, no air resistance and easier to get into a stable Droo orbit. Have fun!

    2 months ago
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    Submission
    The only tinkered properties are torque and rpm of the motors.
    How to use:
    Create a new game (Luna has to be oriented correctly) and Launch in Luna Base. Then, wait until it automatically throws the "satellite" in an orbit. While it's flying, I recommend setting timewarp to 2,500 (it takes some time to leave Luna's SOI).

    Edit: It should start accelerating after 15 seconds. Also, the orbit is almost circular, 27.7 by 30.3 MM.

    2 months ago
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    @VectronTechnologies Thanks! Merry Christmas!

    3 months ago
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    @SpaceSeekers That's because you always need some kind of command chip / pod. Create a command chip, open its properties and click on "set primary". Then, you can delete the crew pod and put the command chip in your satellite.

    8 months ago
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    @SpaceMann Von den Raketen hier solltest du keinen Virus bekommen. Wenn du etwas von dieser Website herunterlädst, wird noch nichts auf deinen Speicher geschrieben, es werden nur die Daten zu der Rakete aus der Datenbank von der Wehsite gelesen und in das Spiel selbst importiert. Stelle deine Fragen aber besser auf Englisch, sonst wirst du selten Antworten bekommen. Falls du kein Englisch kannst, kannst du ja auch einen Übersetzer benutzen.

    8 months ago
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    So, I've found a way that should theoretically be possible, but it's probably the worst solution: I could loop through a list of coords on the surface and check for each, if it is in the water (and if the water is deep enough). Then, it should be possible to use some pathfinding algorithm to find the fastest way. The problem is, checking the sea depth of that many coords would probably take too much time. Additionally, I only have really basic knowledge about JNO's coords system, so I can't create a uniform "network" of coords. Do you think that could work if I'd be able to solve these two problems?

    10 months ago
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    @Toinkove Happy Birthday (even though it probably isn't NYE anymore in your timezone). I've implemented a small easter egg here, please read the description before downloading (if you download it at all).

    Edit: Sorry, I forgot to insert the link, it's working now.

    1.3 years ago
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    @TomKerbal Da könnte tatsächlich etwas dabei sein (Mars 1 wäre z.B. ein Kandidat für den ersten Flug). Ich werde mal ein paar testen. Vielleicht kann Mission Cylero ja dann bald mal starten. Ich muss wahrscheinlich aber noch etwas an meinem Truck ändern, der ist noch zu schmal für solche Raketen. Folge 1 könnte ja dann noch im Januar kommen. Das MFD für Silvester funktioniert übrigens einigermaßen, das "Feuerwerk" besteht bisher aber nur aus Rauch. Ob das an der Grafik oder dem Treibstoff liegt, muss ich noch testen.
    Edit: Das Problem mit dem Feuerwerk lag am Treibstoff, ist jetzt behoben. Wie gut bist du darin, mit vizzy Musik zu machen? Meine Versuche klingen furchtbar

    1.3 years ago
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    @TomKerbal Ich versuche es mal mit einem MFD, da kenne ich mich zwar nicht so gut aus (und es ist natürlich auch nicht ganz so schön), dafür ist das von der Performance her besser. Ich werde deinen Orbiter 7 mal testen, er passt aber nicht ganz zu meinen Plänen (in der/den ersten Folge/Folgen sollten die Droods die Rakete eigentlich erst bauen). Außerdem brauche ich später entweder die Möglichkeit, Teile zu transportieren oder eine Rakete mit Wohnmodulen. Für 61 Teile sieht es aber echt gut aus!

    1.3 years ago
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    @TomKerbal Danke, frohe Weihnachten und einen guten Rutsch! Ich schaue mal vorbei, diesmal liegt mein Problem aber nur in der Performance. Es gibt viele Lichter, und die brauchen RAM ohne Ende. Hab es jetzt schon mit custom instructions versucht, die machen es aber nur noch schlimmer. Es dauert teilweise 5-10 Sekunden, um ein Bild zu generieren. Mal schauen, wie ich das in den Griff kriege. Du kennst nicht zufällig eine Rakete, die genug Reichweite hat, um zum Mars zu fliegen, höchstens 500 Teile hat und trotzdem gut aussieht? Ich bin immer noch auf der Suche nach einer Rakete für Mission Cylero

    1.3 years ago
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    New video coming soon, my screen recorder deleted the recording I just took

    1.3 years ago
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    The Autopilot doesn't work properly, I'm going to finish the next Starship Update first. Upload of the Starship probably within the next two weeks, then the submarine will (hopefully) be uploaded within a week.

    1.4 years ago
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    Just finished 1.6.18 (around 25 private updates are planned), upload of V1.7 probably within the next two weeks

    1.4 years ago
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    @Luckwut Good idea. I already thought about that, but I won't make a YouTube channel for the few videos I upload. Maybe I'll make a YouTube channel later, but for now I don't have enough time to make updates, care about my profile here and care about my YouTube channel. Did you like the video?

    1.5 years ago
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    What happened to the link? If anyone knows why this happened, please let me know

    Edit: Link is fixed

    1.5 years ago
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    The resolution of two pictures got really bad when uploading, but I can't fix that. If anyone knows the reason, please let me know, thanks!

    1.5 years ago
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    Trailer is almost done! Upload (probably) wednesday

    Edit: Unfortunately I have to postpone the upload until thursday, I couldn't finish the sound

    1.5 years ago
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    I still haven't found a new craft, but I hope that I can upload V1.6 in october.

    1.5 years ago
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    New problem: There isn't enough battery in the starship, so I won't be able to implement interplanetary flights to 1.6. I'll search a new craft for this feature, that means that the next craft will come in september. I don't know the alternate features for 1.6 yet.

    1.6 years ago
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    I think that I'm going to try a manned Cylero Flight, but that means that there won't be any crafts or updates for a few weeks or more

    Edit: As a preparation I'm programming interplanetary flights, but there are many bugs in the vizzy. I hope that I can upload it in July, but I don't know if I can fix all bugs that fast.
    Edit 2: I won't be able to upload V1.6 in July, there is still one bug that destroys the whole program, but I think that I can upload it by the end of august.

    1.8 years ago
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    Update of the starship soon, there is a bug

    Edit: The Update is out, but I have no idea what I can do for the next Update. I'm probably going to add the things in the "Upcoming Features" (Starship description) in the next Updates, but it's hard to add them without destroying the vizzy (for example circular orbits) or programming them without too many bugs (like interplanetary flights). The next Update will probably be a minor Update (only bug fixes).

    1.8 years ago
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    @TomKerbal Doesn't really work, but thank you for sharing me your idea.

    1.9 years ago
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    @TomKerbal Thank you, I'll try

    1.9 years ago
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    @kenkoba You can post a craft by pressing the button with the square and the arrow (pointing up) in the menu of the designer. But you have to take the in-game screenshots by pressing the button with the camera (menu)

    1.9 years ago