You can technically. If you go into the files and save the proper image type and name you should be able to get a new one. The problem is that it would only render that texture and not a new one. So when someone else downloads the craft it doesn’t look the same.
@EggySPACE yes and both of those both weren’t full power and they would not be able to be used again. Here is a vacuum engine test chamber and both of those engines did not go to full thrust and did not have full length nozzles. Neither were the finished product and were designed to be able to fire in atmospheric conditions without breaking apart. While the vacRaptor will be able to fire at sea level, it will break apart and blow the inside of the nozzle apart and then break apart, leaving it with no engines. It can for very short times. Not even long enough to propel the vehicle into orbit.
@EggySPACE what are you talking about? They test in vacuums all the time. If they didn’t a vacuum engine would explode in the atmospheric conditions if it was operating at full capacity.
GTA V, War Thunder, SFS, Ace Combat, PUBG, Infinite Flight, RFS-Rortos, X-Plane, Minecraft (I hate Dream with a passion though), and I also played that F-16 game. I can’t remember what it is called though @Infinite17
It would not be better. Unreal is an engine based mainly for FPS games. It does have the ability to do some physics. But mainly limited to cars. It doesn’t have a suspension part or a wheel to simulate grip. So it would add extra months to the game just to get cars running. And then there is rockets. Unity has hundreds of things for physics simulations. It even has rocket engine simulations. All of this allows them to produce updates faster and smoother. All they have to do is just do calculations and apply them in most cases.
@SoulBlazer plus Mac’s are one of the worst for crashing on high part counts I have heard. Even my phone runs better than some brand new ones with much better specs than iPhone 11.
@Tearless I don’t think I will. If it has to support a maximum of 100 at any time than I don’t think it can be done. At least not mobile friendly. But I might try.
So many problems with this. But I will start with the biggest three:
1. Why would we have radio communications when they can’t talk and you can’t control multiple at a singular time?
2. No inflatable reentry pod has ever been tested or even sent into space that I am aware of. Plus the astronauts themselves aren’t meant to hold them during space walks. They are meant to be more like lifeboats for space stations and/or long duration space transport that can be simply moved out of the stations.
3. Astronauts have never used a parachute. The closest we have ever gotten were the ejection seats on the Space Shuttle, Buran, and tested during the Mercury Program. Parachutes are not realistic in terms of extra mass.
4. The tether system is not directly attached to an astronaut. They don’t go around the entire mission with them. They are kept as part of the station/space vehicle.
@Thebapi although honestly the falcon 20 would have been amazing to see. It would have also been fully reusable with the concept of inflatable heat shields.
@Chtite451SR2 yeah I am too lazy to do that. Although it isn’t really that but the only reason I have gone on my computer is to do some game development. And I haven’t done much on my phone.
@iSpace @GalaxyEye kind of like my Neutron that guides itself without any aerodynamic guidance systems other than its own body. So unless a grid fin gets stuck in the wrong position it should be able to guide itself offshore, especially since the pad is near the sea.
Mass doesn’t make a difference. It is the density. If it is more dense it sinks. Else it will float. You could have one kilogram of a brick and it still sinks.
@plane918273645 it you still lose the craft. And I think they are on mobile.
3.7 years ago@seventeen it is a career mode not a SR2 copy
+1 3.7 years agoSo probably don’t
3.7 years agoAlso you could end up doing permanent damage to that texture. And may never get it back. It could even corrupt the whole craft file and textures file.
3.7 years agoYou can technically. If you go into the files and save the proper image type and name you should be able to get a new one. The problem is that it would only render that texture and not a new one. So when someone else downloads the craft it doesn’t look the same.
3.7 years agoI am using wix to make a website for The Infinity Game
3.7 years ago@EggySPACE Elon himself said that he doesn’t ever recommend firing the Vacuum engines in atmospheric conditions
3.7 years ago@EggySPACE yes and both of those both weren’t full power and they would not be able to be used again. Here is a vacuum engine test chamber and both of those engines did not go to full thrust and did not have full length nozzles. Neither were the finished product and were designed to be able to fire in atmospheric conditions without breaking apart. While the vacRaptor will be able to fire at sea level, it will break apart and blow the inside of the nozzle apart and then break apart, leaving it with no engines. It can for very short times. Not even long enough to propel the vehicle into orbit.
3.7 years ago@EggySPACE no they don’t. Unless they bring them into space and then fire them up than yes technically they do.
3.7 years ago@EggySPACE what are you talking about? They test in vacuums all the time. If they didn’t a vacuum engine would explode in the atmospheric conditions if it was operating at full capacity.
3.7 years ago@EggySPACE inside a vacuum chamber
3.7 years agoWhy would you fire a vacuum engine in a non vacuum environment? That doesn’t give you any accurate results.
3.7 years agoGTA V, War Thunder, SFS, Ace Combat, PUBG, Infinite Flight, RFS-Rortos, X-Plane, Minecraft (I hate Dream with a passion though), and I also played that F-16 game. I can’t remember what it is called though @Infinite17
3.7 years agoIt would not be better. Unreal is an engine based mainly for FPS games. It does have the ability to do some physics. But mainly limited to cars. It doesn’t have a suspension part or a wheel to simulate grip. So it would add extra months to the game just to get cars running. And then there is rockets. Unity has hundreds of things for physics simulations. It even has rocket engine simulations. All of this allows them to produce updates faster and smoother. All they have to do is just do calculations and apply them in most cases.
3.7 years ago@SoulBlazer plus Mac’s are one of the worst for crashing on high part counts I have heard. Even my phone runs better than some brand new ones with much better specs than iPhone 11.
+2 3.7 years ago@Tearless no
3.7 years ago@Tearless I can do 50 x 20 x 8 with three decks. Not including the bridge.
3.7 years ago@Tearless they can’t stand in less than 2 m tall places
3.7 years ago@Tearless I don’t think I will. If it has to support a maximum of 100 at any time than I don’t think it can be done. At least not mobile friendly. But I might try.
3.7 years agoA crew of 100 is not going to be mobile friendly.
3.7 years ago@FoxtrotTheSergal why don’t you use cockpits (custom/stock ones)?
3.7 years ago@MirazAerospace probably not new engines, since engines are customizable and any engine can be turned into any other one.
3.7 years ago@Infinite17 that doesn’t mean they should be indefinitely strong
+1 3.7 years agoAlso they aren’t jet packs as they don’t use jets. They use hypergolic propellant similar to some RCS’.
+1 3.7 years agoSo many problems with this. But I will start with the biggest three:
+4 3.7 years ago1. Why would we have radio communications when they can’t talk and you can’t control multiple at a singular time?
2. No inflatable reentry pod has ever been tested or even sent into space that I am aware of. Plus the astronauts themselves aren’t meant to hold them during space walks. They are meant to be more like lifeboats for space stations and/or long duration space transport that can be simply moved out of the stations.
3. Astronauts have never used a parachute. The closest we have ever gotten were the ejection seats on the Space Shuttle, Buran, and tested during the Mercury Program. Parachutes are not realistic in terms of extra mass.
4. The tether system is not directly attached to an astronaut. They don’t go around the entire mission with them. They are kept as part of the station/space vehicle.
B
3.7 years ago@Arstotzka I don’t believe they are images since they don’t always look the same from every side. But I could be wrong.
3.7 years ago@Dooiereier because of a small little variable in the rigid body settings of each and every craft in the game.
3.7 years agoWhy are you still on 0.9.161? The beta is 0.9.701. Currently the alpha update is 0.9.616.
3.7 years ago@Infinite17 just make sure to do one if you reach 69,000. Gotta know what’s important. Lol
3.7 years agoYou can’t do images below 100
3.7 years agoThe car also has a mesh collider and rigid body.
3.7 years ago@AshtvinayakAerospace I have one I just haven’t added it yet
3.7 years ago@AshtvinayakAerospace we have one
3.7 years ago@Thebapi although honestly the falcon 20 would have been amazing to see. It would have also been fully reusable with the concept of inflatable heat shields.
3.7 years agoThey never built it. It turned into the ITS which turned into the BFS which is now the starship.
3.7 years ago@AshtvinayakAerospace here
3.7 years ago@Chtite451SR2 if you want
+1 3.7 years ago@Chtite451SR2 yeah I am too lazy to do that. Although it isn’t really that but the only reason I have gone on my computer is to do some game development. And I haven’t done much on my phone.
+1 3.7 years agoI think we also should include Crew Scorpio since it was like immediately after New Years. @Staticalliam7 thanks for doing this.
3.7 years ago@Arstotzka b
3.7 years agoDo you still have battery and xenon?
3.7 years agoJet fuel doesn’t really need transfer. It sorta auto balances.
3.7 years ago@SoulBlazer that is a little dark
3.7 years ago@CASXA @AshtvinayakAerospace I guess they have to make money somehow. And at least they don’t hold you there for 30 seconds.
+3 3.7 years ago@Thebapi cockatiels are so adorable. Although I had a parakeet. Cockatiels are feisty like parakeets.
3.7 years ago@CursedGriefer it is there because Droo rotates. Obviously. It isn’t always day. Obviously.
3.7 years ago@FalconAerospaceFAS I don’t think so. I believe they are on Android. Most vehicles say so.
3.7 years ago@iSpace @GalaxyEye kind of like my Neutron that guides itself without any aerodynamic guidance systems other than its own body. So unless a grid fin gets stuck in the wrong position it should be able to guide itself offshore, especially since the pad is near the sea.
+1 3.7 years agoMass doesn’t make a difference. It is the density. If it is more dense it sinks. Else it will float. You could have one kilogram of a brick and it still sinks.
+1 3.7 years ago