i do wish internal combustion engines existed in JNO/SR2, technically we do have the generator but it's fairly finnicky: if set to burn jet fuel to make electricity which can then power wheels; jet fuel is kerosene, which is somewhat similar to diesel and infact most older diesel cars could in theory run on aircraft kerosene albeit not too great, but still, proper gasoline and ability to choose if you want wheels to run off of either gasoline or electricity (like right now) would be cool
it's basically been dealt with over on SP
idk if they ever appeared over here, but in any case i wanted to make a post about it since due to the similarity between the two sites they could easily hop over to here as well
@Touhoufan
the "material" attribute defines the color that the specific section of a part uses, with 0 being the first color (on the top left of the color menu), 1 coming to the right of it, and so on, going from left to right
for example, if you have the colors as:
0: white
1: gray
2: black
3: blue
4: red
then a part with the materials assigned as 0,1,2,3,4 will have its Primary section colored white, its Trim 1 section as gray, Trim 2 as black, Trim 3 as blue, and Trim 4 as red
i hope this helped you
UPDATE: devs and mods have just shredded a bunch of the scam posts over on SP. more will likely be coming, though, so watch your back and remember to smash the report button on those scrubs!
@SheriffHackdogMCPE @Aviator01 cheers, i'll be doin' some mass reporting both here and over on the SP site, we've dealt with dealt issues before and surely we can deal with them now too :thumbs_up:
my apologies if this post sounds "fake" or like a news report... i have to get it out just in case and i definitely want it to be somewhat attention grabbing but not too in-your-face.
well, whatever the case may be, i'm looking forward to career mode and the other new stuff. it's still SR2 as it was, just with a completely new appearance, but still very similar inside. and hey, i'm sure devs won't mind too much it still being called SR2 by many users
also, yeah, what happened with the poll? didn't the original name get the highest score in the end, even if all of the people trying to unfairly imbalance were excluded and the whole thing got filtered and de-biased?
honestly i only really made it so different from traditional scifi stuff is because i'm fed up with every scifi military using naval names for space-related stuff when the two are completely different, like you can't just compare a spacecraft to a battleship (same reason why i use "spacecraft" over "spaceship" in most cases), because while yes the two may have similar sizes and weights but even then they control nothing like eachother, so that's why when the lore becomes more developed i'll make my custom exclusive space-military ranking and vehicle classes when i have the time and resources lol
@Wenhop
is it only in the 999 beta? the PlanetStudio_ToggleTerrainGenerationAdvancedSettings command doesn't show up or even get recognized for me
if it is currently in the beta right now, it's no problem for me, since i plan to release ZG 2.0 (which includes a majority of the celestial bodies i want to add clouds to) only after 999 or 1.0 releases, plus i still have a bunch of VB stuff to release before it
i saw a leak/smeakpeek video about this update, and there was a menu panel that had celestial bodies in semi-3d and check marks if you've landed on it, orbited it, etc. - once the full update goes live, will this panel also be available in sandbox mode? it would be cool to see regardless of how hard or easy it is to reach them
just wondering, will it be possible to at least adjust the opacity of the designer UI? while i can't personally test the beta (since i don't have SR2 on PC), i generally dislike translucent UI's, so i was wondering if we will be able to do any adjustments to it once the full thing releases
it doesn't work, it doesn't activate at any mach number
do i need to adjust something on the input controller (like output/axis, min/max values, etc)?
@ChaoticGraviton
try turning terrain physics on (it's in the main tab where you set name, description, radius, etc), if it was already on then it's a bug with the game, i've had it multiple times too
large fuel tanks do that too, obviously it is overflowing the integer limit
but hey, who cares, free money from launching rockets because taxpayers are so impressed by the sheer chonkiness! :D
carbon fibre is love, carbon fibre is life
memes aside, you should definitely add carbon fibre to your fanmade list, having extremely high costs but also being very lightweight, strong, and having good heat tolerance
@Wenhop i already wrote how i'd organize the posts, statistics and whatnot first, then the text description/explanation
@Gen3ralInterstel1ar it's mostly just for extraterrestrial objects and systems (i already have quite a lot planned) but i might add some other topics too
i actually had some ideas for new docking port styles so i thought i'd share them here Basic - literally just what we have right now Sleek - a smoothened, futuristic design, essentially it is a flat cylinder that tapers down to a smaller radius and then to the actual docking part, basically it looks like an oversized rcs nozzle Expander - when docking is enabled it extends via some sort of telescoping mechanism, which can prevent collisions between docked crafts due to the port not being far enough Slot and Connector - one-way docking port, obviously inspired by SR1
yeah, i fall into this category too, i make crap stuff and here i am with like 12k useless internet points :/
+2 2.1 years agoprobably yeah
2.1 years ago@ChaoticGraviton
i do wish internal combustion engines existed in JNO/SR2, technically we do have the generator but it's fairly finnicky: if set to burn jet fuel to make electricity which can then power wheels; jet fuel is kerosene, which is somewhat similar to diesel and infact most older diesel cars could in theory run on aircraft kerosene albeit not too great, but still, proper gasoline and ability to choose if you want wheels to run off of either gasoline or electricity (like right now) would be cool
2.1 years agoit's just an easter egg
2.1 years agoyeah that too lol
+1 2.1 years ago@Orbit
can also confirm, JunoRockets2 became a meme the moment this stage of the logo transition appeared
+2 2.1 years agoit's basically been dealt with over on SP
2.1 years agoidk if they ever appeared over here, but in any case i wanted to make a post about it since due to the similarity between the two sites they could easily hop over to here as well
@Touhoufan
yeah lmao
2.1 years ago@jamesPLANESii
the "material" attribute defines the color that the specific section of a part uses, with 0 being the first color (on the top left of the color menu), 1 coming to the right of it, and so on, going from left to right
2.1 years agofor example, if you have the colors as:
0: white
1: gray
2: black
3: blue
4: red
then a part with the materials assigned as 0,1,2,3,4 will have its Primary section colored white, its Trim 1 section as gray, Trim 2 as black, Trim 3 as blue, and Trim 4 as red
i hope this helped you
use that eyeball button to show all empty/hideen elements
+1 2.1 years ago@Ylias
either the devs, since they put it there in the first place, or planet builders looking in the structures menu
2.1 years ago@Pedro
UPDATE: devs and mods have just shredded a bunch of the scam posts over on SP. more will likely be coming, though, so watch your back and remember to smash the report button on those scrubs!
2.1 years ago@SheriffHackdogMCPE @Aviator01 cheers, i'll be doin' some mass reporting both here and over on the SP site, we've dealt with dealt issues before and surely we can deal with them now too :thumbs_up:
+2 2.1 years agomy apologies if this post sounds "fake" or like a news report... i have to get it out just in case and i definitely want it to be somewhat attention grabbing but not too in-your-face.
2.1 years agois the block quote not working for anyone else? tried 4 spaces in a row but doesn't seem to work
+1 2.1 years agohmm
yeah, imagine a combination of the new name and the old one, best of both worlds lol
+4 2.1 years agoall jokes aside JunoRockets actually sounds pretty cool
+2 2.1 years agoyeah, exactly the same here
2.1 years ago@TheBirdy
note: i don't have the beta of the game, so i can't check it myself, i have too many things to risk lol
2.1 years agoit's entirely possible if you make the atmosphere short enough in the planet editor
2.1 years agoan actually funny joke or meme - meh
2.1 years agoJimpleRockets2 - [WHEEEEEEEEEEEZE]
well, whatever the case may be, i'm looking forward to career mode and the other new stuff. it's still SR2 as it was, just with a completely new appearance, but still very similar inside. and hey, i'm sure devs won't mind too much it still being called SR2 by many users
+5 2.1 years agoalso, yeah, what happened with the poll? didn't the original name get the highest score in the end, even if all of the people trying to unfairly imbalance were excluded and the whole thing got filtered and de-biased?
lol the SR2 logo on the site doing the "i don't feel so good" fadeaway is actually pretty funny tho
+3 2.1 years agoyeah, i noticed that too
2.1 years agohowever, in SR2 you can simply enable the ability for normal rocket engines to be usable in warp mode via XML editing
yes, like in the original SR
2.1 years agowhen i get the update it's gonna help speed demons like me a lot lol
@Themaxest
honestly i only really made it so different from traditional scifi stuff is because i'm fed up with every scifi military using naval names for space-related stuff when the two are completely different, like you can't just compare a spacecraft to a battleship (same reason why i use "spacecraft" over "spaceship" in most cases), because while yes the two may have similar sizes and weights but even then they control nothing like eachother, so that's why when the lore becomes more developed i'll make my custom exclusive space-military ranking and vehicle classes when i have the time and resources lol
+1 2.1 years ago@Wenhop
i think it is this video but i am not sure, you may need to use a translator however
2.2 years ago@TTfree479
i see
2.2 years agodoes it stay when you leave PS or no?
edit: tried it, it does stay, even after you leave the game
@eyov2
is it only in the 999 beta? the
+2 2.2 years agoPlanetStudio_ToggleTerrainGenerationAdvancedSettings
command doesn't show up or even get recognized for meif it is currently in the beta right now, it's no problem for me, since i plan to release ZG 2.0 (which includes a majority of the celestial bodies i want to add clouds to) only after 999 or 1.0 releases, plus i still have a bunch of VB stuff to release before it
yes, yes, yes and yes
2.2 years agoi saw a leak/smeakpeek video about this update, and there was a menu panel that had celestial bodies in semi-3d and check marks if you've landed on it, orbited it, etc. - once the full update goes live, will this panel also be available in sandbox mode? it would be cool to see regardless of how hard or easy it is to reach them
+3 2.2 years agojust wondering, will it be possible to at least adjust the opacity of the designer UI? while i can't personally test the beta (since i don't have SR2 on PC), i generally dislike translucent UI's, so i was wondering if we will be able to do any adjustments to it once the full thing releases
2.2 years agonaw fam my ocd not liking this
+1 2.2 years agosure, i'll go upload it unlisted
2.2 years ago@Reberbri
it is just the ordinary throttle input for the rocket engine, 0 minimum, 1 maximum, output, standard
2.2 years ago@ChaoticGraviton
it doesn't work, it doesn't activate at any mach number
2.2 years agodo i need to adjust something on the input controller (like output/axis, min/max values, etc)?
@ChaoticGraviton
try turning terrain physics on (it's in the main tab where you set name, description, radius, etc), if it was already on then it's a bug with the game, i've had it multiple times too
2.2 years ago@DragoranosSR2 once they're released, sure
2.2 years ago@TronicOrbital yeah lol, especially with the crazy kind of stuff i tend to make...
+1 2.2 years ago@DragoranosSR2 don't forget osmium :)
+1 2.2 years agolarge fuel tanks do that too, obviously it is overflowing the integer limit
+1 2.2 years agobut hey, who cares, free money from launching rockets because taxpayers are so impressed by the sheer chonkiness! :D
carbon fibre is love, carbon fibre is life
+1 2.2 years agomemes aside, you should definitely add carbon fibre to your fanmade list, having extremely high costs but also being very lightweight, strong, and having good heat tolerance
@FrankX yeah, i've suggested custom loading screens for custom systems too, i hope it gets added sometime tbh
+2 2.2 years ago1 or 4
2.2 years agoyes
+1 2.2 years agoyep, good idea, defo using that technique, thanks
2.2 years ago@YaMomzBox420
@Wenhop i already wrote how i'd organize the posts, statistics and whatnot first, then the text description/explanation
+1 2.2 years ago@Gen3ralInterstel1ar it's mostly just for extraterrestrial objects and systems (i already have quite a lot planned) but i might add some other topics too
yep lol
2.3 years ago2.2 lacunarity and 0.7 gain on the clouds looks really darn good
@Luckwut
i actually had some ideas for new docking port styles so i thought i'd share them here
+2 2.3 years agoBasic - literally just what we have right now
Sleek - a smoothened, futuristic design, essentially it is a flat cylinder that tapers down to a smaller radius and then to the actual docking part, basically it looks like an oversized rcs nozzle
Expander - when docking is enabled it extends via some sort of telescoping mechanism, which can prevent collisions between docked crafts due to the port not being far enough
Slot and Connector - one-way docking port, obviously inspired by SR1
obviously the other crafts are lit too
2.3 years ago