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    yeah, i fall into this category too, i make crap stuff and here i am with like 12k useless internet points :/

    +2 2.1 years ago
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    probably yeah
    @ChaoticGraviton

    2.1 years ago
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    i do wish internal combustion engines existed in JNO/SR2, technically we do have the generator but it's fairly finnicky: if set to burn jet fuel to make electricity which can then power wheels; jet fuel is kerosene, which is somewhat similar to diesel and infact most older diesel cars could in theory run on aircraft kerosene albeit not too great, but still, proper gasoline and ability to choose if you want wheels to run off of either gasoline or electricity (like right now) would be cool

    2.1 years ago
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    it's just an easter egg

    2.1 years ago
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    yeah that too lol
    @Orbit

    +1 2.1 years ago
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    can also confirm, JunoRockets2 became a meme the moment this stage of the logo transition appeared

    +2 2.1 years ago
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    it's basically been dealt with over on SP
    idk if they ever appeared over here, but in any case i wanted to make a post about it since due to the similarity between the two sites they could easily hop over to here as well
    @Touhoufan

    2.1 years ago
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    yeah lmao
    @jamesPLANESii

    2.1 years ago
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    the "material" attribute defines the color that the specific section of a part uses, with 0 being the first color (on the top left of the color menu), 1 coming to the right of it, and so on, going from left to right
    for example, if you have the colors as:
    0: white
    1: gray
    2: black
    3: blue
    4: red
    then a part with the materials assigned as 0,1,2,3,4 will have its Primary section colored white, its Trim 1 section as gray, Trim 2 as black, Trim 3 as blue, and Trim 4 as red
    i hope this helped you

    2.1 years ago
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    use that eyeball button to show all empty/hideen elements
    @Ylias

    +1 2.1 years ago
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    either the devs, since they put it there in the first place, or planet builders looking in the structures menu
    @Pedro

    2.1 years ago
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    UPDATE: devs and mods have just shredded a bunch of the scam posts over on SP. more will likely be coming, though, so watch your back and remember to smash the report button on those scrubs!

    2.1 years ago
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    @SheriffHackdogMCPE @Aviator01 cheers, i'll be doin' some mass reporting both here and over on the SP site, we've dealt with dealt issues before and surely we can deal with them now too :thumbs_up:

    +2 2.1 years ago
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    my apologies if this post sounds "fake" or like a news report... i have to get it out just in case and i definitely want it to be somewhat attention grabbing but not too in-your-face.

    2.1 years ago
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    is the block quote not working for anyone else? tried 4 spaces in a row but doesn't seem to work
    hmm

    +1 2.1 years ago
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    yeah, imagine a combination of the new name and the old one, best of both worlds lol

    +4 2.1 years ago
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    all jokes aside JunoRockets actually sounds pretty cool

    +2 2.1 years ago
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    yeah, exactly the same here
    @TheBirdy

    2.1 years ago
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    note: i don't have the beta of the game, so i can't check it myself, i have too many things to risk lol

    2.1 years ago
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    it's entirely possible if you make the atmosphere short enough in the planet editor

    2.1 years ago
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    an actually funny joke or meme - meh
    JimpleRockets2 - [WHEEEEEEEEEEEZE]

    2.1 years ago
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    well, whatever the case may be, i'm looking forward to career mode and the other new stuff. it's still SR2 as it was, just with a completely new appearance, but still very similar inside. and hey, i'm sure devs won't mind too much it still being called SR2 by many users
    also, yeah, what happened with the poll? didn't the original name get the highest score in the end, even if all of the people trying to unfairly imbalance were excluded and the whole thing got filtered and de-biased?

    +5 2.1 years ago
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    lol the SR2 logo on the site doing the "i don't feel so good" fadeaway is actually pretty funny tho

    +3 2.1 years ago
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    yeah, i noticed that too
    however, in SR2 you can simply enable the ability for normal rocket engines to be usable in warp mode via XML editing

    2.1 years ago
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    yes, like in the original SR
    when i get the update it's gonna help speed demons like me a lot lol
    @Themaxest

    2.1 years ago
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    honestly i only really made it so different from traditional scifi stuff is because i'm fed up with every scifi military using naval names for space-related stuff when the two are completely different, like you can't just compare a spacecraft to a battleship (same reason why i use "spacecraft" over "spaceship" in most cases), because while yes the two may have similar sizes and weights but even then they control nothing like eachother, so that's why when the lore becomes more developed i'll make my custom exclusive space-military ranking and vehicle classes when i have the time and resources lol
    @Wenhop

    +1 2.1 years ago
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    i think it is this video but i am not sure, you may need to use a translator however
    @TTfree479

    2.2 years ago
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    i see
    does it stay when you leave PS or no?
    edit: tried it, it does stay, even after you leave the game
    @eyov2

    2.2 years ago
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    is it only in the 999 beta? the PlanetStudio_ToggleTerrainGenerationAdvancedSettings command doesn't show up or even get recognized for me
    if it is currently in the beta right now, it's no problem for me, since i plan to release ZG 2.0 (which includes a majority of the celestial bodies i want to add clouds to) only after 999 or 1.0 releases, plus i still have a bunch of VB stuff to release before it

    +2 2.2 years ago
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    yes, yes, yes and yes

    2.2 years ago
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    i saw a leak/smeakpeek video about this update, and there was a menu panel that had celestial bodies in semi-3d and check marks if you've landed on it, orbited it, etc. - once the full update goes live, will this panel also be available in sandbox mode? it would be cool to see regardless of how hard or easy it is to reach them

    +3 2.2 years ago
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    just wondering, will it be possible to at least adjust the opacity of the designer UI? while i can't personally test the beta (since i don't have SR2 on PC), i generally dislike translucent UI's, so i was wondering if we will be able to do any adjustments to it once the full thing releases

    2.2 years ago
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    naw fam my ocd not liking this

    +1 2.2 years ago
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    sure, i'll go upload it unlisted
    @Reberbri

    2.2 years ago
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    it is just the ordinary throttle input for the rocket engine, 0 minimum, 1 maximum, output, standard
    @ChaoticGraviton

    2.2 years ago
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    it doesn't work, it doesn't activate at any mach number
    do i need to adjust something on the input controller (like output/axis, min/max values, etc)?
    @ChaoticGraviton

    2.2 years ago
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    try turning terrain physics on (it's in the main tab where you set name, description, radius, etc), if it was already on then it's a bug with the game, i've had it multiple times too

    2.2 years ago
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    @DragoranosSR2 once they're released, sure

    2.2 years ago
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    @TronicOrbital yeah lol, especially with the crazy kind of stuff i tend to make...

    +1 2.2 years ago
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    @DragoranosSR2 don't forget osmium :)

    +1 2.2 years ago
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    large fuel tanks do that too, obviously it is overflowing the integer limit
    but hey, who cares, free money from launching rockets because taxpayers are so impressed by the sheer chonkiness! :D

    +1 2.2 years ago
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    carbon fibre is love, carbon fibre is life
    memes aside, you should definitely add carbon fibre to your fanmade list, having extremely high costs but also being very lightweight, strong, and having good heat tolerance

    +1 2.2 years ago
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    @FrankX yeah, i've suggested custom loading screens for custom systems too, i hope it gets added sometime tbh

    +2 2.2 years ago
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    1 or 4

    2.2 years ago
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    yep, good idea, defo using that technique, thanks
    @YaMomzBox420

    2.2 years ago
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    @Wenhop i already wrote how i'd organize the posts, statistics and whatnot first, then the text description/explanation
    @Gen3ralInterstel1ar it's mostly just for extraterrestrial objects and systems (i already have quite a lot planned) but i might add some other topics too

    +1 2.2 years ago
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    yep lol
    2.2 lacunarity and 0.7 gain on the clouds looks really darn good
    @Luckwut

    2.3 years ago
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    i actually had some ideas for new docking port styles so i thought i'd share them here
    Basic - literally just what we have right now
    Sleek - a smoothened, futuristic design, essentially it is a flat cylinder that tapers down to a smaller radius and then to the actual docking part, basically it looks like an oversized rcs nozzle
    Expander - when docking is enabled it extends via some sort of telescoping mechanism, which can prevent collisions between docked crafts due to the port not being far enough
    Slot and Connector - one-way docking port, obviously inspired by SR1

    +2 2.3 years ago
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    obviously the other crafts are lit too

    2.3 years ago