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    @IntegratedSpaceSystems Yes, I didn't write it exactly but the reason was a slight error in the construction. Normally he did not cause a disaster, but under certain conditions it revealed itself and caused an explosion. Here I am reminded of the challenger catastrophe, it was only there that certain conditions led to the catastrophe. And many shuttles before, flew normally. Despite the design error.

    +2 4.5 years ago
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    https://www.simplerockets.com/c/19Qb0h/White-Sands-A-4V-2-with-diorama

    This is new, but I am sharing it because I hope that someone will want to take over this project and improve it. I have lost my patience

    +1 3.9 years ago
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    great news, I always wanted him to join you. Congratulations Pedro

    +1 4.4 years ago
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    @TiagoFINO it used to be like you say. But I started my old program and it didn't work. It is possible that this was a mistake and I have to submit it again. I try

    +1 4.4 years ago
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    This is the charm of independent companies. I'm glad that they are.

    +1 4.5 years ago
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    I am very happy and congratulate you on your new start :) Each of us has been waiting for this

    1.8 years ago
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    @Vedhaspace https://www.simplerockets.com/c/19Qb0h/White-Sands-A-4V-2-with-diorama

    3.9 years ago
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    @SporeExplorationSystems of course the procedural cockpit will be super helpful. But glass faselage would have many uses, I think. Especially in non-standard constructions, but also in the construction of space hubs

    4.2 years ago
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    @theUSSR Don't worry, maybe we'll find someone to help us together. I will also be happy to help her in the things that I have already mastered and I will also use your help

    4.3 years ago
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    We all support Nathan. May he succeed. 😁 Good job, I don't mind time because I know that you are creating a good job here

    4.3 years ago
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    @theUSSR Ой, как жаль, что я не русский. По крайней мере, я бы поладил с СССР

    4.3 years ago
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    I can see a similarity in the title to the great game Sonalyst studios. Only there were waters

    4.3 years ago
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    Why such a nickname? Lol 😉

    4.4 years ago
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    hi, how did you fix your problem? I have similar, unfortunately

    4.4 years ago
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    Thanks Great Tiago, I'll test your rocket

    4.4 years ago
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    Wow that would be amazing. Recently, I was thinking about something related to this. If the game allowed realistic damage to the surface of planets. And that this damage would remain.

    4.4 years ago
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    It is beautiful :)

    4.4 years ago
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    I am definitely in favor of this, it would beautifully improve the realism of the game.

    4.4 years ago
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    @KraZIvan I know that sounds like a joke. But that's honest. I love the emphasis on realism, even if it hinders gameplay. But realism is worth it

    4.5 years ago