@IntegratedSpaceSystems Yes, I didn't write it exactly but the reason was a slight error in the construction. Normally he did not cause a disaster, but under certain conditions it revealed itself and caused an explosion. Here I am reminded of the challenger catastrophe, it was only there that certain conditions led to the catastrophe. And many shuttles before, flew normally. Despite the design error.
@TiagoFINO it used to be like you say. But I started my old program and it didn't work. It is possible that this was a mistake and I have to submit it again. I try
@SporeExplorationSystems of course the procedural cockpit will be super helpful. But glass faselage would have many uses, I think. Especially in non-standard constructions, but also in the construction of space hubs
@theUSSR Don't worry, maybe we'll find someone to help us together. I will also be happy to help her in the things that I have already mastered and I will also use your help
Wow that would be amazing. Recently, I was thinking about something related to this. If the game allowed realistic damage to the surface of planets. And that this damage would remain.
@IntegratedSpaceSystems Yes, I didn't write it exactly but the reason was a slight error in the construction. Normally he did not cause a disaster, but under certain conditions it revealed itself and caused an explosion. Here I am reminded of the challenger catastrophe, it was only there that certain conditions led to the catastrophe. And many shuttles before, flew normally. Despite the design error.
+2 4.5 years agohttps://www.simplerockets.com/c/19Qb0h/White-Sands-A-4V-2-with-diorama
This is new, but I am sharing it because I hope that someone will want to take over this project and improve it. I have lost my patience
+1 4.0 years agogreat news, I always wanted him to join you. Congratulations Pedro
+1 4.5 years ago@TiagoFINO it used to be like you say. But I started my old program and it didn't work. It is possible that this was a mistake and I have to submit it again. I try
+1 4.5 years agoThis is the charm of independent companies. I'm glad that they are.
+1 4.5 years agoI am very happy and congratulate you on your new start :) Each of us has been waiting for this
1.9 years ago@Vedhaspace https://www.simplerockets.com/c/19Qb0h/White-Sands-A-4V-2-with-diorama
4.0 years ago@SporeExplorationSystems of course the procedural cockpit will be super helpful. But glass faselage would have many uses, I think. Especially in non-standard constructions, but also in the construction of space hubs
4.3 years ago@theUSSR Don't worry, maybe we'll find someone to help us together. I will also be happy to help her in the things that I have already mastered and I will also use your help
4.3 years agoWe all support Nathan. May he succeed. 😁 Good job, I don't mind time because I know that you are creating a good job here
4.3 years ago@theUSSR Ой, как жаль, что я не русский. По крайней мере, я бы поладил с СССР
4.3 years agoI can see a similarity in the title to the great game Sonalyst studios. Only there were waters
4.4 years agoWhy such a nickname? Lol 😉
4.5 years agohi, how did you fix your problem? I have similar, unfortunately
4.5 years agoThanks Great Tiago, I'll test your rocket
4.5 years agoWow that would be amazing. Recently, I was thinking about something related to this. If the game allowed realistic damage to the surface of planets. And that this damage would remain.
4.5 years agoIt is beautiful :)
4.5 years agoI am definitely in favor of this, it would beautifully improve the realism of the game.
4.5 years ago@KraZIvan I know that sounds like a joke. But that's honest. I love the emphasis on realism, even if it hinders gameplay. But realism is worth it
4.5 years ago