@SporeExplorationSystems of course the procedural cockpit will be super helpful. But glass faselage would have many uses, I think. Especially in non-standard constructions, but also in the construction of space hubs
@theUSSR Don't worry, maybe we'll find someone to help us together. I will also be happy to help her in the things that I have already mastered and I will also use your help
@TiagoFINO it used to be like you say. But I started my old program and it didn't work. It is possible that this was a mistake and I have to submit it again. I try
Wow that would be amazing. Recently, I was thinking about something related to this. If the game allowed realistic damage to the surface of planets. And that this damage would remain.
@IntegratedSpaceSystems Yes, I didn't write it exactly but the reason was a slight error in the construction. Normally he did not cause a disaster, but under certain conditions it revealed itself and caused an explosion. Here I am reminded of the challenger catastrophe, it was only there that certain conditions led to the catastrophe. And many shuttles before, flew normally. Despite the design error.
I am very happy and congratulate you on your new start :) Each of us has been waiting for this
1.8 years ago@Vedhaspace https://www.simplerockets.com/c/19Qb0h/White-Sands-A-4V-2-with-diorama
3.9 years agohttps://www.simplerockets.com/c/19Qb0h/White-Sands-A-4V-2-with-diorama
This is new, but I am sharing it because I hope that someone will want to take over this project and improve it. I have lost my patience
+1 3.9 years ago@SporeExplorationSystems of course the procedural cockpit will be super helpful. But glass faselage would have many uses, I think. Especially in non-standard constructions, but also in the construction of space hubs
4.2 years ago@theUSSR Don't worry, maybe we'll find someone to help us together. I will also be happy to help her in the things that I have already mastered and I will also use your help
4.3 years agoWe all support Nathan. May he succeed. 😁 Good job, I don't mind time because I know that you are creating a good job here
4.3 years ago@theUSSR Ой, как жаль, что я не русский. По крайней мере, я бы поладил с СССР
4.3 years agoI can see a similarity in the title to the great game Sonalyst studios. Only there were waters
4.3 years agoWhy such a nickname? Lol 😉
4.4 years agohi, how did you fix your problem? I have similar, unfortunately
4.4 years agoThanks Great Tiago, I'll test your rocket
4.4 years agogreat news, I always wanted him to join you. Congratulations Pedro
+1 4.4 years ago@TiagoFINO it used to be like you say. But I started my old program and it didn't work. It is possible that this was a mistake and I have to submit it again. I try
+1 4.4 years agoWow that would be amazing. Recently, I was thinking about something related to this. If the game allowed realistic damage to the surface of planets. And that this damage would remain.
4.4 years agoIt is beautiful :)
4.4 years agoI am definitely in favor of this, it would beautifully improve the realism of the game.
4.4 years agoThis is the charm of independent companies. I'm glad that they are.
+1 4.5 years ago@IntegratedSpaceSystems Yes, I didn't write it exactly but the reason was a slight error in the construction. Normally he did not cause a disaster, but under certain conditions it revealed itself and caused an explosion. Here I am reminded of the challenger catastrophe, it was only there that certain conditions led to the catastrophe. And many shuttles before, flew normally. Despite the design error.
+2 4.5 years ago@KraZIvan I know that sounds like a joke. But that's honest. I love the emphasis on realism, even if it hinders gameplay. But realism is worth it
4.5 years ago