be sure to put this in the suggestion area. This would be so awesome to see, but honestly very demanding. Sometimes realism must be sacrificed for playability.
I genuinely dread the day when this forum/ community begins to act less like a group of people genuinely inquiring amongst one another and more like brash 10-year-olds arguing over the pettiest of things. For now, I am enjoying it as it is.
I just remembered. "how about a flying toaster WITH BACON MISSILES!!" aircraft from the Simpleplanes, but this time make it go to space. here's a link the video if you don't know what I am referring to: https://www.youtube.com/watch?v=96tHZIeD2gg
And here's a link to the original aircraft on the Simpleplanes forums: https://www.simpleplanes.com/a/fFdhRr/Flying-Toaster
with a single launch, make a spacecraft that will launch up pieces that when put together, make up a word of your choosing. I would get a kick out it if the word created were something random like "spaghetti," but longer words might present to big of a challenge.
here's a link to the bandcamp.com for the music of simplerockets 2 by the composer of the music: https://fatbard.bandcamp.com/album/simplerockets-2-preview.
@KitKart. your closest approach is never guaranteed to be at apoapsis. The closest approach calculator determines your closest approach in a given time window (I have no idea how long that time window is), so the point where your spacecraft is closest to your target will be your closest approach. I've had orbits where my apoapsis was so high that I the only time I was able to get close was at my periapsis, or a whole day in front of me.
you can look at https://en.wikipedia.org/wiki/ListofUnitedStatesrockets for a list of American made rockets, in which I am sure you can find something to make. you could try the Delta III possibly.
I found the sound design to superb. I always enjoy going to the moon because I love the Luna motif that always plays with its somber, and lonely, but beautiful tones so fitting for a moon. I can remember getting chills when I first opened up the game because of the song that played, and the 16th note rhythm that occasionally plays that makes the song that's playing sound like an entirely different song, while also encouraging me to push on through my frustrations. I only have two complaints with the music and sound design: one, that there aren't different songs for Urados and Tydos. I would love to hear the song that would have been played around them. that would have been a reward enough for me when I finally got into their sphere of influence. Second, that most of the sound effects (especially the rcs thrusters) are on a loop that you can clearly hear when it repeats. This isn't to say I have a problem with the looping tracks (that's how I listen to my music), it's that you can clearly hear the beginning and end of the loop even though it's supposed to sound continuous.
I have this same issue. I made my RCS nozzles equidistant from the center of mass, and nothing (in terms of rotation. translation was just fine). I noticed though that the rotation mode of the RCS worked fine when the nozzles weren't equidistant from the center of mass, i.e. the rcs was only at the top bit of my spacecraft, and I think that is where this issue lies. I think the game doesn't know how to induce a rotation when everything is equally spaced from the center of mass (I could, of course, be horribly wrong in this assumption in which case it would be neat to know what actually causes this problem).
@Caveman999, to be honest, I don't know how much of this was a bug. the rocket I used was massive, and maybe (I'm just guessing here. I have no idea) the game didn't have enough time to determine that the command pod should have exploded with the rest of the spacecraft. bare in mind that I was accelerated to 15,000 m/s instantly. also, thanks for the info on adding pictures to posts.
@Caveman999 I sincerely hope so. This game would be reduced to nothing more to another boring simulator, which I suppose it would be even with fun easter eggs, but to my understanding, the point of this game is to build your own spacecraft to test and have fun with it. that goal can't be accomplished if there is nothing to test or play on.
@Caveman999 granted (referring to the original post you tagged me in), but that still is only one. in simpleplanes, the island "easter eggs" (though I know they aren't by definition) were all fun to go to and had interesting things to do. you first had to discover the island, then find discoverable locations on said island, and none of them were the same. The reason I bring this up is because locations like these scattered across the solar system would be considered easter eggs given the size of the world, and would probably be fun to find as well as play around with.
here's my rocket I made for the SR2 weekly challenge I:
the unnecessarily huge heavy hauler gen. 1 (UHHG): https://www.simplerockets.com/c/gHm3G1/unnecessarily-huge-heavy-hauler-Gen-1 a few specs
Price: $25,789
total delta-v: 9,742 m/s
8 total stages, with 12 engines in total.
I made this for a returnable mission to the moon, but I was able to land on Cylero when I was just screwing around. I know I can do better on the delta-v, but it is what it is right now. I'll probably post another better rocket later. the proof my lunar landing is on my post of the SR@ weekly challenge I post by bmcclory (link to the post https://www.simplerockets.com/Forums/View/3060/SR2-Weekly-Challenge-I)
one thing that would serve this simulator well would be something along the lines of the docking port alignment indicator mod for KSP. I have never used the normal method of docking in KSP after installing that mod because I gave you so much more information in a more concise manner. That would be something incredible to see implemented in this game.
after digging around, I found what I believe to be the planets' radii in the file location \AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\SolarSystems_default_
from there I found the planets' radii, orbits, atmospheric information (although no height of the atmosphere, but I tested that height to be about 60k up thanks to the "you can't timewarp in atmosphere")
here is some of the information on droo for one:
surface gravity: 9.798
radius: 1,274,200 meters
mass: you have to calculate this one, but it's 2.383561897×10^23
using the formula F=(G*M_p*M_2) / (r^2)
this simplifies down to g = (G*M_p)/(r^2), then you solve for M_p
M_p= (g*r^2)/G
where:
M_p = mass of planet
g= gravitational acceleration (9.798)
r= radius of the planet (1274200)
G= newton's gravitational constant (6.674×10^ -11)
I retrieved this from https://hypertextbook.com/facts/2002/SamanthaDong2.shtml if I made a mistake in my math here. here is a link to a graph I made in desmos to help calculate this https://www.desmos.com/calculator/wmh0dhdu57
be sure to put this in the suggestion area. This would be so awesome to see, but honestly very demanding. Sometimes realism must be sacrificed for playability.
5.9 years agothank you for point us to this youtube. Man, is what he is doing inspirational.
6.0 years agoThat's funny.
6.0 years agoI genuinely dread the day when this forum/ community begins to act less like a group of people genuinely inquiring amongst one another and more like brash 10-year-olds arguing over the pettiest of things. For now, I am enjoying it as it is.
6.0 years agoto "Infinity," and beyond!!!!
6.0 years ago@detroitmoose glad to be of help.
6.0 years agoI just remembered. "how about a flying toaster WITH BACON MISSILES!!" aircraft from the Simpleplanes, but this time make it go to space. here's a link the video if you don't know what I am referring to: https://www.youtube.com/watch?v=96tHZIeD2gg
6.0 years agoAnd here's a link to the original aircraft on the Simpleplanes forums: https://www.simpleplanes.com/a/fFdhRr/Flying-Toaster
done.
6.0 years agoI always found it funny, even on other sites that make this mistake.
6.0 years agoXD
with a single launch, make a spacecraft that will launch up pieces that when put together, make up a word of your choosing. I would get a kick out it if the word created were something random like "spaghetti," but longer words might present to big of a challenge.
6.0 years agohere's a link to the bandcamp.com for the music of simplerockets 2 by the composer of the music: https://fatbard.bandcamp.com/album/simplerockets-2-preview.
6.0 years ago@KitKart. your closest approach is never guaranteed to be at apoapsis. The closest approach calculator determines your closest approach in a given time window (I have no idea how long that time window is), so the point where your spacecraft is closest to your target will be your closest approach. I've had orbits where my apoapsis was so high that I the only time I was able to get close was at my periapsis, or a whole day in front of me.
6.0 years agoyou can look at https://en.wikipedia.org/wiki/ListofUnitedStatesrockets for a list of American made rockets, in which I am sure you can find something to make. you could try the Delta III possibly.
6.0 years ago@UmbyTheZombeonYT, I agree. light clouds and wind at the least would be nice.
6.0 years agoit would be incredible if Jundroo implement this into simple rockets. I wouldn't even complain if they added just simple clouds covering each planet.
6.0 years agoI found the sound design to superb. I always enjoy going to the moon because I love the Luna motif that always plays with its somber, and lonely, but beautiful tones so fitting for a moon. I can remember getting chills when I first opened up the game because of the song that played, and the 16th note rhythm that occasionally plays that makes the song that's playing sound like an entirely different song, while also encouraging me to push on through my frustrations. I only have two complaints with the music and sound design: one, that there aren't different songs for Urados and Tydos. I would love to hear the song that would have been played around them. that would have been a reward enough for me when I finally got into their sphere of influence. Second, that most of the sound effects (especially the rcs thrusters) are on a loop that you can clearly hear when it repeats. This isn't to say I have a problem with the looping tracks (that's how I listen to my music), it's that you can clearly hear the beginning and end of the loop even though it's supposed to sound continuous.
6.0 years agoI have this same issue. I made my RCS nozzles equidistant from the center of mass, and nothing (in terms of rotation. translation was just fine). I noticed though that the rotation mode of the RCS worked fine when the nozzles weren't equidistant from the center of mass, i.e. the rcs was only at the top bit of my spacecraft, and I think that is where this issue lies. I think the game doesn't know how to induce a rotation when everything is equally spaced from the center of mass (I could, of course, be horribly wrong in this assumption in which case it would be neat to know what actually causes this problem).
6.0 years ago@corsair013, glad to help.
6.0 years ago@Caveman999, to be honest, I don't know how much of this was a bug. the rocket I used was massive, and maybe (I'm just guessing here. I have no idea) the game didn't have enough time to determine that the command pod should have exploded with the rest of the spacecraft. bare in mind that I was accelerated to 15,000 m/s instantly. also, thanks for the info on adding pictures to posts.
6.0 years ago@Caveman999 I sincerely hope so. This game would be reduced to nothing more to another boring simulator, which I suppose it would be even with fun easter eggs, but to my understanding, the point of this game is to build your own spacecraft to test and have fun with it. that goal can't be accomplished if there is nothing to test or play on.
6.0 years ago@Caveman999 granted (referring to the original post you tagged me in), but that still is only one. in simpleplanes, the island "easter eggs" (though I know they aren't by definition) were all fun to go to and had interesting things to do. you first had to discover the island, then find discoverable locations on said island, and none of them were the same. The reason I bring this up is because locations like these scattered across the solar system would be considered easter eggs given the size of the world, and would probably be fun to find as well as play around with.
6.0 years ago@PriyanshuRoy yay. I hope others find this post so there will be other contenders.
6.0 years agohere's my rocket I made for the SR2 weekly challenge I:
6.0 years agothe unnecessarily huge heavy hauler gen. 1 (UHHG): https://www.simplerockets.com/c/gHm3G1/unnecessarily-huge-heavy-hauler-Gen-1
a few specs
Price: $25,789
total delta-v: 9,742 m/s
8 total stages, with 12 engines in total.
I made this for a returnable mission to the moon, but I was able to land on Cylero when I was just screwing around. I know I can do better on the delta-v, but it is what it is right now. I'll probably post another better rocket later. the proof my lunar landing is on my post of the SR@ weekly challenge I post by bmcclory (link to the post https://www.simplerockets.com/Forums/View/3060/SR2-Weekly-Challenge-I)
N O I C E
6.0 years ago@PriyanshuRoy thanks
6.0 years ago"viva la revolution!!!!!!!"
6.0 years agoone thing that would serve this simulator well would be something along the lines of the docking port alignment indicator mod for KSP. I have never used the normal method of docking in KSP after installing that mod because I gave you so much more information in a more concise manner. That would be something incredible to see implemented in this game.
6.0 years ago@jacksawild ok, thanks for the info.
6.0 years agoafter digging around, I found what I believe to be the planets' radii in the file location \AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\SolarSystems_default_
from there I found the planets' radii, orbits, atmospheric information (although no height of the atmosphere, but I tested that height to be about 60k up thanks to the "you can't timewarp in atmosphere")
here is some of the information on droo for one:
surface gravity: 9.798
radius: 1,274,200 meters
mass: you have to calculate this one, but it's 2.383561897×10^23
I retrieved this from https://hypertextbook.com/facts/2002/SamanthaDong2.shtml if I made a mistake in my math here.
6.0 years agohere is a link to a graph I made in desmos to help calculate this https://www.desmos.com/calculator/wmh0dhdu57
I haven't found any in game.
6.0 years ago@Tully2001 on the upside though, at least he reviewed it.
6.0 years agoI hope that the launch pad, and the space center in general, is completely destructible.
6.4 years ago