@SpaceSharkie201 considering I made this nearly 3 years ago, and I've neglected playing anything simplerockets 2 related since then, yours will likely be bounds better. I'll be learning this stuff in a lot of detail one of my coming semesters, but until then.
Man, for a problem that hard, it's almost like Nathan has three lightbulbs in his head where one's been left on, another is off, and the last is still warm from being left on for a while.
it's nice to finally see a cockpit variation :)
it would be awesome to see a full campaign mode in SR2. Seeing something like going to different planets under specific requirements for more money to make more rockets.
@pedro16797, really! I thought that the devs would have used a prop system to make the launch site. I might look into making my own replicas then and putting them in the game when modding support comes out (assuming it hasn't already came out).
maybe the devs can simulate weather effects similar to how they did in simpleplanes and then prerender a cloud layer that is also randomly modified for the viewport or something.
This is likely an issue over the center of lift and center of mass. If the center of lift is above the center of mass, then your rocket will flip head over toe until it crashes. the simplest solution to this, like Sumeee said, is to add fins to your second stage. if you are unsure if this is the problem, click the eye icon in the editor and then the red and blue indicators (center of mass, and center of lift respectively). As long as you keep your CoM, and CoL in their respective places, your spacecraft should never barrel out of control unless you bank or yaw to hard to one side or something.
@donwea, ok. that's totally understandable why you chose a different style. I am glad to see that you decided to make a promotional poster for simplerockets. To be honest, I might try my hand at making a poster for myself using blender because this is kind of inspirational. You might put up a forum post with a challenge to see who make the best promotional art for the simplerockets 2. If you do, be sure to set up some criteria for judging.
@donwea. This could be very nitpicky, but the color pallet that You chose, with all the orange hues and such, doesn't really match the overwhelming amount of blue that I see in when playing simplerockets 2. I am not a graphic designer by any stretch, but I found it odd to see a lot of orange in the poster when the game it's promoting doesn't have a lot of orange in it. Don't get me wrong though, I love the colors on this. If this poster was advertising for any other space game, I would have absolutely no problems. all of that to say this, I feel that the colors should be changed to match more the colors that the game typically displays like light blues, greens, and grays. great work so far. Again, I love the design. it's very appealing to the eyes. also, I wouldn't mind seeing a vector file. I hope all of that made sense. I can try saying it in another way if there is something that I need to clarify.
here's a rendition of the plane that I made to add to the all-important pool of truth:
https://drive.google.com/open?id=1i5VQFEiTZGFd_IdlcY753aJUH3E3uUYj
@sumeee, that would work, but the developers still need to represent the scrap field which I guess could be a big modified torus or something which of course wouldn't be that taxing on a computer. Eventually though, the developers will also need to show that field not only spread but also decay because of atmospheric, and solar pressure which they would also have to add to space stations for the sake of consistency. These effects would have to be calculated in the middle of time warps which could slow down the computer. I don't know what the implications of this might be, so I couldn't say for certain. At least Jundroo wouldn't have to redesign their movement system for the spaceships though because it looks like the developers use cartesian elements for crafts instead of Keplerian elements, so that's a start.
They are making the letters themselves out of blocks and slapping them onto their rockets. If you download a rocket that does this, you will notice that if you try and pull the logo off the rocket, it will only separate into smaller blocks that make it up.
be sure to put this in the suggestion area. This would be so awesome to see, but honestly very demanding. Sometimes realism must be sacrificed for playability.
I genuinely dread the day when this forum/ community begins to act less like a group of people genuinely inquiring amongst one another and more like brash 10-year-olds arguing over the pettiest of things. For now, I am enjoying it as it is.
the composer of the music hasn't released his music for purchase yet (Assuming he will). Here's a link to his bandcamp.com page where he listed the music he composed for SimpleRocket 2.
I agree though, it would be nice to see a music video for all of the music.
@detroitmoose. First off, I want to give my apologies for not answering sucha simple question. I have been caught up in school, and a research essay due at the time of writing this, so I haven't had much time to think about what I would recommend as a decent strategy to go about controlling your craft for docking using rcs. Added to this, I haven't experimented much with actually docking in SimpleRockets 2, so I am not the greatest source in that regard. I can, however, relay some things that I have learned from playing other simulators like orbiter 2016 and KSP. One of the key things to note about docking is to make sure that you aren't translating from side to side, up or down too much while. You want to move from side to side or rotate as little as possible to first off make sure that your fuel lasts while you dock, and second to keep down on overcontrolling your spacecraft which can lead to undesirable results in the long run. Of course, you are going to have to move side to side, and rotate when docking, but the less you have to do, the better. I personally learned how to dock by looking up tutorials like here on how to properly dock in orbiter 2016 by using the docking port alignment MFD, then applying what I learned to simulators like simplerockets 2 and KSP that don't have the docking port alignment MFD. This is how I learned how to dock and control spacecraft for docking, but that could be a bit more involved (not to say of course that it's impossible to learn this way, it's just impractical). Honestly, if you are still uncertain about docking and rendezvous, I am sure that Scott Manley's video here with nearly 500 K view will be insightful.
On whether you should place RCS nozzles on the front and rear of your spacecraft, I would advise you to do so. without forwards and backward translation controls, you will be stuck with only using your main booster for docking. If you are docking, and you notice that you are moving to fast, then the only way to slow down would be to rotate your craft to either allow the rcs on the sides slow you down or use your main booster by rotating some more (the more practical of the two).
On the uncontrollability of your spacecraft when rendezvousing, that could be the game itself, or possibly the ship that you are using. Right now, SimpleRockets 2 isn't that RCS friendly at the moment (although I don't know h
I just remembered. "how about a flying toaster WITH BACON MISSILES!!" aircraft from the Simpleplanes, but this time make it go to space. here's a link the video if you don't know what I am referring to: https://www.youtube.com/watch?v=96tHZIeD2gg
And here's a link to the original aircraft on the Simpleplanes forums: https://www.simpleplanes.com/a/fFdhRr/Flying-Toaster
with a single launch, make a spacecraft that will launch up pieces that when put together, make up a word of your choosing. I would get a kick out it if the word created were something random like "spaghetti," but longer words might present to big of a challenge.
here's a link to the bandcamp.com for the music of simplerockets 2 by the composer of the music: https://fatbard.bandcamp.com/album/simplerockets-2-preview.
@SpaceSharkie201 considering I made this nearly 3 years ago, and I've neglected playing anything simplerockets 2 related since then, yours will likely be bounds better. I'll be learning this stuff in a lot of detail one of my coming semesters, but until then.
3.1 years agoMan, for a problem that hard, it's almost like Nathan has three lightbulbs in his head where one's been left on, another is off, and the last is still warm from being left on for a while.
+2 4.3 years agoit's nice to finally see a cockpit variation :)
Congratulations!
4.4 years agoit would be awesome to see a full campaign mode in SR2. Seeing something like going to different planets under specific requirements for more money to make more rockets.
+2 5.3 years ago@Kell Yes, very much so. I am already starting to use it to plan a trip to Cylero
+1 5.3 years ago@KraZIvan thanks, I didn't see those. i really appreciate it.
+2 5.3 years ago@MarioG thanks.
+1 5.3 years agoI would love to see it just to mess around with it alone.
5.9 years ago@XjayIndustrys, maybe about 2.5 minutes. I haven't tested it scientifically. :)
5.9 years ago@XjayIndustrys lol. Just stick a hotdog out the window for about 3 minutes, and you have lunch (just mind the lack of breathable oxygen).
5.9 years agoIt does though. I am able to do aerobrakes using cylero's atmosphere.
5.9 years ago@pedro16797, really! I thought that the devs would have used a prop system to make the launch site. I might look into making my own replicas then and putting them in the game when modding support comes out (assuming it hasn't already came out).
5.9 years agonothing, because of school.
5.9 years ago@pedro16797, yeah. what I meant to say was launch sites with runways and buildings.
5.9 years agoglad to hear you love it.
5.9 years agoall of these would be nice, especially the dummy PoV. I am always one for first-person flying.
5.9 years agoI have never seen that. It could very well be a glitch.
5.9 years agomaybe the devs can simulate weather effects similar to how they did in simpleplanes and then prerender a cloud layer that is also randomly modified for the viewport or something.
+1 5.9 years agodefinitely
5.9 years agoit can be moved. if you click and hold in between the minus and plus sign, you should be able to move it around as you please.
5.9 years ago@ForeverPie sadly, no trees yet, but simpleplanes barely has any trees either.
+1 5.9 years agoThis is likely an issue over the center of lift and center of mass. If the center of lift is above the center of mass, then your rocket will flip head over toe until it crashes. the simplest solution to this, like Sumeee said, is to add fins to your second stage. if you are unsure if this is the problem, click the eye icon in the editor and then the red and blue indicators (center of mass, and center of lift respectively). As long as you keep your CoM, and CoL in their respective places, your spacecraft should never barrel out of control unless you bank or yaw to hard to one side or something.
5.9 years agoglad you made that decision.
5.9 years agolol
5.9 years agofascinating!
5.9 years agoI hope so.
5.9 years ago@donwea thanks
5.9 years ago@donwea, ok. that's totally understandable why you chose a different style. I am glad to see that you decided to make a promotional poster for simplerockets. To be honest, I might try my hand at making a poster for myself using blender because this is kind of inspirational. You might put up a forum post with a challenge to see who make the best promotional art for the simplerockets 2. If you do, be sure to set up some criteria for judging.
+1 5.9 years ago@donwea. This could be very nitpicky, but the color pallet that You chose, with all the orange hues and such, doesn't really match the overwhelming amount of blue that I see in when playing simplerockets 2. I am not a graphic designer by any stretch, but I found it odd to see a lot of orange in the poster when the game it's promoting doesn't have a lot of orange in it. Don't get me wrong though, I love the colors on this. If this poster was advertising for any other space game, I would have absolutely no problems. all of that to say this, I feel that the colors should be changed to match more the colors that the game typically displays like light blues, greens, and grays. great work so far. Again, I love the design. it's very appealing to the eyes. also, I wouldn't mind seeing a vector file. I hope all of that made sense. I can try saying it in another way if there is something that I need to clarify.
5.9 years agoI like it. i am glad you thought of this; However, are you open to some constructive criticism?
5.9 years agohere's a rendition of the plane that I made to add to the all-important pool of truth:
5.9 years agohttps://drive.google.com/open?id=1i5VQFEiTZGFd_IdlcY753aJUH3E3uUYj
All the rocket simulators are a lie. If you raise your orbit high enough in orbiter you can start to see the plane.
+3 5.9 years ago@sumeee, that would work, but the developers still need to represent the scrap field which I guess could be a big modified torus or something which of course wouldn't be that taxing on a computer. Eventually though, the developers will also need to show that field not only spread but also decay because of atmospheric, and solar pressure which they would also have to add to space stations for the sake of consistency. These effects would have to be calculated in the middle of time warps which could slow down the computer. I don't know what the implications of this might be, so I couldn't say for certain. At least Jundroo wouldn't have to redesign their movement system for the spaceships though because it looks like the developers use cartesian elements for crafts instead of Keplerian elements, so that's a start.
5.9 years agoTo add to this list, you can obviously see the star projectors themselves in the sky. Absolutely no effort was put in to hide them.
5.9 years agoThey are making the letters themselves out of blocks and slapping them onto their rockets. If you download a rocket that does this, you will notice that if you try and pull the logo off the rocket, it will only separate into smaller blocks that make it up.
+3 5.9 years agobe sure to put this in the suggestion area. This would be so awesome to see, but honestly very demanding. Sometimes realism must be sacrificed for playability.
5.9 years agothank you for point us to this youtube. Man, is what he is doing inspirational.
6.0 years agoThat's funny.
6.0 years agoI genuinely dread the day when this forum/ community begins to act less like a group of people genuinely inquiring amongst one another and more like brash 10-year-olds arguing over the pettiest of things. For now, I am enjoying it as it is.
6.0 years agoYay!
+1 6.0 years agothe composer of the music hasn't released his music for purchase yet (Assuming he will). Here's a link to his bandcamp.com page where he listed the music he composed for SimpleRocket 2.
+3 6.0 years agoI agree though, it would be nice to see a music video for all of the music.
to "Infinity," and beyond!!!!
6.0 years ago@detroitmoose glad to be of help.
6.0 years ago@detroitmoose. First off, I want to give my apologies for not answering sucha simple question. I have been caught up in school, and a research essay due at the time of writing this, so I haven't had much time to think about what I would recommend as a decent strategy to go about controlling your craft for docking using rcs. Added to this, I haven't experimented much with actually docking in SimpleRockets 2, so I am not the greatest source in that regard. I can, however, relay some things that I have learned from playing other simulators like orbiter 2016 and KSP. One of the key things to note about docking is to make sure that you aren't translating from side to side, up or down too much while. You want to move from side to side or rotate as little as possible to first off make sure that your fuel lasts while you dock, and second to keep down on overcontrolling your spacecraft which can lead to undesirable results in the long run. Of course, you are going to have to move side to side, and rotate when docking, but the less you have to do, the better. I personally learned how to dock by looking up tutorials like here on how to properly dock in orbiter 2016 by using the docking port alignment MFD, then applying what I learned to simulators like simplerockets 2 and KSP that don't have the docking port alignment MFD. This is how I learned how to dock and control spacecraft for docking, but that could be a bit more involved (not to say of course that it's impossible to learn this way, it's just impractical). Honestly, if you are still uncertain about docking and rendezvous, I am sure that Scott Manley's video here with nearly 500 K view will be insightful.
+1 6.0 years agoOn whether you should place RCS nozzles on the front and rear of your spacecraft, I would advise you to do so. without forwards and backward translation controls, you will be stuck with only using your main booster for docking. If you are docking, and you notice that you are moving to fast, then the only way to slow down would be to rotate your craft to either allow the rcs on the sides slow you down or use your main booster by rotating some more (the more practical of the two).
On the uncontrollability of your spacecraft when rendezvousing, that could be the game itself, or possibly the ship that you are using. Right now, SimpleRockets 2 isn't that RCS friendly at the moment (although I don't know h
I just remembered. "how about a flying toaster WITH BACON MISSILES!!" aircraft from the Simpleplanes, but this time make it go to space. here's a link the video if you don't know what I am referring to: https://www.youtube.com/watch?v=96tHZIeD2gg
6.0 years agoAnd here's a link to the original aircraft on the Simpleplanes forums: https://www.simpleplanes.com/a/fFdhRr/Flying-Toaster
done.
6.0 years agoI always found it funny, even on other sites that make this mistake.
6.0 years agoXD
nice. I agree with tsampoy, the A-R-10 is also my favorite, although, I was impressed by your Burke 2 L.E.O. SSTO flight on youtube.
+1 6.0 years agowith a single launch, make a spacecraft that will launch up pieces that when put together, make up a word of your choosing. I would get a kick out it if the word created were something random like "spaghetti," but longer words might present to big of a challenge.
6.0 years agohere's a link to the bandcamp.com for the music of simplerockets 2 by the composer of the music: https://fatbard.bandcamp.com/album/simplerockets-2-preview.
6.0 years ago