One additional note that may be helpful: there are three different "eyes":
1) Red: center of mass
2) Blue: center of lift
3): Yellow: center of thrust
For aircraft, try to line up the center of mass (red) and center of lift (blue) as closely as possible to make a stable craft. Otherwise, the craft will constantly want to flip around the center of mass. Good luck!
Not sure about XML, but you should be able to accomplish this with Vizzy. The camera Zoom, X Rotation, and Y Rotation features are very helpful for me when I'm making videos. Let me know if you need more instruction and I can link to a craft or video.
You'll have to implement proportional-integral-derivative (PID) control into your Vizzy code. I have an example craft that uses it for hover functionality here. Hope this helps!
@zeropol Thanks for testing! I'll notify the other user to try lowering settings. I wonder if it has to do with frame rate? I tried to include Vizzy code that incorporates frame rate into the calculations but that seems not to have mattered.
Make Baymax from Big Hero 6!
4.7 years agoI've ruined so many programs because of this. Especially on mobile, with my fat fingers.
+1 4.7 years agoOne additional note that may be helpful: there are three different "eyes":
4.7 years ago1) Red: center of mass
2) Blue: center of lift
3): Yellow: center of thrust
For aircraft, try to line up the center of mass (red) and center of lift (blue) as closely as possible to make a stable craft. Otherwise, the craft will constantly want to flip around the center of mass. Good luck!
The Vizzy code in this craft may give some more guidance, especially when you want to de-activate then re-activate Vizzy scripts. Hope it helps!
4.7 years agoNot sure about XML, but you should be able to accomplish this with Vizzy. The camera Zoom, X Rotation, and Y Rotation features are very helpful for me when I'm making videos. Let me know if you need more instruction and I can link to a craft or video.
4.7 years agoYou'll have to implement proportional-integral-derivative (PID) control into your Vizzy code. I have an example craft that uses it for hover functionality here. Hope this helps!
4.7 years agoTouché @zeropol. It’s not causing problems in programming since I’m using the one the game assumes. More of a casual query. Thanks!
+1 4.8 years agoThanks for the thorough reply @sflanker . I’ll search the suggestions and post one about this if it isn’t already there.
+1 4.8 years ago@SupremeDorian Thanks for the comprehensive post. I had no idea that existed!
4.8 years ago@RealDavidB Thanks, just what I was looking for!
+1 4.8 years ago@zeropol Thanks for testing! I'll notify the other user to try lowering settings. I wonder if it has to do with frame rate? I tried to include Vizzy code that incorporates frame rate into the calculations but that seems not to have mattered.
+1 4.8 years agoLike this? https://youtu.be/tYCd3qFAVnM
4.8 years agoThese are so well done. I wish I had these when I first started playing; would have saved me a LOT of time and confusion. Thanks for giving back!
+1 4.8 years ago