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    I wonder if Parallax can be applied to custom planetary systems?

    +4 1.2 years ago
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    There is a bug with parachutes, when ever a parachute experiences too much stress the craft accelerates to 5000 m/s

    +3 2.0 years ago
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    @Pedro an opaque white corona might make sense for brighter stars. But a transparent dimmer corona would be better for systems with red dwarves. That way, a player can see the red surface of the star

    +1 2.1 years ago
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    I noticed that the star has this large white sphere around it. The craft flies inside of this white sphere before it gets to the star’s crush altitude

    +1 2.1 years ago
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    I noticed that the raised launchpad no longer carries the particle affects by default. This means any planet that had a launchpad with particles before the update, no longer has the effects.

    3.6 years ago
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    When will the ios version be released?

    3.6 years ago
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    I found a way to give stars the illusion of light. I can extend the range of the ambient light of the stars. I can also change the ambient light of the planets to match the light of the stars. My upcoming Canaan Trinary System 1.4 update will include said features.

    3.6 years ago
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    @pedro16797 when I calculated the density of Venus’s atmosphere, I multiplied Droo’s atmospheric density by 92. What I meant to say was I wanted to see if it was possible to make an accurate recreation of Venus with 92atm in this game without causing significant glitches.

    4.6 years ago
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    I would like to see a Venus analogue with 8.87m/s gravity and a surface air density of 111.964kg/m3

    4.6 years ago