Upon testing i figured out that the multidirectional thrusters are always trying to translate even when translation is turned off which is definitely a bug.
Its because the second craft is getting too far away from the first one and its not being rendered anymore so you have to go to the map screen to take control of it.
@Junie01 tydos is certainly not almost as big as the sun if that were the case we would have a binary system with the sun and tydos orbiting around a barycenter which infact is not the case here.
@AstroTommy the phase angles can actually be calculated but most of the time its easier to just play around with manouver nodes and getting an encounter that way.
But hydrogen peroxide is a monopropellent and if more different monopropellents would get added to the mod just calling all of them hydrogen peroxide would also be incorrect.
Its supposed to be a peaceful exploration game with no intend off adding weapons of any kind into the stock game any time soon.
But i think someone's already working on a weapons mod.
Gyros actually dont use power during time warp
4.9 years agoWhen activating the nav sphere it shows a white arrow indicating the orientation of the craft. Does it point in the correct direction?
+1 4.9 years agoAlso you only need 4 multidirectional thrusters to cover all axes of rotation or translation.
4.9 years agoUpon testing i figured out that the multidirectional thrusters are always trying to translate even when translation is turned off which is definitely a bug.
4.9 years ago@FrancisLLGamin np
4.9 years agoGoogle forbids mods now so its impossible and apple has been doing so since forever
+1 4.9 years agoYou do it from within the game. When you pause on the bottom you shoukd see a "report a bug" button
4.9 years agoMake sure to adjust the inclination on the points where your orbit intersects the orbit if the other satellite.
4.9 years ago@plane918273645 you mean saturn V?
4.9 years agoWell there are large mountains on droo and a dried up seabed on cylero and i randomly found something similar to olympus mons once.
+1 4.9 years agoBis jetzt ist noch nichts geplant was andere sprachen angeht.
4.9 years agoMake sure to turn on fuel line for the side interstages
4.9 years agoIts because the second craft is getting too far away from the first one and its not being rendered anymore so you have to go to the map screen to take control of it.
4.9 years ago@PositivePlanes real solar system
5.0 years agoThere is an option for non radial mirroring though.
+2 5.0 years agoRemember to set the command chip to plane mode.
5.0 years ago@Sharandeep981 um it has no horizontal stabilizers
5.0 years ago@Kell im pretty sure op is looking at the TWR of a certain engine and not the whole craft.
5.0 years agoGoogle forbids it.
+4 5.0 years agoTo get a clickable link write
+1 5.0 years ago[the stuff to display] (link)
but without the space in between.
I get the point of not being able to spam upvotes all the time but it is a bit wonky sometimes
+4 5.0 years agoYou can actually write it like this [stuff to display] (link) without the space in between to get a clickable link example
+1 5.0 years ago@Anand you'll for sure be able to download sandboxes with custom solar systems once the builder is out though.
5.0 years ago@DerekSP sad to hear but still thanks
5.0 years agoAndroid themselves dont allow mods anymore.
5.0 years agoThey wont add weapons
+1 5.0 years agoDepends on what you're willing to do to get there
+2 5.0 years ago@Junie01 tydos is certainly not almost as big as the sun if that were the case we would have a binary system with the sun and tydos orbiting around a barycenter which infact is not the case here.
5.0 years agoHow could you tell?
5.0 years ago@Thelegitpilot13 you can also use fuel adapters to put engines everywhere you want
+1 5.0 years agoFor the record Droo or "discount Kerbin" is about double the size of Kerbin.
+3 5.0 years ago@AstroTommy the phase angles can actually be calculated but most of the time its easier to just play around with manouver nodes and getting an encounter that way.
5.0 years ago@jgkronberg the cpu is an i5-7200u and 8gb ram. My settings are mostly medium.
+1 5.0 years agoIm playing on intel HD graphics on my laptop and it works just fine
5.0 years ago@Allglad thats just the ascending and descending node telling you when your orbit crosses the zero inclination mark.
5.0 years agoYeah water physics are kinda broken
+1 5.0 years agoYou go to the command chip or command pod and press edit activation groups
+7 5.0 years ago@XxMegamonsterxX i will dought that he said that.
5.0 years agoHere is RSS from AnotherFirefox. You could also try to mess around with it yourself the files are pretty open.
+5 5.1 years ago@Kell What does he know that we dont?
5.1 years ago😂
There was a metric conversion mod in sp which i was using
5.1 years agoIf you mean the nav sphere you can toggle it on and off with tab.
5.1 years agoBut hydrogen peroxide is a monopropellent and if more different monopropellents would get added to the mod just calling all of them hydrogen peroxide would also be incorrect.
5.1 years agoIts supposed to be a peaceful exploration game with no intend off adding weapons of any kind into the stock game any time soon.
+1 5.1 years agoBut i think someone's already working on a weapons mod.
Just put the motor input for the wheels to something like slider 2 or dont include any batterys
5.2 years agoTrial and error and a lot of quicksaving and loading. There currently isnt a better way to do it.
5.2 years agoIts F6
+1 5.3 years ago@MarioG nope it actually ends at around 58km
5.3 years agoPlace a fuel adapter on the fuel tank and then place an engine on the fuel adapter
+8 5.3 years agoclicky
5.3 years ago