Lol, i actually tried to use this on modeling my Thesis project in school these last months, then they asked me what software did I use, it was the most awkward moment to say "simplerockets 2", well i kinda suggest that since the game is kinda getting more complex and not being so exclusive with the rockets, a kind of name that will attract not only those who are interested in rockets and space but those aspiring builders, those with interest in engineering or coding.
Probably a name with "Horizons" in it or somethin idk
@plane918273645 i suggest rather than mapping the arena to detect the walls, we instead get the center coords then the craft will read on how far it got from the center of the arena. Imagine the craft is a point inside the circle then casts a line from the center of the circle, that line of course resembles the distance from the point to the center, now if this line reaches the value close to the value of the circles' radius (lets say the arena measures 20 meters in diameter, divide by 2 is the radius which is 10 meters), if the craft detects that it is 9 meters away from the center, it should prioritize going back closer to the center. arena should just be round then
To make it clear, ur saying droods should also be able to become ragdolls with state like how the dummies work
If exposed in high amount of g force
Or collided with anything too hard
Then turn to ragdoll
So instead of a exploding drood, we get dead drood
Got inspired big time by the hype made by falcon 9 landing boosters, so i want to replicate it and searched for a rocket creating game. First, I played on SFS then after couple of days, I thought it suck cause 2d, everything is manual and expensive full version for a 2d game. So i searched on youtube for a great space game and found a comparison video of ksp and sr2, i only have mobile at the time so sr2 was my only choice and its great considering for a mobile game. So i got in to it and it exceeded my expectations for a mobile game. I discovered the website and holy sh8 i found a replica of ODIN from cod ghost, i was suprised as i thought that this game is only for building rockets as the videos about it and the title suggested and there i felt inspired and loved the game since then. By the time i had laptop, this game is the first thing i wanted to be in there, so in record I've payed twice for the game, one for mobile and one for laptop. Ive never spent that much for a game before but this game is just worthy.
@OmniExplorationDivision the blast scale means the maximum output of the explosion when its set to 1, it like a sort of a multiplier, by that we get more massive explosions.
@Chtite451SR2 theres still a physical barrier but just so the bots would like to stay away from it as much as possible and removing the necessity to detect walls .
@Chtite451SR2 i dont think theres a problem to another craft pinning another craft, in the real thing theres even rotating crushers at side of the wall. I watched the real thing and some even use that strategy
@Chtite451SR2 @plane918273645 ohhh i think battlebots rather than sumo bot can describe the competition, no bots trying to push out the other craft just bots trying to destroy another craft
Here an example:
https://youtu.be/tEYcgFJ4xbE
@Chtite451SR2 or the bots will just prioritize attacking the opponent then
If the distance of a craft from the center coordinate is greater than the radius of the arena then theyre out
@Chtite451SR2 @plane918273645 we might get rid of the staying at the center idea, we can just have a arena barrier then bots wont have to figure out when they were out of the arena they just need to focus on theyre opponent and charging towards them
@Chtite451SR2 i see, droo gravity it is then. About dynamic structures in planet studio, if you add mass to a structure it will become dynamic and movable, im thinking of adding some dynamic stuffs in the arena like barrels and boxes.
@Chtite451SR2 im thinking of it being round like launch pads at demo, but in the actual release we will be adding dynamic structures and add theme on the arena, it could be placed in other planets too with different gravity
@Chtite451SR2 yeah probably sticking with yt and about the prize, i had some few chats with pedro and he said the last challenge also had cash prize but only has 2 entries
If ya'll gonna be changing the name for real now, pls atleast leave a landmark with the old logo, pls
+8 1.9 years agoLol, i actually tried to use this on modeling my Thesis project in school these last months, then they asked me what software did I use, it was the most awkward moment to say "simplerockets 2", well i kinda suggest that since the game is kinda getting more complex and not being so exclusive with the rockets, a kind of name that will attract not only those who are interested in rockets and space but those aspiring builders, those with interest in engineering or coding.
+3 2.4 years agoProbably a name with "Horizons" in it or somethin idk
@plane918273645 i suggest rather than mapping the arena to detect the walls, we instead get the center coords then the craft will read on how far it got from the center of the arena. Imagine the craft is a point inside the circle then casts a line from the center of the circle, that line of course resembles the distance from the point to the center, now if this line reaches the value close to the value of the circles' radius (lets say the arena measures 20 meters in diameter, divide by 2 is the radius which is 10 meters), if the craft detects that it is 9 meters away from the center, it should prioritize going back closer to the center. arena should just be round then
+2 2.7 years agoGlad i bought the game earlier shsh
+1 2.1 years ago@Chtite451SR2 thanks for the suggestions we really clarified the rule set even more
+1 2.7 years ago@Chtite451SR2 yes exactly
+1 2.7 years ago@Chtite451SR2 yep, and by informing the players of planet the event will take place, they could have the idea of what to build.
+1 2.7 years ago@Chtite451SR2 yeah could work
+1 2.7 years ago+1000 social points
+1 3.0 years agoAgree, also overwriting existing subassembly with the same name like when we save crafts
+1 3.1 years agoPls Add stronger pulsing rcs thrusters with applied expansion exhaust, that'd be cool
+1 3.3 years agooh my its so beautiful, that mod will take this game to a whole new level!
1.3 years agoThe second one on the tweaks is an absolute blessing, thank you vewy much, ragdolls on droods when pls
2.1 years agoUr going to college soon?
2.2 years agoTo make it clear, ur saying droods should also be able to become ragdolls with state like how the dummies work
2.2 years agoIf exposed in high amount of g force
Or collided with anything too hard
Then turn to ragdoll
So instead of a exploding drood, we get dead drood
I thought its going to be "cum laude"
2.2 years agoGot inspired big time by the hype made by falcon 9 landing boosters, so i want to replicate it and searched for a rocket creating game. First, I played on SFS then after couple of days, I thought it suck cause 2d, everything is manual and expensive full version for a 2d game. So i searched on youtube for a great space game and found a comparison video of ksp and sr2, i only have mobile at the time so sr2 was my only choice and its great considering for a mobile game. So i got in to it and it exceeded my expectations for a mobile game. I discovered the website and holy sh8 i found a replica of ODIN from cod ghost, i was suprised as i thought that this game is only for building rockets as the videos about it and the title suggested and there i felt inspired and loved the game since then. By the time i had laptop, this game is the first thing i wanted to be in there, so in record I've payed twice for the game, one for mobile and one for laptop. Ive never spent that much for a game before but this game is just worthy.
2.2 years agobelated hb my god i was 4 months late haha
2.2 years agoOohh thatd be epic
2.6 years agothe unsolved mystery of bartreck
2.6 years agoThe ragdoll on droods plss
2.6 years ago@FelixFan1 i mean 2k dollars is a big deal
2.6 years ago@FelixFan1 it is
2.6 years ago@FelixFan1 nope not mac, thats just overpriced
2.6 years ago@TronicOrbital i dont really want using mods in my builds so imma just postpone the build until that feature arrives
2.6 years ago@ChaoticGraviton what file do i open to install mods
2.6 years ago@ChaoticGraviton probably in the next update?
2.6 years agoI'll be waiting
2.7 years ago@ChaoticGraviton ive been doing this wrong the whole time lmaoo, thanks tho
2.7 years ago@OmniExplorationDivision the blast scale means the maximum output of the explosion when its set to 1, it like a sort of a multiplier, by that we get more massive explosions.
2.7 years agoPlease devs im begging
2.7 years ago@DrooMulticompany its about power
2.7 years ago@plane918273645 aight imma just upload one
2.7 years ago@Chtite451SR2 theres still a physical barrier but just so the bots would like to stay away from it as much as possible and removing the necessity to detect walls .
2.7 years agoWill you guys add the more types of parachutes?
2.7 years ago@plane918273645 you mean something like a pit?
2.7 years ago@Chtite451SR2 i dont think theres a problem to another craft pinning another craft, in the real thing theres even rotating crushers at side of the wall. I watched the real thing and some even use that strategy
2.7 years ago@plane918273645 just mention me on its release when its ready, I'll try to make my design and slap your vizzy in it
2.7 years ago@Chtite451SR2 we could fix that by only 1 round per match and extending time limit, bots are going to take time to destroy each other thats for sure
2.7 years ago@Chtite451SR2 ive updated the things written in it
2.7 years ago@Chtite451SR2 @plane918273645 ohhh i think battlebots rather than sumo bot can describe the competition, no bots trying to push out the other craft just bots trying to destroy another craft
2.7 years agoHere an example:
https://youtu.be/tEYcgFJ4xbE
@Chtite451SR2 or the bots will just prioritize attacking the opponent then
2.7 years agoIf the distance of a craft from the center coordinate is greater than the radius of the arena then theyre out
@Chtite451SR2 @plane918273645 we might get rid of the staying at the center idea, we can just have a arena barrier then bots wont have to figure out when they were out of the arena they just need to focus on theyre opponent and charging towards them
2.7 years ago@Chtite451SR2 i've updated the post, check the last part
2.7 years ago@Chtite451SR2 i see, droo gravity it is then. About dynamic structures in planet studio, if you add mass to a structure it will become dynamic and movable, im thinking of adding some dynamic stuffs in the arena like barrels and boxes.
2.7 years ago@Chtite451SR2 im thinking of it being round like launch pads at demo, but in the actual release we will be adding dynamic structures and add theme on the arena, it could be placed in other planets too with different gravity
2.7 years ago@Chtite451SR2 i think sp community has more active community members than that of sr2?
2.7 years ago@Chtite451SR2 yeah probably sticking with yt and about the prize, i had some few chats with pedro and he said the last challenge also had cash prize but only has 2 entries
2.7 years ago@Chtite451SR2 i think adding tier system could fix that? Or rather than tier we could use categories like novice and advanced?
2.7 years ago@plane918273645
2.7 years agoI updated it, heres a more detailed and organized one