It doesn't make stuff fully customisable, but it is possible to distort primitives by placing them under an "empty" and then applying scale/rotation changes. I'm not sure how much people use this method but I've found it works really well.
Hey Guys, this is the last chapter of ESS Lore Volume 1, Eternal Winter. I really hope you've all enjoyed reading it. I am planning to work on producing a full-length version within the next couple of months, hopefully with illustrations. After that, there is a definite possibility of a Volume 2, would be interested to hear your thoughts about this.
Moon doge out <3
Hey guys, sorry this chapter is rather late, had some personal issues and also have been quite busy with gliding recently. There is only one chapter left for this volume, but more news of the lore will follow!
@Gen3ralInterstel1ar Thank you, I'm really glad you're still enjoying it! The last few chapters have been really critical to the storyline so I'm feeling so hyped that I got them together (I feel) reasonably well!
@Hermes01000100 I don't think there would be one, as the shuttles are very small and only carry two or three crew at a time. I think they are capable of depressurising and depressurising using valves and tanks, so that the entire craft can be open to vacuum when exploring the surface.
@Hermes01000100 I don't, they are completely design less atm! Their general concept is to be quite compact with a chonky shape, with large doors on one side for moving equipment in and out.
@Hermes01000100 That would be really cool, here's some links to the concept pictures I made to help with the story writing, you might find them useful: 1st-gen concept preview 2nd-gen concept
@Gen3ralInterstel1ar No problem, precise values for all the orbital characteristics are set in the system XML, found under UserData\CelestialDatabase\PlanetarySystems. If you browse through the relevant file you'll find that the planet codes are referenced first, then their positions and orbital parameters. It's pretty self explained from there, so you should be good.
@Gen3ralInterstel1ar So before I began writing the actual chapters, I made a really short version of the entire plot and then filled in background information for all the main characters, ships and locations. Each "chapter" in the plot is about a tenth of its length in the actual story. The process I follow is to take each of these short chapters and write them into the full versions, highlighting off each bit as I go. This helped me speed up the writing process a lot, so that now each chapter takes only 3-4 hours to make, including time for proofreading and releasing.
@NewVistasExpeditions That would be a cool alternative ending for the Earth, I certainly hope that your version is what happens in real life! No spoilers for future volumes but we may not have heard the last of humans in the lore....
@AshtvinayakAerospace It doesnt work in comments, only in posts. (That's why it appears as only - in the comment I sent). If you are still having difficulties I'd suggest commenting on the formatting guide.
@Arstotzka Of course! There is no official detailed design yet, but this is the concept sketch I made for planning the cover, you may find it useful. https://media.discordapp.net/
@Gozinya It's a story themed around ESS and its locations, it's part of the great moon doge scheme to branch the system out into a broader project than just the moons.
Thank you for all the kind comments, I can't wait to share the completed planets with you guys! I should have also mentioned--Pedro has been working on updating some of the other moons so the entire system should have a face-lift in the next version!
Its a little bit painful, I think you should still be able to load the planets from old type files in planet studio however. What you need to do is load all the bodies from FSS in the planet studio and click Save Planet. This will write them into your UserData/CelestialDatabase/CelestialBodies file.
Once you've done that, clone the default system in planet studio and locate the system file in UserData/CelestialDatabase/PlanetarySystems. You can then re-write the file paths so you're referencing the UserData planets. Finally, put in the old <Orbit/> lines and parent details in their proper places within the system file.
The holy grail of planet editing now is: Never, EVER change anything in GameData. Once you upload your system, the game will download all the files into ppl's game data but until then you need to be saving stuff from planet studio into User Data.
@TOMJeb117 Yup, although 3.1 Droo will go a long way towards making this a reality it would be really good to have them properly rendered from the ground!
@OldCoach Things are changing fast in the planetary editing field, so this may be possible eventually. However, custom models will probably be used for easter eggs or more generalised structures if they become available, as cities will be about the most performance draining use of them.
@ICESA Droo doesnt have rivers because its impossible to generate them without using images as biome/terrain maps. Using images increases lag and RAM requirements, and also increases the download size of the system. Another reason is that coastlines and water-land borders are a source of z-fighting and glitches.
I hope this answers your question! :)
@sujun Did you refresh database & restart the game? Id recommend you start with cloning Urados and edit the file path to get your file loaded up first, then try editing the rings and putting them in another body once youve got everything working.
@sujun SimpleRockets2/User/Data/CelestialDatabase/SupportFiles. You can then set this file path in the PlanetarySystem xml and they will be automatically copied and integrated into GameData.
@zxy666 You can get the latest versions of ESS for Android or PC/Mac if you go to the ESS mod post. Unfortunately 3.0 isnt yet available for mobile users, we are waiting on the experimental build of this game to go into beta stage.
If youre on android youll still be able to access the full 2.0 release as well as bug fixes made in the 2.1 patch. :)
@socialist It should be reasonably soon, hopefully if we can get ESS out and running we can make any necessary bug reports to move it towards an official beta!
@Kwghell800 We needed to sync the release of ESS with the experimental game version release. Unfortunately Hephaestus wasn't completed in time, but it is planned to be included in a future version, along with another moon which was completed but never announced. :)
Thanks for all the brilliant features in this version, ill be testing it out over the next week. Hopefully we can get ESS over to the new format and then release it with the new sharing system.
(Blatant self promo) You might find Episode 6 of my PS Tutorial helpful:
+2 2.7 years agoIt doesn't make stuff fully customisable, but it is possible to distort primitives by placing them under an "empty" and then applying scale/rotation changes. I'm not sure how much people use this method but I've found it works really well.
2.8 years ago@Zenithspeed Thank you, I'm really glad you enjoyed it! I love the idea of Pollux maps before and after the eternal winter, I'll see what I can do!
3.3 years ago@Hermes01000100 thank youuu!
3.4 years agoHey Guys, this is the last chapter of ESS Lore Volume 1, Eternal Winter. I really hope you've all enjoyed reading it. I am planning to work on producing a full-length version within the next couple of months, hopefully with illustrations. After that, there is a definite possibility of a Volume 2, would be interested to hear your thoughts about this.
+1 3.4 years agoMoon doge out <3
@Subnerdica Down the hill from the Herschel Base, there is a small building. Go inside at your own risk...
3.4 years ago@Subnerdica Nah its all ok, they should show up for you in map view!
3.4 years agoHey guys, sorry this chapter is rather late, had some personal issues and also have been quite busy with gliding recently. There is only one chapter left for this volume, but more news of the lore will follow!
3.4 years ago@Gen3ralInterstel1ar Thank you, I'm really glad you're still enjoying it! The last few chapters have been really critical to the storyline so I'm feeling so hyped that I got them together (I feel) reasonably well!
+1 3.5 years ago@Tarian the story is for entertainment purposes only lol
3.5 years ago@Hermes01000100 I don't think there would be one, as the shuttles are very small and only carry two or three crew at a time. I think they are capable of depressurising and depressurising using valves and tanks, so that the entire craft can be open to vacuum when exploring the surface.
3.5 years ago@Gen3ralInterstel1ar thank you! I'm glad you're still enjoying the story!
3.5 years ago@Gen3ralInterstel1ar Exactly! I hope that Dr Ogmaz will carry one in future, he wont want to get into a similar situation again.
3.6 years ago@Hermes01000100 I don't, they are completely design less atm! Their general concept is to be quite compact with a chonky shape, with large doors on one side for moving equipment in and out.
3.6 years ago@Hermes01000100 That would be really cool, here's some links to the concept pictures I made to help with the story writing, you might find them useful:
3.6 years ago1st-gen concept preview
2nd-gen concept
@Gen3ralInterstel1ar No problem, precise values for all the orbital characteristics are set in the system XML, found under UserData\CelestialDatabase\PlanetarySystems. If you browse through the relevant file you'll find that the planet codes are referenced first, then their positions and orbital parameters. It's pretty self explained from there, so you should be good.
+1 3.6 years ago@Gen3ralInterstel1ar So before I began writing the actual chapters, I made a really short version of the entire plot and then filled in background information for all the main characters, ships and locations. Each "chapter" in the plot is about a tenth of its length in the actual story. The process I follow is to take each of these short chapters and write them into the full versions, highlighting off each bit as I go. This helped me speed up the writing process a lot, so that now each chapter takes only 3-4 hours to make, including time for proofreading and releasing.
+1 3.6 years ago@NewVistasExpeditions That would be a cool alternative ending for the Earth, I certainly hope that your version is what happens in real life! No spoilers for future volumes but we may not have heard the last of humans in the lore....
3.6 years ago@OM3GA_AEROSPACE Hyyyype
3.7 years ago@AshtvinayakAerospace It doesnt work in comments, only in posts. (That's why it appears as only - in the comment I sent). If you are still having difficulties I'd suggest commenting on the formatting guide.
3.7 years ago@AshtvinayakAerospace I use a - with a space after it, like this:
3.7 years ago- item 1
- item 2
@Arstotzka @Hannah1212 @Staticalliam7 Thank you!!!
3.7 years ago@Insanity I'm really glad you're enjoying them!
+1 3.7 years ago@OM3GA_AEROSPACE A new chapter will be releasing each Wednesday evening (GMT) for the next 12 weeks so there is indeed more!
+1 3.7 years ago@Arstotzka Of course! There is no official detailed design yet, but this is the concept sketch I made for planning the cover, you may find it useful. https://media.discordapp.net/
3.7 years ago@Gozinya It's a story themed around ESS and its locations, it's part of the great moon doge scheme to branch the system out into a broader project than just the moons.
+1 3.8 years agoThank you for all the kind comments, I can't wait to share the completed planets with you guys! I should have also mentioned--Pedro has been working on updating some of the other moons so the entire system should have a face-lift in the next version!
3.8 years agoCongratulations!!!
+1 4.0 years agoIt was a good challenge, congratulations diego and anton!
4.4 years ago(And as an SRC moderator, id like to say thank you to every one who participated!)
Really nice video, all the stuff is explained very well!
+2 4.6 years agoIts a little bit painful, I think you should still be able to load the planets from old type files in planet studio however. What you need to do is load all the bodies from FSS in the planet studio and click Save Planet. This will write them into your UserData/CelestialDatabase/CelestialBodies file.
Once you've done that, clone the default system in planet studio and locate the system file in UserData/CelestialDatabase/PlanetarySystems. You can then re-write the file paths so you're referencing the UserData planets. Finally, put in the old <Orbit/> lines and parent details in their proper places within the system file.
The holy grail of planet editing now is: Never, EVER change anything in GameData. Once you upload your system, the game will download all the files into ppl's game data but until then you need to be saving stuff from planet studio into User Data.
4.6 years ago@zhuzhanhao20080228 @ICESA Its back up again, sorry about that!
+1 4.6 years ago@HAPPYWARRIOR Hmmm, well some of that is planned for future releases!
4.6 years ago@TOMJeb117 Yup, although 3.1 Droo will go a long way towards making this a reality it would be really good to have them properly rendered from the ground!
4.6 years ago@OldCoach Things are changing fast in the planetary editing field, so this may be possible eventually. However, custom models will probably be used for easter eggs or more generalised structures if they become available, as cities will be about the most performance draining use of them.
4.6 years ago@ICESA Droo doesnt have rivers because its impossible to generate them without using images as biome/terrain maps. Using images increases lag and RAM requirements, and also increases the download size of the system. Another reason is that coastlines and water-land borders are a source of z-fighting and glitches.
+2 4.6 years agoI hope this answers your question! :)
@IndianSpaceGeek we are hoping to do this in the next major update. :)
4.6 years ago@sujun I dont know, I would have thought it needs to be in the SR2 game directory.... im not sure why its crashing, what platform are you on?
4.6 years ago@sujun Did you refresh database & restart the game? Id recommend you start with cloning Urados and edit the file path to get your file loaded up first, then try editing the rings and putting them in another body once youve got everything working.
+1 4.6 years ago@sujun you need to have the file in the same location as you have listed in the XML, or the game won't know where to find it
4.6 years ago@sujun SimpleRockets2/User/Data/CelestialDatabase/SupportFiles. You can then set this file path in the PlanetarySystem xml and they will be automatically copied and integrated into GameData.
4.7 years agoYes, @Insanity is correct. It's measured in radians. (To convert Deg to rad, multiply by pi/180)
+1 4.7 years ago@zxy666 You can get the latest versions of ESS for Android or PC/Mac if you go to the ESS mod post. Unfortunately 3.0 isnt yet available for mobile users, we are waiting on the experimental build of this game to go into beta stage.
4.7 years agoIf youre on android youll still be able to access the full 2.0 release as well as bug fixes made in the 2.1 patch. :)
I'm glad you're enjoying it! ♥️ Pedro also deserves a lot of credit though, we both work on this together! 🙂
4.7 years agoThe format is:
4.7 years ago![](image link)
I use discord to upload and link all images and file downloads for ESS, it works very well
@socialist It should be reasonably soon, hopefully if we can get ESS out and running we can make any necessary bug reports to move it towards an official beta!
4.7 years ago@Kwghell800 We needed to sync the release of ESS with the experimental game version release. Unfortunately Hephaestus wasn't completed in time, but it is planned to be included in a future version, along with another moon which was completed but never announced. :)
4.7 years ago@Insanity Wait around and i might have finished editing the post :D
4.7 years ago@NathanMikeska thank you! It wouldn't be possible without your support and help.
4.7 years agoThanks for all the brilliant features in this version, ill be testing it out over the next week. Hopefully we can get ESS over to the new format and then release it with the new sharing system.
+1 4.7 years ago