@ICESA Droo doesnt have rivers because its impossible to generate them without using images as biome/terrain maps. Using images increases lag and RAM requirements, and also increases the download size of the system. Another reason is that coastlines and water-land borders are a source of z-fighting and glitches.
I hope this answers your question! :)
Hey Guys, this is the last chapter of ESS Lore Volume 1, Eternal Winter. I really hope you've all enjoyed reading it. I am planning to work on producing a full-length version within the next couple of months, hopefully with illustrations. After that, there is a definite possibility of a Volume 2, would be interested to hear your thoughts about this.
Moon doge out <3
@Gen3ralInterstel1ar Thank you, I'm really glad you're still enjoying it! The last few chapters have been really critical to the storyline so I'm feeling so hyped that I got them together (I feel) reasonably well!
@Gen3ralInterstel1ar No problem, precise values for all the orbital characteristics are set in the system XML, found under UserData\CelestialDatabase\PlanetarySystems. If you browse through the relevant file you'll find that the planet codes are referenced first, then their positions and orbital parameters. It's pretty self explained from there, so you should be good.
@Gen3ralInterstel1ar So before I began writing the actual chapters, I made a really short version of the entire plot and then filled in background information for all the main characters, ships and locations. Each "chapter" in the plot is about a tenth of its length in the actual story. The process I follow is to take each of these short chapters and write them into the full versions, highlighting off each bit as I go. This helped me speed up the writing process a lot, so that now each chapter takes only 3-4 hours to make, including time for proofreading and releasing.
@Gozinya It's a story themed around ESS and its locations, it's part of the great moon doge scheme to branch the system out into a broader project than just the moons.
@sujun Did you refresh database & restart the game? Id recommend you start with cloning Urados and edit the file path to get your file loaded up first, then try editing the rings and putting them in another body once youve got everything working.
Thanks for all the brilliant features in this version, ill be testing it out over the next week. Hopefully we can get ESS over to the new format and then release it with the new sharing system.
@sujun It isnt possible to change the "default" solar system xml because any errors in editing might crash the entire game. (Basically the game resets that file every time it reads it). To edit a solar system, you'll need to make a new one and link it to a sandbox so you can access it in game. Unfortunately this is a bit complicated to explain without screenshots etc, but there's been quite a lot of interest in this recently, so I can make a tutorial document this evening if it would be helpful?
@McDuetchVan currently it's just surface design, using emission colours on slopes. However, we are hoping to work on actual lava lakes to replace them.
@Potato21 @McDuetchVan @MyCoolFace256 Thanks for the kind words, its great that people are enjoying ESS. I would absolutely love it if the game Devs worked on this too, perhaps we could solve some of the annoying bugs then! But if ESS took up as much of their time as it has mine, (and Pedro just spends crazy amounts of time on everything) I dont think there would be much of a game lol!
@DPSAircraftManufacturer I'm sorry you feel this way, but I would question your claim that there is no community. Have you considered joining the SRC discord server? Far more happens on there than on this website.
@KraZIvan I don't have any plans for one yet, currently trying to sort out the teething problems with installation and file uploads hahaha! It's a nice idea though, so if theres the interest in it I'm sure it will happen! ;)
It doesn't make stuff fully customisable, but it is possible to distort primitives by placing them under an "empty" and then applying scale/rotation changes. I'm not sure how much people use this method but I've found it works really well.
Hey guys, sorry this chapter is rather late, had some personal issues and also have been quite busy with gliding recently. There is only one chapter left for this volume, but more news of the lore will follow!
@Hermes01000100 I don't think there would be one, as the shuttles are very small and only carry two or three crew at a time. I think they are capable of depressurising and depressurising using valves and tanks, so that the entire craft can be open to vacuum when exploring the surface.
@Hermes01000100 I don't, they are completely design less atm! Their general concept is to be quite compact with a chonky shape, with large doors on one side for moving equipment in and out.
@Hermes01000100 That would be really cool, here's some links to the concept pictures I made to help with the story writing, you might find them useful: 1st-gen concept preview 2nd-gen concept
@NewVistasExpeditions That would be a cool alternative ending for the Earth, I certainly hope that your version is what happens in real life! No spoilers for future volumes but we may not have heard the last of humans in the lore....
@AshtvinayakAerospace It doesnt work in comments, only in posts. (That's why it appears as only - in the comment I sent). If you are still having difficulties I'd suggest commenting on the formatting guide.
Don't miss the Important Link at the bottom of the page!
+5 5.1 years ago(Blatant self promo) You might find Episode 6 of my PS Tutorial helpful:
+2 2.7 years agoReally nice video, all the stuff is explained very well!
+2 4.6 years ago@ICESA Droo doesnt have rivers because its impossible to generate them without using images as biome/terrain maps. Using images increases lag and RAM requirements, and also increases the download size of the system. Another reason is that coastlines and water-land borders are a source of z-fighting and glitches.
+2 4.6 years agoI hope this answers your question! :)
Can doge consume vasimr engine
+2 4.7 years ago@socialist @Anton06 Yeah, we're hoping to have the patch released by the end of March.
+2 4.8 years agoWell done thou good and faithful servant.
+2 5.6 years agoWhy is it that almost all the people asking "when mobile" don't even seem to have the game? xD
+2 5.7 years agoHey Guys, this is the last chapter of ESS Lore Volume 1, Eternal Winter. I really hope you've all enjoyed reading it. I am planning to work on producing a full-length version within the next couple of months, hopefully with illustrations. After that, there is a definite possibility of a Volume 2, would be interested to hear your thoughts about this.
+1 3.3 years agoMoon doge out <3
@Gen3ralInterstel1ar Thank you, I'm really glad you're still enjoying it! The last few chapters have been really critical to the storyline so I'm feeling so hyped that I got them together (I feel) reasonably well!
+1 3.4 years ago@Gen3ralInterstel1ar No problem, precise values for all the orbital characteristics are set in the system XML, found under UserData\CelestialDatabase\PlanetarySystems. If you browse through the relevant file you'll find that the planet codes are referenced first, then their positions and orbital parameters. It's pretty self explained from there, so you should be good.
+1 3.6 years ago@Gen3ralInterstel1ar So before I began writing the actual chapters, I made a really short version of the entire plot and then filled in background information for all the main characters, ships and locations. Each "chapter" in the plot is about a tenth of its length in the actual story. The process I follow is to take each of these short chapters and write them into the full versions, highlighting off each bit as I go. This helped me speed up the writing process a lot, so that now each chapter takes only 3-4 hours to make, including time for proofreading and releasing.
+1 3.6 years ago@Insanity I'm really glad you're enjoying them!
+1 3.7 years ago@OM3GA_AEROSPACE A new chapter will be releasing each Wednesday evening (GMT) for the next 12 weeks so there is indeed more!
+1 3.7 years ago@Gozinya It's a story themed around ESS and its locations, it's part of the great moon doge scheme to branch the system out into a broader project than just the moons.
+1 3.7 years agoCongratulations!!!
+1 4.0 years ago@zhuzhanhao20080228 @ICESA Its back up again, sorry about that!
+1 4.6 years ago@sujun Did you refresh database & restart the game? Id recommend you start with cloning Urados and edit the file path to get your file loaded up first, then try editing the rings and putting them in another body once youve got everything working.
+1 4.6 years agoYes, @Insanity is correct. It's measured in radians. (To convert Deg to rad, multiply by pi/180)
+1 4.6 years agoThanks for all the brilliant features in this version, ill be testing it out over the next week. Hopefully we can get ESS over to the new format and then release it with the new sharing system.
+1 4.7 years agoThere aren't enough moons, I am with disappointment
+1 4.7 years agoIs this a suggestion? Do you suggest it should not be in suggestions part of the website? 👀
+1 4.7 years agoWait until one of my mini moons hits it 💥
+1 4.7 years ago@Teague thank you so much ♥️
+1 4.8 years ago@CasualCrusade thanks! yeah, we used Ariel and Charon as the main inspiration.
+1 4.9 years ago@sujun It isnt possible to change the "default" solar system xml because any errors in editing might crash the entire game. (Basically the game resets that file every time it reads it). To edit a solar system, you'll need to make a new one and link it to a sandbox so you can access it in game. Unfortunately this is a bit complicated to explain without screenshots etc, but there's been quite a lot of interest in this recently, so I can make a tutorial document this evening if it would be helpful?
+1 4.9 years ago@NoIDontWanna yes, it is. Cyleros atmosphere scatters sunlight a lot more than droos due to the large amounts of dust thrown up from its surface.
+1 4.9 years ago@McDuetchVan currently it's just surface design, using emission colours on slopes. However, we are hoping to work on actual lava lakes to replace them.
+1 5.1 years ago@Potato21 @McDuetchVan @MyCoolFace256 Thanks for the kind words, its great that people are enjoying ESS. I would absolutely love it if the game Devs worked on this too, perhaps we could solve some of the annoying bugs then! But if ESS took up as much of their time as it has mine, (and Pedro just spends crazy amounts of time on everything) I dont think there would be much of a game lol!
+1 5.1 years agoUrados is actually smaller than Droo, lol Why its like that is anybody's guess, as its gravity indicates a rocky core as dense as Droo's.
+1 5.2 years ago@DPSAircraftManufacturer I'm sorry you feel this way, but I would question your claim that there is no community. Have you considered joining the SRC discord server? Far more happens on there than on this website.
+1 5.2 years ago@KraZIvan I don't have any plans for one yet, currently trying to sort out the teething problems with installation and file uploads hahaha! It's a nice idea though, so if theres the interest in it I'm sure it will happen! ;)
+1 5.2 years ago@yopo Eyyy, I'm glad you like it! Its been great fun to make, I hope the community enjoy the new stuff!
+1 5.2 years agoKell would be very interested! :D
+1 5.6 years agoI noticed this too. Definitely needs to revert to 0.1
+1 5.8 years agoIt doesn't make stuff fully customisable, but it is possible to distort primitives by placing them under an "empty" and then applying scale/rotation changes. I'm not sure how much people use this method but I've found it works really well.
2.7 years ago@Zenithspeed Thank you, I'm really glad you enjoyed it! I love the idea of Pollux maps before and after the eternal winter, I'll see what I can do!
3.3 years ago@Hermes01000100 thank youuu!
3.3 years ago@Subnerdica Down the hill from the Herschel Base, there is a small building. Go inside at your own risk...
3.3 years ago@Subnerdica Nah its all ok, they should show up for you in map view!
3.4 years agoHey guys, sorry this chapter is rather late, had some personal issues and also have been quite busy with gliding recently. There is only one chapter left for this volume, but more news of the lore will follow!
3.4 years ago@Tarian the story is for entertainment purposes only lol
3.5 years ago@Hermes01000100 I don't think there would be one, as the shuttles are very small and only carry two or three crew at a time. I think they are capable of depressurising and depressurising using valves and tanks, so that the entire craft can be open to vacuum when exploring the surface.
3.5 years ago@Gen3ralInterstel1ar thank you! I'm glad you're still enjoying the story!
3.5 years ago@Gen3ralInterstel1ar Exactly! I hope that Dr Ogmaz will carry one in future, he wont want to get into a similar situation again.
3.6 years ago@Hermes01000100 I don't, they are completely design less atm! Their general concept is to be quite compact with a chonky shape, with large doors on one side for moving equipment in and out.
3.6 years ago@Hermes01000100 That would be really cool, here's some links to the concept pictures I made to help with the story writing, you might find them useful:
3.6 years ago1st-gen concept preview
2nd-gen concept
@NewVistasExpeditions That would be a cool alternative ending for the Earth, I certainly hope that your version is what happens in real life! No spoilers for future volumes but we may not have heard the last of humans in the lore....
3.6 years ago@OM3GA_AEROSPACE Hyyyype
3.7 years ago@AshtvinayakAerospace It doesnt work in comments, only in posts. (That's why it appears as only - in the comment I sent). If you are still having difficulties I'd suggest commenting on the formatting guide.
3.7 years ago