@DioTheCreative Prop aircraft are hard because we don't have a way to know the TWR, sometimes it's just trial and error. As for the jet, I'm having a hard time picturing it. Feel free to post your craft and I can take a look at them if you want
I have had problems making prop blades too, making the wing part much narrower and not lowering mass in tinker panel seems to fix the problems for me. What sort of issues are you having with the inlets?
As Bmcclory said, its more of a preference. However attaching cargo directly to the cargo bay node means it will not detach during your mission, so your 2 options are side interstages or docking ports. You might find side interstages a bit more robust since docking ports have some flex if you put a lot of weight on them, but docking ports do have reusability.
Depends on how deep you want to go into it, as in would you want to make a big mod with new parts or features or more of a "quality of life improvement" kinda mod?
Scot Manley did a video on space fighters (probably more than one video), pretty interesting stuff. My take on it is that the current technological trend is for more unmanned craft as well as long-range, Beyond-Visual-Range weapons. Unfortunately for all of us Sci-Fi fans, real-world combat scenarios would rarely, if ever see any true "dogfighting" or conventional combat, instead relying on long-range weapons to destroy missiles or unmanned drones from a distance, and likely beyond any visual range, meaning space battles would be monitored remotely, much as it is done now. for example as is done by the Air Force: NORAD Control Center
@pedro16797 GA Aircraft: Basically all other non-airliner, non-military aircraft, GA represents all small and medium private and commercial transport and recreational aircraft, including propeller-driven, jet, and rotorcraft.
How did you fail in making planes, if you don't mind me asking? if you need help maybe I can try lending a hand.
In general it's not uncommon getting bored of a game, no matter how awesome. I jump around to different games myself then come back to play my favorites feeling refreshed.
I'm not sure what a good approach for High G, high drag phases of flight in this game would be. Maybe airfoils should separate from an aircraft at certain high speed/high drag situations? On the other hand, I was trying to make a propeller yesterday but the blades would warp due to heavy drag and I couldn't get them to stay straight, so I know that the game does take high drag into account, but I couldn't tell you how fast or what shape a wing has to be in order to encounter this.
I've seen this and wasn't too keen on the graphics, mainly because I'm spolied with the nice visuals and more realistic physics/orbital mechanics of SR2, that said with the recent uptick in requests for mobile version of SR2 and other mobile games out now on mobile that offer "Space Agency Career Modes" it sure does put the proverbial fire under the Devs' butts over at Jundroo
@PlanesofJundroo Yes in fact I've been wanting to make such a rover to make my moon base building easier, also to have to do without putting wheels on each base segment. Are you on discord?
What about a rover that has arms with the ability to pick up moon base segments? that way we don't have to assemble it in orbit and land it, we could just land segments
As for the winglets, a quick fix could be adding a smaller wing at a 90 deg. angle, and tweaking the drag of the main wing, simulating the reduced drag effect of the winglet that way. In the future though, it might be nice to have an actual winglet part, although I'm not sure how willing or open the devs might be to adding more aircraft parts.
I have given the "wing" issue some thought myself, and it occurs to me that since they also have SimplePlanes to worry about, I wasn't sure how open they would be to more suggestions from me or anyone else on changing/tweaking adding aircraft parts to this game (and possibly hurting their other game in the process). Also that depends on whether enough people in the community agree or see a suggestion as necessary to have. I guess all we can do is suggest and see what happens!
@Kell Is that all you had to do? I thought you had to put in in the game folder, I'm asking because I also don't know, I just download it directly in the game because it's easier that way.
@RAF100 as it happens I just shared a Falcon Heavy a few days ago, the link is HERE. All you need is to make an Arabsat and stick it on top and you're good to go!
@DioTheCreative Prop aircraft are hard because we don't have a way to know the TWR, sometimes it's just trial and error. As for the jet, I'm having a hard time picturing it. Feel free to post your craft and I can take a look at them if you want
5.4 years agoI have had problems making prop blades too, making the wing part much narrower and not lowering mass in tinker panel seems to fix the problems for me. What sort of issues are you having with the inlets?
5.4 years agoI look forward to seeing your builds! I'm curious about the moon habitat
5.4 years agoAs Bmcclory said, its more of a preference. However attaching cargo directly to the cargo bay node means it will not detach during your mission, so your 2 options are side interstages or docking ports. You might find side interstages a bit more robust since docking ports have some flex if you put a lot of weight on them, but docking ports do have reusability.
5.4 years agoDepends on how deep you want to go into it, as in would you want to make a big mod with new parts or features or more of a "quality of life improvement" kinda mod?
5.4 years ago@PlanesofJundroo no worries :D when is the deadline?
5.5 years ago@Kell lol! Something like that
5.5 years ago@nico412 in some pictures you can see shockwaves from the weapon explosions, I was wondering if those are see in the game
5.5 years ago@ColonelStriker Is that the SCP logo on your avatar?
5.5 years ago@nico412 are the shockwaves real?
The report has an SCP quality to it
5.5 years agoScot Manley did a video on space fighters (probably more than one video), pretty interesting stuff. My take on it is that the current technological trend is for more unmanned craft as well as long-range, Beyond-Visual-Range weapons. Unfortunately for all of us Sci-Fi fans, real-world combat scenarios would rarely, if ever see any true "dogfighting" or conventional combat, instead relying on long-range weapons to destroy missiles or unmanned drones from a distance, and likely beyond any visual range, meaning space battles would be monitored remotely, much as it is done now. for example as is done by the Air Force: NORAD Control Center
5.5 years agowow that's awesome!
5.5 years agoI understand your feelings on the landing gear, but can you expand on what you mean by better plane support? anyways, hope to see you back soon!
5.5 years ago@pedro16797 GA Aircraft: Basically all other non-airliner, non-military aircraft, GA represents all small and medium private and commercial transport and recreational aircraft, including propeller-driven, jet, and rotorcraft.
5.5 years agoCan I request the tag "GA" or "General Aviation" be added?
5.5 years ago@PlanesofJundroo sorry, im not done yet :(
5.5 years agoWow, still killing those bugs in the wee hours of the morning, Jundroo Devs are machines
5.5 years agoHERE is the link to the new craft. Read the notes on all the changes I made.
5.5 years ago@PriyanshuRoy update: ive gotten a version of your craft to fly. I'll be posting it shortly.
5.5 years agoIm very familiar with the skyhawk, i'll be happy to help you with it! I'll take a look and download it when I get home later
5.5 years ago@Kell i know, you taught me that trick before, but for some reason it wont work for me when typing it from my phone.
5.5 years agoUpvote my spherical tank suggestion here: https://www.simplerockets.com/Feedback/View/x6eF4n/Truly-Spherical-Tanks-shapes
5.5 years ago@PriyanshuRoy ok, glad to hear it works now! you should try designing aircraft, we can't have too many of those in this game!
5.5 years agoHow did you fail in making planes, if you don't mind me asking? if you need help maybe I can try lending a hand.
In general it's not uncommon getting bored of a game, no matter how awesome. I jump around to different games myself then come back to play my favorites feeling refreshed.
5.5 years agoVery informative, thank you for posting this
5.5 years agogood luck!
5.5 years agoFree energy ftw!
5.5 years ago@PlanesofJundroo thank you! I've been working on mine but it's definitely not ready and this week is just crazy for me, this extension really helps!
5.5 years ago@PlanesofJundroo could it be possible to extend the deadline of this challenge to sometime next week?
5.5 years agoI'm not sure what a good approach for High G, high drag phases of flight in this game would be. Maybe airfoils should separate from an aircraft at certain high speed/high drag situations? On the other hand, I was trying to make a propeller yesterday but the blades would warp due to heavy drag and I couldn't get them to stay straight, so I know that the game does take high drag into account, but I couldn't tell you how fast or what shape a wing has to be in order to encounter this.
5.6 years ago@PlanesofJundroo thanks for the heads up :D
5.6 years agoWhat are the requirements/rules, such as dock port size, module size/weight, etc?
5.6 years ago@Forwind great! ty much
5.6 years ago@Forwind thank you, I'm not really the impatient type, more like overeager lol
5.6 years agogood question, I was trying to do this in XML but it wasn't easy to find, might be easier with an XML editor?
5.6 years agoI've seen this and wasn't too keen on the graphics, mainly because I'm spolied with the nice visuals and more realistic physics/orbital mechanics of SR2, that said with the recent uptick in requests for mobile version of SR2 and other mobile games out now on mobile that offer "Space Agency Career Modes" it sure does put the proverbial fire under the Devs' butts over at Jundroo
5.6 years ago@PlanesofJundroo Yes in fact I've been wanting to make such a rover to make my moon base building easier, also to have to do without putting wheels on each base segment. Are you on discord?
5.6 years ago@forwind how do I participate in the CSS and also could I have a new discord link? the one above seems to be expired
5.6 years agoWhat about a rover that has arms with the ability to pick up moon base segments? that way we don't have to assemble it in orbit and land it, we could just land segments
5.6 years ago@pedro16797 I'll have to check them out!
5.6 years ago@Bmcclory wow that would be awesome to have a crane
5.6 years ago@MateiDuta @RenxBlake @Mostly Don't forget to upvote the actual suggestion HERE
5.6 years agooof
5.6 years agoAs for the winglets, a quick fix could be adding a smaller wing at a 90 deg. angle, and tweaking the drag of the main wing, simulating the reduced drag effect of the winglet that way. In the future though, it might be nice to have an actual winglet part, although I'm not sure how willing or open the devs might be to adding more aircraft parts.
I have given the "wing" issue some thought myself, and it occurs to me that since they also have SimplePlanes to worry about, I wasn't sure how open they would be to more suggestions from me or anyone else on changing/tweaking adding aircraft parts to this game (and possibly hurting their other game in the process). Also that depends on whether enough people in the community agree or see a suggestion as necessary to have. I guess all we can do is suggest and see what happens!
5.6 years ago@AndrewGarrison Awesome!
5.6 years ago@Chancey21 if you upload unlisted can you change it to public later?
5.6 years ago@AnotherFireFox @GenrichTitov @swope @MarioG don't forget to upvote my post on the suggestion page here as well :D
5.6 years ago@pedro16797 thank you much!
5.6 years ago@Kell Is that all you had to do? I thought you had to put in in the game folder, I'm asking because I also don't know, I just download it directly in the game because it's easier that way.
5.6 years ago@RAF100 as it happens I just shared a Falcon Heavy a few days ago, the link is HERE. All you need is to make an Arabsat and stick it on top and you're good to go!
5.6 years ago