@cyberport26 I haven't found a craft that can chip switch, nor have I found a part property that allows such a function. Best you can do is program the non-player-controlled chip, then assign parts of the craft to be controlled by that chip to allow for independent function.
I found it. You need the craft ID to get it to work. You should find (craft ID of []) in CRAFT INFORMATION. Type a name, and it should spit out an ID you can switch to. The craft probably needs to be loaded, otherwise the programme will not work.
@Spitty with how far apart stars are, the map might get completely screwed up due to precision loss at immense distances from the origin. I got this to happen by teleporting an obscene distance upwards, and the map got jittery to the point that the icon representing the player craft was warping in and out of visibility.
This might also apply to planets themselves, but I have not tested that.
As for aesthetic criticism, you definitely do need work in colour and fill consistency, and you would probably be better off trying to paint on the Hershey's Chocolate Bar rather than trying to avoid painting it at all. The lighting is also inconsistent; you show a crescent moon, but the planet is fully lit, as is the chocolate bar. It is also quite hard to read the title.
On the plus, you got the very annoying process of atmosphere shading down almost perfectly. When looking towards the edges of the disk, the oceans and land become gradually bluer and paler, blending in with the atmosphere, but not seamlessly so, establishing a definitive boundary whilst still giving the sky the volume it needs.
Overall, I'd rate it with a 0.65, which isn't bad for someone of your alleged inexperience.
I quite like it. Sure, my tablet isn't too powerful, but the limitations helped me find my style and aesthetic in my builds. I also learned a thing or two about optimisation.
The mods were unable to take away my illegitimate upvote points, meaning it probably wasn't them. We can see it, meaning it might not be a visual bug. Points don't go away when one receives an un-upvote (last I checked).
Spitballing as an idgit with no knowledge, something is probably wrong with the system itself. Would be funny if you got swapped with someone else with a similar name.
P.S.; saw this same thing happen to someone else. They think it is an upvote removal thing. Doesn't make sense, but here we are. Just upvoted and removed it, but your points didn't change.
FunkyTrees is a type of programming in which one can link a single frame to a whole operation. For example, setting a throttle input to "Throttle + ((InputController.Invert / -3) * Yaw)", you would have a throttle which can also respond to yaw inputs. If you have two engines with appropriate mirroring, yawing to the right increases throttle on the left engine and decreases it on the right.
This is an XML guide, and you would most benefit from using the PartModifierScriptProperties tab for FunkyTrees expressions. Note that this works both in the input window and in Vizzy programmes.
@H3itorrrr if you expand the functions fly out (it’s a button that looks like a pair of mountains), then click on a Noise operation, you can scroll down to find the Planet Brush Map. If you have a map, input its file name, and it will immediately take over the generation of terrain. If you don’t, you can just create one after the set up. The paint brush icon contains the prompt to create, import, or edit the map. I’ll upload a demo planet for you.
@Cjkb oh, you’re targeting the ship. For that, a landmark does exist, and I think you can target it by its name. If not, then you’ll have to get its LAT LONG co ordinates, then constantly target that.
Hope this helps,
Mitya.
@Cjkb the conversion can be tapped or clicked (depending on the device), and several options are seen. In this case, getting LAT/LONG to PCI and PCI to LAT/LONG are under the same converter. Click it, and you should see them sitting one below the other in the drop down menu.
@AgniCosmos no problem. Addressing flame expansion, it probably has to do with the new maximum limit. Before, they were still fairly confined into a bell-like shape in a vacuum, but now the exhaust just flows out at an extreme angle in a vacuum.
Hydrolox is clean, Kerolox produces a dark, somewhat wispy smoke, Methalox produces a similarly wispy, white smoke, Nuclear is also clean, and Solid produces a thick white smoke.
I'll see what I can do.
8 months agoHow is this in any way relevant to JNO?
9 months ago@cyberport26 I haven't found a craft that can chip switch, nor have I found a part property that allows such a function. Best you can do is program the non-player-controlled chip, then assign parts of the craft to be controlled by that chip to allow for independent function.
9 months agoBoo
9 months ago@cyberport26 WHAT
I found it. You need the craft ID to get it to work. You should find (craft ID of []) in CRAFT INFORMATION. Type a name, and it should spit out an ID you can switch to. The craft probably needs to be loaded, otherwise the programme will not work.
9 months agoYou might have seriously screwed up a part file, especially if you used Overload on it. I easily get that message when I delete a command chip.
9 months ago@Spitty with how far apart stars are, the map might get completely screwed up due to precision loss at immense distances from the origin. I got this to happen by teleporting an obscene distance upwards, and the map got jittery to the point that the icon representing the player craft was warping in and out of visibility.
This might also apply to planets themselves, but I have not tested that.
9 months agoCo-ordinate precision might prove problematic.
9 months agoUnfortunately, you can't use mods on Android or iOS.
9 months agoI tried to upload the void. Didn't work.
10 months agoYe
10 months ago:‘(
10 months ago@Hyperant I did read, hence my comment saying it's good for someone as inexperienced as yourself. Never meant to make you feel awkward.
10 months agoYum
As for aesthetic criticism, you definitely do need work in colour and fill consistency, and you would probably be better off trying to paint on the Hershey's Chocolate Bar rather than trying to avoid painting it at all. The lighting is also inconsistent; you show a crescent moon, but the planet is fully lit, as is the chocolate bar. It is also quite hard to read the title.
On the plus, you got the very annoying process of atmosphere shading down almost perfectly. When looking towards the edges of the disk, the oceans and land become gradually bluer and paler, blending in with the atmosphere, but not seamlessly so, establishing a definitive boundary whilst still giving the sky the volume it needs.
Overall, I'd rate it with a 0.65, which isn't bad for someone of your alleged inexperience.
10 months agoI quite like it. Sure, my tablet isn't too powerful, but the limitations helped me find my style and aesthetic in my builds. I also learned a thing or two about optimisation.
10 months agoVery wholesome off-topic post. Give her a big hug.
10 months agoAll you can do is rotate the bay.
10 months ago@Hyperant net positive = ":)"
10 months ago:)
10 months agoThe mods were unable to take away my illegitimate upvote points, meaning it probably wasn't them. We can see it, meaning it might not be a visual bug. Points don't go away when one receives an un-upvote (last I checked).
Spitballing as an idgit with no knowledge, something is probably wrong with the system itself. Would be funny if you got swapped with someone else with a similar name.
P.S.; saw this same thing happen to someone else. They think it is an upvote removal thing. Doesn't make sense, but here we are. Just upvoted and removed it, but your points didn't change.
10 months ago@Hyperant there will be more
11 months ago:)
11 months ago@Hyperant I typically set mine to four or five. I get stupid bright, but also colour.
11 months agoFunkyTrees is a type of programming in which one can link a single frame to a whole operation. For example, setting a throttle input to "Throttle + ((InputController.Invert / -3) * Yaw)", you would have a throttle which can also respond to yaw inputs. If you have two engines with appropriate mirroring, yawing to the right increases throttle on the left engine and decreases it on the right.
This is an XML guide, and you would most benefit from using the PartModifierScriptProperties tab for FunkyTrees expressions. Note that this works both in the input window and in Vizzy programmes.
11 months agoIt might. I'm not entirely sure.
11 months agoWhat
11 months agoIt gets much, much worse.
one year agogreetings
one year ago@AK5Z huh, didn’t even notice ‘til now. Thanks)
one year ago: ]
one year agoYe.
one year ago@H3itorrrr 👍🏻
one year ago@NewIIFrontiers same process.
one year ago@H3itorrrr if you expand the functions fly out (it’s a button that looks like a pair of mountains), then click on a Noise operation, you can scroll down to find the Planet Brush Map. If you have a map, input its file name, and it will immediately take over the generation of terrain. If you don’t, you can just create one after the set up. The paint brush icon contains the prompt to create, import, or edit the map. I’ll upload a demo planet for you.
one year agoIf I remember correctly, you have to add your brush map into a terrain noise function.
one year agoBye.
one year ago@Cjkb oh, you’re targeting the ship. For that, a landmark does exist, and I think you can target it by its name. If not, then you’ll have to get its LAT LONG co ordinates, then constantly target that.
one year agoHope this helps,
Mitya.
@Cjkb the conversion can be tapped or clicked (depending on the device), and several options are seen. In this case, getting LAT/LONG to PCI and PCI to LAT/LONG are under the same converter. Click it, and you should see them sitting one below the other in the drop down menu.
one year ago@Cjkb if you’re grabbing PCI co ordinates, you don’t need to transpose anything. Your question isn’t quite clear :/
one year ago@Cjkb the target must be constantly updated, or it will deflect due to the rotation of the body.
With the PCI co-ordinate, you need to convert it into a LAT LONG if you’re trying to grab a spot on the planet.
one year agoOrbs
one year agoI don’t think there is. I once had this massive pedosmile planet, but most of it was culled from view. I only saw half of its signature smile.
1.1 years agoYay :)
1.1 years agoУе. Тне Fогuмs аге гатнег емрту.
1.1 years agoByyyyeeeeeeee~
1.1 years ago@AgniCosmos no problem. Addressing flame expansion, it probably has to do with the new maximum limit. Before, they were still fairly confined into a bell-like shape in a vacuum, but now the exhaust just flows out at an extreme angle in a vacuum.
1.1 years agoHydrolox is clean, Kerolox produces a dark, somewhat wispy smoke, Methalox produces a similarly wispy, white smoke, Nuclear is also clean, and Solid produces a thick white smoke.
1.1 years ago@CloakPin sadly, this is the case. Boom stick must be created manually.
1.1 years agoHello)
1.1 years agoIf you’re talking about a LAT,LONG co-ordinate, this is possible. You can set target to be a PCI vector translated from a desired LAT,LONG,AGL vector.
As for pre built landing sites, these can be targeted directly from the Map.
1.1 years ago