@KitKart Music tracks are currently hard-coded and tied to planet names I believe. Definitely not what we want moving forward, but for now, that is unfortunately how it works.
Changes to the default solar system are always overwritten. Try the 'CloneSolarSystem id' dev console command to make a copy of the default solar system, then edit that.
From the 0.6.7.0 release notes:
Added a couple dev console commands to help with XML modding planets and solar systems. Use 'CloneSolarSystem id' to make a copy of the current solar system and update your game state to reference it. Use 'PlanetStudio planetName' or 'PlanetStudio planetName quality' to open a scene with the specified planet. WASD & IJKLUO move the camera (shift/control for fast/slow). Keypad +/- to adjust speed. Space to lock to the surface. SolarSystem.xml changes should automatically be recognized and cause the planet to regenerate itself. Alt-F4 to exit.
Thanks for the feedback! I'd recommend visiting the suggestions section of our website where you can vote on and submit ideas to be included in future updates. It will help us prioritize the features that the community is most interested in seeing.
Thanks for playing!
.
Not sure what you mean about the strut... It should behave similar to a fuel tank except the ends of the strut can be attached to the sides of fuel tanks.
.
As for translation controls, if you are interested in seeing separate controls for translation mode, I'd recommend giving the suggestion an upvote. It helps us prioritize features that players would like to see most. https://www.simplerockets.com/Feedback/View/FU2988/Separate-RCS-translation-and-rotation-controls-on-controller-input-settings
@RYDER1 Pitch/Roll/Yaw should all show up in the controls menu (by default, bound to WASDQE). If you are not seeing that, please let me know. When translation mode is enabled, Pitch/Roll/Yaw controls become translate-forward-back / translate-up-down / translate-left-right. This is unfortunately, not at all obvious by looking at the controls menu. We need to do a better job conveying that functionality to the player. Sorry!
@SupremeDorian That stuff was pulled over from the SimplePlanes codebase. Mod support is definitely coming. We are still undecided about Steam Workshop for SR2 though.
Definitely not normal. Perhaps check your log file to see if its spewing out a ton of errors?
%APPDATA%..\LocalLow\Jundroo\SimpleRockets 2\output_log.txt
@Caveman999 That is your log file, which is what I was looking for. I don't see the error in there though. The log file is wiped every time the game runs though. Did you get the log file from after the error occurred but before restarting the game?
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
%APPDATA%..\LocalLow\Jundroo\SimpleRockets 2\output_log.txt
Controls are all listed and rebindable in the settings menu, which you should be able to access from the main menu, designer, or in flight. T is used to toggle translation mode which changes the RCS behavior (usable with WASDQE). Up/Down and Roll should all be available (depending on your RCS setup) but you will have to disable translation mode to get roll.
@corsair013 Well it will install something, so yes, I would consider it altering your computer a bit. Shouldn't have any negative side effects as far as I know, but Its not our software. Its Microsoft stuff, so we can't really make any claims about it.
Don't worry, we are fully committed to making a great PC game. The only impact our goal of a mobile release has had thus far (in my opinion) is that we have a very keen eye focused on performance throughout the development processes.
We strive for good performance wherever we can. When we implement features that can have a significant impact on performance, we try to have options to disable them or scale them back such that they can run on lesser devices. We don't hold back on really juicy effects or performance heavy features, we just try to make them optional. Try playing the game on low quality settings vs high. Its a very different experience.
No current plans for open source. We do plan to add official mod support in the future though. We do have some capability for that now, but it needs some work before it goes 'official'. That being said, you are welcome load up our ModTools in Unity and start poking around...
.
You should be able to find them here:
C:\Program Files (x86)\Steam\steamapps\common\SimpleRockets2\ModTools\SimpleRockets2_ModTools.unitypackage
.
If you are interested in making mods for SR2 and run in to any roadblocks or functionality you would like to see added to SR2 and our mod tools, please let me know! I'd love to whatever I can to help the modding community grow.
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
%APPDATA%..\LocalLow\Jundroo\SimpleRockets 2\output_log.txt
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
%APPDATA%..\LocalLow\Jundroo\SimpleRockets 2\output_log.txt
@Warbrine 2018.2.3 was released less than 2 months ago, so I wouldn't really consider that super out of date... We would like to move to 2018.3, but its still in beta at the moment. I suspect it will happen, probably not long after early access release, but impossible to know for certain. We will do what we can to stay current with Unity, but they have a track record for introducing breaking changes and bugs with each major release.
@WNP78 Its something we've talked about before... It may happen some day but the simple fact is that it takes far less dev time to support XML modded features than it does to fully integrate everything into the UI. It would also increase the amount of work involved in testing everything. That being said... we literally have an 'AdvancedMode' property on the designer script that does unlock some extra options on a couple part modifiers. Not being used too much at the moment, but something we could expand upon at some point.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Try downloading and installing the Microsoft Visual C++ Redistributable for Visual Studio 2017. Direct link: https://aka.ms/vs/15/release/vc_redist.x64.exe
+1 5.9 years ago@KitKart Music tracks are currently hard-coded and tied to planet names I believe. Definitely not what we want moving forward, but for now, that is unfortunately how it works.
6.0 years agoNext time you are seeing the issue, use the in game bug reporting tool to submit a bug. It will help us investigate and track the issue.
+1 6.0 years agoChanges to the default solar system are always overwritten. Try the 'CloneSolarSystem id' dev console command to make a copy of the default solar system, then edit that.
From the 0.6.7.0 release notes:
6.0 years agoAdded a couple dev console commands to help with XML modding planets and solar systems. Use 'CloneSolarSystem id' to make a copy of the current solar system and update your game state to reference it. Use 'PlanetStudio planetName' or 'PlanetStudio planetName quality' to open a scene with the specified planet. WASD & IJKLUO move the camera (shift/control for fast/slow). Keypad +/- to adjust speed. Space to lock to the surface. SolarSystem.xml changes should automatically be recognized and cause the planet to regenerate itself. Alt-F4 to exit.
If the game crashes, the crash folder should be created automatically.
6.0 years agoThere shouldn't be a loading screen if the craft is close enough (but its got to be pretty close).
6.0 years agoDo you have any crash folders here?
%APPDATA%..\Local\Temp\Jundroo\SimpleRockets 2\Crashes\
If so, could you zip them up and send them our way so we can investigate the crash? You can upload them here.
Make a suggestion
6.0 years agoDo you have any firewall software running that may be blocking connections?
6.0 years agoThanks for the feedback! I'd recommend visiting the suggestions section of our website where you can vote on and submit ideas to be included in future updates. It will help us prioritize the features that the community is most interested in seeing.
6.0 years agoThanks for playing!
6.0 years ago.
Not sure what you mean about the strut... It should behave similar to a fuel tank except the ends of the strut can be attached to the sides of fuel tanks.
.
As for translation controls, if you are interested in seeing separate controls for translation mode, I'd recommend giving the suggestion an upvote. It helps us prioritize features that players would like to see most.
https://www.simplerockets.com/Feedback/View/FU2988/Separate-RCS-translation-and-rotation-controls-on-controller-input-settings
@RYDER1 Pitch/Roll/Yaw should all show up in the controls menu (by default, bound to WASDQE). If you are not seeing that, please let me know. When translation mode is enabled, Pitch/Roll/Yaw controls become translate-forward-back / translate-up-down / translate-left-right. This is unfortunately, not at all obvious by looking at the controls menu. We need to do a better job conveying that functionality to the player. Sorry!
6.0 years ago@SupremeDorian That stuff was pulled over from the SimplePlanes codebase. Mod support is definitely coming. We are still undecided about Steam Workshop for SR2 though.
6.0 years agoDefinitely not normal. Perhaps check your log file to see if its spewing out a ton of errors?
6.0 years ago%APPDATA%..\LocalLow\Jundroo\SimpleRockets 2\output_log.txt
Do you have any anti-virus software running? Is Windows up to date? Are you using the latest graphics drivers for your device?
6.0 years agoUnityPlayer.dll should be here:
6.0 years agoC:/Program Files (x86)/Steam/steamapps/common/SimpleRockets2/UnityPlayer.dll
@Caveman999 That is your log file, which is what I was looking for. I don't see the error in there though. The log file is wiped every time the game runs though. Did you get the log file from after the error occurred but before restarting the game?
6.0 years agohttps://www.simplerockets.com/Feedback/View/tj0NHn/Docking-port-breaks-of-after-slow-motion
6.0 years agohttps://www.simplerockets.com/Feedback/View/Vo0YFF/Docked-craft-should-behave-as-single-craft
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
6.0 years ago%APPDATA%..\LocalLow\Jundroo\SimpleRockets 2\output_log.txt
Controls are all listed and rebindable in the settings menu, which you should be able to access from the main menu, designer, or in flight. T is used to toggle translation mode which changes the RCS behavior (usable with WASDQE). Up/Down and Roll should all be available (depending on your RCS setup) but you will have to disable translation mode to get roll.
6.0 years ago@corsair013 Well it will install something, so yes, I would consider it altering your computer a bit. Shouldn't have any negative side effects as far as I know, but Its not our software. Its Microsoft stuff, so we can't really make any claims about it.
6.0 years agoThis is typically due to not having the Microsoft Visual C++ 2017 Redistributable installed.
6.0 years agohttps://aka.ms/vs/15/release/vc_redist.x64.exe
https://www.simplerockets.com/Feedback/View/bLwb0m/Auto-burn-stops-early
6.0 years agoUpvoting helps us prioritize what goes in to each update.
Submit and vote on suggestions
6.0 years agoIt helps us help you.
@AnotherFireFox Hard to say what the future holds.
+3 6.0 years agohttps://www.simplerockets.com/Feedback/View/jPYr5y/More-command-pod-variety-and-options-for-customization
6.0 years ago@HeroBSB No problem. Thanks!
+4 6.0 years agoCongrats!
+1 6.0 years agoDon't worry, we are fully committed to making a great PC game. The only impact our goal of a mobile release has had thus far (in my opinion) is that we have a very keen eye focused on performance throughout the development processes.
We strive for good performance wherever we can. When we implement features that can have a significant impact on performance, we try to have options to disable them or scale them back such that they can run on lesser devices. We don't hold back on really juicy effects or performance heavy features, we just try to make them optional. Try playing the game on low quality settings vs high. Its a very different experience.
+9 6.0 years agoCheck the blue button in the menu (upper left) on the main menu.
+1 6.0 years ago@321321321123123123 It looks like your system is currently set up with an invalid time zone. Take a look at your system clock and time zone.
6.0 years agoNo current plans for open source. We do plan to add official mod support in the future though. We do have some capability for that now, but it needs some work before it goes 'official'. That being said, you are welcome load up our ModTools in Unity and start poking around...
+2 6.0 years ago.
You should be able to find them here:
C:\Program Files (x86)\Steam\steamapps\common\SimpleRockets2\ModTools\SimpleRockets2_ModTools.unitypackage
.
If you are interested in making mods for SR2 and run in to any roadblocks or functionality you would like to see added to SR2 and our mod tools, please let me know! I'd love to whatever I can to help the modding community grow.
Sounds like you might be running in to this bug:
https://www.simplerockets.com/Feedback/View/ZKZ35d/Cannot-move-parts-again-after-rotating-them-with-WASD-while-they-are-being-dragge
I believe it is fixed and should be in the next release. Sorry about that!
6.0 years agoEverything should be located here:
6.0 years ago%APPDATA%..\LocalLow\Jundroo\SimpleRockets 2\
@321321321123123123 No, this is an early access release, not a demo.
6.0 years ago@IzzyIA I'm not sure why, but it looks like a problem with Steam's overlay. Try disabling the Steam overlay for the game and running it again.
You might also try making sure your OS is up to date and you have the latest graphics drivers for your device.
6.0 years agoSorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
6.0 years ago%APPDATA%..\LocalLow\Jundroo\SimpleRockets 2\output_log.txt
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
6.0 years ago%APPDATA%..\LocalLow\Jundroo\SimpleRockets 2\output_log.txt
@Warbrine 2018.2.3 was released less than 2 months ago, so I wouldn't really consider that super out of date... We would like to move to 2018.3, but its still in beta at the moment. I suspect it will happen, probably not long after early access release, but impossible to know for certain. We will do what we can to stay current with Unity, but they have a track record for introducing breaking changes and bugs with each major release.
+4 6.1 years ago@WNP78 Its something we've talked about before... It may happen some day but the simple fact is that it takes far less dev time to support XML modded features than it does to fully integrate everything into the UI. It would also increase the amount of work involved in testing everything. That being said... we literally have an 'AdvancedMode' property on the designer script that does unlock some extra options on a couple part modifiers. Not being used too much at the moment, but something we could expand upon at some point.
+4 6.6 years agoWe are currently using Unity 2017.1. We will probably be moving to Unity 2017.3 soon.
6.9 years agoLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
7.0 years ago