Where did you get the game from? It looks pirated... If so, I'd recommend not using it at all. No telling what kind of malware it may be infected with...
If you want to try getting it working, you could try deleting the following file and see if that helps (note this will delete your custom control bindings):
%USERPROFILE%\AppData\LocalLow\Jundroo\SimpleRockets 2\ControlInputData.xml
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
%USERPROFILE%\AppData\LocalLow\Jundroo\SimpleRockets 2\player.log
It only works with a "Texture Data (Cubemap)" or "Noise" modifier. The modifier needs its "Map Name" defined. Once the modifier has a map name, you can use the brush flyout to create a cubemap for that modifier.
I wouldn't recommend messing with the files in the installation folder. That is likely to cause you trouble. If you save a planet after creating it with the template, the planet should be stored here: %USERPROFILE%\AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\CelestialDatabase\CelestialBodies\
You are not going to be able to fix the template, just the planets created from the template. The template itself though should be fixed in the next beta update.
Try this...
Open up the planet XML, remove the "legacyQuadSphereActivationDistance" and "legacyQuadSphereTransitionDistance" attributes, then save the XML.
This should be fixed in the next update. Let me know if that doesn't solve the problem though. Sorry about that.
I don't think SimplexFractal actually did anything before. At least it shouldn't have been returning any simplex noise. That was removed before we ever launched because of potential patent issues. We recently removed the enumerations for the Simplex noise, so that may be why you are seeing different behavior now. I'd recommend updating the celestial body and perhaps using perlin fractal instead. Sorry...
If he blocked you, he does not want to interact with you. That is perfectly fine and its his choice. I would consider this post as an attempt to circumvent that block, which is not ok. My recommendation would be to just ignore the situation and move on.
@Azamwasgamingnowismakinggames Custom parts are supported. We don't have a tutorial, but there is some documentation in the mod tools project. Also, some of the mods posted in the mod section have links to source code that may help.
The celestial bodies are re-saved (you are prompted) during the upload process. This is because they change slightly (updating predecessor linkage). It is this updated version of the body that must be used in the system being uploaded. Could this be what you are seeing perhaps?
@SpaceAeronauticsTestingAgencySATA Well I'm glad you got it working. I have no idea what is going on though. It sounds like its a bug in either Unity or your graphics drivers. I'll try to keep a look out for any possible fixes in Unity patch notes.
If it happens again, maybe try starting the game directly from the file system rather than launching through Steam. I wonder if the Steam overlay could be interfering.
@OldCoach The 0.9.306 update is an update for the game that you should automatically have gotten from whichever platform you purchased the game on. Player created planetary systems can be viewed from here, and each system should have a download button in the top right of the page. Recent blog posts show up everywhere, so there are currently a couple 'posts' in that list that aren't actually planetary systems to be downloaded.
The size of the craft and terrain LOD level can have a huge impact on load times. Do you still see long load times on your desktop with a simple craft an a terrain LOD of 2 (not that I'd recommend playing that way...). Also, the very first time you launch a craft after entering the game, it will take a bit longer than the rest.
@KirRu Does this performance drop also occur in the stock system with a stock craft? After entering the flight scene, flying around and experiencing the FPS drop, could you submit and in-game bug report?
@Sketchap So you tried with version 0.9.303? or was it 0.9.302? Your saves were automatically updated for the 0.9.3xx release. They won't load in older versions. If you moved back to the beta, or once the final release for 0.9.3xx is out, the saves should work again.
@Tmax101699 @Sketchap @aydencook03 I just released 0.9.303 for Android a few minutes ago. I'm hoping the crashing issue should be fixed, but if not, it may be related to Vulkan support and I may need to roll that change back. Once you grab 0.9.303, please let me know if the crashing is still occurring.
There is an issue loading prior saved games and sandboxes using the stock planetary system with craft that are orbiting the Sun. This should be fixed in version 0.9.302.0. This update should be live on Steam, iOS, and Google Play. Sorry!!
It will be out when we think its ready. Its not ready yet. No ETA at this time. 0.9.300 will not support building planets in planet studio. That is in work for future versions. It is still very much just a tool for people building planets via XML. What 0.9.300 will provide is a easy built in way to download and use these custom planets though.
@Dryhorse Can you post the full message?
2.5 years agoWhere did you get the game from? It looks pirated... If so, I'd recommend not using it at all. No telling what kind of malware it may be infected with...
3.4 years agoIf you want to try getting it working, you could try deleting the following file and see if that helps (note this will delete your custom control bindings):
%USERPROFILE%\AppData\LocalLow\Jundroo\SimpleRockets 2\ControlInputData.xml
Sorry to hear you are having trouble. After the issue occurs again, can you provide us with your game's log file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
3.4 years ago%USERPROFILE%\AppData\LocalLow\Jundroo\SimpleRockets 2\player.log
@Anat09 It looks like Andrew answered your question here: https://www.simplerockets.com/Forums/View/3299/Trouble-with-launching-the-game
Sounds like your GPU doesn't support the Metal API. Sorry about that...
3.6 years ago@Anat09 Sorry the game isn't working for you. A log file may be helpful, if you could upload one. Thanks!
3.6 years agoAre you using the new stock solar system? Does performance improve if you play in the old solar system?
3.8 years agohttps://imgur.com/1mft45E
3.8 years agoIt only works with a "Texture Data (Cubemap)" or "Noise" modifier. The modifier needs its "Map Name" defined. Once the modifier has a map name, you can use the brush flyout to create a cubemap for that modifier.
3.8 years agoOk, I suspect the bug you encountered should already be fixed in the current beta.
3.8 years agoI wouldn't recommend messing with the files in the installation folder. That is likely to cause you trouble. If you save a planet after creating it with the template, the planet should be stored here: %USERPROFILE%\AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\CelestialDatabase\CelestialBodies\
You are not going to be able to fix the template, just the planets created from the template. The template itself though should be fixed in the next beta update.
3.8 years agoWhat version of the game are you using? Are you on the current beta?
3.8 years agoDid you try to replace the Sun in a custom planetary system in Planet Studio?
3.8 years agoTry this...
Open up the planet XML, remove the "legacyQuadSphereActivationDistance" and "legacyQuadSphereTransitionDistance" attributes, then save the XML.
This should be fixed in the next update. Let me know if that doesn't solve the problem though. Sorry about that.
3.8 years agoI don't think SimplexFractal actually did anything before. At least it shouldn't have been returning any simplex noise. That was removed before we ever launched because of potential patent issues. We recently removed the enumerations for the Simplex noise, so that may be why you are seeing different behavior now. I'd recommend updating the celestial body and perhaps using perlin fractal instead. Sorry...
+1 4.0 years agoWhat exactly are you experiencing?
4.1 years agoIf he blocked you, he does not want to interact with you. That is perfectly fine and its his choice. I would consider this post as an attempt to circumvent that block, which is not ok. My recommendation would be to just ignore the situation and move on.
4.1 years agoDoesn't work yet, sorry!
+1 4.1 years ago@Azamwasgamingnowismakinggames Custom parts are supported. We don't have a tutorial, but there is some documentation in the mod tools project. Also, some of the mods posted in the mod section have links to source code that may help.
4.3 years agoThe celestial bodies are re-saved (you are prompted) during the upload process. This is because they change slightly (updating predecessor linkage). It is this updated version of the body that must be used in the system being uploaded. Could this be what you are seeing perhaps?
4.4 years ago@SpaceAeronauticsTestingAgencySATA Well I'm glad you got it working. I have no idea what is going on though. It sounds like its a bug in either Unity or your graphics drivers. I'll try to keep a look out for any possible fixes in Unity patch notes.
If it happens again, maybe try starting the game directly from the file system rather than launching through Steam. I wonder if the Steam overlay could be interfering.
+1 4.4 years ago@SATA Have you tried running Windows update to make sure your system is up to date? Do you have any Citrix software installed?
+1 4.4 years ago@SATA It looks like your graphics drivers are out of date. I'd try updating them and giving it another shot. https://downloadcenter.intel.com/product/80939/Graphics
+1 4.4 years ago@SATA You could upload it to https://pastebin.com/ and paste the link to it here.
+1 4.4 years agoCould we get a link to your log file? Should be here: %USERPROFILE%\AppData\LocalLow\Jundroo\SimpleRockets 2\player.log
+1 4.4 years ago@s5ehfr9 That would be a nightmare... Asking questions is fine. We really need a better way to document these things... like a wiki or something.
+5 4.4 years agoI think '.' should reference the current part. More details here:
+2 4.4 years agohttps://www.simplerockets.com/Releases/View/37294
@Deanolt If you are installing on Windows, it should be included by default. I don't think it shows up in the list
+1 4.4 years ago@EUnumPluribus Thanks, I forgot to update the tutorials after our recent update. Version 2019.3.15f1 is the correct version as of game version 0.9.403
4.4 years agoWhat are your quality settings? What iOS device are you using?
4.5 years ago@OldCoach The 0.9.306 update is an update for the game that you should automatically have gotten from whichever platform you purchased the game on. Player created planetary systems can be viewed from here, and each system should have a download button in the top right of the page. Recent blog posts show up everywhere, so there are currently a couple 'posts' in that list that aren't actually planetary systems to be downloaded.
4.6 years ago@OldCoach No, downloading a system should automatically download the individual planets that it includes.
4.6 years ago@daylodia Downloading planets isn't super useful right now. You need to download a planetary system and select it when starting a new game.
4.6 years ago@whineinstein What device do you have? Also, its it crashing with the stock system or is this using a downloaded system?
4.6 years ago@SATA Its a desktop only feature for now. You can still download the custom systems that other people create though.
+1 4.6 years ago@Siryonkee Yes, it should be live for Steam, Google Play, and iOS. Some stores have a little delay before the update can be seen however.
4.6 years agoThe size of the craft and terrain LOD level can have a huge impact on load times. Do you still see long load times on your desktop with a simple craft an a terrain LOD of 2 (not that I'd recommend playing that way...). Also, the very first time you launch a craft after entering the game, it will take a bit longer than the rest.
+1 4.6 years ago@sujun Throttle, Pitch, Roll, and Yaw
4.6 years ago@KirRu Does this performance drop also occur in the stock system with a stock craft? After entering the flight scene, flying around and experiencing the FPS drop, could you submit and in-game bug report?
4.6 years ago@KirRu What device are you using and what is the exact version number of your game?
4.6 years ago@Sketchap So you tried with version 0.9.303? or was it 0.9.302? Your saves were automatically updated for the 0.9.3xx release. They won't load in older versions. If you moved back to the beta, or once the final release for 0.9.3xx is out, the saves should work again.
+1 4.6 years ago@Tmax101699 @Sketchap @aydencook03 I just released 0.9.303 for Android a few minutes ago. I'm hoping the crashing issue should be fixed, but if not, it may be related to Vulkan support and I may need to roll that change back. Once you grab 0.9.303, please let me know if the crashing is still occurring.
+2 4.6 years ago@plane918273645 The stock solar system files should restore themselves if deleted. Shut down the game and restart it, they should come back
+1 4.6 years ago@aydencook03 So you can't get to the main menu at all? Have you tried restarting your phone?
+1 4.6 years ago@Tmax101699 What device are you using?
4.6 years agoYou need to go to the controls menu and bind it to a key. Its in the 'Other' tab I believe
+3 4.6 years agoThere is an issue loading prior saved games and sandboxes using the stock planetary system with craft that are orbiting the Sun. This should be fixed in version 0.9.302.0. This update should be live on Steam, iOS, and Google Play. Sorry!!
4.6 years agoAre your graphics drivers up to date?
+1 4.7 years agoIf its the part modifier script you are talking about, it will be automatically added to your part at runtime.
+1 4.7 years agoIt will be out when we think its ready. Its not ready yet. No ETA at this time. 0.9.300 will not support building planets in planet studio. That is in work for future versions. It is still very much just a tool for people building planets via XML. What 0.9.300 will provide is a easy built in way to download and use these custom planets though.
4.7 years agoMaybe steam cloud is syncing and its taking a while? You can try disabling steam cloud for the game and see if that helps.
4.7 years ago