@Rafaeldo367 te refieres al que sale a la izquierda de tu nombre en los comentarios? Eso son los puntos que tienes, que se pueden conseguir con upvotes en tus naves, mods, planetas, posts del foro...
@Dogfish5550 have you edited the terrain with xml? Not just changing the radius. I have a very powerful phone and it eats through my battery, overheating the device.
@OldCoach I'm sorry but I'm struggling a lot to understand you. The page for what? The mod page is linked in my previous comment and the game can't be updated from any webpage afaik.
@OldCoach I don't know what are you talking about. If you want to use overload in 0.9.4 just go to the respective page and download the updated mod, that's all you have to do.
@HYRI if you check ESS pinned comments it was a known issue, we are working as fast as we can to release a fix.
A simple fix should be fast to post but we are working on pushing 3.2 to include the fix, a new moon and some improvements that are only possible now in 0.9.4.
@BeamAerospaceIndustries yes, until now Hados was the only location with volcanoes but this new moon uses a new feature added in the previous update that let's us have water and lava at the same time
@Patelsh24 found some more problems and had a rough month due to covid, but don't expect this level of detail in ios or android, it needs way too much memory, I'm trying to find alternatives for mobile
There's a link to cr in the sr2 profile page of CR (i'm Bout to sleep now, if I remember and you still haven't joined I'll invite you tomorrow @IntegratedSpaceSystems)
As for the constraints, something you can do is name your coms sats relays and have one crart called ground segment or similar in Droo surface. If ypu have a ground station or a relay within reach nothing happens, if not the sliders (including direction and movement) are stuck to 0.
@Icezhuo there will be a launch site in every publicly known location that has launched a rocket to orbit, but using the default launch site, not custom buildings (that may change in the future, I'm not sure yet)
@kerothehero it's way better to have one rotator controlled by the sum of the inputs than two rotators. (less part count and more stability)
But still, if you want to make something more complex this method holds, just to anything you want instead of the sum.
@zeropol it only applies a filter to the image, it's not even a translucid material, so it looks the same no matter the distance of the object you look at.
@sujun correction, I was thinking about the wheel and it uses Motor and Turn, not Throttle and Yaw as inputIDs. The electric motor uses Motor as it's main inputID.
@sujun that's not a viable inputId, iirc motor uses Throttle, Yaw and Brake only. You can check my midi players if that's what you are trying to do and I can show you the external code to generate the crafts.
@Rafaeldo367 te refieres al que sale a la izquierda de tu nombre en los comentarios? Eso son los puntos que tienes, que se pueden conseguir con upvotes en tus naves, mods, planetas, posts del foro...
+3 4.4 years ago@Siryonkee thanks a lot!
4.4 years agoThanks a lot for the opportunity :)
+11 4.4 years agoVizzy and/or input based activators
+1 4.4 years ago@Dogfish5550 have you edited the terrain with xml? Not just changing the radius. I have a very powerful phone and it eats through my battery, overheating the device.
4.4 years ago@NoIDontWanna @Dogfish5550 @SupremeDorian and if you start tweaking the terrain and you have to recalculate all the terrain and maps
4.4 years agoEven my laptop struggles to run planet studio, having it enabled on mobile will only cause a lot of problems.
+4 4.4 years ago@OldCoach oh cool, glad to hear it's working now :)
4.5 years ago@LoboindustriesAerospace ah entonces ya esta arreglado, perfecto pues
4.5 years ago@OldCoach I'm sorry but I'm struggling a lot to understand you. The page for what? The mod page is linked in my previous comment and the game can't be updated from any webpage afaik.
4.5 years ago@LoboindustriesAerospace pues si puedes explicalo en español, porfa
4.5 years ago@OldCoach I don't know what are you talking about. If you want to use overload in 0.9.4 just go to the respective page and download the updated mod, that's all you have to do.
4.5 years ago@OldCoach same place you did previously if you already had it, in the mods section
4.5 years ago@LoboindustriesAerospace hablas español?
4.5 years ago@Rizkyman what bug?
4.5 years ago@thedarkguns @Fenixsupremo if you check the feedback section there are already multiple suggestions for that
4.5 years ago@LoboindustriesAerospace do you mean that if you turn off your internet the navball doesn't show?
4.5 years ago@OldCoach download it again, it's updated now
4.5 years ago@HYRI if you check ESS pinned comments it was a known issue, we are working as fast as we can to release a fix.
A simple fix should be fast to post but we are working on pushing 3.2 to include the fix, a new moon and some improvements that are only possible now in 0.9.4.
+1 4.5 years ago@BeamAerospaceIndustries yes, until now Hados was the only location with volcanoes but this new moon uses a new feature added in the previous update that let's us have water and lava at the same time
4.5 years ago@Meltingvenus yup
4.5 years ago@plane918273645 now I want to watch it :)
4.5 years ago@Patelsh24 found some more problems and had a rough month due to covid, but don't expect this level of detail in ios or android, it needs way too much memory, I'm trying to find alternatives for mobile
+1 4.5 years ago@sujun there's one way, but I've never used it, I'll test it out later and send you the results
4.5 years agoCan you explain a bit more how is the hud going to be?
4.5 years ago@Siryonkee how would that only work for droo? You can get the data of any planet and there's an specific vizzy block to get lat/long
4.5 years ago@Siryonkee this was mainly focused in vizzy suggestions and we already can get the current coords and print them on the screen
4.5 years agoThere's a link to cr in the sr2 profile page of CR (i'm Bout to sleep now, if I remember and you still haven't joined I'll invite you tomorrow @IntegratedSpaceSystems)
As for the constraints, something you can do is name your coms sats relays and have one crart called ground segment or similar in Droo surface. If ypu have a ground station or a relay within reach nothing happens, if not the sliders (including direction and movement) are stuck to 0.
4.5 years ago@Icezhuo there will be a launch site in every publicly known location that has launched a rocket to orbit, but using the default launch site, not custom buildings (that may change in the future, I'm not sure yet)
+2 4.6 years ago@TheSam how to access what?
4.6 years ago@Natedog120705 most of those are already suggested
4.6 years ago@socialist then updoot them if you like them
4.6 years ago@Patelsh24 if you mean a replica, it should, yes
+1 4.6 years ago@Patelsh24 I hope I can have this by mid May
+1 4.6 years ago@kerothehero it's way better to have one rotator controlled by the sum of the inputs than two rotators. (less part count and more stability)
4.6 years agoBut still, if you want to make something more complex this method holds, just to anything you want instead of the sum.
Most of my codes need horizontal scrolls for a reason xd
+1 4.6 years agoMake a variable, save to the variable the sum of both inputs and done.
4.6 years ago@Herteirbear182He are you on mobile or pc?
4.6 years ago@lordvader0219 the two main problems are memory consumption and storage size
4.6 years ago@lordvader0219 so you want a Venus analog but with a fake atmosphere. May I ask you why?
4.6 years agoVenus parameters
@Chrisshark it's a pc only feature for now
4.6 years ago@zzazza I'm trying to deal with a bunch of problems the planet has
4.6 years ago@Iplaygamesforever the best we can say is what is stated in this post
+2 4.6 years ago@Exospaceman this is ESS, not RSS
4.6 years ago@RealDavidB Dark Reader extension for Chrome
+2 4.6 years agoI guess everyone was right, I don't know why I trusted you.
+1 4.6 years ago@zeropol it only applies a filter to the image, it's not even a translucid material, so it looks the same no matter the distance of the object you look at.
+2 4.6 years ago@sujun correction, I was thinking about the wheel and it uses Motor and Turn, not Throttle and Yaw as inputIDs. The electric motor uses Motor as it's main inputID.
4.6 years ago@sujun that's not a viable inputId, iirc motor uses Throttle, Yaw and Brake only. You can check my midi players if that's what you are trying to do and I can show you the external code to generate the crafts.
4.6 years ago@sujun no, it isn't. The color is based in the material
4.6 years ago